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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains an implementation of VaapiWrapper, used by
// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface
// with libva (VA-API library for hardware video decode).
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "content/common/content_export.h"
#include "content/common/gpu/media/va_surface.h"
#include "media/base/video_decoder_config.h"
#include "media/base/video_frame.h"
#include "third_party/libva/va/va_x11.h"
#include "ui/gfx/size.h"
namespace content {
// This class handles VA-API calls and ensures proper locking of VA-API calls
// to libva, the userspace shim to the HW decoder driver. libva is not
// thread-safe, so we have to perform locking ourselves. This class is fully
// synchronous and its methods can be called from any thread and may wait on
// the va_lock_ while other, concurrent calls run.
// This class is responsible for managing VAAPI connection, contexts and state.
// It is also responsible for managing and freeing VABuffers (not VASurfaces),
// which are used to queue decode parameters and slice data to the HW decoder,
// as well as underlying memory for VASurfaces themselves.
class CONTENT_EXPORT VaapiWrapper {
// |report_error_to_uma_cb| will be called independently from reporting
// errors to clients via method return values.
static scoped_ptr<VaapiWrapper> Create(
media::VideoCodecProfile profile,
Display* x_display,
const base::Closure& report_error_to_uma_cb);
// Create |num_surfaces| backing surfaces in driver for VASurfaces, each
// of size |size|. Returns true when successful, with the created IDs in
// |va_surfaces| to be managed and later wrapped in VASurfaces.
// The client must DestroySurfaces() each time before calling this method
// again to free the allocated surfaces first, but is not required to do so
// at destruction time, as this will be done automatically from
// the destructor.
bool CreateSurfaces(gfx::Size size,
size_t num_surfaces,
std::vector<VASurfaceID>* va_surfaces);
// Free all memory allocated in CreateSurfaces.
void DestroySurfaces();
// Submit parameters or slice data of |va_buffer_type|, copying them from
// |buffer| of size |size|, into HW decoder. The data in |buffer| is no
// longer needed and can be freed after this method returns.
// Data submitted via this method awaits in the HW decoder until
// DecodeAndDestroyPendingBuffers is called to execute or
// DestroyPendingBuffers is used to cancel a pending decode.
bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer);
// Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer.
// Useful when a pending decode is to be cancelled (on reset or error).
void DestroyPendingBuffers();
// Execute decode in hardware into |va_surface_id} and destroy pending
// buffers. Return false if SubmitDecode() fails.
bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id);
// Put data from |va_surface_id| into |x_pixmap| of size |size|,
// converting/scaling to it.
bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id,
Pixmap x_pixmap,
gfx::Size dest_size);
// Returns true if the VAAPI version is less than the specified version.
bool VAAPIVersionLessThan(int major, int minor);
// Get a VAImage from a VASurface and map it into memory. The VAImage should
// be released using the ReturnVaImage function. Returns true when successful.
// This is intended for testing only.
bool GetVaImageForTesting(VASurfaceID va_surface_id,
VAImage* image,
void** mem);
// Release the VAImage (and the associated memory mapping) obtained from
// GetVaImage(). This is intended for testing only.
void ReturnVaImageForTesting(VAImage* image);
bool Initialize(media::VideoCodecProfile profile,
Display* x_display,
const base::Closure& report_error__to_uma_cb);
void Deinitialize();
// Execute decode in hardware and destroy pending buffers. Return false if
// vaapi driver refuses to accept parameter or slice buffers submitted
// by client or if decode fails in hardware.
bool SubmitDecode(VASurfaceID va_surface_id);
// Attempt to set render mode to "render to texture.". Failure is non-fatal.
void TryToSetVADisplayAttributeToLocalGPU();
// Lazily initialize static data after sandbox is enabled. Return false on
// init failure.
static bool PostSandboxInitialization();
// Libva is not thread safe, so we have to do locking for it ourselves.
// This lock is to be taken for the duration of all VA-API calls and for
// the entire decode execution sequence in DecodeAndDestroyPendingBuffers().
base::Lock va_lock_;
// Allocated ids for VASurfaces.
std::vector<VASurfaceID> va_surface_ids_;
// The VAAPI version.
int major_version_, minor_version_;
// VA handles.
// Both valid after successful Initialize() and until Deinitialize().
VADisplay va_display_;
VAConfigID va_config_id_;
// Created for the current set of va_surface_ids_ in CreateSurfaces() and
// valid until DestroySurfaces().
VAContextID va_context_id_;
// Data queued up for HW decoder, to be committed on next HW decode.
std::vector<VABufferID> pending_slice_bufs_;
std::vector<VABufferID> pending_va_bufs_;
// Called to report decoding errors to UMA. Errors to clients are reported via
// return values from public methods.
base::Closure report_error_to_uma_cb_;
} // namespace content