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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_
#define CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_
#include <map>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/singleton.h"
#include "base/synchronization/lock.h"
#include "content/common/gpu/gpu_surface_lookup.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
namespace content {
// This class is responsible for managing rendering surfaces exposed to the
// GPU process. Every surface gets registered to this class, and gets an ID.
// All calls to and from the GPU process, with the exception of
// CreateViewCommandBuffer, refer to the rendering surface by its ID.
// This class is thread safe.
//
// Note: The ID can exist before the actual native handle for the surface is
// created, for example to allow giving a reference to it to a renderer, so that
// it is unamibiguously identified.
class GpuSurfaceTracker : public GpuSurfaceLookup {
public:
// Base class for reference counting surfaces. We store a
// reference to an instance of this class in the surface_map_
// and GpuProcessHost (if the GPU process is drawing to
// the surface with a Command Buffer). The reference count ensures that
// we don't destroy the object until it's released from both places.
//
// This is especially important on Android and GTK where the surface must
// not be destroyed when the WebContents is closed if the GPU is still
// drawing to it. Those platforms extend this class with the functionality
// they need to implement on tear down (see SurfaceRefPluginWindow for GTK and
// SurfaceRefAndroid for Android).
class SurfaceRef : public base::RefCountedThreadSafe<SurfaceRef> {
protected:
SurfaceRef() { }
virtual ~SurfaceRef() { }
private:
friend class base::RefCountedThreadSafe<SurfaceRef>;
DISALLOW_COPY_AND_ASSIGN(SurfaceRef);
};
// GpuSurfaceLookup implementation:
// Returns the native widget associated with a given surface_id.
virtual gfx::AcceleratedWidget AcquireNativeWidget(int surface_id) OVERRIDE;
// Gets the global instance of the surface tracker.
static GpuSurfaceTracker* Get() { return GetInstance(); }
// Adds a surface for a given RenderWidgetHost. |renderer_id| is the renderer
// process ID, |render_widget_id| is the RenderWidgetHost route id within that
// renderer. Returns the surface ID.
int AddSurfaceForRenderer(int renderer_id, int render_widget_id);
// Looks up a surface for a given RenderWidgetHost. Returns the surface
// ID, or 0 if not found.
// Note: This is an O(N) lookup.
int LookupSurfaceForRenderer(int renderer_id, int render_widget_id);
// Adds a surface for a native widget. Returns the surface ID.
int AddSurfaceForNativeWidget(gfx::AcceleratedWidget widget);
// Removes a given existing surface.
void RemoveSurface(int surface_id);
// Gets the renderer process ID and RenderWidgetHost route id for a given
// surface, returning true if the surface is found (and corresponds to a
// RenderWidgetHost), or false if not.
bool GetRenderWidgetIDForSurface(int surface_id,
int* renderer_id,
int* render_widget_id);
// Sets the native handle for the given surface.
// Note: This is an O(log N) lookup.
void SetSurfaceHandle(int surface_id, const gfx::GLSurfaceHandle& handle);
// Sets the native widget associated with the surface_id.
void SetNativeWidget(
int surface_id,
gfx::AcceleratedWidget widget,
SurfaceRef* surface_ref);
// Gets the native handle for the given surface.
// Note: This is an O(log N) lookup.
gfx::GLSurfaceHandle GetSurfaceHandle(int surface_id);
// Returns the number of surfaces currently registered with the tracker.
std::size_t GetSurfaceCount();
// Gets the global instance of the surface tracker. Identical to Get(), but
// named that way for the implementation of Singleton.
static GpuSurfaceTracker* GetInstance();
scoped_refptr<SurfaceRef> GetSurfaceRefForSurface(int surface_id) {
return surface_map_[surface_id].surface_ref;
}
private:
struct SurfaceInfo {
SurfaceInfo();
SurfaceInfo(int renderer_id,
int render_widget_id,
const gfx::AcceleratedWidget& native_widget,
const gfx::GLSurfaceHandle& handle,
const scoped_refptr<SurfaceRef>& surface_ref);
~SurfaceInfo();
int renderer_id;
int render_widget_id;
gfx::AcceleratedWidget native_widget;
gfx::GLSurfaceHandle handle;
scoped_refptr<SurfaceRef> surface_ref;
};
typedef std::map<int, SurfaceInfo> SurfaceMap;
friend struct DefaultSingletonTraits<GpuSurfaceTracker>;
GpuSurfaceTracker();
virtual ~GpuSurfaceTracker();
base::Lock lock_;
SurfaceMap surface_map_;
int next_surface_id_;
DISALLOW_COPY_AND_ASSIGN(GpuSurfaceTracker);
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_