blob: 22b90a3d98c33a7d9e9cda1824974945c20e400b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/hash.h"
#include "base/json/json_writer.h"
#include "base/memory/shared_memory.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/common/gpu/devtools_gpu_instrumentation.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_channel_manager.h"
#include "content/common/gpu/gpu_command_buffer_stub.h"
#include "content/common/gpu/gpu_memory_buffer_factory.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_memory_tracking.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/gpu/gpu_watchdog.h"
#include "content/common/gpu/image_transport_surface.h"
#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
#include "content/common/gpu/media/gpu_video_encode_accelerator.h"
#include "content/common/gpu/sync_point_manager.h"
#include "content/public/common/content_client.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/gl_state_restorer_impl.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_switches.h"
#if defined(OS_WIN)
#include "content/public/common/sandbox_init.h"
#endif
#if defined(OS_ANDROID)
#include "content/common/gpu/stream_texture_android.h"
#endif
namespace content {
struct WaitForCommandState {
WaitForCommandState(int32 start, int32 end, IPC::Message* reply)
: start(start), end(end), reply(reply) {}
int32 start;
int32 end;
scoped_ptr<IPC::Message> reply;
};
namespace {
// The GpuCommandBufferMemoryTracker class provides a bridge between the
// ContextGroup's memory type managers and the GpuMemoryManager class.
class GpuCommandBufferMemoryTracker : public gpu::gles2::MemoryTracker {
public:
explicit GpuCommandBufferMemoryTracker(GpuChannel* channel) :
tracking_group_(channel->gpu_channel_manager()->gpu_memory_manager()->
CreateTrackingGroup(channel->renderer_pid(), this)) {
}
virtual void TrackMemoryAllocatedChange(
size_t old_size,
size_t new_size,
gpu::gles2::MemoryTracker::Pool pool) OVERRIDE {
tracking_group_->TrackMemoryAllocatedChange(
old_size, new_size, pool);
}
virtual bool EnsureGPUMemoryAvailable(size_t size_needed) OVERRIDE {
return tracking_group_->EnsureGPUMemoryAvailable(size_needed);
};
private:
virtual ~GpuCommandBufferMemoryTracker() {
}
scoped_ptr<GpuMemoryTrackingGroup> tracking_group_;
DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferMemoryTracker);
};
// FastSetActiveURL will shortcut the expensive call to SetActiveURL when the
// url_hash matches.
void FastSetActiveURL(const GURL& url, size_t url_hash) {
// Leave the previously set URL in the empty case -- empty URLs are given by
// WebKitPlatformSupportImpl::createOffscreenGraphicsContext3D. Hopefully the
// onscreen context URL was set previously and will show up even when a crash
// occurs during offscreen command processing.
if (url.is_empty())
return;
static size_t g_last_url_hash = 0;
if (url_hash != g_last_url_hash) {
g_last_url_hash = url_hash;
GetContentClient()->SetActiveURL(url);
}
}
// The first time polling a fence, delay some extra time to allow other
// stubs to process some work, or else the timing of the fences could
// allow a pattern of alternating fast and slow frames to occur.
const int64 kHandleMoreWorkPeriodMs = 2;
const int64 kHandleMoreWorkPeriodBusyMs = 1;
// Prevents idle work from being starved.
const int64 kMaxTimeSinceIdleMs = 10;
class DevToolsChannelData : public base::debug::ConvertableToTraceFormat {
public:
static scoped_refptr<base::debug::ConvertableToTraceFormat> CreateForChannel(
GpuChannel* channel);
virtual void AppendAsTraceFormat(std::string* out) const OVERRIDE {
std::string tmp;
base::JSONWriter::Write(value_.get(), &tmp);
*out += tmp;
}
private:
explicit DevToolsChannelData(base::Value* value) : value_(value) {}
virtual ~DevToolsChannelData() {}
scoped_ptr<base::Value> value_;
DISALLOW_COPY_AND_ASSIGN(DevToolsChannelData);
};
scoped_refptr<base::debug::ConvertableToTraceFormat>
DevToolsChannelData::CreateForChannel(GpuChannel* channel) {
scoped_ptr<base::DictionaryValue> res(new base::DictionaryValue);
res->SetInteger("renderer_pid", channel->renderer_pid());
res->SetDouble("used_bytes", channel->GetMemoryUsage());
res->SetDouble("limit_bytes",
channel->gpu_channel_manager()
->gpu_memory_manager()
->GetMaximumClientAllocation());
return new DevToolsChannelData(res.release());
}
} // namespace
GpuCommandBufferStub::GpuCommandBufferStub(
GpuChannel* channel,
GpuCommandBufferStub* share_group,
const gfx::GLSurfaceHandle& handle,
gpu::gles2::MailboxManager* mailbox_manager,
const gfx::Size& size,
const gpu::gles2::DisallowedFeatures& disallowed_features,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
bool use_virtualized_gl_context,
int32 route_id,
int32 surface_id,
GpuWatchdog* watchdog,
bool software,
const GURL& active_url)
: channel_(channel),
handle_(handle),
initial_size_(size),
disallowed_features_(disallowed_features),
requested_attribs_(attribs),
gpu_preference_(gpu_preference),
use_virtualized_gl_context_(use_virtualized_gl_context),
route_id_(route_id),
surface_id_(surface_id),
software_(software),
last_flush_count_(0),
last_memory_allocation_valid_(false),
watchdog_(watchdog),
sync_point_wait_count_(0),
delayed_work_scheduled_(false),
previous_messages_processed_(0),
active_url_(active_url),
total_gpu_memory_(0) {
active_url_hash_ = base::Hash(active_url.possibly_invalid_spec());
FastSetActiveURL(active_url_, active_url_hash_);
gpu::gles2::ContextCreationAttribHelper attrib_parser;
attrib_parser.Parse(requested_attribs_);
if (share_group) {
context_group_ = share_group->context_group_;
DCHECK(context_group_->bind_generates_resource() ==
attrib_parser.bind_generates_resource);
} else {
context_group_ = new gpu::gles2::ContextGroup(
mailbox_manager,
new GpuCommandBufferMemoryTracker(channel),
channel_->gpu_channel_manager()->shader_translator_cache(),
NULL,
attrib_parser.bind_generates_resource);
}
use_virtualized_gl_context_ |=
context_group_->feature_info()->workarounds().use_virtualized_gl_contexts;
}
GpuCommandBufferStub::~GpuCommandBufferStub() {
Destroy();
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DestroyCommandBuffer(surface_id()));
}
GpuMemoryManager* GpuCommandBufferStub::GetMemoryManager() const {
return channel()->gpu_channel_manager()->gpu_memory_manager();
}
bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) {
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"),
"GPUTask",
"data",
DevToolsChannelData::CreateForChannel(channel()));
// TODO(yurys): remove devtools_gpu_instrumentation call once DevTools
// Timeline migrates to tracing crbug.com/361045.
devtools_gpu_instrumentation::ScopedGpuTask task(channel());
FastSetActiveURL(active_url_, active_url_hash_);
bool have_context = false;
// Ensure the appropriate GL context is current before handling any IPC
// messages directed at the command buffer. This ensures that the message
// handler can assume that the context is current (not necessary for
// Echo, RetireSyncPoint, or WaitSyncPoint).
if (decoder_.get() && message.type() != GpuCommandBufferMsg_Echo::ID &&
message.type() != GpuCommandBufferMsg_WaitForTokenInRange::ID &&
message.type() != GpuCommandBufferMsg_WaitForGetOffsetInRange::ID &&
message.type() != GpuCommandBufferMsg_RetireSyncPoint::ID &&
message.type() != GpuCommandBufferMsg_SetLatencyInfo::ID) {
if (!MakeCurrent())
return false;
have_context = true;
}
// Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
// here. This is so the reply can be delayed if the scheduler is unscheduled.
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize,
OnInitialize);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetGetBuffer,
OnSetGetBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ProduceFrontBuffer,
OnProduceFrontBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Echo, OnEcho);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForTokenInRange,
OnWaitForTokenInRange);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForGetOffsetInRange,
OnWaitForGetOffsetInRange);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetLatencyInfo, OnSetLatencyInfo);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterTransferBuffer,
OnRegisterTransferBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyTransferBuffer,
OnDestroyTransferBuffer);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder,
OnCreateVideoDecoder)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoEncoder,
OnCreateVideoEncoder)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible,
OnSetSurfaceVisible)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RetireSyncPoint,
OnRetireSyncPoint)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalSyncPoint,
OnSignalSyncPoint)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalQuery,
OnSignalQuery)
IPC_MESSAGE_HANDLER(
GpuCommandBufferMsg_SetClientHasMemoryAllocationChangedCallback,
OnSetClientHasMemoryAllocationChangedCallback)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterGpuMemoryBuffer,
OnRegisterGpuMemoryBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_UnregisterGpuMemoryBuffer,
OnUnregisterGpuMemoryBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_CreateStreamTexture,
OnCreateStreamTexture)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
CheckCompleteWaits();
if (have_context) {
// Ensure that any delayed work that was created will be handled.
ScheduleDelayedWork(kHandleMoreWorkPeriodMs);
}
DCHECK(handled);
return handled;
}
bool GpuCommandBufferStub::Send(IPC::Message* message) {
return channel_->Send(message);
}
bool GpuCommandBufferStub::IsScheduled() {
return (!scheduler_.get() || scheduler_->IsScheduled());
}
bool GpuCommandBufferStub::HasMoreWork() {
return scheduler_.get() && scheduler_->HasMoreWork();
}
void GpuCommandBufferStub::PollWork() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::PollWork");
delayed_work_scheduled_ = false;
FastSetActiveURL(active_url_, active_url_hash_);
if (decoder_.get() && !MakeCurrent())
return;
if (scheduler_) {
bool fences_complete = scheduler_->PollUnscheduleFences();
// Perform idle work if all fences are complete.
if (fences_complete) {
uint64 current_messages_processed =
channel()->gpu_channel_manager()->MessagesProcessed();
// We're idle when no messages were processed or scheduled.
bool is_idle =
(previous_messages_processed_ == current_messages_processed) &&
!channel()->gpu_channel_manager()->HandleMessagesScheduled();
if (!is_idle && !last_idle_time_.is_null()) {
base::TimeDelta time_since_idle = base::TimeTicks::Now() -
last_idle_time_;
base::TimeDelta max_time_since_idle =
base::TimeDelta::FromMilliseconds(kMaxTimeSinceIdleMs);
// Force idle when it's been too long since last time we were idle.
if (time_since_idle > max_time_since_idle)
is_idle = true;
}
if (is_idle) {
last_idle_time_ = base::TimeTicks::Now();
scheduler_->PerformIdleWork();
}
}
}
ScheduleDelayedWork(kHandleMoreWorkPeriodBusyMs);
}
bool GpuCommandBufferStub::HasUnprocessedCommands() {
if (command_buffer_) {
gpu::CommandBuffer::State state = command_buffer_->GetLastState();
return state.put_offset != state.get_offset &&
!gpu::error::IsError(state.error);
}
return false;
}
void GpuCommandBufferStub::ScheduleDelayedWork(int64 delay) {
if (!HasMoreWork()) {
last_idle_time_ = base::TimeTicks();
return;
}
if (delayed_work_scheduled_)
return;
delayed_work_scheduled_ = true;
// Idle when no messages are processed between now and when
// PollWork is called.
previous_messages_processed_ =
channel()->gpu_channel_manager()->MessagesProcessed();
if (last_idle_time_.is_null())
last_idle_time_ = base::TimeTicks::Now();
// IsScheduled() returns true after passing all unschedule fences
// and this is when we can start performing idle work. Idle work
// is done synchronously so we can set delay to 0 and instead poll
// for more work at the rate idle work is performed. This also ensures
// that idle work is done as efficiently as possible without any
// unnecessary delays.
if (scheduler_.get() &&
scheduler_->IsScheduled() &&
scheduler_->HasMoreIdleWork()) {
delay = 0;
}
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&GpuCommandBufferStub::PollWork, AsWeakPtr()),
base::TimeDelta::FromMilliseconds(delay));
}
void GpuCommandBufferStub::OnEcho(const IPC::Message& message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnEcho");
Send(new IPC::Message(message));
}
bool GpuCommandBufferStub::MakeCurrent() {
if (decoder_->MakeCurrent())
return true;
DLOG(ERROR) << "Context lost because MakeCurrent failed.";
command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
command_buffer_->SetParseError(gpu::error::kLostContext);
CheckContextLost();
return false;
}
void GpuCommandBufferStub::Destroy() {
if (wait_for_token_) {
Send(wait_for_token_->reply.release());
wait_for_token_.reset();
}
if (wait_for_get_offset_) {
Send(wait_for_get_offset_->reply.release());
wait_for_get_offset_.reset();
}
if (handle_.is_null() && !active_url_.is_empty()) {
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DidDestroyOffscreenContext(
active_url_));
}
memory_manager_client_state_.reset();
while (!sync_points_.empty())
OnRetireSyncPoint(sync_points_.front());
if (decoder_)
decoder_->set_engine(NULL);
// The scheduler has raw references to the decoder and the command buffer so
// destroy it before those.
scheduler_.reset();
bool have_context = false;
if (decoder_ && command_buffer_ &&
command_buffer_->GetLastState().error != gpu::error::kLostContext)
have_context = decoder_->MakeCurrent();
FOR_EACH_OBSERVER(DestructionObserver,
destruction_observers_,
OnWillDestroyStub());
if (decoder_) {
decoder_->Destroy(have_context);
decoder_.reset();
}
command_buffer_.reset();
// Remove this after crbug.com/248395 is sorted out.
surface_ = NULL;
}
void GpuCommandBufferStub::OnInitializeFailed(IPC::Message* reply_message) {
Destroy();
GpuCommandBufferMsg_Initialize::WriteReplyParams(
reply_message, false, gpu::Capabilities());
Send(reply_message);
}
void GpuCommandBufferStub::OnInitialize(
base::SharedMemoryHandle shared_state_handle,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnInitialize");
DCHECK(!command_buffer_.get());
scoped_ptr<base::SharedMemory> shared_state_shm(
new base::SharedMemory(shared_state_handle, false));
command_buffer_.reset(new gpu::CommandBufferService(
context_group_->transfer_buffer_manager()));
bool result = command_buffer_->Initialize();
DCHECK(result);
decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group_.get()));
scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(),
decoder_.get(),
decoder_.get()));
if (preemption_flag_.get())
scheduler_->SetPreemptByFlag(preemption_flag_);
decoder_->set_engine(scheduler_.get());
if (!handle_.is_null()) {
#if defined(OS_MACOSX) || defined(UI_COMPOSITOR_IMAGE_TRANSPORT)
if (software_) {
LOG(ERROR) << "No software support.";
OnInitializeFailed(reply_message);
return;
}
#endif
surface_ = ImageTransportSurface::CreateSurface(
channel_->gpu_channel_manager(),
this,
handle_);
} else {
GpuChannelManager* manager = channel_->gpu_channel_manager();
surface_ = manager->GetDefaultOffscreenSurface();
}
if (!surface_.get()) {
DLOG(ERROR) << "Failed to create surface.";
OnInitializeFailed(reply_message);
return;
}
scoped_refptr<gfx::GLContext> context;
if (use_virtualized_gl_context_ && channel_->share_group()) {
context = channel_->share_group()->GetSharedContext();
if (!context.get()) {
context = gfx::GLContext::CreateGLContext(
channel_->share_group(),
channel_->gpu_channel_manager()->GetDefaultOffscreenSurface(),
gpu_preference_);
if (!context.get()) {
DLOG(ERROR) << "Failed to create shared context for virtualization.";
OnInitializeFailed(reply_message);
return;
}
channel_->share_group()->SetSharedContext(context.get());
}
// This should be a non-virtual GL context.
DCHECK(context->GetHandle());
context = new gpu::GLContextVirtual(
channel_->share_group(), context.get(), decoder_->AsWeakPtr());
if (!context->Initialize(surface_.get(), gpu_preference_)) {
// TODO(sievers): The real context created above for the default
// offscreen surface might not be compatible with this surface.
// Need to adjust at least GLX to be able to create the initial context
// with a config that is compatible with onscreen and offscreen surfaces.
context = NULL;
DLOG(ERROR) << "Failed to initialize virtual GL context.";
OnInitializeFailed(reply_message);
return;
}
}
if (!context.get()) {
context = gfx::GLContext::CreateGLContext(
channel_->share_group(), surface_.get(), gpu_preference_);
}
if (!context.get()) {
DLOG(ERROR) << "Failed to create context.";
OnInitializeFailed(reply_message);
return;
}
if (!context->MakeCurrent(surface_.get())) {
LOG(ERROR) << "Failed to make context current.";
OnInitializeFailed(reply_message);
return;
}
if (!context->GetGLStateRestorer()) {
context->SetGLStateRestorer(
new gpu::GLStateRestorerImpl(decoder_->AsWeakPtr()));
}
if (!context->GetTotalGpuMemory(&total_gpu_memory_))
total_gpu_memory_ = 0;
if (!context_group_->has_program_cache()) {
context_group_->set_program_cache(
channel_->gpu_channel_manager()->program_cache());
}
// Initialize the decoder with either the view or pbuffer GLContext.
if (!decoder_->Initialize(surface_,
context,
!surface_id(),
initial_size_,
disallowed_features_,
requested_attribs_)) {
DLOG(ERROR) << "Failed to initialize decoder.";
OnInitializeFailed(reply_message);
return;
}
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGPUServiceLogging)) {
decoder_->set_log_commands(true);
}
decoder_->GetLogger()->SetMsgCallback(
base::Bind(&GpuCommandBufferStub::SendConsoleMessage,
base::Unretained(this)));
decoder_->SetShaderCacheCallback(
base::Bind(&GpuCommandBufferStub::SendCachedShader,
base::Unretained(this)));
decoder_->SetWaitSyncPointCallback(
base::Bind(&GpuCommandBufferStub::OnWaitSyncPoint,
base::Unretained(this)));
command_buffer_->SetPutOffsetChangeCallback(
base::Bind(&GpuCommandBufferStub::PutChanged, base::Unretained(this)));
command_buffer_->SetGetBufferChangeCallback(
base::Bind(&gpu::GpuScheduler::SetGetBuffer,
base::Unretained(scheduler_.get())));
command_buffer_->SetParseErrorCallback(
base::Bind(&GpuCommandBufferStub::OnParseError, base::Unretained(this)));
scheduler_->SetSchedulingChangedCallback(
base::Bind(&GpuChannel::StubSchedulingChanged,
base::Unretained(channel_)));
if (watchdog_) {
scheduler_->SetCommandProcessedCallback(
base::Bind(&GpuCommandBufferStub::OnCommandProcessed,
base::Unretained(this)));
}
const size_t kSharedStateSize = sizeof(gpu::CommandBufferSharedState);
if (!shared_state_shm->Map(kSharedStateSize)) {
DLOG(ERROR) << "Failed to map shared state buffer.";
OnInitializeFailed(reply_message);
return;
}
command_buffer_->SetSharedStateBuffer(gpu::MakeBackingFromSharedMemory(
shared_state_shm.Pass(), kSharedStateSize));
gpu::Capabilities capabilities = decoder_->GetCapabilities();
capabilities.future_sync_points = channel_->allow_future_sync_points();
GpuCommandBufferMsg_Initialize::WriteReplyParams(
reply_message, true, capabilities);
Send(reply_message);
if (handle_.is_null() && !active_url_.is_empty()) {
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DidCreateOffscreenContext(
active_url_));
}
}
void GpuCommandBufferStub::OnSetLatencyInfo(
const std::vector<ui::LatencyInfo>& latency_info) {
if (!ui::LatencyInfo::Verify(latency_info,
"GpuCommandBufferStub::OnSetLatencyInfo"))
return;
if (!latency_info_callback_.is_null())
latency_info_callback_.Run(latency_info);
}
void GpuCommandBufferStub::OnCreateStreamTexture(
uint32 texture_id, int32 stream_id, bool* succeeded) {
#if defined(OS_ANDROID)
*succeeded = StreamTexture::Create(this, texture_id, stream_id);
#else
*succeeded = false;
#endif
}
void GpuCommandBufferStub::SetLatencyInfoCallback(
const LatencyInfoCallback& callback) {
latency_info_callback_ = callback;
}
int32 GpuCommandBufferStub::GetRequestedAttribute(int attr) const {
// The command buffer is pairs of enum, value
// search for the requested attribute, return the value.
for (std::vector<int32>::const_iterator it = requested_attribs_.begin();
it != requested_attribs_.end(); ++it) {
if (*it++ == attr) {
return *it;
}
}
return -1;
}
void GpuCommandBufferStub::OnSetGetBuffer(int32 shm_id,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetGetBuffer");
if (command_buffer_)
command_buffer_->SetGetBuffer(shm_id);
Send(reply_message);
}
void GpuCommandBufferStub::OnProduceFrontBuffer(const gpu::Mailbox& mailbox) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnProduceFrontBuffer");
if (!decoder_) {
LOG(ERROR) << "Can't produce front buffer before initialization.";
return;
}
decoder_->ProduceFrontBuffer(mailbox);
}
void GpuCommandBufferStub::OnParseError() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnParseError");
DCHECK(command_buffer_.get());
gpu::CommandBuffer::State state = command_buffer_->GetLastState();
IPC::Message* msg = new GpuCommandBufferMsg_Destroyed(
route_id_, state.context_lost_reason);
msg->set_unblock(true);
Send(msg);
// Tell the browser about this context loss as well, so it can
// determine whether client APIs like WebGL need to be immediately
// blocked from automatically running.
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DidLoseContext(
handle_.is_null(), state.context_lost_reason, active_url_));
CheckContextLost();
}
void GpuCommandBufferStub::OnWaitForTokenInRange(int32 start,
int32 end,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnWaitForTokenInRange");
DCHECK(command_buffer_.get());
CheckContextLost();
if (wait_for_token_)
LOG(ERROR) << "Got WaitForToken command while currently waiting for token.";
wait_for_token_ =
make_scoped_ptr(new WaitForCommandState(start, end, reply_message));
CheckCompleteWaits();
}
void GpuCommandBufferStub::OnWaitForGetOffsetInRange(
int32 start,
int32 end,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnWaitForGetOffsetInRange");
DCHECK(command_buffer_.get());
CheckContextLost();
if (wait_for_get_offset_) {
LOG(ERROR)
<< "Got WaitForGetOffset command while currently waiting for offset.";
}
wait_for_get_offset_ =
make_scoped_ptr(new WaitForCommandState(start, end, reply_message));
CheckCompleteWaits();
}
void GpuCommandBufferStub::CheckCompleteWaits() {
if (wait_for_token_ || wait_for_get_offset_) {
gpu::CommandBuffer::State state = command_buffer_->GetLastState();
if (wait_for_token_ &&
(gpu::CommandBuffer::InRange(
wait_for_token_->start, wait_for_token_->end, state.token) ||
state.error != gpu::error::kNoError)) {
ReportState();
GpuCommandBufferMsg_WaitForTokenInRange::WriteReplyParams(
wait_for_token_->reply.get(), state);
Send(wait_for_token_->reply.release());
wait_for_token_.reset();
}
if (wait_for_get_offset_ &&
(gpu::CommandBuffer::InRange(wait_for_get_offset_->start,
wait_for_get_offset_->end,
state.get_offset) ||
state.error != gpu::error::kNoError)) {
ReportState();
GpuCommandBufferMsg_WaitForGetOffsetInRange::WriteReplyParams(
wait_for_get_offset_->reply.get(), state);
Send(wait_for_get_offset_->reply.release());
wait_for_get_offset_.reset();
}
}
}
void GpuCommandBufferStub::OnAsyncFlush(int32 put_offset, uint32 flush_count) {
TRACE_EVENT1(
"gpu", "GpuCommandBufferStub::OnAsyncFlush", "put_offset", put_offset);
DCHECK(command_buffer_.get());
if (flush_count - last_flush_count_ < 0x8000000U) {
last_flush_count_ = flush_count;
command_buffer_->Flush(put_offset);
} else {
// We received this message out-of-order. This should not happen but is here
// to catch regressions. Ignore the message.
NOTREACHED() << "Received a Flush message out-of-order";
}
ReportState();
}
void GpuCommandBufferStub::OnRescheduled() {
gpu::CommandBuffer::State pre_state = command_buffer_->GetLastState();
command_buffer_->Flush(pre_state.put_offset);
gpu::CommandBuffer::State post_state = command_buffer_->GetLastState();
if (pre_state.get_offset != post_state.get_offset)
ReportState();
}
void GpuCommandBufferStub::OnRegisterTransferBuffer(
int32 id,
base::SharedMemoryHandle transfer_buffer,
uint32 size) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnRegisterTransferBuffer");
// Take ownership of the memory and map it into this process.
// This validates the size.
scoped_ptr<base::SharedMemory> shared_memory(
new base::SharedMemory(transfer_buffer, false));
if (!shared_memory->Map(size)) {
DVLOG(0) << "Failed to map shared memory.";
return;
}
if (command_buffer_) {
command_buffer_->RegisterTransferBuffer(
id, gpu::MakeBackingFromSharedMemory(shared_memory.Pass(), size));
}
}
void GpuCommandBufferStub::OnDestroyTransferBuffer(int32 id) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnDestroyTransferBuffer");
if (command_buffer_)
command_buffer_->DestroyTransferBuffer(id);
}
void GpuCommandBufferStub::OnCommandProcessed() {
if (watchdog_)
watchdog_->CheckArmed();
}
void GpuCommandBufferStub::ReportState() { command_buffer_->UpdateState(); }
void GpuCommandBufferStub::PutChanged() {
FastSetActiveURL(active_url_, active_url_hash_);
scheduler_->PutChanged();
}
void GpuCommandBufferStub::OnCreateVideoDecoder(
media::VideoCodecProfile profile,
int32 decoder_route_id,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnCreateVideoDecoder");
GpuVideoDecodeAccelerator* decoder = new GpuVideoDecodeAccelerator(
decoder_route_id, this, channel_->io_message_loop());
decoder->Initialize(profile, reply_message);
// decoder is registered as a DestructionObserver of this stub and will
// self-delete during destruction of this stub.
}
void GpuCommandBufferStub::OnCreateVideoEncoder(
media::VideoFrame::Format input_format,
const gfx::Size& input_visible_size,
media::VideoCodecProfile output_profile,
uint32 initial_bitrate,
int32 encoder_route_id,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnCreateVideoEncoder");
GpuVideoEncodeAccelerator* encoder =
new GpuVideoEncodeAccelerator(encoder_route_id, this);
encoder->Initialize(input_format,
input_visible_size,
output_profile,
initial_bitrate,
reply_message);
// encoder is registered as a DestructionObserver of this stub and will
// self-delete during destruction of this stub.
}
void GpuCommandBufferStub::OnSetSurfaceVisible(bool visible) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetSurfaceVisible");
if (memory_manager_client_state_)
memory_manager_client_state_->SetVisible(visible);
}
void GpuCommandBufferStub::AddSyncPoint(uint32 sync_point) {
sync_points_.push_back(sync_point);
}
void GpuCommandBufferStub::OnRetireSyncPoint(uint32 sync_point) {
DCHECK(!sync_points_.empty() && sync_points_.front() == sync_point);
sync_points_.pop_front();
if (context_group_->mailbox_manager()->UsesSync() && MakeCurrent())
context_group_->mailbox_manager()->PushTextureUpdates();
GpuChannelManager* manager = channel_->gpu_channel_manager();
manager->sync_point_manager()->RetireSyncPoint(sync_point);
}
bool GpuCommandBufferStub::OnWaitSyncPoint(uint32 sync_point) {
if (!sync_point)
return true;
GpuChannelManager* manager = channel_->gpu_channel_manager();
if (manager->sync_point_manager()->IsSyncPointRetired(sync_point))
return true;
if (sync_point_wait_count_ == 0) {
TRACE_EVENT_ASYNC_BEGIN1("gpu", "WaitSyncPoint", this,
"GpuCommandBufferStub", this);
}
scheduler_->SetScheduled(false);
++sync_point_wait_count_;
manager->sync_point_manager()->AddSyncPointCallback(
sync_point,
base::Bind(&GpuCommandBufferStub::OnSyncPointRetired,
this->AsWeakPtr()));
return scheduler_->IsScheduled();
}
void GpuCommandBufferStub::OnSyncPointRetired() {
--sync_point_wait_count_;
if (sync_point_wait_count_ == 0) {
TRACE_EVENT_ASYNC_END1("gpu", "WaitSyncPoint", this,
"GpuCommandBufferStub", this);
}
scheduler_->SetScheduled(true);
}
void GpuCommandBufferStub::OnSignalSyncPoint(uint32 sync_point, uint32 id) {
GpuChannelManager* manager = channel_->gpu_channel_manager();
manager->sync_point_manager()->AddSyncPointCallback(
sync_point,
base::Bind(&GpuCommandBufferStub::OnSignalSyncPointAck,
this->AsWeakPtr(),
id));
}
void GpuCommandBufferStub::OnSignalSyncPointAck(uint32 id) {
Send(new GpuCommandBufferMsg_SignalSyncPointAck(route_id_, id));
}
void GpuCommandBufferStub::OnSignalQuery(uint32 query_id, uint32 id) {
if (decoder_) {
gpu::gles2::QueryManager* query_manager = decoder_->GetQueryManager();
if (query_manager) {
gpu::gles2::QueryManager::Query* query =
query_manager->GetQuery(query_id);
if (query) {
query->AddCallback(
base::Bind(&GpuCommandBufferStub::OnSignalSyncPointAck,
this->AsWeakPtr(),
id));
return;
}
}
}
// Something went wrong, run callback immediately.
OnSignalSyncPointAck(id);
}
void GpuCommandBufferStub::OnSetClientHasMemoryAllocationChangedCallback(
bool has_callback) {
TRACE_EVENT0(
"gpu",
"GpuCommandBufferStub::OnSetClientHasMemoryAllocationChangedCallback");
if (has_callback) {
if (!memory_manager_client_state_) {
memory_manager_client_state_.reset(GetMemoryManager()->CreateClientState(
this, surface_id_ != 0, true));
}
} else {
memory_manager_client_state_.reset();
}
}
void GpuCommandBufferStub::OnRegisterGpuMemoryBuffer(
int32 id,
gfx::GpuMemoryBufferHandle handle,
uint32 width,
uint32 height,
uint32 internalformat) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnRegisterGpuMemoryBuffer");
#if defined(OS_ANDROID)
// Verify that renderer is not trying to use a surface texture it doesn't own.
if (handle.type == gfx::SURFACE_TEXTURE_BUFFER &&
handle.surface_texture_id.secondary_id != channel()->client_id()) {
LOG(ERROR) << "Illegal surface texture ID for renderer.";
return;
}
#endif
if (!decoder_)
return;
gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
DCHECK(image_manager);
if (image_manager->LookupImage(id)) {
LOG(ERROR) << "Image already exists with same ID.";
return;
}
GpuChannelManager* manager = channel_->gpu_channel_manager();
scoped_refptr<gfx::GLImage> image =
manager->gpu_memory_buffer_factory()->CreateImageForGpuMemoryBuffer(
handle,
gfx::Size(width, height),
internalformat,
channel()->client_id());
if (!image)
return;
// For Android specific workaround.
if (context_group_->feature_info()->workarounds().release_image_after_use)
image->SetReleaseAfterUse();
image_manager->AddImage(image.get(), id);
}
void GpuCommandBufferStub::OnUnregisterGpuMemoryBuffer(int32 id) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnUnregisterGpuMemoryBuffer");
if (!decoder_)
return;
gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
DCHECK(image_manager);
if (!image_manager->LookupImage(id)) {
LOG(ERROR) << "Image with ID doesn't exist.";
return;
}
image_manager->RemoveImage(id);
}
void GpuCommandBufferStub::SendConsoleMessage(
int32 id,
const std::string& message) {
GPUCommandBufferConsoleMessage console_message;
console_message.id = id;
console_message.message = message;
IPC::Message* msg = new GpuCommandBufferMsg_ConsoleMsg(
route_id_, console_message);
msg->set_unblock(true);
Send(msg);
}
void GpuCommandBufferStub::SendCachedShader(
const std::string& key, const std::string& shader) {
channel_->CacheShader(key, shader);
}
void GpuCommandBufferStub::AddDestructionObserver(
DestructionObserver* observer) {
destruction_observers_.AddObserver(observer);
}
void GpuCommandBufferStub::RemoveDestructionObserver(
DestructionObserver* observer) {
destruction_observers_.RemoveObserver(observer);
}
void GpuCommandBufferStub::SetPreemptByFlag(
scoped_refptr<gpu::PreemptionFlag> flag) {
preemption_flag_ = flag;
if (scheduler_)
scheduler_->SetPreemptByFlag(preemption_flag_);
}
bool GpuCommandBufferStub::GetTotalGpuMemory(uint64* bytes) {
*bytes = total_gpu_memory_;
return !!total_gpu_memory_;
}
gfx::Size GpuCommandBufferStub::GetSurfaceSize() const {
if (!surface_.get())
return gfx::Size();
return surface_->GetSize();
}
gpu::gles2::MemoryTracker* GpuCommandBufferStub::GetMemoryTracker() const {
return context_group_->memory_tracker();
}
void GpuCommandBufferStub::SetMemoryAllocation(
const gpu::MemoryAllocation& allocation) {
if (!last_memory_allocation_valid_ ||
!allocation.Equals(last_memory_allocation_)) {
Send(new GpuCommandBufferMsg_SetMemoryAllocation(
route_id_, allocation));
}
last_memory_allocation_valid_ = true;
last_memory_allocation_ = allocation;
}
void GpuCommandBufferStub::SuggestHaveFrontBuffer(
bool suggest_have_frontbuffer) {
// This can be called outside of OnMessageReceived, so the context needs
// to be made current before calling methods on the surface.
if (surface_.get() && MakeCurrent())
surface_->SetFrontbufferAllocation(suggest_have_frontbuffer);
}
bool GpuCommandBufferStub::CheckContextLost() {
DCHECK(command_buffer_);
gpu::CommandBuffer::State state = command_buffer_->GetLastState();
bool was_lost = state.error == gpu::error::kLostContext;
// Lose all other contexts if the reset was triggered by the robustness
// extension instead of being synthetic.
if (was_lost && decoder_ && decoder_->WasContextLostByRobustnessExtension() &&
(gfx::GLContext::LosesAllContextsOnContextLost() ||
use_virtualized_gl_context_))
channel_->LoseAllContexts();
CheckCompleteWaits();
return was_lost;
}
void GpuCommandBufferStub::MarkContextLost() {
if (!command_buffer_ ||
command_buffer_->GetLastState().error == gpu::error::kLostContext)
return;
command_buffer_->SetContextLostReason(gpu::error::kUnknown);
if (decoder_)
decoder_->LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
command_buffer_->SetParseError(gpu::error::kLostContext);
}
uint64 GpuCommandBufferStub::GetMemoryUsage() const {
return GetMemoryManager()->GetClientMemoryUsage(this);
}
} // namespace content