blob: c1cd5538e122f664a085be5d3ff34ea3842c7fae [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
#include <vector>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/stl_util.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/public/common/content_switches.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "ipc/ipc_message_macros.h"
#include "ipc/ipc_message_utils.h"
#include "ipc/message_filter.h"
#include "media/base/limits.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface_egl.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#include "content/common/gpu/media/dxva_video_decode_accelerator.h"
#elif defined(OS_MACOSX)
#include "content/common/gpu/media/vt_video_decode_accelerator.h"
#elif defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) && defined(USE_X11)
#include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
#include "content/common/gpu/media/v4l2_video_device.h"
#elif defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
#include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
#include "ui/gl/gl_context_glx.h"
#include "ui/gl/gl_implementation.h"
#elif defined(USE_OZONE)
#include "media/ozone/media_ozone_platform.h"
#elif defined(OS_ANDROID)
#include "content/common/gpu/media/android_video_decode_accelerator.h"
#endif
#include "ui/gfx/size.h"
namespace content {
static bool MakeDecoderContextCurrent(
const base::WeakPtr<GpuCommandBufferStub> stub) {
if (!stub) {
DLOG(ERROR) << "Stub is gone; won't MakeCurrent().";
return false;
}
if (!stub->decoder()->MakeCurrent()) {
DLOG(ERROR) << "Failed to MakeCurrent()";
return false;
}
return true;
}
// DebugAutoLock works like AutoLock but only acquires the lock when
// DCHECK is on.
#if DCHECK_IS_ON
typedef base::AutoLock DebugAutoLock;
#else
class DebugAutoLock {
public:
explicit DebugAutoLock(base::Lock&) {}
};
#endif
class GpuVideoDecodeAccelerator::MessageFilter : public IPC::MessageFilter {
public:
MessageFilter(GpuVideoDecodeAccelerator* owner, int32 host_route_id)
: owner_(owner), host_route_id_(host_route_id) {}
virtual void OnChannelError() OVERRIDE { sender_ = NULL; }
virtual void OnChannelClosing() OVERRIDE { sender_ = NULL; }
virtual void OnFilterAdded(IPC::Sender* sender) OVERRIDE {
sender_ = sender;
}
virtual void OnFilterRemoved() OVERRIDE {
// This will delete |owner_| and |this|.
owner_->OnFilterRemoved();
}
virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE {
if (msg.routing_id() != host_route_id_)
return false;
IPC_BEGIN_MESSAGE_MAP(MessageFilter, msg)
IPC_MESSAGE_FORWARD(AcceleratedVideoDecoderMsg_Decode, owner_,
GpuVideoDecodeAccelerator::OnDecode)
IPC_MESSAGE_UNHANDLED(return false;)
IPC_END_MESSAGE_MAP()
return true;
}
bool SendOnIOThread(IPC::Message* message) {
DCHECK(!message->is_sync());
if (!sender_) {
delete message;
return false;
}
return sender_->Send(message);
}
protected:
virtual ~MessageFilter() {}
private:
GpuVideoDecodeAccelerator* owner_;
int32 host_route_id_;
// The sender to which this filter was added.
IPC::Sender* sender_;
};
GpuVideoDecodeAccelerator::GpuVideoDecodeAccelerator(
int32 host_route_id,
GpuCommandBufferStub* stub,
const scoped_refptr<base::MessageLoopProxy>& io_message_loop)
: host_route_id_(host_route_id),
stub_(stub),
texture_target_(0),
filter_removed_(true, false),
io_message_loop_(io_message_loop),
weak_factory_for_io_(this) {
DCHECK(stub_);
stub_->AddDestructionObserver(this);
child_message_loop_ = base::MessageLoopProxy::current();
make_context_current_ =
base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr());
}
GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() {
// This class can only be self-deleted from OnWillDestroyStub(), which means
// the VDA has already been destroyed in there.
DCHECK(!video_decode_accelerator_);
}
bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) {
if (!video_decode_accelerator_)
return false;
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_AssignPictureBuffers,
OnAssignPictureBuffers)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_ReusePictureBuffer,
OnReusePictureBuffer)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Flush, OnFlush)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Reset, OnReset)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Destroy, OnDestroy)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
void GpuVideoDecodeAccelerator::ProvidePictureBuffers(
uint32 requested_num_of_buffers,
const gfx::Size& dimensions,
uint32 texture_target) {
if (dimensions.width() > media::limits::kMaxDimension ||
dimensions.height() > media::limits::kMaxDimension ||
dimensions.GetArea() > media::limits::kMaxCanvas) {
NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
return;
}
if (!Send(new AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers(
host_route_id_,
requested_num_of_buffers,
dimensions,
texture_target))) {
DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers) "
<< "failed";
}
texture_dimensions_ = dimensions;
texture_target_ = texture_target;
}
void GpuVideoDecodeAccelerator::DismissPictureBuffer(
int32 picture_buffer_id) {
// Notify client that picture buffer is now unused.
if (!Send(new AcceleratedVideoDecoderHostMsg_DismissPictureBuffer(
host_route_id_, picture_buffer_id))) {
DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_DismissPictureBuffer) "
<< "failed";
}
DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
uncleared_textures_.erase(picture_buffer_id);
}
void GpuVideoDecodeAccelerator::PictureReady(
const media::Picture& picture) {
// VDA may call PictureReady on IO thread. SetTextureCleared should run on
// the child thread. VDA is responsible to call PictureReady on the child
// thread when a picture buffer is delivered the first time.
if (child_message_loop_->BelongsToCurrentThread()) {
SetTextureCleared(picture);
} else {
DCHECK(io_message_loop_->BelongsToCurrentThread());
DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
DCHECK_EQ(0u, uncleared_textures_.count(picture.picture_buffer_id()));
}
if (!Send(new AcceleratedVideoDecoderHostMsg_PictureReady(
host_route_id_,
picture.picture_buffer_id(),
picture.bitstream_buffer_id(),
picture.visible_rect()))) {
DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_PictureReady) failed";
}
}
void GpuVideoDecodeAccelerator::NotifyError(
media::VideoDecodeAccelerator::Error error) {
if (!Send(new AcceleratedVideoDecoderHostMsg_ErrorNotification(
host_route_id_, error))) {
DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ErrorNotification) "
<< "failed";
}
}
void GpuVideoDecodeAccelerator::Initialize(
const media::VideoCodecProfile profile,
IPC::Message* init_done_msg) {
DCHECK(!video_decode_accelerator_.get());
if (!stub_->channel()->AddRoute(host_route_id_, this)) {
DLOG(ERROR) << "GpuVideoDecodeAccelerator::Initialize(): "
"failed to add route";
SendCreateDecoderReply(init_done_msg, false);
}
#if !defined(OS_WIN)
// Ensure we will be able to get a GL context at all before initializing
// non-Windows VDAs.
if (!make_context_current_.Run()) {
SendCreateDecoderReply(init_done_msg, false);
return;
}
#endif
#if defined(OS_WIN)
if (base::win::GetVersion() < base::win::VERSION_WIN7) {
NOTIMPLEMENTED() << "HW video decode acceleration not available.";
SendCreateDecoderReply(init_done_msg, false);
return;
}
DVLOG(0) << "Initializing DXVA HW decoder for windows.";
video_decode_accelerator_.reset(
new DXVAVideoDecodeAccelerator(make_context_current_));
#elif defined(OS_MACOSX)
video_decode_accelerator_.reset(new VTVideoDecodeAccelerator(
static_cast<CGLContextObj>(
stub_->decoder()->GetGLContext()->GetHandle())));
#elif defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) && defined(USE_X11)
scoped_ptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
if (!device.get()) {
SendCreateDecoderReply(init_done_msg, false);
return;
}
video_decode_accelerator_.reset(new V4L2VideoDecodeAccelerator(
gfx::GLSurfaceEGL::GetHardwareDisplay(),
stub_->decoder()->GetGLContext()->GetHandle(),
weak_factory_for_io_.GetWeakPtr(),
make_context_current_,
device.Pass(),
io_message_loop_));
#elif defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
if (gfx::GetGLImplementation() != gfx::kGLImplementationDesktopGL) {
VLOG(1) << "HW video decode acceleration not available without "
"DesktopGL (GLX).";
SendCreateDecoderReply(init_done_msg, false);
return;
}
gfx::GLContextGLX* glx_context =
static_cast<gfx::GLContextGLX*>(stub_->decoder()->GetGLContext());
video_decode_accelerator_.reset(new VaapiVideoDecodeAccelerator(
glx_context->display(), make_context_current_));
#elif defined(USE_OZONE)
media::MediaOzonePlatform* platform =
media::MediaOzonePlatform::GetInstance();
video_decode_accelerator_.reset(platform->CreateVideoDecodeAccelerator(
make_context_current_));
if (!video_decode_accelerator_) {
SendCreateDecoderReply(init_done_msg, false);
return;
}
#elif defined(OS_ANDROID)
video_decode_accelerator_.reset(new AndroidVideoDecodeAccelerator(
stub_->decoder()->AsWeakPtr(),
make_context_current_));
#else
NOTIMPLEMENTED() << "HW video decode acceleration not available.";
SendCreateDecoderReply(init_done_msg, false);
return;
#endif
if (video_decode_accelerator_->CanDecodeOnIOThread()) {
filter_ = new MessageFilter(this, host_route_id_);
stub_->channel()->AddFilter(filter_.get());
}
if (!video_decode_accelerator_->Initialize(profile, this)) {
SendCreateDecoderReply(init_done_msg, false);
return;
}
SendCreateDecoderReply(init_done_msg, true);
}
// Runs on IO thread if video_decode_accelerator_->CanDecodeOnIOThread() is
// true, otherwise on the main thread.
void GpuVideoDecodeAccelerator::OnDecode(
base::SharedMemoryHandle handle, int32 id, uint32 size) {
DCHECK(video_decode_accelerator_.get());
if (id < 0) {
DLOG(ERROR) << "BitstreamBuffer id " << id << " out of range";
if (child_message_loop_->BelongsToCurrentThread()) {
NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
} else {
child_message_loop_->PostTask(
FROM_HERE,
base::Bind(&GpuVideoDecodeAccelerator::NotifyError,
base::Unretained(this),
media::VideoDecodeAccelerator::INVALID_ARGUMENT));
}
return;
}
video_decode_accelerator_->Decode(media::BitstreamBuffer(id, handle, size));
}
void GpuVideoDecodeAccelerator::OnAssignPictureBuffers(
const std::vector<int32>& buffer_ids,
const std::vector<uint32>& texture_ids) {
if (buffer_ids.size() != texture_ids.size()) {
NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
return;
}
gpu::gles2::GLES2Decoder* command_decoder = stub_->decoder();
gpu::gles2::TextureManager* texture_manager =
command_decoder->GetContextGroup()->texture_manager();
std::vector<media::PictureBuffer> buffers;
std::vector<scoped_refptr<gpu::gles2::TextureRef> > textures;
for (uint32 i = 0; i < buffer_ids.size(); ++i) {
if (buffer_ids[i] < 0) {
DLOG(ERROR) << "Buffer id " << buffer_ids[i] << " out of range";
NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
return;
}
gpu::gles2::TextureRef* texture_ref = texture_manager->GetTexture(
texture_ids[i]);
if (!texture_ref) {
DLOG(ERROR) << "Failed to find texture id " << texture_ids[i];
NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
return;
}
gpu::gles2::Texture* info = texture_ref->texture();
if (info->target() != texture_target_) {
DLOG(ERROR) << "Texture target mismatch for texture id "
<< texture_ids[i];
NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
return;
}
if (texture_target_ == GL_TEXTURE_EXTERNAL_OES ||
texture_target_ == GL_TEXTURE_RECTANGLE) {
// These textures have their dimensions defined by the underlying storage.
// Use |texture_dimensions_| for this size.
texture_manager->SetLevelInfo(texture_ref,
texture_target_,
0,
0,
texture_dimensions_.width(),
texture_dimensions_.height(),
1,
0,
0,
0,
false);
} else {
// For other targets, texture dimensions should already be defined.
GLsizei width = 0, height = 0;
info->GetLevelSize(texture_target_, 0, &width, &height);
if (width != texture_dimensions_.width() ||
height != texture_dimensions_.height()) {
DLOG(ERROR) << "Size mismatch for texture id " << texture_ids[i];
NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
return;
}
}
uint32 service_texture_id;
if (!command_decoder->GetServiceTextureId(
texture_ids[i], &service_texture_id)) {
DLOG(ERROR) << "Failed to translate texture!";
NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
return;
}
buffers.push_back(media::PictureBuffer(
buffer_ids[i], texture_dimensions_, service_texture_id));
textures.push_back(texture_ref);
}
video_decode_accelerator_->AssignPictureBuffers(buffers);
DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
for (uint32 i = 0; i < buffer_ids.size(); ++i)
uncleared_textures_[buffer_ids[i]] = textures[i];
}
void GpuVideoDecodeAccelerator::OnReusePictureBuffer(
int32 picture_buffer_id) {
DCHECK(video_decode_accelerator_.get());
video_decode_accelerator_->ReusePictureBuffer(picture_buffer_id);
}
void GpuVideoDecodeAccelerator::OnFlush() {
DCHECK(video_decode_accelerator_.get());
video_decode_accelerator_->Flush();
}
void GpuVideoDecodeAccelerator::OnReset() {
DCHECK(video_decode_accelerator_.get());
video_decode_accelerator_->Reset();
}
void GpuVideoDecodeAccelerator::OnDestroy() {
DCHECK(video_decode_accelerator_.get());
OnWillDestroyStub();
}
void GpuVideoDecodeAccelerator::OnFilterRemoved() {
// We're destroying; cancel all callbacks.
weak_factory_for_io_.InvalidateWeakPtrs();
filter_removed_.Signal();
}
void GpuVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
int32 bitstream_buffer_id) {
if (!Send(new AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed(
host_route_id_, bitstream_buffer_id))) {
DLOG(ERROR)
<< "Send(AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed) "
<< "failed";
}
}
void GpuVideoDecodeAccelerator::NotifyFlushDone() {
if (!Send(new AcceleratedVideoDecoderHostMsg_FlushDone(host_route_id_)))
DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_FlushDone) failed";
}
void GpuVideoDecodeAccelerator::NotifyResetDone() {
if (!Send(new AcceleratedVideoDecoderHostMsg_ResetDone(host_route_id_)))
DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ResetDone) failed";
}
void GpuVideoDecodeAccelerator::OnWillDestroyStub() {
// The stub is going away, so we have to stop and destroy VDA here, before
// returning, because the VDA may need the GL context to run and/or do its
// cleanup. We cannot destroy the VDA before the IO thread message filter is
// removed however, since we cannot service incoming messages with VDA gone.
// We cannot simply check for existence of VDA on IO thread though, because
// we don't want to synchronize the IO thread with the ChildThread.
// So we have to wait for the RemoveFilter callback here instead and remove
// the VDA after it arrives and before returning.
if (filter_.get()) {
stub_->channel()->RemoveFilter(filter_.get());
filter_removed_.Wait();
}
stub_->channel()->RemoveRoute(host_route_id_);
stub_->RemoveDestructionObserver(this);
video_decode_accelerator_.reset();
delete this;
}
void GpuVideoDecodeAccelerator::SetTextureCleared(
const media::Picture& picture) {
DCHECK(child_message_loop_->BelongsToCurrentThread());
DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
std::map<int32, scoped_refptr<gpu::gles2::TextureRef> >::iterator it;
it = uncleared_textures_.find(picture.picture_buffer_id());
if (it == uncleared_textures_.end())
return; // the texture has been cleared
scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second;
GLenum target = texture_ref->texture()->target();
gpu::gles2::TextureManager* texture_manager =
stub_->decoder()->GetContextGroup()->texture_manager();
DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0));
texture_manager->SetLevelCleared(texture_ref, target, 0, true);
uncleared_textures_.erase(it);
}
bool GpuVideoDecodeAccelerator::Send(IPC::Message* message) {
if (filter_.get() && io_message_loop_->BelongsToCurrentThread())
return filter_->SendOnIOThread(message);
DCHECK(child_message_loop_->BelongsToCurrentThread());
return stub_->channel()->Send(message);
}
void GpuVideoDecodeAccelerator::SendCreateDecoderReply(IPC::Message* message,
bool succeeded) {
GpuCommandBufferMsg_CreateVideoDecoder::WriteReplyParams(message, succeeded);
Send(message);
}
} // namespace content