blob: f72e1b257d77c8bc9f5c243ab2f1e34d5faad042 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/media/android_video_decode_accelerator.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "content/common/gpu/gpu_channel.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "media/base/bitstream_buffer.h"
#include "media/base/limits.h"
#include "media/video/picture.h"
#include "ui/gl/android/scoped_java_surface.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
namespace content {
// Helper macros for dealing with failure. If |result| evaluates false, emit
// |log| to ERROR, register |error| with the decoder, and return.
#define RETURN_ON_FAILURE(result, log, error) \
do { \
if (!(result)) { \
DLOG(ERROR) << log; \
base::MessageLoop::current()->PostTask( \
FROM_HERE, \
base::Bind(&AndroidVideoDecodeAccelerator::NotifyError, \
weak_this_factory_.GetWeakPtr(), \
error)); \
state_ = ERROR; \
return; \
} \
} while (0)
// TODO(dwkang): We only need kMaxVideoFrames to pass media stack's prerolling
// phase, but 1 is added due to crbug.com/176036. This should be tuned when we
// have actual use case.
enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 };
// Max number of bitstreams notified to the client with
// NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
enum { kMaxBitstreamsNotifiedInAdvance = 32 };
// Because MediaCodec is thread-hostile (must be poked on a single thread) and
// has no callback mechanism (b/11990118), we must drive it by polling for
// complete frames (and available input buffers, when the codec is fully
// saturated). This function defines the polling delay. The value used is an
// arbitrary choice that trades off CPU utilization (spinning) against latency.
// Mirrors android_video_encode_accelerator.cc:EncodePollDelay().
static inline const base::TimeDelta DecodePollDelay() {
// An alternative to this polling scheme could be to dedicate a new thread
// (instead of using the ChildThread) to run the MediaCodec, and make that
// thread use the timeout-based flavor of MediaCodec's dequeue methods when it
// believes the codec should complete "soon" (e.g. waiting for an input
// buffer, or waiting for a picture when it knows enough complete input
// pictures have been fed to saturate any internal buffering). This is
// speculative and it's unclear that this would be a win (nor that there's a
// reasonably device-agnostic way to fill in the "believes" above).
return base::TimeDelta::FromMilliseconds(10);
}
static inline const base::TimeDelta NoWaitTimeOut() {
return base::TimeDelta::FromMicroseconds(0);
}
AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
const base::Callback<bool(void)>& make_context_current)
: client_(NULL),
make_context_current_(make_context_current),
codec_(media::kCodecH264),
state_(NO_ERROR),
surface_texture_id_(0),
picturebuffers_requested_(false),
gl_decoder_(decoder),
weak_this_factory_(this) {}
AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
DCHECK(thread_checker_.CalledOnValidThread());
}
bool AndroidVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile,
Client* client) {
DCHECK(!media_codec_);
DCHECK(thread_checker_.CalledOnValidThread());
client_ = client;
if (profile == media::VP8PROFILE_MAIN) {
codec_ = media::kCodecVP8;
} else {
// TODO(dwkang): enable H264 once b/8125974 is fixed.
LOG(ERROR) << "Unsupported profile: " << profile;
return false;
}
// Only consider using MediaCodec if it's likely backed by hardware.
if (media::VideoCodecBridge::IsKnownUnaccelerated(
codec_, media::MEDIA_CODEC_DECODER)) {
return false;
}
if (!make_context_current_.Run()) {
LOG(ERROR) << "Failed to make this decoder's GL context current.";
return false;
}
if (!gl_decoder_) {
LOG(ERROR) << "Failed to get gles2 decoder instance.";
return false;
}
glGenTextures(1, &surface_texture_id_);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, surface_texture_id_);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl_decoder_->RestoreTextureUnitBindings(0);
gl_decoder_->RestoreActiveTexture();
surface_texture_ = gfx::SurfaceTexture::Create(surface_texture_id_);
if (!ConfigureMediaCodec()) {
LOG(ERROR) << "Failed to create MediaCodec instance.";
return false;
}
return true;
}
void AndroidVideoDecodeAccelerator::DoIOTask() {
DCHECK(thread_checker_.CalledOnValidThread());
if (state_ == ERROR) {
return;
}
QueueInput();
DequeueOutput();
}
void AndroidVideoDecodeAccelerator::QueueInput() {
DCHECK(thread_checker_.CalledOnValidThread());
if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance)
return;
if (pending_bitstream_buffers_.empty())
return;
int input_buf_index = 0;
media::MediaCodecStatus status = media_codec_->DequeueInputBuffer(
NoWaitTimeOut(), &input_buf_index);
if (status != media::MEDIA_CODEC_OK) {
DCHECK(status == media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER ||
status == media::MEDIA_CODEC_ERROR);
return;
}
base::Time queued_time = pending_bitstream_buffers_.front().second;
UMA_HISTOGRAM_TIMES("Media.AVDA.InputQueueTime",
base::Time::Now() - queued_time);
media::BitstreamBuffer bitstream_buffer =
pending_bitstream_buffers_.front().first;
pending_bitstream_buffers_.pop();
if (bitstream_buffer.id() == -1) {
media_codec_->QueueEOS(input_buf_index);
return;
}
// Abuse the presentation time argument to propagate the bitstream
// buffer ID to the output, so we can report it back to the client in
// PictureReady().
base::TimeDelta timestamp =
base::TimeDelta::FromMicroseconds(bitstream_buffer.id());
scoped_ptr<base::SharedMemory> shm(
new base::SharedMemory(bitstream_buffer.handle(), true));
RETURN_ON_FAILURE(shm->Map(bitstream_buffer.size()),
"Failed to SharedMemory::Map()",
UNREADABLE_INPUT);
status =
media_codec_->QueueInputBuffer(input_buf_index,
static_cast<const uint8*>(shm->memory()),
bitstream_buffer.size(),
timestamp);
RETURN_ON_FAILURE(status == media::MEDIA_CODEC_OK,
"Failed to QueueInputBuffer: " << status,
PLATFORM_FAILURE);
// We should call NotifyEndOfBitstreamBuffer(), when no more decoded output
// will be returned from the bitstream buffer. However, MediaCodec API is
// not enough to guarantee it.
// So, here, we calls NotifyEndOfBitstreamBuffer() in advance in order to
// keep getting more bitstreams from the client, and throttle them by using
// |bitstreams_notified_in_advance_|.
// TODO(dwkang): check if there is a way to remove this workaround.
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(),
bitstream_buffer.id()));
bitstreams_notified_in_advance_.push_back(bitstream_buffer.id());
}
void AndroidVideoDecodeAccelerator::DequeueOutput() {
DCHECK(thread_checker_.CalledOnValidThread());
if (picturebuffers_requested_ && output_picture_buffers_.empty())
return;
if (!output_picture_buffers_.empty() && free_picture_ids_.empty()) {
// Don't have any picture buffer to send. Need to wait more.
return;
}
bool eos = false;
base::TimeDelta timestamp;
int32 buf_index = 0;
do {
size_t offset = 0;
size_t size = 0;
media::MediaCodecStatus status = media_codec_->DequeueOutputBuffer(
NoWaitTimeOut(), &buf_index, &offset, &size, &timestamp, &eos, NULL);
switch (status) {
case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
case media::MEDIA_CODEC_ERROR:
return;
case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: {
int32 width, height;
media_codec_->GetOutputFormat(&width, &height);
if (!picturebuffers_requested_) {
picturebuffers_requested_ = true;
size_ = gfx::Size(width, height);
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::RequestPictureBuffers,
weak_this_factory_.GetWeakPtr()));
} else {
// Dynamic resolution change support is not specified by the Android
// platform at and before JB-MR1, so it's not possible to smoothly
// continue playback at this point. Instead, error out immediately,
// expecting clients to Reset() as appropriate to avoid this.
// b/7093648
RETURN_ON_FAILURE(size_ == gfx::Size(width, height),
"Dynamic resolution change is not supported.",
PLATFORM_FAILURE);
}
return;
}
case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
RETURN_ON_FAILURE(media_codec_->GetOutputBuffers(),
"Cannot get output buffer from MediaCodec.",
PLATFORM_FAILURE);
break;
case media::MEDIA_CODEC_OK:
DCHECK_GE(buf_index, 0);
break;
default:
NOTREACHED();
break;
}
} while (buf_index < 0);
// This ignores the emitted ByteBuffer and instead relies on rendering to the
// codec's SurfaceTexture and then copying from that texture to the client's
// PictureBuffer's texture. This means that each picture's data is written
// three times: once to the ByteBuffer, once to the SurfaceTexture, and once
// to the client's texture. It would be nicer to either:
// 1) Render directly to the client's texture from MediaCodec (one write); or
// 2) Upload the ByteBuffer to the client's texture (two writes).
// Unfortunately neither is possible:
// 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture
// written to can't change during the codec's lifetime. b/11990461
// 2) The ByteBuffer is likely to contain the pixels in a vendor-specific,
// opaque/non-standard format. It's not possible to negotiate the decoder
// to emit a specific colorspace, even using HW CSC. b/10706245
// So, we live with these two extra copies per picture :(
media_codec_->ReleaseOutputBuffer(buf_index, true);
if (eos) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyFlushDone,
weak_this_factory_.GetWeakPtr()));
} else {
int64 bitstream_buffer_id = timestamp.InMicroseconds();
SendCurrentSurfaceToClient(static_cast<int32>(bitstream_buffer_id));
// Removes ids former or equal than the id from decoder. Note that
// |bitstreams_notified_in_advance_| does not mean bitstream ids in decoder
// because of frame reordering issue. We just maintain this roughly and use
// for the throttling purpose.
std::list<int32>::iterator it;
for (it = bitstreams_notified_in_advance_.begin();
it != bitstreams_notified_in_advance_.end();
++it) {
if (*it == bitstream_buffer_id) {
bitstreams_notified_in_advance_.erase(
bitstreams_notified_in_advance_.begin(), ++it);
break;
}
}
}
}
void AndroidVideoDecodeAccelerator::SendCurrentSurfaceToClient(
int32 bitstream_id) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(bitstream_id, -1);
DCHECK(!free_picture_ids_.empty());
RETURN_ON_FAILURE(make_context_current_.Run(),
"Failed to make this decoder's GL context current.",
PLATFORM_FAILURE);
int32 picture_buffer_id = free_picture_ids_.front();
free_picture_ids_.pop();
float transfrom_matrix[16];
surface_texture_->UpdateTexImage();
surface_texture_->GetTransformMatrix(transfrom_matrix);
OutputBufferMap::const_iterator i =
output_picture_buffers_.find(picture_buffer_id);
RETURN_ON_FAILURE(i != output_picture_buffers_.end(),
"Can't find a PictureBuffer for " << picture_buffer_id,
PLATFORM_FAILURE);
uint32 picture_buffer_texture_id = i->second.texture_id();
RETURN_ON_FAILURE(gl_decoder_.get(),
"Failed to get gles2 decoder instance.",
ILLEGAL_STATE);
// Defer initializing the CopyTextureCHROMIUMResourceManager until it is
// needed because it takes 10s of milliseconds to initialize.
if (!copier_) {
copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager());
copier_->Initialize(gl_decoder_.get());
}
// Here, we copy |surface_texture_id_| to the picture buffer instead of
// setting new texture to |surface_texture_| by calling attachToGLContext()
// because:
// 1. Once we call detachFrameGLContext(), it deletes the texture previous
// attached.
// 2. SurfaceTexture requires us to apply a transform matrix when we show
// the texture.
copier_->DoCopyTexture(gl_decoder_.get(), GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_2D, surface_texture_id_,
picture_buffer_texture_id, 0, size_.width(),
size_.height(), false, false, false);
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyPictureReady,
weak_this_factory_.GetWeakPtr(),
media::Picture(picture_buffer_id, bitstream_id)));
}
void AndroidVideoDecodeAccelerator::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DCHECK(thread_checker_.CalledOnValidThread());
if (bitstream_buffer.id() != -1 && bitstream_buffer.size() == 0) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(),
bitstream_buffer.id()));
return;
}
pending_bitstream_buffers_.push(
std::make_pair(bitstream_buffer, base::Time::Now()));
DoIOTask();
}
void AndroidVideoDecodeAccelerator::AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(output_picture_buffers_.empty());
DCHECK(free_picture_ids_.empty());
for (size_t i = 0; i < buffers.size(); ++i) {
RETURN_ON_FAILURE(buffers[i].size() == size_,
"Invalid picture buffer size was passed.",
INVALID_ARGUMENT);
int32 id = buffers[i].id();
output_picture_buffers_.insert(std::make_pair(id, buffers[i]));
free_picture_ids_.push(id);
// Since the client might be re-using |picture_buffer_id| values, forget
// about previously-dismissed IDs now. See ReusePictureBuffer() comment
// about "zombies" for why we maintain this set in the first place.
dismissed_picture_ids_.erase(id);
}
RETURN_ON_FAILURE(output_picture_buffers_.size() == kNumPictureBuffers,
"Invalid picture buffers were passed.",
INVALID_ARGUMENT);
DoIOTask();
}
void AndroidVideoDecodeAccelerator::ReusePictureBuffer(
int32 picture_buffer_id) {
DCHECK(thread_checker_.CalledOnValidThread());
// This ReusePictureBuffer() might have been in a pipe somewhere (queued in
// IPC, or in a PostTask either at the sender or receiver) when we sent a
// DismissPictureBuffer() for this |picture_buffer_id|. Account for such
// potential "zombie" IDs here.
if (dismissed_picture_ids_.erase(picture_buffer_id))
return;
free_picture_ids_.push(picture_buffer_id);
DoIOTask();
}
void AndroidVideoDecodeAccelerator::Flush() {
DCHECK(thread_checker_.CalledOnValidThread());
Decode(media::BitstreamBuffer(-1, base::SharedMemoryHandle(), 0));
}
bool AndroidVideoDecodeAccelerator::ConfigureMediaCodec() {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(surface_texture_.get());
gfx::ScopedJavaSurface surface(surface_texture_.get());
// Pass a dummy 320x240 canvas size and let the codec signal the real size
// when it's known from the bitstream.
media_codec_.reset(media::VideoCodecBridge::CreateDecoder(
codec_, false, gfx::Size(320, 240), surface.j_surface().obj(), NULL));
if (!media_codec_)
return false;
io_timer_.Start(FROM_HERE,
DecodePollDelay(),
this,
&AndroidVideoDecodeAccelerator::DoIOTask);
return true;
}
void AndroidVideoDecodeAccelerator::Reset() {
DCHECK(thread_checker_.CalledOnValidThread());
while (!pending_bitstream_buffers_.empty()) {
int32 bitstream_buffer_id = pending_bitstream_buffers_.front().first.id();
pending_bitstream_buffers_.pop();
if (bitstream_buffer_id != -1) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(),
bitstream_buffer_id));
}
}
bitstreams_notified_in_advance_.clear();
for (OutputBufferMap::iterator it = output_picture_buffers_.begin();
it != output_picture_buffers_.end();
++it) {
client_->DismissPictureBuffer(it->first);
dismissed_picture_ids_.insert(it->first);
}
output_picture_buffers_.clear();
std::queue<int32> empty;
std::swap(free_picture_ids_, empty);
CHECK(free_picture_ids_.empty());
picturebuffers_requested_ = false;
// On some devices, and up to at least JB-MR1,
// - flush() can fail after EOS (b/8125974); and
// - mid-stream resolution change is unsupported (b/7093648).
// To cope with these facts, we always stop & restart the codec on Reset().
io_timer_.Stop();
media_codec_->Stop();
ConfigureMediaCodec();
state_ = NO_ERROR;
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyResetDone,
weak_this_factory_.GetWeakPtr()));
}
void AndroidVideoDecodeAccelerator::Destroy() {
DCHECK(thread_checker_.CalledOnValidThread());
weak_this_factory_.InvalidateWeakPtrs();
if (media_codec_) {
io_timer_.Stop();
media_codec_->Stop();
}
if (surface_texture_id_)
glDeleteTextures(1, &surface_texture_id_);
if (copier_)
copier_->Destroy();
delete this;
}
bool AndroidVideoDecodeAccelerator::CanDecodeOnIOThread() {
return false;
}
void AndroidVideoDecodeAccelerator::RequestPictureBuffers() {
client_->ProvidePictureBuffers(kNumPictureBuffers, size_, GL_TEXTURE_2D);
}
void AndroidVideoDecodeAccelerator::NotifyPictureReady(
const media::Picture& picture) {
client_->PictureReady(picture);
}
void AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
int input_buffer_id) {
client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
}
void AndroidVideoDecodeAccelerator::NotifyFlushDone() {
client_->NotifyFlushDone();
}
void AndroidVideoDecodeAccelerator::NotifyResetDone() {
client_->NotifyResetDone();
}
void AndroidVideoDecodeAccelerator::NotifyError(
media::VideoDecodeAccelerator::Error error) {
client_->NotifyError(error);
}
} // namespace content