blob: 826444d820082ac98f31eb0a0f73ac0e25a5b4a5 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "chrome/browser/chromeos/login/screens/user_image_screen_actor.h"
#include "chrome/browser/ui/webui/chromeos/login/base_screen_handler.h"
#include "chrome/browser/ui/webui/chromeos/login/oobe_ui.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/native_widget_types.h"
namespace chromeos {
// WebUI implementation of UserImageScreenActor. It is used to interact
// with JS page part allowing user to select avatar.
class UserImageScreenHandler : public UserImageScreenActor,
public BaseScreenHandler {
virtual ~UserImageScreenHandler();
// BaseScreenHandler implementation:
virtual void Initialize() OVERRIDE;
virtual void DeclareLocalizedValues(LocalizedValuesBuilder* builder) OVERRIDE;
// WebUIMessageHandler implementation:
virtual void RegisterMessages() OVERRIDE;
// UserImageScreenActor implementation:
virtual void SetDelegate(
UserImageScreenActor::Delegate* screen) OVERRIDE;
virtual void Show() OVERRIDE;
virtual void Hide() OVERRIDE;
virtual void PrepareToShow() OVERRIDE;
virtual void SelectImage(int index) OVERRIDE;
virtual void SendProfileImage(const std::string& data_url) OVERRIDE;
virtual void OnProfileImageAbsent() OVERRIDE;
virtual void SetCameraPresent(bool enabled) OVERRIDE;
virtual void HideCurtain() OVERRIDE;
// Sends image data to the page.
void HandleGetImages();
// Screen ready to be shown.
void HandleScreenReady();
// Handles photo taken with WebRTC UI.
void HandlePhotoTaken(const std::string& image_url);
// Handles 'take-photo' button click.
void HandleTakePhoto();
// Handles 'discard-photo' button click.
void HandleDiscardPhoto();
// Handles clicking on default user image.
void HandleSelectImage(const std::string& image_url,
const std::string& image_type,
bool is_user_selection);
// Called when user accept the image closing the screen.
void HandleImageAccepted();
// Called when the user image screen has been loaded and shown.
void HandleScreenShown();
UserImageScreenActor::Delegate* screen_;
// Keeps whether screen should be shown right after initialization.
bool show_on_init_;
// Keeps whether screen has loaded all default images and redy to be shown.
bool is_ready_;
base::Time screen_show_time_;
} // namespace chromeos