blob: 4c3930c1d767cb0062f266572d60b23886cbdd9e [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/overview/window_selector.h"
#include <algorithm>
#include "ash/accessibility_delegate.h"
#include "ash/ash_switches.h"
#include "ash/metrics/user_metrics_recorder.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/switchable_windows.h"
#include "ash/wm/overview/scoped_transform_overview_window.h"
#include "ash/wm/overview/window_grid.h"
#include "ash/wm/overview/window_selector_delegate.h"
#include "ash/wm/overview/window_selector_item.h"
#include "ash/wm/window_state.h"
#include "base/auto_reset.h"
#include "base/metrics/histogram.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_observer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event.h"
#include "ui/gfx/screen.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// A comparator for locating a grid with a given root window.
struct RootWindowGridComparator
: public std::unary_function<WindowGrid*, bool> {
explicit RootWindowGridComparator(const aura::Window* root_window)
: root_window_(root_window) {
}
bool operator()(WindowGrid* grid) const {
return (grid->root_window() == root_window_);
}
const aura::Window* root_window_;
};
// A comparator for locating a selectable window given a targeted window.
struct WindowSelectorItemTargetComparator
: public std::unary_function<WindowSelectorItem*, bool> {
explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
: target(target_window) {
}
bool operator()(WindowSelectorItem* window) const {
return window->Contains(target);
}
const aura::Window* target;
};
// A comparator for locating a selector item for a given root.
struct WindowSelectorItemForRoot
: public std::unary_function<WindowSelectorItem*, bool> {
explicit WindowSelectorItemForRoot(const aura::Window* root)
: root_window(root) {
}
bool operator()(WindowSelectorItem* item) const {
return item->GetRootWindow() == root_window;
}
const aura::Window* root_window;
};
// Triggers a shelf visibility update on all root window controllers.
void UpdateShelfVisibility() {
Shell::RootWindowControllerList root_window_controllers =
Shell::GetInstance()->GetAllRootWindowControllers();
for (Shell::RootWindowControllerList::iterator iter =
root_window_controllers.begin();
iter != root_window_controllers.end(); ++iter) {
(*iter)->UpdateShelfVisibility();
}
}
} // namespace
WindowSelector::WindowSelector(const WindowList& windows,
WindowSelectorDelegate* delegate)
: delegate_(delegate),
restore_focus_window_(aura::client::GetFocusClient(
Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
ignore_activations_(false),
selected_grid_index_(0),
overview_start_time_(base::Time::Now()),
num_key_presses_(0),
num_items_(0) {
DCHECK(delegate_);
Shell* shell = Shell::GetInstance();
shell->OnOverviewModeStarting();
if (restore_focus_window_)
restore_focus_window_->AddObserver(this);
const aura::Window::Windows root_windows = Shell::GetAllRootWindows();
for (aura::Window::Windows::const_iterator iter = root_windows.begin();
iter != root_windows.end(); iter++) {
// Observed switchable containers for newly created windows on all root
// windows.
for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
aura::Window* container = Shell::GetContainer(*iter,
kSwitchableWindowContainerIds[i]);
container->AddObserver(this);
observed_windows_.insert(container);
}
scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this));
if (grid->empty())
continue;
num_items_ += grid->size();
grid_list_.push_back(grid.release());
}
// Do not call PrepareForOverview until all items are added to window_list_ as
// we don't want to cause any window updates until all windows in overview
// are observed. See http://crbug.com/384495.
for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
iter != grid_list_.end(); ++iter) {
(*iter)->PrepareForOverview();
(*iter)->PositionWindows(true);
}
DCHECK(!grid_list_.empty());
UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
shell->activation_client()->AddObserver(this);
// Remove focus from active window before entering overview.
aura::client::GetFocusClient(
Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
shell->PrependPreTargetHandler(this);
shell->GetScreen()->AddObserver(this);
shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
HideAndTrackNonOverviewWindows();
// Send an a11y alert.
shell->accessibility_delegate()->TriggerAccessibilityAlert(
A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
UpdateShelfVisibility();
}
WindowSelector::~WindowSelector() {
ash::Shell* shell = ash::Shell::GetInstance();
ResetFocusRestoreWindow(true);
for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
iter != observed_windows_.end(); ++iter) {
(*iter)->RemoveObserver(this);
}
shell->activation_client()->RemoveObserver(this);
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
for (aura::WindowTracker::Windows::const_iterator iter =
hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
ui::ScopedLayerAnimationSettings settings(
(*iter)->layer()->GetAnimator());
settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
ScopedTransformOverviewWindow::kTransitionMilliseconds));
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
(*iter)->layer()->SetOpacity(1);
(*iter)->Show();
}
shell->RemovePreTargetHandler(this);
shell->GetScreen()->RemoveObserver(this);
size_t remaining_items = 0;
for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
iter != grid_list_.end(); iter++) {
remaining_items += (*iter)->size();
}
DCHECK(num_items_ >= remaining_items);
UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems",
num_items_ - remaining_items);
UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview",
base::Time::Now() - overview_start_time_);
// TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
// everything is done.
shell->OnOverviewModeEnding();
// Clearing the window list resets the ignored_by_shelf flag on the windows.
grid_list_.clear();
UpdateShelfVisibility();
}
void WindowSelector::CancelSelection() {
delegate_->OnSelectionEnded();
}
void WindowSelector::OnGridEmpty(WindowGrid* grid) {
ScopedVector<WindowGrid>::iterator iter =
std::find(grid_list_.begin(), grid_list_.end(), grid);
DCHECK(iter != grid_list_.end());
grid_list_.erase(iter);
// TODO(nsatragno): Use the previous index for more than two displays.
selected_grid_index_ = 0;
if (grid_list_.empty())
CancelSelection();
}
void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
if (event->type() != ui::ET_KEY_PRESSED)
return;
switch (event->key_code()) {
case ui::VKEY_ESCAPE:
CancelSelection();
break;
case ui::VKEY_UP:
num_key_presses_++;
Move(WindowSelector::UP);
break;
case ui::VKEY_DOWN:
num_key_presses_++;
Move(WindowSelector::DOWN);
break;
case ui::VKEY_RIGHT:
num_key_presses_++;
Move(WindowSelector::RIGHT);
break;
case ui::VKEY_LEFT:
num_key_presses_++;
Move(WindowSelector::LEFT);
break;
case ui::VKEY_RETURN:
// Ignore if no item is selected.
if (!grid_list_[selected_grid_index_]->is_selecting())
return;
UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses",
num_key_presses_);
UMA_HISTOGRAM_CUSTOM_COUNTS(
"Ash.WindowSelector.KeyPressesOverItemsRatio",
(num_key_presses_ * 100) / num_items_, 1, 300, 30);
Shell::GetInstance()->metrics()->RecordUserMetricsAction(
UMA_WINDOW_OVERVIEW_ENTER_KEY);
wm::GetWindowState(grid_list_[selected_grid_index_]->
SelectedWindow()->SelectionWindow())->Activate();
break;
default:
// Not a key we are interested in.
return;
}
event->StopPropagation();
}
void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
}
void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
// TODO(nsatragno): Keep window selection active on remaining displays.
CancelSelection();
}
void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
uint32_t metrics) {
PositionWindows(/* animate */ false);
}
void WindowSelector::OnWindowAdded(aura::Window* new_window) {
if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
return;
}
for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
!::wm::GetTransientParent(new_window)) {
// The new window is in one of the switchable containers, abort overview.
CancelSelection();
return;
}
}
}
void WindowSelector::OnWindowDestroying(aura::Window* window) {
window->RemoveObserver(this);
observed_windows_.erase(window);
if (window == restore_focus_window_)
restore_focus_window_ = NULL;
}
void WindowSelector::OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) {
if (ignore_activations_ || !gained_active)
return;
ScopedVector<WindowGrid>::iterator grid =
std::find_if(grid_list_.begin(), grid_list_.end(),
RootWindowGridComparator(gained_active->GetRootWindow()));
if (grid == grid_list_.end())
return;
const std::vector<WindowSelectorItem*> windows = (*grid)->window_list();
ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if(
windows.begin(), windows.end(),
WindowSelectorItemTargetComparator(gained_active));
if (iter != windows.end())
(*iter)->RestoreWindowOnExit(gained_active);
// Don't restore focus on exit if a window was just activated.
ResetFocusRestoreWindow(false);
CancelSelection();
}
void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
aura::Window* actual_active) {
OnWindowActivated(request_active, actual_active);
}
void WindowSelector::PositionWindows(bool animate) {
for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
iter != grid_list_.end(); iter++) {
(*iter)->PositionWindows(animate);
}
}
void WindowSelector::HideAndTrackNonOverviewWindows() {
// Add the windows to hidden_windows first so that if any are destroyed
// while hiding them they are tracked.
for (ScopedVector<WindowGrid>::iterator grid_iter = grid_list_.begin();
grid_iter != grid_list_.end(); ++grid_iter) {
for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
const aura::Window* container =
Shell::GetContainer((*grid_iter)->root_window(),
kSwitchableWindowContainerIds[i]);
for (aura::Window::Windows::const_iterator iter =
container->children().begin(); iter != container->children().end();
++iter) {
if (!(*iter)->IsVisible() || (*grid_iter)->Contains(*iter))
continue;
hidden_windows_.Add(*iter);
}
}
}
// Copy the window list as it can change during iteration.
const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
for (aura::WindowTracker::Windows::const_iterator iter =
hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
if (!hidden_windows_.Contains(*iter))
continue;
ui::ScopedLayerAnimationSettings settings(
(*iter)->layer()->GetAnimator());
settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
ScopedTransformOverviewWindow::kTransitionMilliseconds));
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
(*iter)->Hide();
// Hiding the window can result in it being destroyed.
if (!hidden_windows_.Contains(*iter))
continue;
(*iter)->layer()->SetOpacity(0);
}
}
void WindowSelector::ResetFocusRestoreWindow(bool focus) {
if (!restore_focus_window_)
return;
if (focus) {
base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
restore_focus_window_->Focus();
}
// If the window is in the observed_windows_ list it needs to continue to be
// observed.
if (observed_windows_.find(restore_focus_window_) ==
observed_windows_.end()) {
restore_focus_window_->RemoveObserver(this);
}
restore_focus_window_ = NULL;
}
void WindowSelector::Move(Direction direction) {
bool overflowed = grid_list_[selected_grid_index_]->Move(direction);
if (overflowed) {
// The grid reported that the movement command corresponds to the next
// root window, identify it and call Move() on it to initialize the
// selection widget.
// TODO(nsatragno): If there are more than two monitors, move between grids
// in the requested direction.
selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size();
grid_list_[selected_grid_index_]->Move(direction);
}
}
} // namespace ash