blob: 649b5ca90fc4b2c7bc3b061e1749286655448a62 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gamepad_user_gesture.h"
#include <algorithm>
#include "third_party/WebKit/public/platform/WebGamepads.h"
namespace content {
bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) {
for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) {
const blink::WebGamepad& pad = gamepads.items[i];
// If the device is physically connected, then check the primary 4 buttons
// to see if there is currently an intentional user action.
if (pad.connected) {
const unsigned kPrimaryInteractionButtons = 4;
unsigned buttons_to_check = std::min(pad.buttonsLength,
kPrimaryInteractionButtons);
for (unsigned button_index = 0; button_index < buttons_to_check;
button_index++) {
if (pad.buttons[button_index].pressed)
return true;
}
}
}
return false;
}
} // namespace content