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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_SYNC_POINT_MANAGER_H_
#define CONTENT_COMMON_GPU_SYNC_POINT_MANAGER_H_
#include <vector>
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
namespace content {
// This class manages the sync points, which allow cross-channel
// synchronization.
class SyncPointManager : public base::RefCountedThreadSafe<SyncPointManager> {
public:
SyncPointManager();
// Generates a sync point, returning its ID. This can me called on any thread.
// IDs start at a random number. Never return 0.
uint32 GenerateSyncPoint();
// Retires a sync point. This will call all the registered callbacks for this
// sync point. This can only be called on the main thread.
void RetireSyncPoint(uint32 sync_point);
// Adds a callback to the sync point. The callback will be called when the
// sync point is retired, or immediately (from within that function) if the
// sync point was already retired (or not created yet). This can only be
// called on the main thread.
void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
bool IsSyncPointRetired(uint32 sync_point);
private:
friend class base::RefCountedThreadSafe<SyncPointManager>;
typedef std::vector<base::Closure> ClosureList;
typedef base::hash_map<uint32, ClosureList > SyncPointMap;
~SyncPointManager();
base::ThreadChecker thread_checker_;
// Protects the 2 fields below. Note: callbacks shouldn't be called with this
// held.
base::Lock lock_;
SyncPointMap sync_point_map_;
uint32 next_sync_point_;
DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_SYNC_POINT_MANAGER_H_