blob: 37cf5edca783169da05c17d47ac628f9059ab54a [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/window.h"
#include <string>
#include <utility>
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/visibility_client.h"
#include "ui/aura/client/window_tree_client.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/aura_test_utils.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/test/window_test_api.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_property.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/compositor/test/test_layers.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/gestures/gesture_configuration.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/vector2d.h"
DECLARE_WINDOW_PROPERTY_TYPE(const char*)
DECLARE_WINDOW_PROPERTY_TYPE(int)
namespace aura {
namespace test {
class WindowTest : public AuraTestBase {
public:
WindowTest() : max_separation_(0) {
}
virtual void SetUp() OVERRIDE {
AuraTestBase::SetUp();
// TODO: there needs to be an easier way to do this.
max_separation_ = ui::GestureConfiguration::
max_separation_for_gesture_touches_in_pixels();
ui::GestureConfiguration::
set_max_separation_for_gesture_touches_in_pixels(0);
}
virtual void TearDown() OVERRIDE {
AuraTestBase::TearDown();
ui::GestureConfiguration::
set_max_separation_for_gesture_touches_in_pixels(max_separation_);
}
private:
int max_separation_;
DISALLOW_COPY_AND_ASSIGN(WindowTest);
};
namespace {
// Used for verifying destruction methods are invoked.
class DestroyTrackingDelegateImpl : public TestWindowDelegate {
public:
DestroyTrackingDelegateImpl()
: destroying_count_(0),
destroyed_count_(0),
in_destroying_(false) {}
void clear_destroying_count() { destroying_count_ = 0; }
int destroying_count() const { return destroying_count_; }
void clear_destroyed_count() { destroyed_count_ = 0; }
int destroyed_count() const { return destroyed_count_; }
bool in_destroying() const { return in_destroying_; }
virtual void OnWindowDestroying(Window* window) OVERRIDE {
EXPECT_FALSE(in_destroying_);
in_destroying_ = true;
destroying_count_++;
}
virtual void OnWindowDestroyed(Window* window) OVERRIDE {
EXPECT_TRUE(in_destroying_);
in_destroying_ = false;
destroyed_count_++;
}
private:
int destroying_count_;
int destroyed_count_;
bool in_destroying_;
DISALLOW_COPY_AND_ASSIGN(DestroyTrackingDelegateImpl);
};
// Used to verify that when OnWindowDestroying is invoked the parent is also
// is in the process of being destroyed.
class ChildWindowDelegateImpl : public DestroyTrackingDelegateImpl {
public:
explicit ChildWindowDelegateImpl(
DestroyTrackingDelegateImpl* parent_delegate)
: parent_delegate_(parent_delegate) {
}
virtual void OnWindowDestroying(Window* window) OVERRIDE {
EXPECT_TRUE(parent_delegate_->in_destroying());
DestroyTrackingDelegateImpl::OnWindowDestroying(window);
}
private:
DestroyTrackingDelegateImpl* parent_delegate_;
DISALLOW_COPY_AND_ASSIGN(ChildWindowDelegateImpl);
};
// Used to verify that a Window is removed from its parent when
// OnWindowDestroyed is called.
class DestroyOrphanDelegate : public TestWindowDelegate {
public:
DestroyOrphanDelegate() : window_(NULL) {
}
void set_window(Window* window) { window_ = window; }
virtual void OnWindowDestroyed(Window* window) OVERRIDE {
EXPECT_FALSE(window_->parent());
}
private:
Window* window_;
DISALLOW_COPY_AND_ASSIGN(DestroyOrphanDelegate);
};
// Used in verifying mouse capture.
class CaptureWindowDelegateImpl : public TestWindowDelegate {
public:
CaptureWindowDelegateImpl() {
ResetCounts();
}
void ResetCounts() {
capture_changed_event_count_ = 0;
capture_lost_count_ = 0;
mouse_event_count_ = 0;
touch_event_count_ = 0;
gesture_event_count_ = 0;
}
int capture_changed_event_count() const {
return capture_changed_event_count_;
}
int capture_lost_count() const { return capture_lost_count_; }
int mouse_event_count() const { return mouse_event_count_; }
int touch_event_count() const { return touch_event_count_; }
int gesture_event_count() const { return gesture_event_count_; }
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
if (event->type() == ui::ET_MOUSE_CAPTURE_CHANGED)
capture_changed_event_count_++;
mouse_event_count_++;
}
virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE {
touch_event_count_++;
}
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
gesture_event_count_++;
}
virtual void OnCaptureLost() OVERRIDE {
capture_lost_count_++;
}
private:
int capture_changed_event_count_;
int capture_lost_count_;
int mouse_event_count_;
int touch_event_count_;
int gesture_event_count_;
DISALLOW_COPY_AND_ASSIGN(CaptureWindowDelegateImpl);
};
// Keeps track of the location of the gesture.
class GestureTrackPositionDelegate : public TestWindowDelegate {
public:
GestureTrackPositionDelegate() {}
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
position_ = event->location();
event->StopPropagation();
}
const gfx::Point& position() const { return position_; }
private:
gfx::Point position_;
DISALLOW_COPY_AND_ASSIGN(GestureTrackPositionDelegate);
};
base::TimeDelta getTime() {
return ui::EventTimeForNow();
}
class SelfEventHandlingWindowDelegate : public TestWindowDelegate {
public:
SelfEventHandlingWindowDelegate() {}
virtual bool ShouldDescendIntoChildForEventHandling(
Window* child,
const gfx::Point& location) OVERRIDE {
return false;
}
private:
DISALLOW_COPY_AND_ASSIGN(SelfEventHandlingWindowDelegate);
};
// The delegate deletes itself when the window is being destroyed.
class DestroyWindowDelegate : public TestWindowDelegate {
public:
DestroyWindowDelegate() {}
private:
virtual ~DestroyWindowDelegate() {}
// Overridden from WindowDelegate.
virtual void OnWindowDestroyed(Window* window) OVERRIDE {
delete this;
}
DISALLOW_COPY_AND_ASSIGN(DestroyWindowDelegate);
};
} // namespace
TEST_F(WindowTest, GetChildById) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
scoped_ptr<Window> w11(CreateTestWindowWithId(11, w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithId(111, w11.get()));
scoped_ptr<Window> w12(CreateTestWindowWithId(12, w1.get()));
EXPECT_EQ(NULL, w1->GetChildById(57));
EXPECT_EQ(w12.get(), w1->GetChildById(12));
EXPECT_EQ(w111.get(), w1->GetChildById(111));
}
// Make sure that Window::Contains correctly handles children, grandchildren,
// and not containing NULL or parents.
TEST_F(WindowTest, Contains) {
Window parent(NULL);
parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child1(NULL);
child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child2(NULL);
child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
parent.AddChild(&child1);
child1.AddChild(&child2);
EXPECT_TRUE(parent.Contains(&parent));
EXPECT_TRUE(parent.Contains(&child1));
EXPECT_TRUE(parent.Contains(&child2));
EXPECT_FALSE(parent.Contains(NULL));
EXPECT_FALSE(child1.Contains(&parent));
EXPECT_FALSE(child2.Contains(&child1));
}
TEST_F(WindowTest, ContainsPointInRoot) {
scoped_ptr<Window> w(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 5, 5),
root_window()));
EXPECT_FALSE(w->ContainsPointInRoot(gfx::Point(9, 9)));
EXPECT_TRUE(w->ContainsPointInRoot(gfx::Point(10, 10)));
EXPECT_TRUE(w->ContainsPointInRoot(gfx::Point(14, 14)));
EXPECT_FALSE(w->ContainsPointInRoot(gfx::Point(15, 15)));
EXPECT_FALSE(w->ContainsPointInRoot(gfx::Point(20, 20)));
}
TEST_F(WindowTest, ContainsPoint) {
scoped_ptr<Window> w(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 5, 5),
root_window()));
EXPECT_TRUE(w->ContainsPoint(gfx::Point(0, 0)));
EXPECT_TRUE(w->ContainsPoint(gfx::Point(4, 4)));
EXPECT_FALSE(w->ContainsPoint(gfx::Point(5, 5)));
EXPECT_FALSE(w->ContainsPoint(gfx::Point(10, 10)));
}
TEST_F(WindowTest, ConvertPointToWindow) {
// Window::ConvertPointToWindow is mostly identical to
// Layer::ConvertPointToLayer, except NULL values for |source| are permitted,
// in which case the function just returns.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
gfx::Point reference_point(100, 100);
gfx::Point test_point = reference_point;
Window::ConvertPointToTarget(NULL, w1.get(), &test_point);
EXPECT_EQ(reference_point, test_point);
}
TEST_F(WindowTest, MoveCursorTo) {
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
root_window()));
scoped_ptr<Window> w11(
CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
scoped_ptr<Window> w111(
CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
scoped_ptr<Window> w1111(
CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
Window* root = root_window();
root->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("10,10",
gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
w1->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("20,20",
gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
w11->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("25,25",
gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
w111->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("30,30",
gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
w1111->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("35,35",
gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
}
TEST_F(WindowTest, ContainsMouse) {
scoped_ptr<Window> w(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
root_window()));
w->Show();
WindowTestApi w_test_api(w.get());
Window* root = root_window();
root->MoveCursorTo(gfx::Point(10, 10));
EXPECT_TRUE(w_test_api.ContainsMouse());
root->MoveCursorTo(gfx::Point(9, 10));
EXPECT_FALSE(w_test_api.ContainsMouse());
}
// Test Window::ConvertPointToWindow() with transform to root_window.
#if defined(USE_OZONE)
// TODO(rjkroege): Add cursor support in ozone: http://crbug.com/252315.
TEST_F(WindowTest, DISABLED_MoveCursorToWithTransformRootWindow) {
#else
TEST_F(WindowTest, MoveCursorToWithTransformRootWindow) {
#endif
gfx::Transform transform;
transform.Translate(100.0, 100.0);
transform.Rotate(90.0);
transform.Scale(2.0, 5.0);
host()->SetRootTransform(transform);
host()->MoveCursorTo(gfx::Point(10, 10));
#if !defined(OS_WIN)
// TODO(yoshiki): fix this to build on Windows. See crbug.com/133413.OD
EXPECT_EQ("50,120", QueryLatestMousePositionRequestInHost(host()).ToString());
#endif
EXPECT_EQ("10,10", gfx::Screen::GetScreenFor(
root_window())->GetCursorScreenPoint().ToString());
}
// Tests Window::ConvertPointToWindow() with transform to non-root windows.
TEST_F(WindowTest, MoveCursorToWithTransformWindow) {
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
root_window()));
gfx::Transform transform1;
transform1.Scale(2, 2);
w1->SetTransform(transform1);
w1->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("30,30",
gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
gfx::Transform transform2;
transform2.Translate(-10, 20);
w1->SetTransform(transform2);
w1->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("10,40",
gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
gfx::Transform transform3;
transform3.Rotate(90.0);
w1->SetTransform(transform3);
w1->MoveCursorTo(gfx::Point(5, 5));
EXPECT_EQ("5,15",
gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
gfx::Transform transform4;
transform4.Translate(100.0, 100.0);
transform4.Rotate(90.0);
transform4.Scale(2.0, 5.0);
w1->SetTransform(transform4);
w1->MoveCursorTo(gfx::Point(10, 10));
EXPECT_EQ("60,130",
gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
}
// Test Window::ConvertPointToWindow() with complex transforms to both root and
// non-root windows.
// Test Window::ConvertPointToWindow() with transform to root_window.
#if defined(USE_OZONE)
// TODO(rjkroege): Add cursor support in ozone: http://crbug.com/252315.
TEST_F(WindowTest, DISABLED_MoveCursorToWithComplexTransform) {
#else
TEST_F(WindowTest, MoveCursorToWithComplexTransform) {
#endif
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
root_window()));
scoped_ptr<Window> w11(
CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
scoped_ptr<Window> w111(
CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
scoped_ptr<Window> w1111(
CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
Window* root = root_window();
// The root window expects transforms that produce integer rects.
gfx::Transform root_transform;
root_transform.Translate(60.0, 70.0);
root_transform.Rotate(-90.0);
root_transform.Translate(-50.0, -50.0);
root_transform.Scale(2.0, 3.0);
gfx::Transform transform;
transform.Translate(10.0, 20.0);
transform.Rotate(10.0);
transform.Scale(0.3f, 0.5f);
host()->SetRootTransform(root_transform);
w1->SetTransform(transform);
w11->SetTransform(transform);
w111->SetTransform(transform);
w1111->SetTransform(transform);
w1111->MoveCursorTo(gfx::Point(10, 10));
#if !defined(OS_WIN)
// TODO(yoshiki): fix this to build on Windows. See crbug.com/133413.
EXPECT_EQ("169,80", QueryLatestMousePositionRequestInHost(host()).ToString());
#endif
EXPECT_EQ("20,53",
gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
}
TEST_F(WindowTest, GetEventHandlerForPoint) {
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
root_window()));
scoped_ptr<Window> w11(
CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
scoped_ptr<Window> w111(
CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
scoped_ptr<Window> w1111(
CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
scoped_ptr<Window> w12(
CreateTestWindow(SK_ColorMAGENTA, 12, gfx::Rect(10, 420, 25, 25),
w1.get()));
scoped_ptr<Window> w121(
CreateTestWindow(SK_ColorYELLOW, 121, gfx::Rect(5, 5, 5, 5), w12.get()));
scoped_ptr<Window> w13(
CreateTestWindow(SK_ColorGRAY, 13, gfx::Rect(5, 470, 50, 50), w1.get()));
Window* root = root_window();
w1->parent()->SetBounds(gfx::Rect(500, 500));
EXPECT_EQ(NULL, root->GetEventHandlerForPoint(gfx::Point(5, 5)));
EXPECT_EQ(w1.get(), root->GetEventHandlerForPoint(gfx::Point(11, 11)));
EXPECT_EQ(w11.get(), root->GetEventHandlerForPoint(gfx::Point(16, 16)));
EXPECT_EQ(w111.get(), root->GetEventHandlerForPoint(gfx::Point(21, 21)));
EXPECT_EQ(w1111.get(), root->GetEventHandlerForPoint(gfx::Point(26, 26)));
EXPECT_EQ(w12.get(), root->GetEventHandlerForPoint(gfx::Point(21, 431)));
EXPECT_EQ(w121.get(), root->GetEventHandlerForPoint(gfx::Point(26, 436)));
EXPECT_EQ(w13.get(), root->GetEventHandlerForPoint(gfx::Point(26, 481)));
}
TEST_F(WindowTest, GetEventHandlerForPointWithOverride) {
// If our child is flush to our top-left corner he gets events just inside the
// window edges.
scoped_ptr<Window> parent(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 20, 400, 500),
root_window()));
scoped_ptr<Window> child(
CreateTestWindow(SK_ColorRED, 2, gfx::Rect(0, 0, 60, 70), parent.get()));
EXPECT_EQ(child.get(), parent->GetEventHandlerForPoint(gfx::Point(0, 0)));
EXPECT_EQ(child.get(), parent->GetEventHandlerForPoint(gfx::Point(1, 1)));
// We can override the hit test bounds of the parent to make the parent grab
// events along that edge.
parent->set_hit_test_bounds_override_inner(gfx::Insets(1, 1, 1, 1));
EXPECT_EQ(parent.get(), parent->GetEventHandlerForPoint(gfx::Point(0, 0)));
EXPECT_EQ(child.get(), parent->GetEventHandlerForPoint(gfx::Point(1, 1)));
}
TEST_F(WindowTest, GetEventHandlerForPointWithOverrideDescendingOrder) {
scoped_ptr<SelfEventHandlingWindowDelegate> parent_delegate(
new SelfEventHandlingWindowDelegate);
scoped_ptr<Window> parent(CreateTestWindowWithDelegate(
parent_delegate.get(), 1, gfx::Rect(10, 20, 400, 500), root_window()));
scoped_ptr<Window> child(
CreateTestWindow(SK_ColorRED, 2, gfx::Rect(0, 0, 390, 480),
parent.get()));
// We can override ShouldDescendIntoChildForEventHandling to make the parent
// grab all events.
EXPECT_EQ(parent.get(), parent->GetEventHandlerForPoint(gfx::Point(0, 0)));
EXPECT_EQ(parent.get(), parent->GetEventHandlerForPoint(gfx::Point(50, 50)));
}
TEST_F(WindowTest, GetTopWindowContainingPoint) {
Window* root = root_window();
root->SetBounds(gfx::Rect(0, 0, 300, 300));
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 100, 100),
root_window()));
scoped_ptr<Window> w11(
CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(0, 0, 120, 120), w1.get()));
scoped_ptr<Window> w2(
CreateTestWindow(SK_ColorRED, 2, gfx::Rect(5, 5, 55, 55),
root_window()));
scoped_ptr<Window> w3(
CreateTestWindowWithDelegate(
NULL, 3, gfx::Rect(200, 200, 100, 100), root_window()));
scoped_ptr<Window> w31(
CreateTestWindow(SK_ColorCYAN, 31, gfx::Rect(0, 0, 50, 50), w3.get()));
scoped_ptr<Window> w311(
CreateTestWindow(SK_ColorBLUE, 311, gfx::Rect(0, 0, 10, 10), w31.get()));
EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(0, 0)));
EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(5, 5)));
EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(10, 10)));
EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(59, 59)));
EXPECT_EQ(w1.get(), root->GetTopWindowContainingPoint(gfx::Point(60, 60)));
EXPECT_EQ(w1.get(), root->GetTopWindowContainingPoint(gfx::Point(109, 109)));
EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(110, 110)));
EXPECT_EQ(w31.get(), root->GetTopWindowContainingPoint(gfx::Point(200, 200)));
EXPECT_EQ(w31.get(), root->GetTopWindowContainingPoint(gfx::Point(220, 220)));
EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(260, 260)));
}
TEST_F(WindowTest, GetToplevelWindow) {
const gfx::Rect kBounds(0, 0, 10, 10);
TestWindowDelegate delegate;
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
scoped_ptr<Window> w11(
CreateTestWindowWithDelegate(&delegate, 11, kBounds, w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithId(111, w11.get()));
scoped_ptr<Window> w1111(
CreateTestWindowWithDelegate(&delegate, 1111, kBounds, w111.get()));
EXPECT_TRUE(root_window()->GetToplevelWindow() == NULL);
EXPECT_TRUE(w1->GetToplevelWindow() == NULL);
EXPECT_EQ(w11.get(), w11->GetToplevelWindow());
EXPECT_EQ(w11.get(), w111->GetToplevelWindow());
EXPECT_EQ(w11.get(), w1111->GetToplevelWindow());
}
class AddedToRootWindowObserver : public WindowObserver {
public:
AddedToRootWindowObserver() : called_(false) {}
virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE {
called_ = true;
}
bool called() const { return called_; }
private:
bool called_;
DISALLOW_COPY_AND_ASSIGN(AddedToRootWindowObserver);
};
TEST_F(WindowTest, WindowAddedToRootWindowShouldNotifyChildAndNotParent) {
AddedToRootWindowObserver parent_observer;
AddedToRootWindowObserver child_observer;
scoped_ptr<Window> parent_window(CreateTestWindowWithId(1, root_window()));
scoped_ptr<Window> child_window(new Window(NULL));
child_window->Init(aura::WINDOW_LAYER_TEXTURED);
child_window->Show();
parent_window->AddObserver(&parent_observer);
child_window->AddObserver(&child_observer);
parent_window->AddChild(child_window.get());
EXPECT_FALSE(parent_observer.called());
EXPECT_TRUE(child_observer.called());
parent_window->RemoveObserver(&parent_observer);
child_window->RemoveObserver(&child_observer);
}
// Various destruction assertions.
TEST_F(WindowTest, DestroyTest) {
DestroyTrackingDelegateImpl parent_delegate;
ChildWindowDelegateImpl child_delegate(&parent_delegate);
{
scoped_ptr<Window> parent(
CreateTestWindowWithDelegate(&parent_delegate, 0, gfx::Rect(),
root_window()));
CreateTestWindowWithDelegate(&child_delegate, 0, gfx::Rect(), parent.get());
}
// Both the parent and child should have been destroyed.
EXPECT_EQ(1, parent_delegate.destroying_count());
EXPECT_EQ(1, parent_delegate.destroyed_count());
EXPECT_EQ(1, child_delegate.destroying_count());
EXPECT_EQ(1, child_delegate.destroyed_count());
}
// Tests that a window is orphaned before OnWindowDestroyed is called.
TEST_F(WindowTest, OrphanedBeforeOnDestroyed) {
TestWindowDelegate parent_delegate;
DestroyOrphanDelegate child_delegate;
{
scoped_ptr<Window> parent(
CreateTestWindowWithDelegate(&parent_delegate, 0, gfx::Rect(),
root_window()));
scoped_ptr<Window> child(CreateTestWindowWithDelegate(&child_delegate, 0,
gfx::Rect(), parent.get()));
child_delegate.set_window(child.get());
}
}
// Make sure StackChildAtTop moves both the window and layer to the front.
TEST_F(WindowTest, StackChildAtTop) {
Window parent(NULL);
parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child1(NULL);
child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child2(NULL);
child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
parent.AddChild(&child1);
parent.AddChild(&child2);
ASSERT_EQ(2u, parent.children().size());
EXPECT_EQ(&child1, parent.children()[0]);
EXPECT_EQ(&child2, parent.children()[1]);
ASSERT_EQ(2u, parent.layer()->children().size());
EXPECT_EQ(child1.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child2.layer(), parent.layer()->children()[1]);
parent.StackChildAtTop(&child1);
ASSERT_EQ(2u, parent.children().size());
EXPECT_EQ(&child1, parent.children()[1]);
EXPECT_EQ(&child2, parent.children()[0]);
ASSERT_EQ(2u, parent.layer()->children().size());
EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
}
// Make sure StackChildBelow works.
TEST_F(WindowTest, StackChildBelow) {
Window parent(NULL);
parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child1(NULL);
child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
child1.set_id(1);
Window child2(NULL);
child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
child2.set_id(2);
Window child3(NULL);
child3.Init(aura::WINDOW_LAYER_NOT_DRAWN);
child3.set_id(3);
parent.AddChild(&child1);
parent.AddChild(&child2);
parent.AddChild(&child3);
EXPECT_EQ("1 2 3", ChildWindowIDsAsString(&parent));
parent.StackChildBelow(&child1, &child2);
EXPECT_EQ("1 2 3", ChildWindowIDsAsString(&parent));
parent.StackChildBelow(&child2, &child1);
EXPECT_EQ("2 1 3", ChildWindowIDsAsString(&parent));
parent.StackChildBelow(&child3, &child2);
EXPECT_EQ("3 2 1", ChildWindowIDsAsString(&parent));
parent.StackChildBelow(&child3, &child1);
EXPECT_EQ("2 3 1", ChildWindowIDsAsString(&parent));
}
// Various assertions for StackChildAbove.
TEST_F(WindowTest, StackChildAbove) {
Window parent(NULL);
parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child1(NULL);
child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child2(NULL);
child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window child3(NULL);
child3.Init(aura::WINDOW_LAYER_NOT_DRAWN);
parent.AddChild(&child1);
parent.AddChild(&child2);
// Move 1 in front of 2.
parent.StackChildAbove(&child1, &child2);
ASSERT_EQ(2u, parent.children().size());
EXPECT_EQ(&child2, parent.children()[0]);
EXPECT_EQ(&child1, parent.children()[1]);
ASSERT_EQ(2u, parent.layer()->children().size());
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
// Add 3, resulting in order [2, 1, 3], then move 2 in front of 1, resulting
// in [1, 2, 3].
parent.AddChild(&child3);
parent.StackChildAbove(&child2, &child1);
ASSERT_EQ(3u, parent.children().size());
EXPECT_EQ(&child1, parent.children()[0]);
EXPECT_EQ(&child2, parent.children()[1]);
EXPECT_EQ(&child3, parent.children()[2]);
ASSERT_EQ(3u, parent.layer()->children().size());
EXPECT_EQ(child1.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child2.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child3.layer(), parent.layer()->children()[2]);
// Move 1 in front of 3, resulting in [2, 3, 1].
parent.StackChildAbove(&child1, &child3);
ASSERT_EQ(3u, parent.children().size());
EXPECT_EQ(&child2, parent.children()[0]);
EXPECT_EQ(&child3, parent.children()[1]);
EXPECT_EQ(&child1, parent.children()[2]);
ASSERT_EQ(3u, parent.layer()->children().size());
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child3.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child1.layer(), parent.layer()->children()[2]);
// Moving 1 in front of 2 should lower it, resulting in [2, 1, 3].
parent.StackChildAbove(&child1, &child2);
ASSERT_EQ(3u, parent.children().size());
EXPECT_EQ(&child2, parent.children()[0]);
EXPECT_EQ(&child1, parent.children()[1]);
EXPECT_EQ(&child3, parent.children()[2]);
ASSERT_EQ(3u, parent.layer()->children().size());
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child3.layer(), parent.layer()->children()[2]);
}
// Various capture assertions.
TEST_F(WindowTest, CaptureTests) {
CaptureWindowDelegateImpl delegate;
scoped_ptr<Window> window(CreateTestWindowWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 20, 20), root_window()));
EXPECT_FALSE(window->HasCapture());
delegate.ResetCounts();
// Do a capture.
window->SetCapture();
EXPECT_TRUE(window->HasCapture());
EXPECT_EQ(0, delegate.capture_lost_count());
EXPECT_EQ(0, delegate.capture_changed_event_count());
EventGenerator generator(root_window(), gfx::Point(50, 50));
generator.PressLeftButton();
EXPECT_EQ(1, delegate.mouse_event_count());
generator.ReleaseLeftButton();
EXPECT_EQ(2, delegate.mouse_event_count());
delegate.ResetCounts();
ui::TouchEvent touchev(
ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 0, getTime());
DispatchEventUsingWindowDispatcher(&touchev);
EXPECT_EQ(1, delegate.touch_event_count());
delegate.ResetCounts();
window->ReleaseCapture();
EXPECT_FALSE(window->HasCapture());
EXPECT_EQ(1, delegate.capture_lost_count());
EXPECT_EQ(1, delegate.capture_changed_event_count());
EXPECT_EQ(1, delegate.mouse_event_count());
EXPECT_EQ(0, delegate.touch_event_count());
generator.PressLeftButton();
EXPECT_EQ(1, delegate.mouse_event_count());
ui::TouchEvent touchev2(
ui::ET_TOUCH_PRESSED, gfx::Point(250, 250), 1, getTime());
DispatchEventUsingWindowDispatcher(&touchev2);
EXPECT_EQ(0, delegate.touch_event_count());
// Removing the capture window from parent should reset the capture window
// in the root window.
window->SetCapture();
EXPECT_EQ(window.get(), aura::client::GetCaptureWindow(root_window()));
window->parent()->RemoveChild(window.get());
EXPECT_FALSE(window->HasCapture());
EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window()));
}
TEST_F(WindowTest, TouchCaptureCancelsOtherTouches) {
CaptureWindowDelegateImpl delegate1;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
&delegate1, 0, gfx::Rect(0, 0, 50, 50), root_window()));
CaptureWindowDelegateImpl delegate2;
scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
&delegate2, 0, gfx::Rect(50, 50, 50, 50), root_window()));
// Press on w1.
ui::TouchEvent press(
ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
DispatchEventUsingWindowDispatcher(&press);
// We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
EXPECT_EQ(2, delegate1.gesture_event_count());
delegate1.ResetCounts();
// Capturing to w2 should cause the touch to be canceled.
w2->SetCapture();
EXPECT_EQ(1, delegate1.touch_event_count());
EXPECT_EQ(0, delegate2.touch_event_count());
delegate1.ResetCounts();
delegate2.ResetCounts();
// Events now go to w2.
ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime());
DispatchEventUsingWindowDispatcher(&move);
EXPECT_EQ(0, delegate1.gesture_event_count());
EXPECT_EQ(0, delegate1.touch_event_count());
EXPECT_EQ(0, delegate2.gesture_event_count());
EXPECT_EQ(1, delegate2.touch_event_count());
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime());
DispatchEventUsingWindowDispatcher(&release);
EXPECT_EQ(0, delegate1.gesture_event_count());
EXPECT_EQ(0, delegate2.gesture_event_count());
// A new press is captured by w2.
ui::TouchEvent press2(
ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
DispatchEventUsingWindowDispatcher(&press2);
EXPECT_EQ(0, delegate1.gesture_event_count());
// We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
EXPECT_EQ(2, delegate2.gesture_event_count());
delegate1.ResetCounts();
delegate2.ResetCounts();
// And releasing capture changes nothing.
w2->ReleaseCapture();
EXPECT_EQ(0, delegate1.gesture_event_count());
EXPECT_EQ(0, delegate1.touch_event_count());
EXPECT_EQ(0, delegate2.gesture_event_count());
EXPECT_EQ(0, delegate2.touch_event_count());
}
TEST_F(WindowTest, TouchCaptureDoesntCancelCapturedTouches) {
CaptureWindowDelegateImpl delegate;
scoped_ptr<Window> window(CreateTestWindowWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 50, 50), root_window()));
ui::TouchEvent press(
ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
DispatchEventUsingWindowDispatcher(&press);
// We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
EXPECT_EQ(2, delegate.gesture_event_count());
EXPECT_EQ(1, delegate.touch_event_count());
delegate.ResetCounts();
window->SetCapture();
EXPECT_EQ(0, delegate.gesture_event_count());
EXPECT_EQ(0, delegate.touch_event_count());
delegate.ResetCounts();
// On move We will get TOUCH_MOVED, GESTURE_TAP_CANCEL,
// GESTURE_SCROLL_START and GESTURE_SCROLL_UPDATE.
ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime());
DispatchEventUsingWindowDispatcher(&move);
EXPECT_EQ(1, delegate.touch_event_count());
EXPECT_EQ(3, delegate.gesture_event_count());
delegate.ResetCounts();
// Release capture shouldn't change anything.
window->ReleaseCapture();
EXPECT_EQ(0, delegate.touch_event_count());
EXPECT_EQ(0, delegate.gesture_event_count());
delegate.ResetCounts();
// On move we still get TOUCH_MOVED and GESTURE_SCROLL_UPDATE.
ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(10, 30), 0, getTime());
DispatchEventUsingWindowDispatcher(&move2);
EXPECT_EQ(1, delegate.touch_event_count());
EXPECT_EQ(1, delegate.gesture_event_count());
delegate.ResetCounts();
// And on release we get TOUCH_RELEASED, GESTURE_SCROLL_END, GESTURE_END
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime());
DispatchEventUsingWindowDispatcher(&release);
EXPECT_EQ(1, delegate.touch_event_count());
EXPECT_EQ(2, delegate.gesture_event_count());
}
// Assertions around SetCapture() and touch/gestures.
TEST_F(WindowTest, TransferCaptureTouchEvents) {
// Touch on |w1|.
CaptureWindowDelegateImpl d1;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
&d1, 0, gfx::Rect(0, 0, 20, 20), root_window()));
ui::TouchEvent p1(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
DispatchEventUsingWindowDispatcher(&p1);
// We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
EXPECT_EQ(1, d1.touch_event_count());
EXPECT_EQ(2, d1.gesture_event_count());
d1.ResetCounts();
// Touch on |w2| with a different id.
CaptureWindowDelegateImpl d2;
scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
&d2, 0, gfx::Rect(40, 0, 40, 20), root_window()));
ui::TouchEvent p2(ui::ET_TOUCH_PRESSED, gfx::Point(41, 10), 1, getTime());
DispatchEventUsingWindowDispatcher(&p2);
EXPECT_EQ(0, d1.touch_event_count());
EXPECT_EQ(0, d1.gesture_event_count());
// We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN for new target window.
EXPECT_EQ(1, d2.touch_event_count());
EXPECT_EQ(2, d2.gesture_event_count());
d1.ResetCounts();
d2.ResetCounts();
// Set capture on |w2|, this should send a cancel (TAP_CANCEL, END) to |w1|
// but not |w2|.
w2->SetCapture();
EXPECT_EQ(1, d1.touch_event_count());
EXPECT_EQ(2, d1.gesture_event_count());
EXPECT_EQ(0, d2.touch_event_count());
EXPECT_EQ(0, d2.gesture_event_count());
d1.ResetCounts();
d2.ResetCounts();
CaptureWindowDelegateImpl d3;
scoped_ptr<Window> w3(CreateTestWindowWithDelegate(
&d3, 0, gfx::Rect(0, 0, 100, 101), root_window()));
// Set capture on w3. No new events should be received.
// Note this difference in behavior between the first and second capture
// is confusing and error prone. http://crbug.com/236930
w3->SetCapture();
EXPECT_EQ(0, d1.touch_event_count());
EXPECT_EQ(0, d1.gesture_event_count());
EXPECT_EQ(0, d2.touch_event_count());
EXPECT_EQ(0, d2.gesture_event_count());
EXPECT_EQ(0, d3.touch_event_count());
EXPECT_EQ(0, d3.gesture_event_count());
// Move touch id originally associated with |w2|. Since capture was transfered
// from 2 to 3 only |w3| should get the event.
ui::TouchEvent m3(ui::ET_TOUCH_MOVED, gfx::Point(110, 105), 1, getTime());
DispatchEventUsingWindowDispatcher(&m3);
EXPECT_EQ(0, d1.touch_event_count());
EXPECT_EQ(0, d1.gesture_event_count());
EXPECT_EQ(0, d2.touch_event_count());
EXPECT_EQ(0, d2.gesture_event_count());
// |w3| gets a TOUCH_MOVE, TAP_CANCEL and two scroll related events.
EXPECT_EQ(1, d3.touch_event_count());
EXPECT_EQ(3, d3.gesture_event_count());
d1.ResetCounts();
d2.ResetCounts();
d3.ResetCounts();
// When we release capture, no touches are canceled.
w3->ReleaseCapture();
EXPECT_EQ(0, d1.touch_event_count());
EXPECT_EQ(0, d1.gesture_event_count());
EXPECT_EQ(0, d2.touch_event_count());
EXPECT_EQ(0, d2.gesture_event_count());
EXPECT_EQ(0, d3.touch_event_count());
EXPECT_EQ(0, d3.gesture_event_count());
// And when we move the touch again, |w3| still gets the events.
ui::TouchEvent m4(ui::ET_TOUCH_MOVED, gfx::Point(120, 105), 1, getTime());
DispatchEventUsingWindowDispatcher(&m4);
EXPECT_EQ(0, d1.touch_event_count());
EXPECT_EQ(0, d1.gesture_event_count());
EXPECT_EQ(0, d2.touch_event_count());
EXPECT_EQ(0, d2.gesture_event_count());
EXPECT_EQ(1, d3.touch_event_count());
EXPECT_EQ(1, d3.gesture_event_count());
d1.ResetCounts();
d2.ResetCounts();
d3.ResetCounts();
}
// Changes capture while capture is already ongoing.
TEST_F(WindowTest, ChangeCaptureWhileMouseDown) {
CaptureWindowDelegateImpl delegate;
scoped_ptr<Window> window(CreateTestWindowWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 20, 20), root_window()));
CaptureWindowDelegateImpl delegate2;
scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
&delegate2, 0, gfx::Rect(20, 20, 20, 20), root_window()));
// Execute the scheduled draws so that mouse events are not
// aggregated.
RunAllPendingInMessageLoop();
EXPECT_FALSE(window->HasCapture());
// Do a capture.
delegate.ResetCounts();
window->SetCapture();
EXPECT_TRUE(window->HasCapture());
EXPECT_EQ(0, delegate.capture_lost_count());
EXPECT_EQ(0, delegate.capture_changed_event_count());
EventGenerator generator(root_window(), gfx::Point(50, 50));
generator.PressLeftButton();
EXPECT_EQ(0, delegate.capture_lost_count());
EXPECT_EQ(0, delegate.capture_changed_event_count());
EXPECT_EQ(1, delegate.mouse_event_count());
// Set capture to |w2|, should implicitly unset capture for |window|.
delegate.ResetCounts();
delegate2.ResetCounts();
w2->SetCapture();
generator.MoveMouseTo(gfx::Point(40, 40), 2);
EXPECT_EQ(1, delegate.capture_lost_count());
EXPECT_EQ(1, delegate.capture_changed_event_count());
EXPECT_EQ(1, delegate.mouse_event_count());
EXPECT_EQ(2, delegate2.mouse_event_count());
}
// Verifies capture is reset when a window is destroyed.
TEST_F(WindowTest, ReleaseCaptureOnDestroy) {
CaptureWindowDelegateImpl delegate;
scoped_ptr<Window> window(CreateTestWindowWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 20, 20), root_window()));
EXPECT_FALSE(window->HasCapture());
// Do a capture.
window->SetCapture();
EXPECT_TRUE(window->HasCapture());
// Destroy the window.
window.reset();
// Make sure the root window doesn't reference the window anymore.
EXPECT_EQ(NULL, host()->dispatcher()->mouse_pressed_handler());
EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window()));
}
TEST_F(WindowTest, GetBoundsInRootWindow) {
scoped_ptr<Window> viewport(CreateTestWindowWithBounds(
gfx::Rect(0, 0, 300, 300), root_window()));
scoped_ptr<Window> child(CreateTestWindowWithBounds(
gfx::Rect(0, 0, 100, 100), viewport.get()));
// Sanity check.
EXPECT_EQ("0,0 100x100", child->GetBoundsInRootWindow().ToString());
// The |child| window's screen bounds should move along with the |viewport|.
viewport->SetBounds(gfx::Rect(-100, -100, 300, 300));
EXPECT_EQ("-100,-100 100x100", child->GetBoundsInRootWindow().ToString());
// The |child| window is moved to the 0,0 in screen coordinates.
// |GetBoundsInRootWindow()| should return 0,0.
child->SetBounds(gfx::Rect(100, 100, 100, 100));
EXPECT_EQ("0,0 100x100", child->GetBoundsInRootWindow().ToString());
}
class MouseEnterExitWindowDelegate : public TestWindowDelegate {
public:
MouseEnterExitWindowDelegate() : entered_(false), exited_(false) {}
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
switch (event->type()) {
case ui::ET_MOUSE_ENTERED:
EXPECT_TRUE(event->flags() & ui::EF_IS_SYNTHESIZED);
entered_ = true;
break;
case ui::ET_MOUSE_EXITED:
EXPECT_TRUE(event->flags() & ui::EF_IS_SYNTHESIZED);
exited_ = true;
break;
default:
break;
}
}
bool entered() const { return entered_; }
bool exited() const { return exited_; }
// Clear the entered / exited states.
void ResetExpectations() {
entered_ = false;
exited_ = false;
}
private:
bool entered_;
bool exited_;
DISALLOW_COPY_AND_ASSIGN(MouseEnterExitWindowDelegate);
};
// Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
// mouse transitions from window to window.
TEST_F(WindowTest, MouseEnterExit) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
MouseEnterExitWindowDelegate d2;
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(70, 70, 50, 50),
root_window()));
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w1.get());
EXPECT_TRUE(d1.entered());
EXPECT_FALSE(d1.exited());
EXPECT_FALSE(d2.entered());
EXPECT_FALSE(d2.exited());
generator.MoveMouseToCenterOf(w2.get());
EXPECT_TRUE(d1.entered());
EXPECT_TRUE(d1.exited());
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
}
// Verifies that the WindowDelegate receives MouseExit from ET_MOUSE_EXITED.
TEST_F(WindowTest, WindowTreeHostExit) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w1.get());
EXPECT_TRUE(d1.entered());
EXPECT_FALSE(d1.exited());
d1.ResetExpectations();
ui::MouseEvent exit_event(
ui::ET_MOUSE_EXITED, gfx::Point(), gfx::Point(), 0, 0);
DispatchEventUsingWindowDispatcher(&exit_event);
EXPECT_FALSE(d1.entered());
EXPECT_TRUE(d1.exited());
}
// Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
// mouse transitions from window to window, even if the entered window sets
// and releases capture.
TEST_F(WindowTest, MouseEnterExitWithClick) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
MouseEnterExitWindowDelegate d2;
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(70, 70, 50, 50),
root_window()));
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w1.get());
EXPECT_TRUE(d1.entered());
EXPECT_FALSE(d1.exited());
EXPECT_FALSE(d2.entered());
EXPECT_FALSE(d2.exited());
// Emmulate what Views does on a click by grabbing and releasing capture.
generator.PressLeftButton();
w1->SetCapture();
w1->ReleaseCapture();
generator.ReleaseLeftButton();
generator.MoveMouseToCenterOf(w2.get());
EXPECT_TRUE(d1.entered());
EXPECT_TRUE(d1.exited());
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
}
TEST_F(WindowTest, MouseEnterExitWhenDeleteWithCapture) {
MouseEnterExitWindowDelegate delegate;
scoped_ptr<Window> window(
CreateTestWindowWithDelegate(&delegate, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(window.get());
EXPECT_TRUE(delegate.entered());
EXPECT_FALSE(delegate.exited());
// Emmulate what Views does on a click by grabbing and releasing capture.
generator.PressLeftButton();
window->SetCapture();
delegate.ResetExpectations();
generator.MoveMouseTo(0, 0);
EXPECT_FALSE(delegate.entered());
EXPECT_FALSE(delegate.exited());
delegate.ResetExpectations();
window.reset();
EXPECT_FALSE(delegate.entered());
EXPECT_FALSE(delegate.exited());
}
// Verifies that enter / exits are sent if windows appear and are deleted
// under the current mouse position..
TEST_F(WindowTest, MouseEnterExitWithDelete) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w1.get());
EXPECT_TRUE(d1.entered());
EXPECT_FALSE(d1.exited());
d1.ResetExpectations();
MouseEnterExitWindowDelegate d2;
{
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
root_window()));
// Enters / exits can be sent asynchronously.
RunAllPendingInMessageLoop();
EXPECT_FALSE(d1.entered());
EXPECT_TRUE(d1.exited());
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
d1.ResetExpectations();
d2.ResetExpectations();
}
// Enters / exits can be sent asynchronously.
RunAllPendingInMessageLoop();
EXPECT_TRUE(d2.exited());
EXPECT_TRUE(d1.entered());
}
// Verifies that enter / exits are sent if windows appear and are hidden
// under the current mouse position..
TEST_F(WindowTest, MouseEnterExitWithHide) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w1.get());
EXPECT_TRUE(d1.entered());
EXPECT_FALSE(d1.exited());
MouseEnterExitWindowDelegate d2;
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
root_window()));
// Enters / exits can be send asynchronously.
RunAllPendingInMessageLoop();
EXPECT_TRUE(d1.entered());
EXPECT_TRUE(d1.exited());
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
d1.ResetExpectations();
w2->Hide();
// Enters / exits can be send asynchronously.
RunAllPendingInMessageLoop();
EXPECT_TRUE(d2.exited());
EXPECT_TRUE(d1.entered());
}
TEST_F(WindowTest, MouseEnterExitWithParentHide) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
MouseEnterExitWindowDelegate d2;
Window* w2 = CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
w1.get());
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w2);
// Enters / exits can be send asynchronously.
RunAllPendingInMessageLoop();
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
d2.ResetExpectations();
w1->Hide();
RunAllPendingInMessageLoop();
EXPECT_FALSE(d2.entered());
EXPECT_TRUE(d2.exited());
w1.reset();
}
TEST_F(WindowTest, MouseEnterExitWithParentDelete) {
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
root_window()));
MouseEnterExitWindowDelegate d2;
Window* w2 = CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
w1.get());
test::EventGenerator generator(root_window());
generator.MoveMouseToCenterOf(w2);
// Enters / exits can be send asynchronously.
RunAllPendingInMessageLoop();
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
d2.ResetExpectations();
w1.reset();
RunAllPendingInMessageLoop();
EXPECT_FALSE(d2.entered());
EXPECT_TRUE(d2.exited());
}
// Creates a window with a delegate (w111) that can handle events at a lower
// z-index than a window without a delegate (w12). w12 is sized to fill the
// entire bounds of the container. This test verifies that
// GetEventHandlerForPoint() skips w12 even though its bounds contain the event,
// because it has no children that can handle the event and it has no delegate
// allowing it to handle the event itself.
TEST_F(WindowTest, GetEventHandlerForPoint_NoDelegate) {
TestWindowDelegate d111;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(NULL, 1,
gfx::Rect(0, 0, 500, 500), root_window()));
scoped_ptr<Window> w11(CreateTestWindowWithDelegate(NULL, 11,
gfx::Rect(0, 0, 500, 500), w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithDelegate(&d111, 111,
gfx::Rect(50, 50, 450, 450), w11.get()));
scoped_ptr<Window> w12(CreateTestWindowWithDelegate(NULL, 12,
gfx::Rect(0, 0, 500, 500), w1.get()));
gfx::Point target_point = w111->bounds().CenterPoint();
EXPECT_EQ(w111.get(), w1->GetEventHandlerForPoint(target_point));
}
class VisibilityWindowDelegate : public TestWindowDelegate {
public:
VisibilityWindowDelegate()
: shown_(0),
hidden_(0) {
}
int shown() const { return shown_; }
int hidden() const { return hidden_; }
void Clear() {
shown_ = 0;
hidden_ = 0;
}
virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {
if (visible)
shown_++;
else
hidden_++;
}
private:
int shown_;
int hidden_;
DISALLOW_COPY_AND_ASSIGN(VisibilityWindowDelegate);
};
// Verifies show/hide propagate correctly to children and the layer.
TEST_F(WindowTest, Visibility) {
VisibilityWindowDelegate d;
VisibilityWindowDelegate d2;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(&d, 1, gfx::Rect(),
root_window()));
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(), w1.get()));
scoped_ptr<Window> w3(CreateTestWindowWithId(3, w2.get()));
// Create shows all the windows.
EXPECT_TRUE(w1->IsVisible());
EXPECT_TRUE(w2->IsVisible());
EXPECT_TRUE(w3->IsVisible());
EXPECT_EQ(1, d.shown());
d.Clear();
w1->Hide();
EXPECT_FALSE(w1->IsVisible());
EXPECT_FALSE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
EXPECT_EQ(1, d.hidden());
EXPECT_EQ(0, d.shown());
w2->Show();
EXPECT_FALSE(w1->IsVisible());
EXPECT_FALSE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
w3->Hide();
EXPECT_FALSE(w1->IsVisible());
EXPECT_FALSE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
d.Clear();
w1->Show();
EXPECT_TRUE(w1->IsVisible());
EXPECT_TRUE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
EXPECT_EQ(0, d.hidden());
EXPECT_EQ(1, d.shown());
w3->Show();
EXPECT_TRUE(w1->IsVisible());
EXPECT_TRUE(w2->IsVisible());
EXPECT_TRUE(w3->IsVisible());
// Verify that if an ancestor isn't visible and we change the visibility of a
// child window that OnChildWindowVisibilityChanged() is still invoked.
w1->Hide();
d2.Clear();
w2->Hide();
EXPECT_EQ(1, d2.hidden());
EXPECT_EQ(0, d2.shown());
d2.Clear();
w2->Show();
EXPECT_EQ(0, d2.hidden());
EXPECT_EQ(1, d2.shown());
}
TEST_F(WindowTest, IgnoreEventsTest) {
TestWindowDelegate d11;
TestWindowDelegate d12;
TestWindowDelegate d111;
TestWindowDelegate d121;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(NULL, 1,
gfx::Rect(0, 0, 500, 500), root_window()));
scoped_ptr<Window> w11(CreateTestWindowWithDelegate(&d11, 11,
gfx::Rect(0, 0, 500, 500), w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithDelegate(&d111, 111,
gfx::Rect(50, 50, 450, 450), w11.get()));
scoped_ptr<Window> w12(CreateTestWindowWithDelegate(&d12, 12,
gfx::Rect(0, 0, 500, 500), w1.get()));
scoped_ptr<Window> w121(CreateTestWindowWithDelegate(&d121, 121,
gfx::Rect(150, 150, 50, 50), w12.get()));
EXPECT_EQ(w12.get(), w1->GetEventHandlerForPoint(gfx::Point(10, 10)));
w12->set_ignore_events(true);
EXPECT_EQ(w11.get(), w1->GetEventHandlerForPoint(gfx::Point(10, 10)));
w12->set_ignore_events(false);
EXPECT_EQ(w121.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
w121->set_ignore_events(true);
EXPECT_EQ(w12.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
w12->set_ignore_events(true);
EXPECT_EQ(w111.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
w111->set_ignore_events(true);
EXPECT_EQ(w11.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
}
// Tests transformation on the root window.
TEST_F(WindowTest, Transform) {
gfx::Size size = host()->GetBounds().size();
EXPECT_EQ(gfx::Rect(size),
gfx::Screen::GetScreenFor(root_window())->GetDisplayNearestPoint(
gfx::Point()).bounds());
// Rotate it clock-wise 90 degrees.
gfx::Transform transform;
transform.Translate(size.height(), 0);
transform.Rotate(90.0);
host()->SetRootTransform(transform);
// The size should be the transformed size.
gfx::Size transformed_size(size.height(), size.width());
EXPECT_EQ(transformed_size.ToString(),
root_window()->bounds().size().ToString());
EXPECT_EQ(
gfx::Rect(transformed_size).ToString(),
gfx::Screen::GetScreenFor(root_window())->GetDisplayNearestPoint(
gfx::Point()).bounds().ToString());
// Host size shouldn't change.
EXPECT_EQ(size.ToString(), host()->GetBounds().size().ToString());
}
TEST_F(WindowTest, TransformGesture) {
gfx::Size size = host()->GetBounds().size();
scoped_ptr<GestureTrackPositionDelegate> delegate(
new GestureTrackPositionDelegate);
scoped_ptr<Window> window(CreateTestWindowWithDelegate(delegate.get(), -1234,
gfx::Rect(0, 0, 20, 20), root_window()));
// Rotate the root-window clock-wise 90 degrees.
gfx::Transform transform;
transform.Translate(size.height(), 0.0);
transform.Rotate(90.0);
host()->SetRootTransform(transform);
ui::TouchEvent press(
ui::ET_TOUCH_PRESSED, gfx::Point(size.height() - 10, 10), 0, getTime());
DispatchEventUsingWindowDispatcher(&press);
EXPECT_EQ(gfx::Point(10, 10).ToString(), delegate->position().ToString());
}
namespace {
DEFINE_WINDOW_PROPERTY_KEY(int, kIntKey, -2);
DEFINE_WINDOW_PROPERTY_KEY(const char*, kStringKey, "squeamish");
}
TEST_F(WindowTest, Property) {
scoped_ptr<Window> w(CreateTestWindowWithId(0, root_window()));
static const char native_prop_key[] = "fnord";
// Non-existent properties should return the default values.
EXPECT_EQ(-2, w->GetProperty(kIntKey));
EXPECT_EQ(std::string("squeamish"), w->GetProperty(kStringKey));
EXPECT_EQ(NULL, w->GetNativeWindowProperty(native_prop_key));
// A set property value should be returned again (even if it's the default
// value).
w->SetProperty(kIntKey, INT_MAX);
EXPECT_EQ(INT_MAX, w->GetProperty(kIntKey));
w->SetProperty(kIntKey, -2);
EXPECT_EQ(-2, w->GetProperty(kIntKey));
w->SetProperty(kIntKey, INT_MIN);
EXPECT_EQ(INT_MIN, w->GetProperty(kIntKey));
w->SetProperty(kStringKey, static_cast<const char*>(NULL));
EXPECT_EQ(NULL, w->GetProperty(kStringKey));
w->SetProperty(kStringKey, "squeamish");
EXPECT_EQ(std::string("squeamish"), w->GetProperty(kStringKey));
w->SetProperty(kStringKey, "ossifrage");
EXPECT_EQ(std::string("ossifrage"), w->GetProperty(kStringKey));
w->SetNativeWindowProperty(native_prop_key, &*w);
EXPECT_EQ(&*w, w->GetNativeWindowProperty(native_prop_key));
w->SetNativeWindowProperty(native_prop_key, NULL);
EXPECT_EQ(NULL, w->GetNativeWindowProperty(native_prop_key));
// ClearProperty should restore the default value.
w->ClearProperty(kIntKey);
EXPECT_EQ(-2, w->GetProperty(kIntKey));
w->ClearProperty(kStringKey);
EXPECT_EQ(std::string("squeamish"), w->GetProperty(kStringKey));
}
namespace {
class TestProperty {
public:
TestProperty() {}
virtual ~TestProperty() {
last_deleted_ = this;
}
static TestProperty* last_deleted() { return last_deleted_; }
private:
static TestProperty* last_deleted_;
DISALLOW_COPY_AND_ASSIGN(TestProperty);
};
TestProperty* TestProperty::last_deleted_ = NULL;
DEFINE_OWNED_WINDOW_PROPERTY_KEY(TestProperty, kOwnedKey, NULL);
} // namespace
TEST_F(WindowTest, OwnedProperty) {
scoped_ptr<Window> w(CreateTestWindowWithId(0, root_window()));
EXPECT_EQ(NULL, w->GetProperty(kOwnedKey));
TestProperty* p1 = new TestProperty();
w->SetProperty(kOwnedKey, p1);
EXPECT_EQ(p1, w->GetProperty(kOwnedKey));
EXPECT_EQ(NULL, TestProperty::last_deleted());
TestProperty* p2 = new TestProperty();
w->SetProperty(kOwnedKey, p2);
EXPECT_EQ(p2, w->GetProperty(kOwnedKey));
EXPECT_EQ(p1, TestProperty::last_deleted());
w->ClearProperty(kOwnedKey);
EXPECT_EQ(NULL, w->GetProperty(kOwnedKey));
EXPECT_EQ(p2, TestProperty::last_deleted());
TestProperty* p3 = new TestProperty();
w->SetProperty(kOwnedKey, p3);
EXPECT_EQ(p3, w->GetProperty(kOwnedKey));
EXPECT_EQ(p2, TestProperty::last_deleted());
w.reset();
EXPECT_EQ(p3, TestProperty::last_deleted());
}
TEST_F(WindowTest, SetBoundsInternalShouldCheckTargetBounds) {
// We cannot short-circuit animations in this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
scoped_ptr<Window> w1(
CreateTestWindowWithBounds(gfx::Rect(0, 0, 100, 100), root_window()));
EXPECT_FALSE(!w1->layer());
w1->layer()->GetAnimator()->set_disable_timer_for_test(true);
ui::LayerAnimator* animator = w1->layer()->GetAnimator();
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
EXPECT_EQ("0,0 100x100", w1->layer()->GetTargetBounds().ToString());
// Animate to a different position.
{
ui::ScopedLayerAnimationSettings settings(w1->layer()->GetAnimator());
w1->SetBounds(gfx::Rect(100, 100, 100, 100));
}
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
EXPECT_EQ("100,100 100x100", w1->layer()->GetTargetBounds().ToString());
// Animate back to the first position. The animation hasn't started yet, so
// the current bounds are still (0, 0, 100, 100), but the target bounds are
// (100, 100, 100, 100). If we step the animator ahead, we should find that
// we're at (0, 0, 100, 100). That is, the second animation should be applied.
{
ui::ScopedLayerAnimationSettings settings(w1->layer()->GetAnimator());
w1->SetBounds(gfx::Rect(0, 0, 100, 100));
}
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
EXPECT_EQ("0,0 100x100", w1->layer()->GetTargetBounds().ToString());
// Confirm that the target bounds are reached.
base::TimeTicks start_time =
w1->layer()->GetAnimator()->last_step_time();
animator->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
}
typedef std::pair<const void*, intptr_t> PropertyChangeInfo;
class WindowObserverTest : public WindowTest,
public WindowObserver {
public:
struct VisibilityInfo {
bool window_visible;
bool visible_param;
};
WindowObserverTest()
: added_count_(0),
removed_count_(0),
destroyed_count_(0),
old_property_value_(-3) {
}
virtual ~WindowObserverTest() {}
const VisibilityInfo* GetVisibilityInfo() const {
return visibility_info_.get();
}
void ResetVisibilityInfo() {
visibility_info_.reset();
}
// Returns a description of the WindowObserver methods that have been invoked.
std::string WindowObserverCountStateAndClear() {
std::string result(
base::StringPrintf("added=%d removed=%d",
added_count_, removed_count_));
added_count_ = removed_count_ = 0;
return result;
}
int DestroyedCountAndClear() {
int result = destroyed_count_;
destroyed_count_ = 0;
return result;
}
// Return a tuple of the arguments passed in OnPropertyChanged callback.
PropertyChangeInfo PropertyChangeInfoAndClear() {
PropertyChangeInfo result(property_key_, old_property_value_);
property_key_ = NULL;
old_property_value_ = -3;
return result;
}
private:
virtual void OnWindowAdded(Window* new_window) OVERRIDE {
added_count_++;
}
virtual void OnWillRemoveWindow(Window* window) OVERRIDE {
removed_count_++;
}
virtual void OnWindowVisibilityChanged(Window* window,
bool visible) OVERRIDE {
visibility_info_.reset(new VisibilityInfo);
visibility_info_->window_visible = window->IsVisible();
visibility_info_->visible_param = visible;
}
virtual void OnWindowDestroyed(Window* window) OVERRIDE {
EXPECT_FALSE(window->parent());
destroyed_count_++;
}
virtual void OnWindowPropertyChanged(Window* window,
const void* key,
intptr_t old) OVERRIDE {
property_key_ = key;
old_property_value_ = old;
}
int added_count_;
int removed_count_;
int destroyed_count_;
scoped_ptr<VisibilityInfo> visibility_info_;
const void* property_key_;
intptr_t old_property_value_;
DISALLOW_COPY_AND_ASSIGN(WindowObserverTest);
};
// Various assertions for WindowObserver.
TEST_F(WindowObserverTest, WindowObserver) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
w1->AddObserver(this);
// Create a new window as a child of w1, our observer should be notified.
scoped_ptr<Window> w2(CreateTestWindowWithId(2, w1.get()));
EXPECT_EQ("added=1 removed=0", WindowObserverCountStateAndClear());
// Delete w2, which should result in the remove notification.
w2.reset();
EXPECT_EQ("added=0 removed=1", WindowObserverCountStateAndClear());
// Create a window that isn't parented to w1, we shouldn't get any
// notification.
scoped_ptr<Window> w3(CreateTestWindowWithId(3, root_window()));
EXPECT_EQ("added=0 removed=0", WindowObserverCountStateAndClear());
// Similarly destroying w3 shouldn't notify us either.
w3.reset();
EXPECT_EQ("added=0 removed=0", WindowObserverCountStateAndClear());
w1->RemoveObserver(this);
}
// Test if OnWindowVisibilityChagned is invoked with expected
// parameters.
TEST_F(WindowObserverTest, WindowVisibility) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
scoped_ptr<Window> w2(CreateTestWindowWithId(1, w1.get()));
w2->AddObserver(this);
// Hide should make the window invisible and the passed visible
// parameter is false.
w2->Hide();
EXPECT_FALSE(!GetVisibilityInfo());
EXPECT_FALSE(!GetVisibilityInfo());
if (!GetVisibilityInfo())
return;
EXPECT_FALSE(GetVisibilityInfo()->window_visible);
EXPECT_FALSE(GetVisibilityInfo()->visible_param);
// If parent isn't visible, showing window won't make the window visible, but
// passed visible value must be true.
w1->Hide();
ResetVisibilityInfo();
EXPECT_TRUE(!GetVisibilityInfo());
w2->Show();
EXPECT_FALSE(!GetVisibilityInfo());
if (!GetVisibilityInfo())
return;
EXPECT_FALSE(GetVisibilityInfo()->window_visible);
EXPECT_TRUE(GetVisibilityInfo()->visible_param);
// If parent is visible, showing window will make the window
// visible and the passed visible value is true.
w1->Show();
w2->Hide();
ResetVisibilityInfo();
w2->Show();
EXPECT_FALSE(!GetVisibilityInfo());
if (!GetVisibilityInfo())
return;
EXPECT_TRUE(GetVisibilityInfo()->window_visible);
EXPECT_TRUE(GetVisibilityInfo()->visible_param);
}
// Test if OnWindowDestroyed is invoked as expected.
TEST_F(WindowObserverTest, WindowDestroyed) {
// Delete a window should fire a destroyed notification.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
w1->AddObserver(this);
w1.reset();
EXPECT_EQ(1, DestroyedCountAndClear());
// Observe on child and delete parent window should fire a notification.
scoped_ptr<Window> parent(CreateTestWindowWithId(1, root_window()));
Window* child = CreateTestWindowWithId(1, parent.get()); // owned by parent
child->AddObserver(this);
parent.reset();
EXPECT_EQ(1, DestroyedCountAndClear());
}
TEST_F(WindowObserverTest, PropertyChanged) {
// Setting property should fire a property change notification.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
w1->AddObserver(this);
static const WindowProperty<int> prop = {-2};
static const char native_prop_key[] = "fnord";
w1->SetProperty(&prop, 1);
EXPECT_EQ(PropertyChangeInfo(&prop, -2), PropertyChangeInfoAndClear());
w1->SetProperty(&prop, -2);
EXPECT_EQ(PropertyChangeInfo(&prop, 1), PropertyChangeInfoAndClear());
w1->SetProperty(&prop, 3);
EXPECT_EQ(PropertyChangeInfo(&prop, -2), PropertyChangeInfoAndClear());
w1->ClearProperty(&prop);
EXPECT_EQ(PropertyChangeInfo(&prop, 3), PropertyChangeInfoAndClear());
w1->SetNativeWindowProperty(native_prop_key, &*w1);
EXPECT_EQ(PropertyChangeInfo(native_prop_key, 0),
PropertyChangeInfoAndClear());
w1->SetNativeWindowProperty(native_prop_key, NULL);
EXPECT_EQ(PropertyChangeInfo(native_prop_key,
reinterpret_cast<intptr_t>(&*w1)),
PropertyChangeInfoAndClear());
// Sanity check to see if |PropertyChangeInfoAndClear| really clears.
EXPECT_EQ(PropertyChangeInfo(
reinterpret_cast<const void*>(NULL), -3), PropertyChangeInfoAndClear());
}
TEST_F(WindowTest, AcquireLayer) {
scoped_ptr<Window> window1(CreateTestWindowWithId(1, root_window()));
scoped_ptr<Window> window2(CreateTestWindowWithId(2, root_window()));
ui::Layer* parent = window1->parent()->layer();
EXPECT_EQ(2U, parent->children().size());
WindowTestApi window1_test_api(window1.get());
WindowTestApi window2_test_api(window2.get());
EXPECT_TRUE(window1_test_api.OwnsLayer());
EXPECT_TRUE(window2_test_api.OwnsLayer());
// After acquisition, window1 should not own its layer, but it should still
// be available to the window.
scoped_ptr<ui::Layer> window1_layer(window1->AcquireLayer());
EXPECT_FALSE(window1_test_api.OwnsLayer());
EXPECT_TRUE(window1_layer.get() == window1->layer());
// The acquired layer's owner should be set NULL and re-acquring
// should return NULL.
EXPECT_FALSE(window1_layer->owner());
scoped_ptr<ui::Layer> window1_layer_reacquired(window1->AcquireLayer());
EXPECT_FALSE(window1_layer_reacquired.get());
// Upon destruction, window1's layer should still be valid, and in the layer
// hierarchy, but window2's should be gone, and no longer in the hierarchy.
window1.reset();
window2.reset();
// This should be set by the window's destructor.
EXPECT_TRUE(window1_layer->delegate() == NULL);
EXPECT_EQ(1U, parent->children().size());
}
// Make sure that properties which should persist from the old layer to the new
// layer actually do.
TEST_F(WindowTest, RecreateLayer) {
// Set properties to non default values.
Window w(new ColorTestWindowDelegate(SK_ColorWHITE));
w.set_id(1);
w.Init(aura::WINDOW_LAYER_SOLID_COLOR);
w.SetBounds(gfx::Rect(0, 0, 100, 100));
ui::Layer* layer = w.layer();
layer->SetVisible(false);
layer->SetMasksToBounds(true);
ui::Layer child_layer;
layer->Add(&child_layer);
scoped_ptr<ui::Layer> old_layer(w.RecreateLayer());
layer = w.layer();
EXPECT_EQ(ui::LAYER_SOLID_COLOR, layer->type());
EXPECT_FALSE(layer->visible());
EXPECT_EQ(1u, layer->children().size());
EXPECT_TRUE(layer->GetMasksToBounds());
EXPECT_EQ("0,0 100x100", w.bounds().ToString());
EXPECT_EQ("0,0 100x100", layer->bounds().ToString());
}
// Verify that RecreateLayer() stacks the old layer above the newly creatd
// layer.
TEST_F(WindowTest, RecreateLayerZOrder) {
scoped_ptr<Window> w(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(0, 0, 100, 100),
root_window()));
scoped_ptr<ui::Layer> old_layer(w->RecreateLayer());
const std::vector<ui::Layer*>& child_layers =
root_window()->layer()->children();
ASSERT_EQ(2u, child_layers.size());
EXPECT_EQ(w->layer(), child_layers[0]);
EXPECT_EQ(old_layer.get(), child_layers[1]);
}
// Ensure that acquiring a layer then recreating a layer does not crash
// and that RecreateLayer returns null.
TEST_F(WindowTest, AcquireThenRecreateLayer) {
scoped_ptr<Window> w(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(0, 0, 100, 100),
root_window()));
scoped_ptr<ui::Layer> acquired_layer(w->AcquireLayer());
scoped_ptr<ui::Layer> doubly_acquired_layer(w->RecreateLayer());
EXPECT_EQ(NULL, doubly_acquired_layer.get());
// Destroy window before layer gets destroyed.
w.reset();
}
TEST_F(WindowTest, StackWindowAtBottomBelowWindowWhoseLayerHasNoDelegate) {
scoped_ptr<Window> window1(CreateTestWindowWithId(1, root_window()));
window1->layer()->set_name("1");
scoped_ptr<Window> window2(CreateTestWindowWithId(2, root_window()));
window2->layer()->set_name("2");
scoped_ptr<Window> window3(CreateTestWindowWithId(3, root_window()));
window3->layer()->set_name("3");
EXPECT_EQ("1 2 3", ChildWindowIDsAsString(root_window()));
EXPECT_EQ("1 2 3",
ui::test::ChildLayerNamesAsString(*root_window()->layer()));
window1->layer()->set_delegate(NULL);
root_window()->StackChildAtBottom(window3.get());
// Window 3 should have moved to the bottom.
EXPECT_EQ("3 1 2", ChildWindowIDsAsString(root_window()));
EXPECT_EQ("3 1 2",
ui::test::ChildLayerNamesAsString(*root_window()->layer()));
}
class TestVisibilityClient : public client::VisibilityClient {
public:
explicit TestVisibilityClient(Window* root_window)
: ignore_visibility_changes_(false) {
client::SetVisibilityClient(root_window, this);
}
virtual ~TestVisibilityClient() {
}
void set_ignore_visibility_changes(bool ignore_visibility_changes) {
ignore_visibility_changes_ = ignore_visibility_changes;
}
// Overridden from client::VisibilityClient:
virtual void UpdateLayerVisibility(aura::Window* window,
bool visible) OVERRIDE {
if (!ignore_visibility_changes_)
window->layer()->SetVisible(visible);
}
private:
bool ignore_visibility_changes_;
DISALLOW_COPY_AND_ASSIGN(TestVisibilityClient);
};
TEST_F(WindowTest, VisibilityClientIsVisible) {
TestVisibilityClient client(root_window());
scoped_ptr<Window> window(CreateTestWindowWithId(1, root_window()));
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->layer()->visible());
window->Hide();
EXPECT_FALSE(window->IsVisible());
EXPECT_FALSE(window->layer()->visible());
window->Show();
client.set_ignore_visibility_changes(true);
window->Hide();
EXPECT_FALSE(window->IsVisible());
EXPECT_TRUE(window->layer()->visible());
}
// Tests mouse events on window change.
TEST_F(WindowTest, MouseEventsOnWindowChange) {
gfx::Size size = host()->GetBounds().size();
EventGenerator generator(root_window());
generator.MoveMouseTo(50, 50);
EventCountDelegate d1;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(&d1, 1,
gfx::Rect(0, 0, 100, 100), root_window()));
RunAllPendingInMessageLoop();
// The format of result is "Enter/Mouse/Leave".
EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
// Adding new window.
EventCountDelegate d11;
scoped_ptr<Window> w11(CreateTestWindowWithDelegate(
&d11, 1, gfx::Rect(0, 0, 100, 100), w1.get()));
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
// Move bounds.
w11->SetBounds(gfx::Rect(0, 0, 10, 10));
RunAllPendingInMessageLoop();
EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
w11->SetBounds(gfx::Rect(0, 0, 60, 60));
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
// Detach, then re-attach.
w1->RemoveChild(w11.get());
RunAllPendingInMessageLoop();
EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
// Window is detached, so no event is set.
EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
w1->AddChild(w11.get());
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
// Window is detached, so no event is set.
EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
// Visibility Change
w11->Hide();
RunAllPendingInMessageLoop();
EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
w11->Show();
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
// Transform: move d11 by 100 100.
gfx::Transform transform;
transform.Translate(100, 100);
w11->SetTransform(transform);
RunAllPendingInMessageLoop();
EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
w11->SetTransform(gfx::Transform());
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
// Closing a window.
w11.reset();
RunAllPendingInMessageLoop();
EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
// Make sure we don't synthesize events if the mouse
// is outside of the root window.
generator.MoveMouseTo(-10, -10);
EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
// Adding new windows.
w11.reset(CreateTestWindowWithDelegate(
&d11, 1, gfx::Rect(0, 0, 100, 100), w1.get()));
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 0", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
// Closing windows
w11.reset();
RunAllPendingInMessageLoop();
EXPECT_EQ("0 0 0", d1.GetMouseMotionCountsAndReset());
EXPECT_EQ("0 0 0", d11.GetMouseMotionCountsAndReset());
}
class RootWindowAttachmentObserver : public WindowObserver {
public:
RootWindowAttachmentObserver() : added_count_(0), removed_count_(0) {}
virtual ~RootWindowAttachmentObserver() {}
int added_count() const { return added_count_; }
int removed_count() const { return removed_count_; }
void Clear() {
added_count_ = 0;
removed_count_ = 0;
}
// Overridden from WindowObserver:
virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE {
++added_count_;
}
virtual void OnWindowRemovingFromRootWindow(Window* window,
Window* new_root) OVERRIDE {
++removed_count_;
}
private:
int added_count_;
int removed_count_;
DISALLOW_COPY_AND_ASSIGN(RootWindowAttachmentObserver);
};
TEST_F(WindowTest, RootWindowAttachment) {
RootWindowAttachmentObserver observer;
// Test a direct add/remove from the RootWindow.
scoped_ptr<Window> w1(new Window(NULL));
w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
w1->AddObserver(&observer);
ParentWindow(w1.get());
EXPECT_EQ(1, observer.added_count());
EXPECT_EQ(0, observer.removed_count());
w1.reset();
EXPECT_EQ(1, observer.added_count());
EXPECT_EQ(1, observer.removed_count());
observer.Clear();
// Test an indirect add/remove from the RootWindow.
w1.reset(new Window(NULL));
w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window* w11 = new Window(NULL);
w11->Init(aura::WINDOW_LAYER_NOT_DRAWN);
w11->AddObserver(&observer);
w1->AddChild(w11);
EXPECT_EQ(0, observer.added_count());
EXPECT_EQ(0, observer.removed_count());
ParentWindow(w1.get());
EXPECT_EQ(1, observer.added_count());
EXPECT_EQ(0, observer.removed_count());
w1.reset(); // Deletes w11.
w11 = NULL;
EXPECT_EQ(1, observer.added_count());
EXPECT_EQ(1, observer.removed_count());
observer.Clear();
// Test an indirect add/remove with nested observers.
w1.reset(new Window(NULL));
w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
w11 = new Window(NULL);
w11->Init(aura::WINDOW_LAYER_NOT_DRAWN);
w11->AddObserver(&observer);
w1->AddChild(w11);
Window* w111 = new Window(NULL);
w111->Init(aura::WINDOW_LAYER_NOT_DRAWN);
w111->AddObserver(&observer);
w11->AddChild(w111);
EXPECT_EQ(0, observer.added_count());
EXPECT_EQ(0, observer.removed_count());
ParentWindow(w1.get());
EXPECT_EQ(2, observer.added_count());
EXPECT_EQ(0, observer.removed_count());
w1.reset(); // Deletes w11 and w111.
w11 = NULL;
w111 = NULL;
EXPECT_EQ(2, observer.added_count());
EXPECT_EQ(2, observer.removed_count());
}
class BoundsChangedWindowObserver : public WindowObserver {
public:
BoundsChangedWindowObserver() : root_set_(false) {}
virtual void OnWindowBoundsChanged(Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) OVERRIDE {
root_set_ = window->GetRootWindow() != NULL;
}
bool root_set() const { return root_set_; }
private:
bool root_set_;
DISALLOW_COPY_AND_ASSIGN(BoundsChangedWindowObserver);
};
TEST_F(WindowTest, RootWindowSetWhenReparenting) {
Window parent1(NULL);
parent1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
Window parent2(NULL);
parent2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
ParentWindow(&parent1);
ParentWindow(&parent2);
parent1.SetBounds(gfx::Rect(10, 10, 300, 300));
parent2.SetBounds(gfx::Rect(20, 20, 300, 300));
BoundsChangedWindowObserver observer;
Window child(NULL);
child.Init(aura::WINDOW_LAYER_NOT_DRAWN);
child.SetBounds(gfx::Rect(5, 5, 100, 100));
parent1.AddChild(&child);
// We need animations to start in order to observe the bounds changes.
ui::ScopedAnimationDurationScaleMode animation_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ui::ScopedLayerAnimationSettings settings1(child.layer()->GetAnimator());
settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(100));
gfx::Rect new_bounds(gfx::Rect(35, 35, 50, 50));
child.SetBounds(new_bounds);
child.AddObserver(&observer);
// Reparenting the |child| will cause it to get moved. During this move
// the window should still have root window set.
parent2.AddChild(&child);
EXPECT_TRUE(observer.root_set());
// Animations should stop and the bounds should be as set before the |child|
// got reparented.
EXPECT_EQ(new_bounds.ToString(), child.GetTargetBounds().ToString());
EXPECT_EQ(new_bounds.ToString(), child.bounds().ToString());
EXPECT_EQ("55,55 50x50", child.GetBoundsInRootWindow().ToString());
}
TEST_F(WindowTest, OwnedByParentFalse) {
// By default, a window is owned by its parent. If this is set to false, the
// window will not be destroyed when its parent is.
scoped_ptr<Window> w1(new Window(NULL));
w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
scoped_ptr<Window> w2(new Window(NULL));
w2->set_owned_by_parent(false);
w2->Init(aura::WINDOW_LAYER_NOT_DRAWN);
w1->AddChild(w2.get());
w1.reset();
// We should be able to deref w2 still, but its parent should now be NULL.
EXPECT_EQ(NULL, w2->parent());
}
namespace {
// Used By DeleteWindowFromOnWindowDestroyed. Destroys a Window from
// OnWindowDestroyed().
class OwningWindowDelegate : public TestWindowDelegate {
public:
OwningWindowDelegate() {}
void SetOwnedWindow(Window* window) {
owned_window_.reset(window);
}
virtual void OnWindowDestroyed(Window* window) OVERRIDE {
owned_window_.reset(NULL);
}
private:
scoped_ptr<Window> owned_window_;
DISALLOW_COPY_AND_ASSIGN(OwningWindowDelegate);
};
} // namespace
// Creates a window with two child windows. When the first child window is
// destroyed (WindowDelegate::OnWindowDestroyed) it deletes the second child.
// This synthesizes BrowserView and the status bubble. Both are children of the
// same parent and destroying BrowserView triggers it destroying the status
// bubble.
TEST_F(WindowTest, DeleteWindowFromOnWindowDestroyed) {
scoped_ptr<Window> parent(new Window(NULL));
parent->Init(aura::WINDOW_LAYER_NOT_DRAWN);
OwningWindowDelegate delegate;
Window* c1 = new Window(&delegate);
c1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
parent->AddChild(c1);
Window* c2 = new Window(NULL);
c2->Init(aura::WINDOW_LAYER_NOT_DRAWN);
parent->AddChild(c2);
delegate.SetOwnedWindow(c2);
parent.reset();
}
namespace {
// Used by DelegateNotifiedAsBoundsChange to verify OnBoundsChanged() is
// invoked.
class BoundsChangeDelegate : public TestWindowDelegate {
public:
BoundsChangeDelegate() : bounds_changed_(false) {}
void clear_bounds_changed() { bounds_changed_ = false; }
bool bounds_changed() const {
return bounds_changed_;
}
// Window
virtual void OnBoundsChanged(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) OVERRIDE {
bounds_changed_ = true;
}
private:
// Was OnBoundsChanged() invoked?
bool bounds_changed_;
DISALLOW_COPY_AND_ASSIGN(BoundsChangeDelegate);
};
} // namespace
// Verifies the delegate is notified when the actual bounds of the layer
// change.
TEST_F(WindowTest, DelegateNotifiedAsBoundsChange) {
BoundsChangeDelegate delegate;
// We cannot short-circuit animations in this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
scoped_ptr<Window> window(
CreateTestWindowWithDelegate(&delegate, 1,
gfx::Rect(0, 0, 100, 100), root_window()));
window->layer()->GetAnimator()->set_disable_timer_for_test(true);
delegate.clear_bounds_changed();
// Animate to a different position.
{
ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
window->SetBounds(gfx::Rect(100, 100, 100, 100));
}
// Bounds shouldn't immediately have changed.
EXPECT_EQ("0,0 100x100", window->bounds().ToString());
EXPECT_FALSE(delegate.bounds_changed());
// Animate to the end, which should notify of the change.
base::TimeTicks start_time =
window->layer()->GetAnimator()->last_step_time();
ui::LayerAnimator* animator = window->layer()->GetAnimator();
animator->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(delegate.bounds_changed());
EXPECT_NE("0,0 100x100", window->bounds().ToString());
}
// Verifies the delegate is notified when the actual bounds of the layer
// change even when the window is not the layer's delegate
TEST_F(WindowTest, DelegateNotifiedAsBoundsChangeInHiddenLayer) {
BoundsChangeDelegate delegate;
// We cannot short-circuit animations in this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
scoped_ptr<Window> window(
CreateTestWindowWithDelegate(&delegate, 1,
gfx::Rect(0, 0, 100, 100), root_window()));
window->layer()->GetAnimator()->set_disable_timer_for_test(true);
delegate.clear_bounds_changed();
// Suppress paint on the window since it is hidden (should reset the layer's
// delegate to NULL)
window->SuppressPaint();
EXPECT_EQ(NULL, window->layer()->delegate());
// Animate to a different position.
{
ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
window->SetBounds(gfx::Rect(100, 100, 110, 100));
}
// Layer delegate is NULL but we should still get bounds changed notification.
EXPECT_EQ("100,100 110x100", window->GetTargetBounds().ToString());
EXPECT_TRUE(delegate.bounds_changed());
delegate.clear_bounds_changed();
// Animate to the end: will *not* notify of the change since we are hidden.
base::TimeTicks start_time =
window->layer()->GetAnimator()->last_step_time();
ui::LayerAnimator* animator = window->layer()->GetAnimator();
animator->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
// No bounds changed notification at the end of animation since layer
// delegate is NULL.
EXPECT_FALSE(delegate.bounds_changed());
EXPECT_NE("0,0 100x100", window->layer()->bounds().ToString());
}
namespace {
// Used by AddChildNotifications to track notification counts.
class AddChildNotificationsObserver : public WindowObserver {
public:
AddChildNotificationsObserver() : added_count_(0), removed_count_(0) {}
std::string CountStringAndReset() {
std::string result = base::IntToString(added_count_) + " " +
base::IntToString(removed_count_);
added_count_ = removed_count_ = 0;
return result;
}
// WindowObserver overrides:
virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE {
added_count_++;
}
virtual void OnWindowRemovingFromRootWindow(Window* window,
Window* new_root) OVERRIDE {
removed_count_++;
}
private:
int added_count_;
int removed_count_;
DISALLOW_COPY_AND_ASSIGN(AddChildNotificationsObserver);
};
} // namespace
// Assertions around when root window notifications are sent.
TEST_F(WindowTest, AddChildNotifications) {
AddChildNotificationsObserver observer;
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
scoped_ptr<Window> w2(CreateTestWindowWithId(1, root_window()));
w2->AddObserver(&observer);
w2->Focus();
EXPECT_TRUE(w2->HasFocus());
// Move |w2| to be a child of |w1|.
w1->AddChild(w2.get());
// Sine we moved in the same root, observer shouldn't be notified.
EXPECT_EQ("0 0", observer.CountStringAndReset());
// |w2| should still have focus after moving.
EXPECT_TRUE(w2->HasFocus());
}
// Tests that a delegate that destroys itself when the window is destroyed does
// not break.
TEST_F(WindowTest, DelegateDestroysSelfOnWindowDestroy) {
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
new DestroyWindowDelegate(),
0,
gfx::Rect(10, 20, 30, 40),
root_window()));
}
class HierarchyObserver : public WindowObserver {
public:
HierarchyObserver(Window* target) : target_(target) {
target_->AddObserver(this);
}
virtual ~HierarchyObserver() {
target_->RemoveObserver(this);
}
void ValidateState(
int index,
const WindowObserver::HierarchyChangeParams& params) const {
ParamsMatch(params_[index], params);
}
void Reset() {
params_.clear();
}
private:
// Overridden from WindowObserver:
virtual void OnWindowHierarchyChanging(
const HierarchyChangeParams& params) OVERRIDE {
params_.push_back(params);
}
virtual void OnWindowHierarchyChanged(
const HierarchyChangeParams& params) OVERRIDE {
params_.push_back(params);
}
void ParamsMatch(const WindowObserver::HierarchyChangeParams& p1,
const WindowObserver::HierarchyChangeParams& p2) const {
EXPECT_EQ(p1.phase, p2.phase);
EXPECT_EQ(p1.target, p2.target);
EXPECT_EQ(p1.new_parent, p2.new_parent);
EXPECT_EQ(p1.old_parent, p2.old_parent);
EXPECT_EQ(p1.receiver, p2.receiver);
}
Window* target_;
std::vector<WindowObserver::HierarchyChangeParams> params_;
DISALLOW_COPY_AND_ASSIGN(HierarchyObserver);
};
// Tests hierarchy change notifications.
TEST_F(WindowTest, OnWindowHierarchyChange) {
{
// Simple add & remove.
HierarchyObserver oroot(root_window());
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
HierarchyObserver o1(w1.get());
// Add.
root_window()->AddChild(w1.get());
WindowObserver::HierarchyChangeParams params;
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
params.target = w1.get();
params.old_parent = NULL;
params.new_parent = root_window();
params.receiver = w1.get();
o1.ValidateState(0, params);
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
params.receiver = w1.get();
o1.ValidateState(1, params);
params.receiver = root_window();
oroot.ValidateState(0, params);
// Remove.
o1.Reset();
oroot.Reset();
root_window()->RemoveChild(w1.get());
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
params.old_parent = root_window();
params.new_parent = NULL;
params.receiver = w1.get();
o1.ValidateState(0, params);
params.receiver = root_window();
oroot.ValidateState(0, params);
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
params.receiver = w1.get();
o1.ValidateState(1, params);
}
{
// Add & remove of hierarchy. Tests notification order per documentation in
// WindowObserver.
HierarchyObserver o(root_window());
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
Window* w11 = CreateTestWindowWithId(11, w1.get());
w1->AddObserver(&o);
w11->AddObserver(&o);
// Add.
root_window()->AddChild(w1.get());
// Dispatched to target first.
int index = 0;
WindowObserver::HierarchyChangeParams params;
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
params.target = w1.get();
params.old_parent = NULL;
params.new_parent = root_window();
params.receiver = w1.get();
o.ValidateState(index++, params);
// Dispatched to target's children.
params.receiver = w11;
o.ValidateState(index++, params);
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
// Now process the "changed" phase.
params.receiver = w1.get();
o.ValidateState(index++, params);
params.receiver = w11;
o.ValidateState(index++, params);
params.receiver = root_window();
o.ValidateState(index++, params);
// Remove.
root_window()->RemoveChild(w1.get());
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
params.old_parent = root_window();
params.new_parent = NULL;
params.receiver = w1.get();
o.ValidateState(index++, params);
params.receiver = w11;
o.ValidateState(index++, params);
params.receiver = root_window();
o.ValidateState(index++, params);
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
params.receiver = w1.get();
o.ValidateState(index++, params);
params.receiver = w11;
o.ValidateState(index++, params);
w1.reset();
}
{
// Reparent. Tests notification order per documentation in WindowObserver.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
Window* w11 = CreateTestWindowWithId(11, w1.get());
Window* w111 = CreateTestWindowWithId(111, w11);
scoped_ptr<Window> w2(CreateTestWindowWithId(2, root_window()));
HierarchyObserver o(root_window());
w1->AddObserver(&o);
w11->AddObserver(&o);
w111->AddObserver(&o);
w2->AddObserver(&o);
w2->AddChild(w11);
// Dispatched to target first.
int index = 0;
WindowObserver::HierarchyChangeParams params;
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
params.target = w11;
params.old_parent = w1.get();
params.new_parent = w2.get();
params.receiver = w11;
o.ValidateState(index++, params);
// Then to target's children.
params.receiver = w111;
o.ValidateState(index++, params);
// Then to target's old parent chain.
params.receiver = w1.get();
o.ValidateState(index++, params);
params.receiver = root_window();
o.ValidateState(index++, params);
// "Changed" phase.
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
params.receiver = w11;
o.ValidateState(index++, params);
params.receiver = w111;
o.ValidateState(index++, params);
params.receiver = w2.get();
o.ValidateState(index++, params);
params.receiver = root_window();
o.ValidateState(index++, params);
w1.reset();
w2.reset();
}
}
// Verifies SchedulePaint() on a layerless window results in damaging the right
// thing.
TEST_F(WindowTest, LayerlessWindowSchedulePaint) {
Window root(NULL);
root.Init(aura::WINDOW_LAYER_NOT_DRAWN);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
Window* layerless_window = new Window(NULL); // Owned by |root|.
layerless_window->Init(WINDOW_LAYER_NONE);
layerless_window->SetBounds(gfx::Rect(10, 11, 12, 13));
root.AddChild(layerless_window);
root.layer()->SendDamagedRects();
layerless_window->SchedulePaintInRect(gfx::Rect(1, 2, 100, 4));
// Note the the region is clipped by the parent hence 100 going to 11.
EXPECT_EQ("11,13 11x4",
gfx::SkIRectToRect(root.layer()->damaged_region().getBounds()).
ToString());
Window* layerless_window2 = new Window(NULL); // Owned by |layerless_window|.
layerless_window2->Init(WINDOW_LAYER_NONE);
layerless_window2->SetBounds(gfx::Rect(1, 2, 3, 4));
layerless_window->AddChild(layerless_window2);
root.layer()->SendDamagedRects();
layerless_window2->SchedulePaintInRect(gfx::Rect(1, 2, 100, 4));
// Note the the region is clipped by the |layerless_window| hence 100 going to
// 2.
EXPECT_EQ("12,15 2x2",
gfx::SkIRectToRect(root.layer()->damaged_region().getBounds()).
ToString());
}
// Verifies bounds of layerless windows are correctly updated when adding
// removing.
TEST_F(WindowTest, NestedLayerlessWindowsBoundsOnAddRemove) {
// Creates the following structure (all children owned by root):
// root
// w1ll 1,2
// w11ll 3,4
// w111 5,6
// w12 7,8
// w121 9,10
//
// ll: layer less, eg no layer
Window root(NULL);
root.Init(WINDOW_LAYER_NOT_DRAWN);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
Window* w1ll = new Window(NULL);
w1ll->Init(WINDOW_LAYER_NONE);
w1ll->SetBounds(gfx::Rect(1, 2, 100, 100));
Window* w11ll = new Window(NULL);
w11ll->Init(WINDOW_LAYER_NONE);
w11ll->SetBounds(gfx::Rect(3, 4, 100, 100));
w1ll->AddChild(w11ll);
Window* w111 = new Window(NULL);
w111->Init(WINDOW_LAYER_NOT_DRAWN);
w111->SetBounds(gfx::Rect(5, 6, 100, 100));
w11ll->AddChild(w111);
Window* w12 = new Window(NULL);
w12->Init(WINDOW_LAYER_NOT_DRAWN);
w12->SetBounds(gfx::Rect(7, 8, 100, 100));
w1ll->AddChild(w12);
Window* w121 = new Window(NULL);
w121->Init(WINDOW_LAYER_NOT_DRAWN);
w121->SetBounds(gfx::Rect(9, 10, 100, 100));
w12->AddChild(w121);
root.AddChild(w1ll);
// All layers should be parented to the root.
EXPECT_EQ(root.layer(), w111->layer()->parent());
EXPECT_EQ(root.layer(), w12->layer()->parent());
EXPECT_EQ(w12->layer(), w121->layer()->parent());
// Ensure bounds are what we expect.
EXPECT_EQ("1,2 100x100", w1ll->bounds().ToString());
EXPECT_EQ("3,4 100x100", w11ll->bounds().ToString());
EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
EXPECT_EQ("7,8 100x100", w12->bounds().ToString());
EXPECT_EQ("9,10 100x100", w121->bounds().ToString());
// Bounds of layers are relative to the nearest ancestor with a layer.
EXPECT_EQ("8,10 100x100", w12->layer()->bounds().ToString());
EXPECT_EQ("9,12 100x100", w111->layer()->bounds().ToString());
EXPECT_EQ("9,10 100x100", w121->layer()->bounds().ToString());
// Remove and repeat.
root.RemoveChild(w1ll);
EXPECT_TRUE(w111->layer()->parent() == NULL);
EXPECT_TRUE(w12->layer()->parent() == NULL);
// Verify bounds haven't changed again.
EXPECT_EQ("1,2 100x100", w1ll->bounds().ToString());
EXPECT_EQ("3,4 100x100", w11ll->bounds().ToString());
EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
EXPECT_EQ("7,8 100x100", w12->bounds().ToString());
EXPECT_EQ("9,10 100x100", w121->bounds().ToString());
// Bounds of layers should now match that of windows.
EXPECT_EQ("7,8 100x100", w12->layer()->bounds().ToString());
EXPECT_EQ("5,6 100x100", w111->layer()->bounds().ToString());
EXPECT_EQ("9,10 100x100", w121->layer()->bounds().ToString());
delete w1ll;
}
// Verifies bounds of layerless windows are correctly updated when bounds
// of ancestor changes.
TEST_F(WindowTest, NestedLayerlessWindowsBoundsOnSetBounds) {
// Creates the following structure (all children owned by root):
// root
// w1ll 1,2
// w11ll 3,4
// w111 5,6
// w12 7,8
// w121 9,10
//
// ll: layer less, eg no layer
Window root(NULL);
root.Init(WINDOW_LAYER_NOT_DRAWN);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
Window* w1ll = new Window(NULL);
w1ll->Init(WINDOW_LAYER_NONE);
w1ll->SetBounds(gfx::Rect(1, 2, 100, 100));
Window* w11ll = new Window(NULL);
w11ll->Init(WINDOW_LAYER_NONE);
w11ll->SetBounds(gfx::Rect(3, 4, 100, 100));
w1ll->AddChild(w11ll);
Window* w111 = new Window(NULL);
w111->Init(WINDOW_LAYER_NOT_DRAWN);
w111->SetBounds(gfx::Rect(5, 6, 100, 100));
w11ll->AddChild(w111);
Window* w12 = new Window(NULL);
w12->Init(WINDOW_LAYER_NOT_DRAWN);
w12->SetBounds(gfx::Rect(7, 8, 100, 100));
w1ll->AddChild(w12);
Window* w121 = new Window(NULL);
w121->Init(WINDOW_LAYER_NOT_DRAWN);
w121->SetBounds(gfx::Rect(9, 10, 100, 100));
w12->AddChild(w121);
root.AddChild(w1ll);
w111->SetBounds(gfx::Rect(7, 8, 11, 12));
EXPECT_EQ("7,8 11x12", w111->bounds().ToString());
EXPECT_EQ("7,8 11x12", w111->GetTargetBounds().ToString());
EXPECT_EQ("11,14 11x12", w111->layer()->bounds().ToString());
// Set back.
w111->SetBounds(gfx::Rect(5, 6, 100, 100));
EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
EXPECT_EQ("5,6 100x100", w111->GetTargetBounds().ToString());
EXPECT_EQ("9,12 100x100", w111->layer()->bounds().ToString());
// Setting the bounds of a layerless window needs to adjust the bounds of
// layered children.
w11ll->SetBounds(gfx::Rect(5, 6, 100, 100));
EXPECT_EQ("5,6 100x100", w11ll->bounds().ToString());
EXPECT_EQ("5,6 100x100", w11ll->GetTargetBounds().ToString());
EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
EXPECT_EQ("5,6 100x100", w111->GetTargetBounds().ToString());
EXPECT_EQ("11,14 100x100", w111->layer()->bounds().ToString());
root.RemoveChild(w1ll);
w111->SetBounds(gfx::Rect(7, 8, 11, 12));
EXPECT_EQ("7,8 11x12", w111->bounds().ToString());
EXPECT_EQ("7,8 11x12", w111->GetTargetBounds().ToString());
EXPECT_EQ("7,8 11x12", w111->layer()->bounds().ToString());
delete w1ll;
}
namespace {
// Tracks the number of times paint is invoked along with what the clip and
// translate was.
class PaintWindowDelegate : public TestWindowDelegate {
public:
PaintWindowDelegate() : paint_count_(0) {}
virtual ~PaintWindowDelegate() {}
const gfx::Rect& most_recent_paint_clip_bounds() const {
return most_recent_paint_clip_bounds_;
}
const gfx::Vector2d& most_recent_paint_matrix_offset() const {
return most_recent_paint_matrix_offset_;
}
void clear_paint_count() { paint_count_ = 0; }
int paint_count() const { return paint_count_; }
// TestWindowDelegate::
virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {
paint_count_++;
canvas->GetClipBounds(&most_recent_paint_clip_bounds_);
const SkMatrix& matrix = canvas->sk_canvas()->getTotalMatrix();
most_recent_paint_matrix_offset_ = gfx::Vector2d(
SkScalarFloorToInt(matrix.getTranslateX()),
SkScalarFloorToInt(matrix.getTranslateY()));
}
private:
int paint_count_;
gfx::Rect most_recent_paint_clip_bounds_;
gfx::Vector2d most_recent_paint_matrix_offset_;
DISALLOW_COPY_AND_ASSIGN(PaintWindowDelegate);
};
} // namespace
// Assertions around layerless children being painted when non-layerless window
// is painted.
TEST_F(WindowTest, PaintLayerless) {
// Creates the following structure (all children owned by root):
// root
// w1ll 1,2 40x50
// w11ll 3,4 11x12
// w111 5,6
//
// ll: layer less, eg no layer
PaintWindowDelegate w1ll_delegate;
PaintWindowDelegate w11ll_delegate;
PaintWindowDelegate w111_delegate;
Window root(NULL);
root.Init(WINDOW_LAYER_NOT_DRAWN);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
Window* w1ll = new Window(&w1ll_delegate);
w1ll->Init(WINDOW_LAYER_NONE);
w1ll->SetBounds(gfx::Rect(1, 2, 40, 50));
w1ll->Show();
root.AddChild(w1ll);
Window* w11ll = new Window(&w11ll_delegate);
w11ll->Init(WINDOW_LAYER_NONE);
w11ll->SetBounds(gfx::Rect(3, 4, 11, 12));
w11ll->Show();
w1ll->AddChild(w11ll);
Window* w111 = new Window(&w111_delegate);
w111->Init(WINDOW_LAYER_NOT_DRAWN);
w111->SetBounds(gfx::Rect(5, 6, 100, 100));
w111->Show();
w11ll->AddChild(w111);
EXPECT_EQ(0, w1ll_delegate.paint_count());
EXPECT_EQ(0, w11ll_delegate.paint_count());
EXPECT_EQ(0, w111_delegate.paint_count());
// Paint the root, this should trigger painting of the two layerless
// descendants but not the layered descendant.
gfx::Canvas canvas(gfx::Size(200, 200), 1.0f, true);
static_cast<ui::LayerDelegate&>(root).OnPaintLayer(&canvas);
// NOTE: SkCanvas::getClipBounds() extends the clip 1 pixel to the left and up
// and 2 pixels down and to the right.
EXPECT_EQ(1, w1ll_delegate.paint_count());
EXPECT_EQ("-1,-1 42x52",
w1ll_delegate.most_recent_paint_clip_bounds().ToString());
EXPECT_EQ("[1 2]",
w1ll_delegate.most_recent_paint_matrix_offset().ToString());
EXPECT_EQ(1, w11ll_delegate.paint_count());
EXPECT_EQ("-1,-1 13x14",
w11ll_delegate.most_recent_paint_clip_bounds().ToString());
EXPECT_EQ("[4 6]",
w11ll_delegate.most_recent_paint_matrix_offset().ToString());
EXPECT_EQ(0, w111_delegate.paint_count());
}
namespace {
std::string ConvertPointToTargetString(const Window* source,
const Window* target) {
gfx::Point location;
Window::ConvertPointToTarget(source, target, &location);
return location.ToString();
}
} // namespace
// Assertions around Window::ConvertPointToTarget() with layerless windows.
TEST_F(WindowTest, ConvertPointToTargetLayerless) {
// Creates the following structure (all children owned by root):
// root
// w1ll 1,2
// w11ll 3,4
// w111 5,6
// w12 7,8
// w121 9,10
//
// ll: layer less, eg no layer
Window root(NULL);
root.Init(WINDOW_LAYER_NOT_DRAWN);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
Window* w1ll = new Window(NULL);
w1ll->Init(WINDOW_LAYER_NONE);
w1ll->SetBounds(gfx::Rect(1, 2, 100, 100));
Window* w11ll = new Window(NULL);
w11ll->Init(WINDOW_LAYER_NONE);
w11ll->SetBounds(gfx::Rect(3, 4, 100, 100));
w1ll->AddChild(w11ll);
Window* w111 = new Window(NULL);
w111->Init(WINDOW_LAYER_NOT_DRAWN);
w111->SetBounds(gfx::Rect(5, 6, 100, 100));
w11ll->AddChild(w111);
Window* w12 = new Window(NULL);
w12->Init(WINDOW_LAYER_NOT_DRAWN);
w12->SetBounds(gfx::Rect(7, 8, 100, 100));
w1ll->AddChild(w12);
Window* w121 = new Window(NULL);
w121->Init(WINDOW_LAYER_NOT_DRAWN);
w121->SetBounds(gfx::Rect(9, 10, 100, 100));
w12->AddChild(w121);
root.AddChild(w1ll);
// w111->w11ll
EXPECT_EQ("5,6", ConvertPointToTargetString(w111, w11ll));
// w111->w1ll
EXPECT_EQ("8,10", ConvertPointToTargetString(w111, w1ll));
// w111->root
EXPECT_EQ("9,12", ConvertPointToTargetString(w111, &root));
// w111->w12
EXPECT_EQ("1,2", ConvertPointToTargetString(w111, w12));
// w111->w121
EXPECT_EQ("-8,-8", ConvertPointToTargetString(w111, w121));
// w11ll->w111
EXPECT_EQ("-5,-6", ConvertPointToTargetString(w11ll, w111));
// w11ll->w11ll
EXPECT_EQ("3,4", ConvertPointToTargetString(w11ll, w1ll));
// w11ll->root
EXPECT_EQ("4,6", ConvertPointToTargetString(w11ll, &root));
// w11ll->w12
EXPECT_EQ("-4,-4", ConvertPointToTargetString(w11ll, w12));
}
#if !defined(NDEBUG)
// Verifies PrintWindowHierarchy() doesn't crash with a layerless window.
TEST_F(WindowTest, PrintWindowHierarchyNotCrashLayerless) {
Window root(NULL);
root.Init(WINDOW_LAYER_NONE);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
root.PrintWindowHierarchy(0);
}
#endif
namespace {
// See AddWindowsFromString() for details.
aura::Window* CreateWindowFromDescription(const std::string& description,
WindowDelegate* delegate) {
WindowLayerType window_type = WINDOW_LAYER_NOT_DRAWN;
std::vector<std::string> tokens;
Tokenize(description, ":", &tokens);
DCHECK(!tokens.empty());
std::string name(tokens[0]);
tokens.erase(tokens.begin());
if (!tokens.empty()) {
if (tokens[0] == "ll") {
window_type = WINDOW_LAYER_NONE;
tokens.erase(tokens.begin());
}
DCHECK(tokens.empty()) << "unknown tokens for creating window "
<< description;
}
Window* window = new Window(delegate);
window->Init(window_type);
window->SetName(name);
// Window name is only propagated to layer in debug builds.
if (window->layer())
window->layer()->set_name(name);
return window;
}
// Creates and adds a tree of windows to |parent|. |description| consists
// of the following pieces:
// X: Identifies a new window. Consists of a name and optionally ":ll" to
// specify WINDOW_LAYER_NONE, eg "w1:ll".
// []: optionally used to specify the children of the window. Contains any
// number of window identifiers and their corresponding children.
// For example: "[ a [ a1 a2:ll ] b c [ c1 ] ]" creates the tree:
// a
// a1
// a2 -> WINDOW_LAYER_NONE.
// b
// c
// c1
// NOTE: you must have a space after every token.
std::string::size_type AddWindowsFromString(aura::Window* parent,
const std::string& description,
std::string::size_type start_pos,
WindowDelegate* delegate) {
DCHECK(parent);
std::string::size_type end_pos = description.find(' ', start_pos);
while (end_pos != std::string::npos) {
const std::string::size_type part_length = end_pos - start_pos;
const std::string window_description =
description.substr(start_pos, part_length);
if (window_description == "[") {
start_pos = AddWindowsFromString(parent->children().back(),
description,
end_pos + 1,
delegate);
end_pos = description.find(' ', start_pos);
if (end_pos == std::string::npos && start_pos != end_pos)
end_pos = description.length();
} else if (window_description == "]") {
++end_pos;
break;
} else {
Window* window =
CreateWindowFromDescription(window_description, delegate);
parent->AddChild(window);
start_pos = ++end_pos;
end_pos = description.find(' ', start_pos);
}
}
return end_pos;
}
// Used by BuildRootWindowTreeDescription().
std::string BuildWindowTreeDescription(const aura::Window& window) {
std::string result;
result += window.name();
if (window.children().empty())
return result;
result += " [ ";
for (size_t i = 0; i < window.children().size(); ++i) {
if (i != 0)
result += " ";
result += BuildWindowTreeDescription(*(window.children()[i]));
}
result += " ]";
return result;
}
// Creates a string from |window|. See AddWindowsFromString() for details of the
// returned string. This does *not* include the layer type in the description,
// on the name.
std::string BuildRootWindowTreeDescription(const aura::Window& window) {
std::string result;
for (size_t i = 0; i < window.children().size(); ++i) {
if (i != 0)
result += " ";
result += BuildWindowTreeDescription(*(window.children()[i]));
}
return result;
}
// Used by BuildRootWindowTreeDescription().
std::string BuildLayerTreeDescription(const ui::Layer& layer) {
std::string result;
result += layer.name();
if (layer.children().empty())
return result;
result += " [ ";
for (size_t i = 0; i < layer.children().size(); ++i) {
if (i != 0)
result += " ";
result += BuildLayerTreeDescription(*(layer.children()[i]));
}
result += " ]";
return result;
}
// Builds a string for all the children of |layer|. The returned string is in
// the same format as AddWindowsFromString() but only includes the name of the
// layers.
std::string BuildRootLayerTreeDescription(const ui::Layer& layer) {
std::string result;
for (size_t i = 0; i < layer.children().size(); ++i) {
if (i != 0)
result += " ";
result += BuildLayerTreeDescription(*(layer.children()[i]));
}
return result;
}
// Returns the first window whose name matches |name| in |parent|.
aura::Window* FindWindowByName(aura::Window* parent,
const std::string& name) {
if (parent->name() == name)
return parent;
for (size_t i = 0; i < parent->children().size(); ++i) {
aura::Window* child = FindWindowByName(parent->children()[i], name);
if (child)
return child;
}
return NULL;
}
} // namespace
// Direction to stack.
enum StackType {
STACK_ABOVE,
STACK_BELOW,
STACK_AT_BOTTOM,
STACK_AT_TOP,
};
// Permutations of StackChildAt with various data.
TEST_F(WindowTest, StackChildAtLayerless) {
struct TestData {
// Describes the window tree to create. See AddWindowsFromString() for
// details.
const std::string initial_description;
// Identifies the window to move.
const std::string source_window;
// Window to move |source_window| relative to. Not used for STACK_AT_BOTTOM
// or STACK_AT_TOP.
const std::string target_window;
StackType stack_type;
// Expected window and layer results.
const std::string expected_description;
const std::string expected_layer_description;
} data[] = {
// 1 at top.
{
"1:ll [ 11 12 ] 2:ll [ 21 ]",
"1",
"",
STACK_AT_TOP,
"2 [ 21 ] 1 [ 11 12 ]",
"21 11 12",
},
// 1 at bottom.
{
"1:ll [ 11 12 ] 2:ll [ 21 ]",
"1",
"",
STACK_AT_BOTTOM,
"1 [ 11 12 ] 2 [ 21 ]",
"11 12 21",
},
// 2 at bottom.
{
"1:ll [ 11 12 ] 2:ll [ 21 ]",
"2",
"",
STACK_AT_BOTTOM,
"2 [ 21 ] 1 [ 11 12 ]",
"21 11 12",
},
// 3 below 2.
{
"1:ll [ 11 12 ] 2:ll [ 21 ] 3:ll",
"3",
"2",
STACK_BELOW,
"1 [ 11 12 ] 3 2 [ 21 ]",
"11 12 21",
},
// 2 below 1.
{
"1:ll [ 11 12 ] 2:ll [ 21 ]",
"2",
"1",
STACK_BELOW,
"2 [ 21 ] 1 [ 11 12 ]",
"21 11 12",
},
// 1 above 3.
{
"1:ll [ 11 12 ] 2:ll [ 21 ] 3:ll",
"1",
"3",
STACK_ABOVE,
"2 [ 21 ] 3 1 [ 11 12 ]",
"21 11 12",
},
// 1 above 2.
{
"1:ll [ 11 12 ] 2:ll [ 21 ]",
"1",
"2",
STACK_ABOVE,
"2 [ 21 ] 1 [ 11 12 ]",
"21 11 12",
},
};
for (size_t i = 0; i < ARRAYSIZE_UNSAFE(data); ++i) {
test::TestWindowDelegate delegate;
Window root(NULL);
root.Init(WINDOW_LAYER_NOT_DRAWN);
root.SetBounds(gfx::Rect(0, 0, 100, 100));
AddWindowsFromString(
&root,
data[i].initial_description,
static_cast<std::string::size_type>(0), &delegate);
aura::Window* source = FindWindowByName(&root, data[i].source_window);
ASSERT_TRUE(source != NULL) << "unable to find source window "
<< data[i].source_window << " at " << i;
aura::Window* target = FindWindowByName(&root, data[i].target_window);
switch (data[i].stack_type) {
case STACK_ABOVE:
ASSERT_TRUE(target != NULL) << "unable to find target window "
<< data[i].target_window << " at " << i;
source->parent()->StackChildAbove(source, target);
break;
case STACK_BELOW:
ASSERT_TRUE(target != NULL) << "unable to find target window "
<< data[i].target_window << " at " << i;
source->parent()->StackChildBelow(source, target);
break;
case STACK_AT_BOTTOM:
source->parent()->StackChildAtBottom(source);
break;
case STACK_AT_TOP:
source->parent()->StackChildAtTop(source);
break;
}
EXPECT_EQ(data[i].expected_layer_description,
BuildRootLayerTreeDescription(*root.layer()))
<< "layer tree doesn't match at " << i;
EXPECT_EQ(data[i].expected_description,
BuildRootWindowTreeDescription(root))
<< "window tree doesn't match at " << i;
}
}
namespace {
class TestLayerAnimationObserver : public ui::LayerAnimationObserver {
public:
TestLayerAnimationObserver()
: animation_completed_(false),
animation_aborted_(false) {}
virtual ~TestLayerAnimationObserver() {}
bool animation_completed() const { return animation_completed_; }
bool animation_aborted() const { return animation_aborted_; }
void Reset() {
animation_completed_ = false;
animation_aborted_ = false;
}
private:
// ui::LayerAnimationObserver:
virtual void OnLayerAnimationEnded(
ui::LayerAnimationSequence* sequence) OVERRIDE {
animation_completed_ = true;
}
virtual void OnLayerAnimationAborted(
ui::LayerAnimationSequence* sequence) OVERRIDE {
animation_aborted_ = true;
}
virtual void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) OVERRIDE {
}
bool animation_completed_;
bool animation_aborted_;
DISALLOW_COPY_AND_ASSIGN(TestLayerAnimationObserver);
};
}
TEST_F(WindowTest, WindowDestroyCompletesAnimations) {
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
scoped_refptr<ui::LayerAnimator> animator =
ui::LayerAnimator::CreateImplicitAnimator();
TestLayerAnimationObserver observer;
animator->AddObserver(&observer);
// Make sure destroying a Window completes the animation.
{
scoped_ptr<Window> window(CreateTestWindowWithId(1, root_window()));
window->layer()->SetAnimator(animator);
gfx::Transform transform;
transform.Scale(0.5f, 0.5f);
window->SetTransform(transform);
EXPECT_TRUE(animator->is_animating());
EXPECT_FALSE(observer.animation_completed());
}
EXPECT_TRUE(animator);
EXPECT_FALSE(animator->is_animating());
EXPECT_TRUE(observer.animation_completed());
EXPECT_FALSE(observer.animation_aborted());
animator->RemoveObserver(&observer);
observer.Reset();
animator = ui::LayerAnimator::CreateImplicitAnimator();
animator->AddObserver(&observer);
ui::Layer layer;
layer.SetAnimator(animator);
{
scoped_ptr<Window> window(CreateTestWindowWithId(1, root_window()));
window->layer()->Add(&layer);
gfx::Transform transform;
transform.Scale(0.5f, 0.5f);
layer.SetTransform(transform);
EXPECT_TRUE(animator->is_animating());
EXPECT_FALSE(observer.animation_completed());
}
EXPECT_TRUE(animator);
EXPECT_FALSE(animator->is_animating());
EXPECT_TRUE(observer.animation_completed());
EXPECT_FALSE(observer.animation_aborted());
animator->RemoveObserver(&observer);
}
} // namespace test
} // namespace aura