blob: 26543b060cc88b9157ed48d8a6f289a6abcddcb1 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
'use strict';
/**
* Tile view displays images/videos tiles.
*
* @param {HTMLDocument} document Document.
* @param {function(TailBox, callback)} prepareBox This function should provide
* the passed box with width and height properties of the image.
* @param {function(TailBox, callback)} loadBox This function should display
* the image in the box respecting clientWidth and clientHeight.
* @constructor
*/
function TileView(document, prepareBox, loadBox) {
var self = document.createElement('div');
TileView.decorate(self, prepareBox, loadBox);
return self;
}
TileView.prototype = { __proto__: HTMLDivElement.prototype };
/**
* The number of boxes updated at once after loading.
*/
TileView.LOAD_CHUNK = 10;
/**
* The margin between the boxes (in pixels).
*/
TileView.MARGIN = 10;
/**
* The delay between loading of two consecutive images.
*/
TileView.LOAD_DELAY = 100;
/**
* @param {HTMLDivElement} self Element to decorate.
* @param {function(TailBox, callback)} prepareBox See constructor.
* @param {function(TailBox, callback)} loadBox See constructor.
*/
TileView.decorate = function(self, prepareBox, loadBox) {
self.__proto__ = TileView.prototype;
self.classList.add('tile-view');
self.prepareBox_ = prepareBox;
self.loadBox_ = loadBox;
};
/**
* Load and display media entries.
* @param {Array.<FileEntry>} entries Entries list.
*/
TileView.prototype.load = function(entries) {
this.boxes_ = [];
/**
* The number of boxes for which the image size is already known.
*/
this.preparedCount_ = 0;
/**
* The number of boxes already displaying the image.
*/
this.loadedCount_ = 0;
for (var index = 0; index < entries.length; index++) {
var box = new TileBox(this, entries[index]);
box.index = index;
this.boxes_.push(box);
this.prepareBox_(box, this.onBoxPrepared_.bind(this, box));
}
this.redraw();
};
/**
* Redraws everything.
*/
TileView.prototype.redraw = function() {
// TODO(dgozman): if we decide to support resize or virtual scrolling,
// we should save the chosen position for ready boxes, so they will not
// move around.
this.cellSize_ = Math.floor((this.clientHeight - 3 * TileView.MARGIN) / 2);
this.textContent = '';
for (var index = 0; index < this.boxes_.length; index++) {
this.appendChild(this.boxes_[index]);
}
this.repositionBoxes_(0);
};
/**
* This function sets positions for boxes.
*
* To do this we keep a 2x4 array of cells marked busy or empty.
* When trying to put the next box, we choose a pattern (horizontal, vertical,
* square, etc.) which fits into the empty cells and place an image there.
* The preferred pattern has the same orientation as image itself. Images
* with unknown size are always shown in 1x1 cell.
*
* @param {number} from First index.
* @private
*/
TileView.prototype.repositionBoxes_ = function(from) {
var cellSize = this.cellSize_;
var margin = TileView.MARGIN;
var baseColAndEmpty = this.getBaseColAndEmpty_();
// |empty| is a 2x4 array of busy/empty cells.
var empty = baseColAndEmpty.empty;
// |baseCol| is the (tileview-wide) number of first column in |empty| array.
var baseCol = baseColAndEmpty.baseCol;
for (var index = from; index < this.boxes_.length; index++) {
while (!empty[0][0] && !empty[1][0]) {
// Skip the full columns at the start.
empty[0].shift();
empty[0].push(true);
empty[1].shift();
empty[1].push(true);
baseCol++;
}
// Here we always have an empty cell in the first column fo |empty| array,
// and |baseCol| is the column number of it.
var box = this.boxes_[index];
var imageWidth = box.width || 0;
var imageHeight = box.height || 0;
// Possible positions of the box:
// p - the probability of this pattern to be used;
// w - the width of resulting image (in columns);
// h - the height of resulting image (in rows);
// allowed - whether this pattern is allowed for this particular box.
var patterns = [
{p: 0.2, w: 2, h: 2, allowed: index < this.preparedCount_},
{p: 0.6, w: 1, h: 2, allowed: imageHeight > imageWidth &&
index < this.preparedCount_},
{p: 0.3, w: 2, h: 1, allowed: imageHeight < imageWidth &&
index < this.preparedCount_},
{p: 1.0, w: 1, h: 1, allowed: true} // Every image can be shown as 1x1.
];
// The origin point is top-left empty cell, which must be in the
// first column.
var col = 0;
var row = empty[0][0] ? 0 : 1;
for (var pIndex = 0; pIndex < patterns.length; pIndex++) {
var pattern = patterns[pIndex];
if (Math.random() > pattern.p || !pattern.allowed) continue;
if (!this.canUsePattern_(empty, row, col, pattern)) continue;
// Found a pattern to use.
box.rect.row = row;
box.rect.col = col + baseCol;
box.rect.width = pattern.w;
box.rect.height = pattern.h;
// Now mark the cells as busy and stop.
this.usePattern_(empty, row, col, pattern);
break;
}
box.setPositionFromRect(margin, cellSize);
}
};
/**
* @param {number} from Starting index.
* @return {Object} An object containing the array of cells marked empty/busy
* and a base (left one) column number.
* @private
*/
TileView.prototype.getBaseColAndEmpty_ = function(from) {
// 2x4 array indicating whether the place is empty or not.
var empty = [[true, true, true, true], [true, true, true, true]];
var baseCol = 0;
if (from > 0) {
baseCol = this.boxes_[from - 1].rect.col;
if (from > 1) {
baseCol = Math.min(baseCol, this.boxes_[from - 2].rect.col);
}
for (var b = from - 2; b < from; b++) {
if (b < 0) continue;
var rect = this.boxes_[b].rect;
for (var i = 0; i < rect.height; i++) {
for (var j = 0; j < rect.width; j++) {
empty[i + rect.row][j + rect.col - baseCol] = false;
}
}
}
}
return {empty: empty, baseCol: baseCol};
};
/**
* @param {Array} empty The empty/busy cells array.
* @param {number} row The origin row.
* @param {number} col The origin column.
* @param {Object} pattern The pattern (see |repositionBoxes_|).
* @return {boolean} Whether the pattern may be used at this origin.
* @private
*/
TileView.prototype.canUsePattern_ = function(empty, row, col, pattern) {
if (row + pattern.h > 2 || col + pattern.w > 4)
return false;
var can = true;
for (var r = 0; r < pattern.h; r++) {
for (var c = 0; c < pattern.w; c++) {
can = can && empty[row + r][col + c];
}
}
return can;
};
/**
* Marks pattern's cells as busy.
* @param {Array} empty The empty/busy cells array.
* @param {number} row The origin row.
* @param {number} col The origin column.
* @param {Object} pattern The pattern (see |repositionBoxes_|).
* @private
*/
TileView.prototype.usePattern_ = function(empty, row, col, pattern) {
for (var r = 0; r < pattern.h; r++) {
for (var c = 0; c < pattern.w; c++) {
empty[row + r][col + c] = false;
}
}
};
/**
* Called when box is ready.
* @param {TileBox} box The box.
* @private
*/
TileView.prototype.onBoxPrepared_ = function(box) {
box.ready = true;
var to = this.preparedCount_;
while (to < this.boxes_.length && this.boxes_[to].ready) {
to++;
}
if (to >= Math.min(this.preparedCount_ + TileView.LOAD_CHUNK,
this.boxes_.length)) {
var last = this.preparedCount_;
this.preparedCount_ = to;
this.repositionBoxes_(last);
if (this.loadedCount_ == last) {
// All previously prepared boxes have been loaded - start the next one.
var nextBox = this.boxes_[this.loadedCount_];
setTimeout(this.loadBox_, TileView.LOAD_DELAY,
nextBox, this.onBoxLoaded.bind(this, nextBox));
}
}
};
/**
* Called when box is loaded.
* @param {TileBox} box The box.
*/
TileView.prototype.onBoxLoaded = function(box) {
if (this.loadedCount_ != box.index)
console.error('inconsistent loadedCount');
this.loadedCount_ = box.index + 1;
var nextIndex = box.index + 1;
if (nextIndex < this.preparedCount_) {
var nextBox = this.boxes_[nextIndex];
setTimeout(this.loadBox_, TileView.LOAD_DELAY,
nextBox, this.onBoxLoaded.bind(this, nextBox));
}
};
/**
* Container for functions to work with local TileView.
*/
TileView.local = {};
/**
* Decorates a TileView to show local files.
* @param {HTMLDivElement} view The view.
* @param {MetadataCache} metadataCache Metadata cache.
*/
TileView.local.decorate = function(view, metadataCache) {
TileView.decorate(view, TileView.local.prepareBox, TileView.local.loadBox);
view.metadataCache = metadataCache;
};
/**
* Prepares image for local tile view box.
* @param {TileBox} box The box.
* @param {function} callback The callback.
*/
TileView.local.prepareBox = function(box, callback) {
box.view_.metadataCache.get(box.entry, 'media', function(media) {
if (!media) {
box.width = 0;
box.height = 0;
box.imageTransform = null;
} else {
if (media.imageTransform && media.imageTransform.rotate90 % 2 == 1) {
box.width = media.height;
box.height = media.width;
} else {
box.width = media.width;
box.height = media.height;
}
box.imageTransform = media.imageTransform;
}
callback();
});
};
/**
* Loads the image for local tile view box.
* @param {TileBox} box The box.
* @param {function} callback The callback.
*/
TileView.local.loadBox = function(box, callback) {
var onLoaded = function(fullCanvas) {
try {
var canvas = box.ownerDocument.createElement('canvas');
canvas.width = box.clientWidth;
canvas.height = box.clientHeight;
var context = canvas.getContext('2d');
context.drawImage(fullCanvas, 0, 0, canvas.width, canvas.height);
box.appendChild(canvas);
} catch (e) {
// TODO(dgozman): classify possible exceptions here and reraise others.
}
callback();
};
var transformFetcher = function(url, onFetched) {
onFetched(box.imageTransform);
};
var imageLoader = new ImageUtil.ImageLoader(box.ownerDocument);
imageLoader.load(box.entry.toURL(), transformFetcher, onLoaded);
};
/**
* Container for functions to work with drive TileView.
*/
TileView.drive = {};
/**
* Decorates a TileView to show drive files.
* @param {HTMLDivElement} view The view.
* @param {MetadataCache} metadataCache Metadata cache.
*/
TileView.drive.decorate = function(view, metadataCache) {
TileView.decorate(view, TileView.drive.prepareBox, TileView.drive.loadBox);
view.metadataCache = metadataCache;
};
/**
* Prepares image for drive tile view box.
* @param {TileBox} box The box.
* @param {function} callback The callback.
*/
TileView.drive.prepareBox = function(box, callback) {
box.view_.metadataCache.get(box.entry, 'thumbnail', function(thumbnail) {
if (!thumbnail) {
box.width = 0;
box.height = 0;
callback();
return;
}
// TODO(dgozman): remove this hack if we ask for larger thumbnails in
// drive code.
var thumbnailUrl = thumbnail.url.replace(/240$/, '512');
box.image = new Image();
box.image.onload = function(e) {
box.width = box.image.width;
box.height = box.image.height;
callback();
};
box.image.onerror = function() {
box.image = null;
callback();
};
box.image.src = thumbnailUrl;
});
};
/**
* Loads the image for drive tile view box.
* @param {TileBox} box The box.
* @param {function} callback The callback.
*/
TileView.drive.loadBox = function(box, callback) {
box.appendChild(box.image);
callback();
};
/**
* Tile box is a part of tile view.
* @param {TailView} view The parent view.
* @param {Entry} entry Image file entry.
* @constructor
*/
function TileBox(view, entry) {
var self = view.ownerDocument.createElement('div');
TileBox.decorate(self, view, entry);
return self;
}
TileBox.prototype = { __proto__: HTMLDivElement.prototype };
/**
* @param {HTMLDivElement} self Element to decorate.
* @param {TailView} view The parent view.
* @param {Entry} entry Image file entry.
*/
TileBox.decorate = function(self, view, entry) {
self.__proto__ = TileBox.prototype;
self.classList.add('tile-box');
self.view_ = view;
self.entry = entry;
self.ready = false;
self.rect = {row: 0, col: 0, width: 0, height: 0};
self.index = null;
self.height = null;
self.width = null;
};
/**
* Sets box position according to the |rect| property and given sizes.
* @param {number} margin Margin between cells.
* @param {number} cellSize The size of one cell.
* @constructor
*/
TileBox.setPositionFromRect = function(margin, cellSize) {
this.style.top = margin + (cellSize + margin) * this.rect.row + 'px';
this.style.left = margin + (cellSize + margin) * this.rect.col + 'px';
this.style.height = (cellSize + margin) * this.rect.height - margin + 'px';
this.style.width = (cellSize + margin) * this.rect.width - margin + 'px';
};