blob: 620da918c4b2fd1b54e897979f24951e0b033fca [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/frame_tree.h"
#include <queue>
#include "base/bind.h"
#include "base/callback.h"
#include "content/browser/renderer_host/frame_tree_node.h"
#include "content/browser/renderer_host/render_frame_host_impl.h"
namespace content {
namespace {
// Used with FrameTree::ForEach() to search for the FrameTreeNode
// corresponding to |frame_id|.
bool FrameTreeNodeForId(int64 frame_id, FrameTreeNode** out_node,
FrameTreeNode* node) {
if (node->frame_id() == frame_id) {
*out_node = node;
// Terminate iteration once the node has been found.
return false;
}
return true;
}
} // namespace
FrameTree::FrameTree()
: root_(new FrameTreeNode(FrameTreeNode::kInvalidFrameId, std::string(),
scoped_ptr<RenderFrameHostImpl>())) {
}
FrameTree::~FrameTree() {
}
FrameTreeNode* FrameTree::FindByID(int64 frame_id) {
FrameTreeNode* node = NULL;
ForEach(base::Bind(&FrameTreeNodeForId, frame_id, &node));
return node;
}
void FrameTree::ForEach(
const base::Callback<bool(FrameTreeNode*)>& on_node) const {
std::queue<FrameTreeNode*> queue;
queue.push(root_.get());
while (!queue.empty()) {
FrameTreeNode* node = queue.front();
queue.pop();
if (!on_node.Run(node))
break;
for (size_t i = 0; i < node->child_count(); ++i)
queue.push(node->child_at(i));
}
}
bool FrameTree::IsFirstNavigationAfterSwap() const {
return root_->frame_id() == FrameTreeNode::kInvalidFrameId;
}
void FrameTree::OnFirstNavigationAfterSwap(int main_frame_id) {
root_->set_frame_id(main_frame_id);
}
void FrameTree::AddFrame(int render_frame_host_id, int64 parent_frame_id,
int64 frame_id, const std::string& frame_name) {
FrameTreeNode* parent = FindByID(parent_frame_id);
// TODO(ajwong): Should the renderer be killed here? Would there be a race on
// shutdown that might make this case possible?
if (!parent)
return;
parent->AddChild(CreateNode(frame_id, frame_name, render_frame_host_id,
parent->render_frame_host()->GetProcess()));
}
void FrameTree::RemoveFrame(int64 parent_frame_id, int64 frame_id) {
// If switches::kSitePerProcess is not specified, then the FrameTree only
// contains a node for the root element. However, even in this case
// frame detachments need to be broadcast outwards.
//
// TODO(ajwong): Move this below the |parent| check after the FrameTree is
// guaranteed to be correctly populated even without the
// switches::kSitePerProcess flag.
FrameTreeNode* parent = FindByID(parent_frame_id);
if (!on_frame_removed_.is_null()) {
on_frame_removed_.Run(
root_->render_frame_host()->render_view_host(), frame_id);
}
// TODO(ajwong): Should the renderer be killed here? Would there be a race on
// shutdown that might make this case possible?
if (!parent)
return;
parent->RemoveChild(frame_id);
}
void FrameTree::SetFrameUrl(int64 frame_id, const GURL& url) {
FrameTreeNode* node = FindByID(frame_id);
// TODO(ajwong): Should the renderer be killed here? Would there be a race on
// shutdown that might make this case possible?
if (!node)
return;
if (node)
node->set_current_url(url);
}
void FrameTree::SwapMainFrame(RenderFrameHostImpl* render_frame_host) {
return root_->ResetForMainFrame(render_frame_host);
}
RenderFrameHostImpl* FrameTree::GetMainFrame() const {
return root_->render_frame_host();
}
void FrameTree::SetFrameRemoveListener(
const base::Callback<void(RenderViewHostImpl*, int64)>& on_frame_removed) {
on_frame_removed_ = on_frame_removed;
}
scoped_ptr<FrameTreeNode> FrameTree::CreateNode(
int64 frame_id, const std::string& frame_name, int render_frame_host_id,
RenderProcessHost* render_process_host) {
scoped_ptr<RenderFrameHostImpl> render_frame_host(
new RenderFrameHostImpl(root_->render_frame_host()->render_view_host(),
this, render_frame_host_id, false));
return make_scoped_ptr(new FrameTreeNode(frame_id, frame_name,
render_frame_host.Pass()));
}
} // namespace content