blob: 8d1311faf391614b335471409ca015e07d0c2191 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/canvas.h"
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/range/range.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/render_text.h"
#include "ui/gfx/shadow_value.h"
#include "ui/gfx/text_elider.h"
#include "ui/gfx/text_utils.h"
namespace gfx {
namespace {
#if defined(OS_WIN)
// If necessary, wraps |text| with RTL/LTR directionality characters based on
// |flags| and |text| content.
// Returns true if the text will be rendered right-to-left.
// TODO(msw): Nix this, now that RenderTextWin supports directionality directly.
bool AdjustStringDirection(int flags, base::string16* text) {
// TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now.
// If the string is empty or LTR was forced, simply return false since the
// default RenderText directionality is already LTR.
if (text->empty() || (flags & Canvas::FORCE_LTR_DIRECTIONALITY))
return false;
// If RTL is forced, apply it to the string.
if (flags & Canvas::FORCE_RTL_DIRECTIONALITY) {
base::i18n::WrapStringWithRTLFormatting(text);
return true;
}
// If a direction wasn't forced but the UI language is RTL and there were
// strong RTL characters, ensure RTL is applied.
if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) {
base::i18n::WrapStringWithRTLFormatting(text);
return true;
}
// In the default case, the string should be rendered as LTR. RenderText's
// default directionality is LTR, so the text doesn't need to be wrapped.
// Note that individual runs within the string may still be rendered RTL
// (which will be the case for RTL text under non-RTL locales, since under RTL
// locales it will be handled by the if statement above).
return false;
}
#endif // defined(OS_WIN)
// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
// any of them are not the halo color, returns true. This defines the halo of
// pixels that will appear around the text. Note that we have to check each
// pixel against both the halo color and transparent since
// |DrawStringRectWithHalo| will modify the bitmap as it goes, and cleared
// pixels shouldn't count as changed.
bool PixelShouldGetHalo(const SkBitmap& bitmap,
int x, int y,
SkColor halo_color) {
if (x > 0 &&
*bitmap.getAddr32(x - 1, y) != halo_color &&
*bitmap.getAddr32(x - 1, y) != 0)
return true; // Touched pixel to the left.
if (x < bitmap.width() - 1 &&
*bitmap.getAddr32(x + 1, y) != halo_color &&
*bitmap.getAddr32(x + 1, y) != 0)
return true; // Touched pixel to the right.
if (y > 0 &&
*bitmap.getAddr32(x, y - 1) != halo_color &&
*bitmap.getAddr32(x, y - 1) != 0)
return true; // Touched pixel above.
if (y < bitmap.height() - 1 &&
*bitmap.getAddr32(x, y + 1) != halo_color &&
*bitmap.getAddr32(x, y + 1) != 0)
return true; // Touched pixel below.
return false;
}
// Strips accelerator character prefixes in |text| if needed, based on |flags|.
// Returns a range in |text| to underline or Range::InvalidRange() if
// underlining is not needed.
Range StripAcceleratorChars(int flags, base::string16* text) {
if (flags & (Canvas::SHOW_PREFIX | Canvas::HIDE_PREFIX)) {
int char_pos = -1;
int char_span = 0;
*text = RemoveAcceleratorChar(*text, '&', &char_pos, &char_span);
if ((flags & Canvas::SHOW_PREFIX) && char_pos != -1)
return Range(char_pos, char_pos + char_span);
}
return Range::InvalidRange();
}
// Elides |text| and adjusts |range| appropriately. If eliding causes |range|
// to no longer point to the same character in |text|, |range| is made invalid.
void ElideTextAndAdjustRange(const FontList& font_list,
int width,
base::string16* text,
Range* range) {
const base::char16 start_char =
(range->IsValid() ? text->at(range->start()) : 0);
*text = ElideText(*text, font_list, width, ELIDE_TAIL);
if (!range->IsValid())
return;
if (range->start() >= text->length() ||
text->at(range->start()) != start_char) {
*range = Range::InvalidRange();
}
}
// Updates |render_text| from the specified parameters.
void UpdateRenderText(const Rect& rect,
const base::string16& text,
const FontList& font_list,
int flags,
SkColor color,
RenderText* render_text) {
render_text->SetFontList(font_list);
render_text->SetText(text);
render_text->SetCursorEnabled(false);
Rect display_rect = rect;
display_rect.set_height(font_list.GetHeight());
render_text->SetDisplayRect(display_rect);
// Set the text alignment explicitly based on the directionality of the UI,
// if not specified.
if (!(flags & (Canvas::TEXT_ALIGN_CENTER |
Canvas::TEXT_ALIGN_RIGHT |
Canvas::TEXT_ALIGN_LEFT))) {
flags |= Canvas::DefaultCanvasTextAlignment();
}
if (flags & Canvas::TEXT_ALIGN_RIGHT)
render_text->SetHorizontalAlignment(ALIGN_RIGHT);
else if (flags & Canvas::TEXT_ALIGN_CENTER)
render_text->SetHorizontalAlignment(ALIGN_CENTER);
else
render_text->SetHorizontalAlignment(ALIGN_LEFT);
if (flags & Canvas::NO_SUBPIXEL_RENDERING)
render_text->set_background_is_transparent(true);
render_text->SetColor(color);
const int font_style = font_list.GetFontStyle();
render_text->SetStyle(BOLD, (font_style & Font::BOLD) != 0);
render_text->SetStyle(ITALIC, (font_style & Font::ITALIC) != 0);
render_text->SetStyle(UNDERLINE, (font_style & Font::UNDERLINE) != 0);
}
} // namespace
// static
void Canvas::SizeStringFloat(const base::string16& text,
const FontList& font_list,
float* width, float* height,
int line_height,
int flags) {
DCHECK_GE(*width, 0);
DCHECK_GE(*height, 0);
base::string16 adjusted_text = text;
#if defined(OS_WIN)
AdjustStringDirection(flags, &adjusted_text);
#endif
if ((flags & MULTI_LINE) && *width != 0) {
WordWrapBehavior wrap_behavior = TRUNCATE_LONG_WORDS;
if (flags & CHARACTER_BREAK)
wrap_behavior = WRAP_LONG_WORDS;
else if (!(flags & NO_ELLIPSIS))
wrap_behavior = ELIDE_LONG_WORDS;
Rect rect(*width, INT_MAX);
std::vector<base::string16> strings;
ElideRectangleText(adjusted_text, font_list, rect.width(), rect.height(),
wrap_behavior, &strings);
scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
UpdateRenderText(rect, base::string16(), font_list, flags, 0,
render_text.get());
float h = 0;
float w = 0;
for (size_t i = 0; i < strings.size(); ++i) {
StripAcceleratorChars(flags, &strings[i]);
render_text->SetText(strings[i]);
const SizeF& string_size = render_text->GetStringSizeF();
w = std::max(w, string_size.width());
h += (i > 0 && line_height > 0) ? line_height : string_size.height();
}
*width = w;
*height = h;
} else {
// If the string is too long, the call by |RenderTextWin| to |ScriptShape()|
// will inexplicably fail with result E_INVALIDARG. Guard against this.
const size_t kMaxRenderTextLength = 5000;
if (adjusted_text.length() >= kMaxRenderTextLength) {
*width = font_list.GetExpectedTextWidth(adjusted_text.length());
*height = font_list.GetHeight();
} else {
scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
Rect rect(*width, *height);
StripAcceleratorChars(flags, &adjusted_text);
UpdateRenderText(rect, adjusted_text, font_list, flags, 0,
render_text.get());
const SizeF& string_size = render_text->GetStringSizeF();
*width = string_size.width();
*height = string_size.height();
}
}
}
void Canvas::DrawStringRectWithShadows(const base::string16& text,
const FontList& font_list,
SkColor color,
const Rect& text_bounds,
int line_height,
int flags,
const ShadowValues& shadows) {
if (!IntersectsClipRect(text_bounds))
return;
Rect clip_rect(text_bounds);
clip_rect.Inset(ShadowValue::GetMargin(shadows));
canvas_->save();
ClipRect(clip_rect);
Rect rect(text_bounds);
base::string16 adjusted_text = text;
#if defined(OS_WIN)
AdjustStringDirection(flags, &adjusted_text);
#endif
scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
render_text->set_shadows(shadows);
if (flags & MULTI_LINE) {
WordWrapBehavior wrap_behavior = IGNORE_LONG_WORDS;
if (flags & CHARACTER_BREAK)
wrap_behavior = WRAP_LONG_WORDS;
else if (!(flags & NO_ELLIPSIS))
wrap_behavior = ELIDE_LONG_WORDS;
std::vector<base::string16> strings;
ElideRectangleText(adjusted_text, font_list, text_bounds.width(),
text_bounds.height(), wrap_behavior, &strings);
for (size_t i = 0; i < strings.size(); i++) {
Range range = StripAcceleratorChars(flags, &strings[i]);
UpdateRenderText(rect, strings[i], font_list, flags, color,
render_text.get());
int line_padding = 0;
if (line_height > 0)
line_padding = line_height - render_text->GetStringSize().height();
else
line_height = render_text->GetStringSize().height();
// TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357
#if !defined(OS_WIN)
if (i == 0) {
// TODO(msw|asvitkine): Support multi-line text with varied heights.
const int text_height = strings.size() * line_height - line_padding;
rect += Vector2d(0, (text_bounds.height() - text_height) / 2);
}
#endif
rect.set_height(line_height - line_padding);
if (range.IsValid())
render_text->ApplyStyle(UNDERLINE, true, range);
render_text->SetDisplayRect(rect);
render_text->Draw(this);
rect += Vector2d(0, line_height);
}
} else {
Range range = StripAcceleratorChars(flags, &adjusted_text);
bool elide_text = ((flags & NO_ELLIPSIS) == 0);
#if defined(OS_LINUX)
// On Linux, eliding really means fading the end of the string. But only
// for LTR text. RTL text is still elided (on the left) with "...".
if (elide_text) {
render_text->SetText(adjusted_text);
if (render_text->GetTextDirection() == base::i18n::LEFT_TO_RIGHT) {
render_text->SetElideBehavior(FADE_TAIL);
elide_text = false;
}
}
#endif
if (elide_text) {
ElideTextAndAdjustRange(font_list, text_bounds.width(), &adjusted_text,
&range);
}
UpdateRenderText(rect, adjusted_text, font_list, flags, color,
render_text.get());
const int text_height = render_text->GetStringSize().height();
rect += Vector2d(0, (text_bounds.height() - text_height) / 2);
rect.set_height(text_height);
render_text->SetDisplayRect(rect);
if (range.IsValid())
render_text->ApplyStyle(UNDERLINE, true, range);
render_text->Draw(this);
}
canvas_->restore();
}
void Canvas::DrawStringRectWithHalo(const base::string16& text,
const FontList& font_list,
SkColor text_color,
SkColor halo_color_in,
const Rect& display_rect,
int flags) {
// Some callers will have semitransparent halo colors, which we don't handle
// (since the resulting image can have 1-bit transparency only).
SkColor halo_color = SkColorSetA(halo_color_in, 0xFF);
// Create a temporary buffer filled with the halo color. It must leave room
// for the 1-pixel border around the text.
Size size(display_rect.width() + 2, display_rect.height() + 2);
Canvas text_canvas(size, image_scale(), false);
SkPaint bkgnd_paint;
bkgnd_paint.setColor(halo_color);
text_canvas.DrawRect(Rect(size), bkgnd_paint);
// Draw the text into the temporary buffer. This will have correct
// ClearType since the background color is the same as the halo color.
text_canvas.DrawStringRectWithFlags(
text, font_list, text_color,
Rect(1, 1, display_rect.width(), display_rect.height()), flags);
uint32_t halo_premul = SkPreMultiplyColor(halo_color);
SkBitmap& text_bitmap = const_cast<SkBitmap&>(
skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true));
for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) {
uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) {
if (text_row[cur_x] == halo_premul) {
// This pixel was not touched by the text routines. See if it borders
// a touched pixel in any of the 4 directions (not diagonally).
if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
text_row[cur_x] = 0; // Make transparent.
} else {
text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
}
}
}
// Draw the halo bitmap with blur.
ImageSkia text_image = ImageSkia(ImageSkiaRep(text_bitmap,
text_canvas.image_scale()));
DrawImageInt(text_image, display_rect.x() - 1, display_rect.y() - 1);
}
void Canvas::DrawFadedString(const base::string16& text,
const FontList& font_list,
SkColor color,
const Rect& display_rect,
int flags) {
// If the whole string fits in the destination then just draw it directly.
if (GetStringWidth(text, font_list) <= display_rect.width()) {
DrawStringRectWithFlags(text, font_list, color, display_rect, flags);
return;
}
// Align with forced content directionality, overriding alignment flags.
if (flags & FORCE_RTL_DIRECTIONALITY) {
flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_LEFT);
flags |= TEXT_ALIGN_RIGHT;
} else if (flags & FORCE_LTR_DIRECTIONALITY) {
flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_RIGHT);
flags |= TEXT_ALIGN_LEFT;
} else if (!(flags & TEXT_ALIGN_LEFT) && !(flags & TEXT_ALIGN_RIGHT)) {
// Also align with content directionality instead of fading both ends.
flags &= ~TEXT_ALIGN_CENTER;
const bool is_rtl = base::i18n::GetFirstStrongCharacterDirection(text) ==
base::i18n::RIGHT_TO_LEFT;
flags |= is_rtl ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
}
flags |= NO_ELLIPSIS;
scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
Rect rect = display_rect;
UpdateRenderText(rect, text, font_list, flags, color, render_text.get());
render_text->SetElideBehavior(FADE_TAIL);
const int line_height = render_text->GetStringSize().height();
rect += Vector2d(0, (display_rect.height() - line_height) / 2);
rect.set_height(line_height);
render_text->SetDisplayRect(rect);
canvas_->save();
ClipRect(display_rect);
render_text->Draw(this);
canvas_->restore();
}
} // namespace gfx