blob: 917a696edbb905e3b1e08c17f2db0c9ec7e206c4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/profiles/profile_info_cache_observer.h"
#include "components/signin/core/browser/signin_error_controller.h"
#include "ui/views/controls/button/menu_button.h"
class Browser;
// Avatar button that displays the active profile's name in the caption area.
class NewAvatarButton : public views::MenuButton,
public ProfileInfoCacheObserver,
public SigninErrorController::Observer {
// Different button styles that can be applied.
enum AvatarButtonStyle {
THEMED_BUTTON, // Used in a themed browser window.
NATIVE_BUTTON, // Used in a native aero or metro window.
NewAvatarButton(views::ButtonListener* listener,
const base::string16& profile_name,
AvatarButtonStyle button_style,
Browser* browser);
virtual ~NewAvatarButton();
// Views::MenuButton
virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
friend class NewAvatarMenuButtonTest;
friend class ProfileChooserViewBrowserTest;
FRIEND_TEST_ALL_PREFIXES(NewAvatarMenuButtonTest, SignOut);
FRIEND_TEST_ALL_PREFIXES(ProfileChooserViewBrowserTest, ViewProfileUMA);
// ProfileInfoCacheObserver:
virtual void OnProfileAdded(const base::FilePath& profile_path) OVERRIDE;
virtual void OnProfileWasRemoved(
const base::FilePath& profile_path,
const base::string16& profile_name) OVERRIDE;
virtual void OnProfileNameChanged(
const base::FilePath& profile_path,
const base::string16& old_profile_name) OVERRIDE;
virtual void OnProfileAvatarChanged(
const base::FilePath& profile_path) OVERRIDE;
virtual void OnProfileSupervisedUserIdChanged(
const base::FilePath& profile_path) OVERRIDE;
// SigninErrorController::Observer:
virtual void OnErrorChanged() OVERRIDE;
// Called when the profile info cache has changed, which means we might
// have to re-display the profile name.
void UpdateAvatarButtonAndRelayoutParent();
Browser* browser_;
// This is used to check if the bubble was showing during the mouse pressed
// event. If this is true then the mouse released event is ignored to prevent
// the bubble from reshowing.
bool suppress_mouse_released_action_;