| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROME_BROWSER_UI_APP_LIST_APP_LIST_POSITIONER_H_ |
| #define CHROME_BROWSER_UI_APP_LIST_APP_LIST_POSITIONER_H_ |
| |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/size.h" |
| |
| namespace gfx { |
| class Point; |
| class Rect; |
| } |
| |
| // Helps anchor the App List, onto the shelf (taskbar, dock or similar) or to |
| // the corner of a display. This class does not impose any particular policy for |
| // when and how to anchor the window. The platform-specific code that uses this |
| // class is free to decide, for example, when the window should be anchored to |
| // the cursor versus the corner of the shelf. This class just performs the |
| // calculations necessary to position the App List correctly. |
| class AppListPositioner { |
| public: |
| // Represents one of the four edges of the screen. |
| enum ScreenEdge { |
| SCREEN_EDGE_UNKNOWN, |
| SCREEN_EDGE_LEFT, |
| SCREEN_EDGE_RIGHT, |
| SCREEN_EDGE_TOP, |
| SCREEN_EDGE_BOTTOM |
| }; |
| |
| // Represents one of the four corners of the screen. |
| enum ScreenCorner { |
| SCREEN_CORNER_TOP_LEFT, |
| SCREEN_CORNER_TOP_RIGHT, |
| SCREEN_CORNER_BOTTOM_LEFT, |
| SCREEN_CORNER_BOTTOM_RIGHT |
| }; |
| |
| // The |display| pointer is borrowed, and must outlive this object's lifetime. |
| // |window_size| is the size of the App List. |
| // |min_distance_from_edge| is the minimum distance, in pixels, to position |
| // the app list from the shelf or edge of screen. |
| AppListPositioner(const gfx::Display& display, |
| const gfx::Size& window_size, |
| int min_distance_from_edge); |
| |
| // Subtracts a rectangle from the display's work area. This can be used to |
| // ensure that the app list does not overlap the shelf, even in situations |
| // where the shelf is considered part of the work area. |
| void WorkAreaSubtract(const gfx::Rect& rect); |
| |
| // Shrinks the display's work area by the given amount on each side. |
| void WorkAreaInset(int left, int top, int right, int bottom); |
| |
| // Finds the position for a window to anchor it to a corner of the screen. |
| // |corner| specifies which corner to anchor the window to. Returns the |
| // intended coordinates for the center of the window. This should only be used |
| // when there is no shelf on the display, because if there is, the returned |
| // anchor point will potentially position the window under it. |
| gfx::Point GetAnchorPointForScreenCorner(ScreenCorner corner) const; |
| |
| // Finds the position for a window to anchor it to the center of the screen. |
| // Returns the intended coordinates for the center of the window. |
| gfx::Point GetAnchorPointForScreenCenter() const; |
| |
| // Finds the position for a window to anchor it to the corner of the shelf. |
| // The window will be aligned to the left of the work area for horizontal |
| // shelves, or to the top for vertical shelves. |shelf_edge| specifies the |
| // location of the shelf. |shelf_edge| must not be SCREEN_EDGE_UNKNOWN. |
| // Returns the intended coordinates for the center of the window. |
| gfx::Point GetAnchorPointForShelfCorner(ScreenEdge shelf_edge) const; |
| |
| // Finds the position for a window to anchor it to the center of the shelf. |
| // |shelf_edge| specifies the location of the shelf. It must not be |
| // SCREEN_EDGE_UNKNOWN. Returns the intended coordinates for the center of the |
| // window. |
| gfx::Point GetAnchorPointForShelfCenter(ScreenEdge shelf_edge) const; |
| |
| // Finds the position for a window to anchor it to the shelf at a point |
| // closest to the user's mouse cursor. |shelf_edge| specifies the location of |
| // the shelf; |cursor| specifies the location of the user's mouse cursor. |
| // |shelf_edge| must not be SCREEN_EDGE_UNKNOWN. Returns the intended |
| // coordinates for the center of the window. |
| gfx::Point GetAnchorPointForShelfCursor(ScreenEdge shelf_edge, |
| const gfx::Point& cursor) const; |
| |
| // Determines which edge of the screen the shelf is attached to. Returns |
| // SCREEN_EDGE_UNKNOWN if the shelf is unavailable, hidden, or not on the |
| // current screen. |
| ScreenEdge GetShelfEdge(const gfx::Rect& shelf_rect) const; |
| |
| // Gets the lateral distance of the mouse cursor from the edge of the shelf. |
| // For horizontal shelves, this is the vertical distance; for vertical |
| // shelves, this is the horizontal distance. If the cursor is inside the |
| // shelf, returns 0. |
| int GetCursorDistanceFromShelf(ScreenEdge shelf_edge, |
| const gfx::Point& cursor) const; |
| |
| private: |
| // Ensures that an anchor point will result in a window that is fully within |
| // the work area. Returns the updated anchor point. |
| gfx::Point ClampAnchorPoint(gfx::Point anchor) const; |
| |
| gfx::Display display_; |
| |
| // Size of the App List. |
| gfx::Size window_size_; |
| |
| // The minimum distance, in pixels, to position the app list from the shelf |
| // or edge of screen. |
| int min_distance_from_edge_; |
| }; |
| |
| #endif // CHROME_BROWSER_UI_APP_LIST_APP_LIST_POSITIONER_H_ |