blob: e3b8762ed445112e1a7c192000a701af587a4f39 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <list>
#include <vector>
#include "base/basictypes.h"
#include "base/callback_forward.h"
#include "base/compiler_specific.h"
#include "base/threading/thread.h"
#include "content/common/content_export.h"
#include "content/public/browser/geolocation_provider.h"
#include "content/public/common/geoposition.h"
template<typename Type> struct DefaultSingletonTraits;
namespace content {
class LocationArbitrator;
class CONTENT_EXPORT GeolocationProviderImpl
: public NON_EXPORTED_BASE(GeolocationProvider),
public base::Thread {
// GeolocationProvider implementation:
virtual scoped_ptr<GeolocationProvider::Subscription>
AddLocationUpdateCallback(const LocationUpdateCallback& callback,
bool use_high_accuracy) OVERRIDE;
virtual void UserDidOptIntoLocationServices() OVERRIDE;
virtual void OverrideLocationForTesting(const Geoposition& position) OVERRIDE;
// Callback from the LocationArbitrator. Public for testing.
void OnLocationUpdate(const Geoposition& position);
// Gets a pointer to the singleton instance of the location relayer, which
// is in turn bound to the browser's global context objects. This must only be
// called on the IO thread so that the GeolocationProviderImpl is always
// instantiated on the same thread. Ownership is NOT returned.
static GeolocationProviderImpl* GetInstance();
bool user_did_opt_into_location_services_for_testing() {
return user_did_opt_into_location_services_;
friend struct DefaultSingletonTraits<GeolocationProviderImpl>;
virtual ~GeolocationProviderImpl();
// Useful for injecting mock geolocation arbitrator in tests.
virtual LocationArbitrator* CreateArbitrator();
bool OnGeolocationThread() const;
// Start and stop providers as needed when clients are added or removed.
void OnClientsChanged();
// Stops the providers when there are no more registered clients. Note that
// once the Geolocation thread is started, it will stay alive (but sitting
// idle without any pending messages).
void StopProviders();
// Starts the geolocation providers or updates their options (delegates to
// arbitrator).
void StartProviders(bool use_high_accuracy);
// Updates the providers on the geolocation thread, which must be running.
void InformProvidersPermissionGranted();
// Notifies all registered clients that a position update is available.
void NotifyClients(const Geoposition& position);
// Thread
virtual void Init() OVERRIDE;
virtual void CleanUp() OVERRIDE;
base::CallbackList<void(const Geoposition&)> high_accuracy_callbacks_;
base::CallbackList<void(const Geoposition&)> low_accuracy_callbacks_;
bool user_did_opt_into_location_services_;
Geoposition position_;
// True only in testing, where we want to use a custom position.
bool ignore_location_updates_;
// Only to be used on the geolocation thread.
LocationArbitrator* arbitrator_;
} // namespace content