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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_APP_LIST_CONTROLLER_H_
#define ASH_WM_APP_LIST_CONTROLLER_H_
#include "ash/shelf/shelf_icon_observer.h"
#include "ash/shell_observer.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/timer/timer.h"
#include "ui/app_list/pagination_model_observer.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/window_observer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/rect.h"
#include "ui/keyboard/keyboard_controller_observer.h"
#include "ui/views/widget/widget_observer.h"
namespace app_list {
class ApplicationDragAndDropHost;
class AppListView;
}
namespace ui {
class LocatedEvent;
}
namespace ash {
namespace test {
class AppListControllerTestApi;
}
// AppListController is a controller that manages app list UI for shell.
// It creates AppListView and schedules showing/hiding animation.
// While the UI is visible, it monitors things such as app list widget's
// activation state and desktop mouse click to auto dismiss the UI.
class AppListController : public ui::EventHandler,
public aura::client::FocusChangeObserver,
public aura::WindowObserver,
public ui::ImplicitAnimationObserver,
public views::WidgetObserver,
public keyboard::KeyboardControllerObserver,
public ShellObserver,
public ShelfIconObserver,
public app_list::PaginationModelObserver {
public:
AppListController();
virtual ~AppListController();
// Show/hide app list window. The |window| is used to deterime in
// which display (in which the |window| exists) the app list should
// be shown.
void SetVisible(bool visible, aura::Window* window);
// Whether app list window is visible (shown or being shown).
bool IsVisible() const;
// Returns target visibility. This differs from IsVisible() if an animation
// is ongoing.
bool GetTargetVisibility() const { return is_visible_; }
// Returns app list window or NULL if it is not visible.
aura::Window* GetWindow();
// Returns app list view or NULL if it is not visible.
app_list::AppListView* GetView() { return view_; }
private:
friend class test::AppListControllerTestApi;
// If |drag_and_drop_host| is not NULL it will be called upon drag and drop
// operations outside the application list.
void SetDragAndDropHostOfCurrentAppList(
app_list::ApplicationDragAndDropHost* drag_and_drop_host);
// Sets the app list view and attempts to show it.
void SetView(app_list::AppListView* view);
// Forgets the view.
void ResetView();
// Starts show/hide animation.
void ScheduleAnimation();
void ProcessLocatedEvent(ui::LocatedEvent* event);
// Makes app list bubble update its bounds.
void UpdateBounds();
// ui::EventHandler overrides:
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
// aura::client::FocusChangeObserver overrides:
virtual void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) OVERRIDE;
// aura::WindowObserver overrides:
virtual void OnWindowBoundsChanged(aura::Window* root,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) OVERRIDE;
// ui::ImplicitAnimationObserver overrides:
virtual void OnImplicitAnimationsCompleted() OVERRIDE;
// views::WidgetObserver overrides:
virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE;
// KeyboardControllerObserver overrides:
virtual void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) OVERRIDE;
// ShellObserver overrides:
virtual void OnShelfAlignmentChanged(aura::Window* root_window) OVERRIDE;
// ShelfIconObserver overrides:
virtual void OnShelfIconPositionsChanged() OVERRIDE;
// app_list::PaginationModelObserver overrides:
virtual void TotalPagesChanged() OVERRIDE;
virtual void SelectedPageChanged(int old_selected, int new_selected) OVERRIDE;
virtual void TransitionStarted() OVERRIDE;
virtual void TransitionChanged() OVERRIDE;
// Whether we should show or hide app list widget.
bool is_visible_;
// Whether the app list should remain centered.
bool is_centered_;
// The AppListView this class manages, owned by its widget.
app_list::AppListView* view_;
// The current page of the AppsGridView of |view_|. This is stored outside of
// the view's PaginationModel, so that it persists when the view is destroyed.
int current_apps_page_;
// Cached bounds of |view_| for snapping back animation after over-scroll.
gfx::Rect view_bounds_;
// Whether should schedule snap back animation.
bool should_snap_back_;
DISALLOW_COPY_AND_ASSIGN(AppListController);
};
} // namespace ash
#endif // ASH_WM_APP_LIST_CONTROLLER_H_