blob: 4297a397f623c5bb9bb41a3e964fd28227982af5 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <Cocoa/Cocoa.h>
#include "base/mac/scoped_nsobject.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/utf_string_conversions.h"
#import "chrome/browser/ui/cocoa/bubble_view.h"
#import "chrome/browser/ui/cocoa/cocoa_test_helper.h"
#import "chrome/browser/ui/cocoa/status_bubble_mac.h"
#include "testing/gtest/include/gtest/gtest.h"
#import "testing/gtest_mac.h"
#include "testing/platform_test.h"
#include "ui/gfx/point.h"
#include "url/gurl.h"
using base::UTF8ToUTF16;
// The test delegate records all of the status bubble object's state
// transitions.
@interface StatusBubbleMacTestDelegate : NSObject {
@private
NSWindow* window_; // Weak.
NSPoint baseFrameOffset_;
std::vector<StatusBubbleMac::StatusBubbleState> states_;
}
- (id)initWithWindow:(NSWindow*)window;
- (void)forceBaseFrameOffset:(NSPoint)baseFrameOffset;
- (NSRect)statusBubbleBaseFrame;
- (void)statusBubbleWillEnterState:(StatusBubbleMac::StatusBubbleState)state;
@end
@implementation StatusBubbleMacTestDelegate
- (id)initWithWindow:(NSWindow*)window {
if ((self = [super init])) {
window_ = window;
baseFrameOffset_ = NSZeroPoint;
}
return self;
}
- (void)forceBaseFrameOffset:(NSPoint)baseFrameOffset {
baseFrameOffset_ = baseFrameOffset;
}
- (NSRect)statusBubbleBaseFrame {
NSView* contentView = [window_ contentView];
NSRect baseFrame = [contentView convertRect:[contentView frame] toView:nil];
if (baseFrameOffset_.x > 0 || baseFrameOffset_.y > 0) {
baseFrame = NSOffsetRect(baseFrame, baseFrameOffset_.x, baseFrameOffset_.y);
baseFrame.size.width -= baseFrameOffset_.x;
baseFrame.size.height -= baseFrameOffset_.y;
}
return baseFrame;
}
- (void)statusBubbleWillEnterState:(StatusBubbleMac::StatusBubbleState)state {
states_.push_back(state);
}
- (std::vector<StatusBubbleMac::StatusBubbleState>*)states {
return &states_;
}
@end
// This class implements, for testing purposes, a subclass of |StatusBubbleMac|
// whose |MouseMoved()| method does nothing. This lets the tests fake the mouse
// position and avoid being affected by the true mouse position.
class StatusBubbleMacIgnoreMouseMoved : public StatusBubbleMac {
public:
StatusBubbleMacIgnoreMouseMoved(NSWindow* parent, id delegate)
: StatusBubbleMac(parent, delegate), mouseLocation_(0, 0) {
// Set the fake mouse position to the top right of the content area.
NSRect contentBounds = [[parent contentView] bounds];
mouseLocation_.SetPoint(NSMaxX(contentBounds), NSMaxY(contentBounds));
}
virtual void MouseMoved(
const gfx::Point& location,
bool left_content) OVERRIDE {
}
virtual gfx::Point GetMouseLocation() OVERRIDE {
return mouseLocation_;
}
void SetMouseLocationForTesting(int x, int y) {
mouseLocation_.SetPoint(x, y);
StatusBubbleMac::MouseMoved(gfx::Point(x, y), false);
}
private:
gfx::Point mouseLocation_;
};
class StatusBubbleMacTest : public CocoaTest {
public:
virtual void SetUp() {
CocoaTest::SetUp();
NSWindow* window = test_window();
EXPECT_TRUE(window);
delegate_.reset(
[[StatusBubbleMacTestDelegate alloc] initWithWindow: window]);
EXPECT_TRUE(delegate_.get());
bubble_ = new StatusBubbleMacIgnoreMouseMoved(window, delegate_);
EXPECT_TRUE(bubble_);
// Turn off delays and transitions for test mode. This doesn't just speed
// things along, it's actually required to get StatusBubbleMac to behave
// synchronously, because the tests here don't know how to wait for
// results. This allows these tests to be much more complete with a
// minimal loss of coverage and without any heinous rearchitecting.
bubble_->immediate_ = true;
EXPECT_TRUE(bubble_->window_); // immediately creates window
}
virtual void TearDown() {
// Not using a scoped_ptr because bubble must be deleted before calling
// TearDown to get rid of bubble's window.
delete bubble_;
CocoaTest::TearDown();
}
bool IsVisible() {
if (![bubble_->window_ isVisible])
return false;
return [bubble_->window_ alphaValue] > 0.0;
}
NSString* GetText() {
return bubble_->status_text_;
}
NSString* GetURLText() {
return bubble_->url_text_;
}
NSString* GetBubbleViewText() {
BubbleView* bubbleView = [bubble_->window_ contentView];
return [bubbleView content];
}
StatusBubbleWindow* GetWindow() {
return bubble_->window_;
}
NSWindow* parent() {
return bubble_->parent_;
}
StatusBubbleMac::StatusBubbleState GetState() {
return bubble_->state_;
}
void SetState(StatusBubbleMac::StatusBubbleState state) {
bubble_->SetState(state);
}
std::vector<StatusBubbleMac::StatusBubbleState>* States() {
return [delegate_ states];
}
StatusBubbleMac::StatusBubbleState StateAt(int index) {
return (*States())[index];
}
bool IsPointInBubble(int x, int y) {
return NSPointInRect(NSMakePoint(x, y), [GetWindow() frame]);
}
void SetMouseLocation(int relative_x, int relative_y) {
// Convert to screen coordinates.
NSRect window_frame = [test_window() frame];
int x = relative_x + window_frame.origin.x;
int y = relative_y + window_frame.origin.y;
((StatusBubbleMacIgnoreMouseMoved*)
bubble_)->SetMouseLocationForTesting(x, y);
}
// Test helper for moving the fake mouse location, and checking that
// the bubble avoids that location.
// For convenience & clarity, coordinates are relative to the main window.
bool CheckAvoidsMouse(int relative_x, int relative_y) {
SetMouseLocation(relative_x, relative_y);
return !IsPointInBubble(relative_x, relative_y);
}
base::MessageLoop message_loop_;
base::scoped_nsobject<StatusBubbleMacTestDelegate> delegate_;
StatusBubbleMac* bubble_; // Strong.
};
TEST_F(StatusBubbleMacTest, SetStatus) {
bubble_->SetStatus(base::string16());
bubble_->SetStatus(UTF8ToUTF16("This is a test"));
EXPECT_NSEQ(@"This is a test", GetText());
EXPECT_TRUE(IsVisible());
// Set the status to the exact same thing again
bubble_->SetStatus(UTF8ToUTF16("This is a test"));
EXPECT_NSEQ(@"This is a test", GetText());
// Hide it
bubble_->SetStatus(base::string16());
EXPECT_FALSE(IsVisible());
}
TEST_F(StatusBubbleMacTest, SetURL) {
bubble_->SetURL(GURL(), std::string());
EXPECT_FALSE(IsVisible());
bubble_->SetURL(GURL("bad url"), std::string());
EXPECT_FALSE(IsVisible());
bubble_->SetURL(GURL("http://"), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"http:", GetURLText());
bubble_->SetURL(GURL("about:blank"), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"about:blank", GetURLText());
bubble_->SetURL(GURL("foopy://"), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"foopy://", GetURLText());
bubble_->SetURL(GURL("http://www.cnn.com"), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"www.cnn.com", GetURLText());
}
// Test hiding bubble that's already hidden.
TEST_F(StatusBubbleMacTest, Hides) {
bubble_->SetStatus(UTF8ToUTF16("Showing"));
EXPECT_TRUE(IsVisible());
bubble_->Hide();
EXPECT_FALSE(IsVisible());
bubble_->Hide();
EXPECT_FALSE(IsVisible());
}
// Test the "main"/"backup" behavior in StatusBubbleMac::SetText().
TEST_F(StatusBubbleMacTest, SetStatusAndURL) {
EXPECT_FALSE(IsVisible());
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"Status", GetBubbleViewText());
bubble_->SetURL(GURL("http://www.nytimes.com"), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"www.nytimes.com", GetBubbleViewText());
bubble_->SetURL(GURL(), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"Status", GetBubbleViewText());
bubble_->SetStatus(base::string16());
EXPECT_FALSE(IsVisible());
bubble_->SetURL(GURL("http://www.nytimes.com"), std::string());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"www.nytimes.com", GetBubbleViewText());
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"Status", GetBubbleViewText());
bubble_->SetStatus(base::string16());
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"www.nytimes.com", GetBubbleViewText());
bubble_->SetURL(GURL(), std::string());
EXPECT_FALSE(IsVisible());
}
// Test that the status bubble goes through the correct delay and fade states.
// The delay and fade duration are simulated and not actually experienced
// during the test because StatusBubbleMacTest sets immediate_ mode.
TEST_F(StatusBubbleMacTest, StateTransitions) {
// First, some sanity
EXPECT_FALSE(IsVisible());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(base::string16());
EXPECT_FALSE(IsVisible());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_TRUE(States()->empty()); // no change from initial kBubbleHidden state
// Next, a few ordinary cases
// Test StartShowing from kBubbleHidden
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_TRUE(IsVisible());
// Check GetState before checking States to make sure that all state
// transitions have been flushed to States.
EXPECT_EQ(StatusBubbleMac::kBubbleShown, GetState());
EXPECT_EQ(3u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleShowingTimer, StateAt(0));
EXPECT_EQ(StatusBubbleMac::kBubbleShowingFadeIn, StateAt(1));
EXPECT_EQ(StatusBubbleMac::kBubbleShown, StateAt(2));
// Test StartShowing from kBubbleShown with the same message
States()->clear();
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_TRUE(IsVisible());
EXPECT_EQ(StatusBubbleMac::kBubbleShown, GetState());
EXPECT_TRUE(States()->empty());
// Test StartShowing from kBubbleShown with a different message
bubble_->SetStatus(UTF8ToUTF16("New Status"));
EXPECT_TRUE(IsVisible());
EXPECT_EQ(StatusBubbleMac::kBubbleShown, GetState());
EXPECT_TRUE(States()->empty());
// Test StartHiding from kBubbleShown
bubble_->SetStatus(base::string16());
EXPECT_FALSE(IsVisible());
// Check GetState before checking States to make sure that all state
// transitions have been flushed to States.
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(3u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidingTimer, StateAt(0));
EXPECT_EQ(StatusBubbleMac::kBubbleHidingFadeOut, StateAt(1));
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(2));
// Test StartHiding from kBubbleHidden
States()->clear();
bubble_->SetStatus(base::string16());
EXPECT_FALSE(IsVisible());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_TRUE(States()->empty());
// Now, the edge cases
// Test StartShowing from kBubbleShowingTimer
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleShowingTimer);
[GetWindow() setAlphaValue:0.0];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_EQ(StatusBubbleMac::kBubbleShown, GetState());
EXPECT_EQ(2u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleShowingFadeIn, StateAt(0));
EXPECT_EQ(StatusBubbleMac::kBubbleShown, StateAt(1));
// Test StartShowing from kBubbleShowingFadeIn
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleShowingFadeIn);
[GetWindow() setAlphaValue:0.5];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(UTF8ToUTF16("Status"));
// The actual state values can't be tested in immediate_ mode because
// the window wasn't actually fading in. Without immediate_ mode,
// expect kBubbleShown.
bubble_->SetStatus(base::string16()); // Go back to a deterministic state.
// Test StartShowing from kBubbleHidingTimer
bubble_->SetStatus(base::string16());
SetState(StatusBubbleMac::kBubbleHidingTimer);
[GetWindow() setAlphaValue:1.0];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_EQ(StatusBubbleMac::kBubbleShown, GetState());
EXPECT_EQ(1u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleShown, StateAt(0));
// Test StartShowing from kBubbleHidingFadeOut
bubble_->SetStatus(base::string16());
SetState(StatusBubbleMac::kBubbleHidingFadeOut);
[GetWindow() setAlphaValue:0.5];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(UTF8ToUTF16("Status"));
EXPECT_EQ(StatusBubbleMac::kBubbleShown, GetState());
EXPECT_EQ(2u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleShowingFadeIn, StateAt(0));
EXPECT_EQ(StatusBubbleMac::kBubbleShown, StateAt(1));
// Test StartHiding from kBubbleShowingTimer
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleShowingTimer);
[GetWindow() setAlphaValue:0.0];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(base::string16());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(1u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(0));
// Test StartHiding from kBubbleShowingFadeIn
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleShowingFadeIn);
[GetWindow() setAlphaValue:0.5];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(base::string16());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(2u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidingFadeOut, StateAt(0));
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(1));
// Test StartHiding from kBubbleHidingTimer
bubble_->SetStatus(base::string16());
SetState(StatusBubbleMac::kBubbleHidingTimer);
[GetWindow() setAlphaValue:1.0];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(base::string16());
// The actual state values can't be tested in immediate_ mode because
// the timer wasn't actually running. Without immediate_ mode, expect
// kBubbleHidingFadeOut and kBubbleHidden.
// Go back to a deterministic state.
bubble_->SetStatus(UTF8ToUTF16("Status"));
// Test StartHiding from kBubbleHidingFadeOut
bubble_->SetStatus(base::string16());
SetState(StatusBubbleMac::kBubbleHidingFadeOut);
[GetWindow() setAlphaValue:0.5];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->SetStatus(base::string16());
// The actual state values can't be tested in immediate_ mode because
// the window wasn't actually fading out. Without immediate_ mode, expect
// kBubbleHidden.
// Go back to a deterministic state.
bubble_->SetStatus(UTF8ToUTF16("Status"));
// Test Hide from kBubbleHidden
bubble_->SetStatus(base::string16());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->Hide();
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_TRUE(States()->empty());
// Test Hide from kBubbleShowingTimer
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleShowingTimer);
[GetWindow() setAlphaValue:0.0];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->Hide();
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(1u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(0));
// Test Hide from kBubbleShowingFadeIn
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleShowingFadeIn);
[GetWindow() setAlphaValue:0.5];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->Hide();
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(2u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidingFadeOut, StateAt(0));
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(1));
// Test Hide from kBubbleShown
bubble_->SetStatus(UTF8ToUTF16("Status"));
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->Hide();
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(1u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(0));
// Test Hide from kBubbleHidingTimer
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleHidingTimer);
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->Hide();
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(1u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(0));
// Test Hide from kBubbleHidingFadeOut
bubble_->SetStatus(UTF8ToUTF16("Status"));
SetState(StatusBubbleMac::kBubbleHidingFadeOut);
[GetWindow() setAlphaValue:0.5];
States()->clear();
EXPECT_TRUE(States()->empty());
bubble_->Hide();
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, GetState());
EXPECT_EQ(1u, States()->size());
EXPECT_EQ(StatusBubbleMac::kBubbleHidden, StateAt(0));
}
TEST_F(StatusBubbleMacTest, Delete) {
NSWindow* window = test_window();
// Create and delete immediately.
StatusBubbleMac* bubble = new StatusBubbleMac(window, nil);
delete bubble;
// Create then delete while visible.
bubble = new StatusBubbleMac(window, nil);
bubble->SetStatus(UTF8ToUTF16("showing"));
delete bubble;
}
TEST_F(StatusBubbleMacTest, UpdateSizeAndPosition) {
// Test |UpdateSizeAndPosition()| when status bubble does not exist (shouldn't
// crash; shouldn't create window).
EXPECT_TRUE(GetWindow());
bubble_->UpdateSizeAndPosition();
EXPECT_TRUE(GetWindow());
// Create a status bubble (with contents) and call resize (without actually
// resizing); the frame size shouldn't change.
bubble_->SetStatus(UTF8ToUTF16("UpdateSizeAndPosition test"));
ASSERT_TRUE(GetWindow());
NSRect rect_before = [GetWindow() frame];
bubble_->UpdateSizeAndPosition();
NSRect rect_after = [GetWindow() frame];
EXPECT_TRUE(NSEqualRects(rect_before, rect_after));
// Move the window and call resize; only the origin should change.
NSWindow* window = test_window();
ASSERT_TRUE(window);
NSRect frame = [window frame];
rect_before = [GetWindow() frame];
frame.origin.x += 10.0; // (fairly arbitrary nonzero value)
frame.origin.y += 10.0; // (fairly arbitrary nonzero value)
[window setFrame:frame display:YES];
bubble_->UpdateSizeAndPosition();
rect_after = [GetWindow() frame];
EXPECT_NE(rect_before.origin.x, rect_after.origin.x);
EXPECT_NE(rect_before.origin.y, rect_after.origin.y);
EXPECT_EQ(rect_before.size.width, rect_after.size.width);
EXPECT_EQ(rect_before.size.height, rect_after.size.height);
// Resize the window (without moving). The origin shouldn't change. The width
// should change (in the current implementation), but not the height.
frame = [window frame];
rect_before = [GetWindow() frame];
frame.size.width += 50.0; // (fairly arbitrary nonzero value)
frame.size.height += 50.0; // (fairly arbitrary nonzero value)
[window setFrame:frame display:YES];
bubble_->UpdateSizeAndPosition();
rect_after = [GetWindow() frame];
EXPECT_EQ(rect_before.origin.x, rect_after.origin.x);
EXPECT_EQ(rect_before.origin.y, rect_after.origin.y);
EXPECT_NE(rect_before.size.width, rect_after.size.width);
EXPECT_EQ(rect_before.size.height, rect_after.size.height);
}
TEST_F(StatusBubbleMacTest, MovingWindowUpdatesPosition) {
NSWindow* window = test_window();
// Show the bubble and make sure it has the same origin as |window|.
bubble_->SetStatus(UTF8ToUTF16("Showing"));
StatusBubbleWindow* child = GetWindow();
EXPECT_TRUE(NSEqualPoints([window frame].origin, [child frame].origin));
// Hide the bubble, move the window, and show it again.
bubble_->Hide();
NSRect frame = [window frame];
frame.origin.x += 50;
[window setFrame:frame display:YES];
bubble_->SetStatus(UTF8ToUTF16("Reshowing"));
// The bubble should reattach in the correct location.
child = GetWindow();
EXPECT_TRUE(NSEqualPoints([window frame].origin, [child frame].origin));
}
TEST_F(StatusBubbleMacTest, StatuBubbleRespectsBaseFrameLimits) {
NSWindow* window = test_window();
// Show the bubble and make sure it has the same origin as |window|.
bubble_->SetStatus(UTF8ToUTF16("Showing"));
StatusBubbleWindow* child = GetWindow();
EXPECT_TRUE(NSEqualPoints([window frame].origin, [child frame].origin));
// Hide the bubble, change base frame offset, and show it again.
bubble_->Hide();
NSPoint baseFrameOffset = NSMakePoint(0, [window frame].size.height / 3);
EXPECT_GT(baseFrameOffset.y, 0);
[delegate_ forceBaseFrameOffset:baseFrameOffset];
bubble_->SetStatus(UTF8ToUTF16("Reshowing"));
// The bubble should reattach in the correct location.
child = GetWindow();
NSPoint expectedOrigin = [window frame].origin;
expectedOrigin.x += baseFrameOffset.x;
expectedOrigin.y += baseFrameOffset.y;
EXPECT_TRUE(NSEqualPoints(expectedOrigin, [child frame].origin));
}
TEST_F(StatusBubbleMacTest, ExpandBubble) {
NSWindow* window = test_window();
ASSERT_TRUE(window);
NSRect window_frame = [window frame];
window_frame.size.width = 600.0;
[window setFrame:window_frame display:YES];
// Check basic expansion
bubble_->SetStatus(UTF8ToUTF16("Showing"));
EXPECT_TRUE(IsVisible());
bubble_->SetURL(GURL("http://www.battersbox.com/peter_paul_and_mary.html"),
std::string());
EXPECT_TRUE([GetURLText() hasSuffix:@"\u2026"]);
bubble_->ExpandBubble();
EXPECT_TRUE(IsVisible());
EXPECT_NSEQ(@"www.battersbox.com/peter_paul_and_mary.html", GetURLText());
bubble_->Hide();
// Make sure bubble resets after hide.
bubble_->SetStatus(UTF8ToUTF16("Showing"));
bubble_->SetURL(GURL("http://www.snickersnee.com/pioneer_fishstix.html"),
std::string());
EXPECT_TRUE([GetURLText() hasSuffix:@"\u2026"]);
// ...and that it expands again properly.
bubble_->ExpandBubble();
EXPECT_NSEQ(@"www.snickersnee.com/pioneer_fishstix.html", GetURLText());
// ...again, again!
bubble_->SetURL(GURL("http://www.battersbox.com/peter_paul_and_mary.html"),
std::string());
bubble_->ExpandBubble();
EXPECT_NSEQ(@"www.battersbox.com/peter_paul_and_mary.html", GetURLText());
bubble_->Hide();
window_frame = [window frame];
window_frame.size.width = 300.0;
[window setFrame:window_frame display:YES];
// Very long URL's will be cut off even in the expanded state.
bubble_->SetStatus(UTF8ToUTF16("Showing"));
const char veryLongUrl[] =
"http://www.diewahrscheinlichlaengstepralinederwelt.com/duuuuplo.html";
bubble_->SetURL(GURL(veryLongUrl), std::string());
EXPECT_TRUE([GetURLText() hasSuffix:@"\u2026"]);
bubble_->ExpandBubble();
EXPECT_TRUE([GetURLText() hasSuffix:@"\u2026"]);
}
TEST_F(StatusBubbleMacTest, BubbleAvoidsMouse) {
NSWindow* window = test_window();
// All coordinates here are relative to the window origin.
// Initially, the bubble should appear in the bottom left.
bubble_->SetStatus(UTF8ToUTF16("Showing"));
EXPECT_TRUE(IsPointInBubble(0, 0));
bubble_->Hide();
// Check that the bubble doesn't appear in the left corner if the
// mouse is currently located there.
SetMouseLocation(0, 0);
bubble_->SetStatus(UTF8ToUTF16("Showing"));
EXPECT_FALSE(IsPointInBubble(0, 0));
// Leave the bubble visible, and try moving the mouse around.
int smallValue = NSHeight([GetWindow() frame]) / 2;
EXPECT_TRUE(CheckAvoidsMouse(0, 0));
EXPECT_TRUE(CheckAvoidsMouse(smallValue, 0));
EXPECT_TRUE(CheckAvoidsMouse(0, smallValue));
EXPECT_TRUE(CheckAvoidsMouse(smallValue, smallValue));
// Simulate moving the mouse down from the top of the window.
for (int y = NSHeight([window frame]); y >= 0; y -= smallValue) {
ASSERT_TRUE(CheckAvoidsMouse(smallValue, y));
}
// Simulate moving the mouse from left to right.
int windowWidth = NSWidth([window frame]);
for (int x = 0; x < windowWidth; x += smallValue) {
ASSERT_TRUE(CheckAvoidsMouse(x, smallValue));
}
// Simulate moving the mouse from right to left.
for (int x = windowWidth; x >= 0; x -= smallValue) {
ASSERT_TRUE(CheckAvoidsMouse(x, smallValue));
}
}