| <!-- |
| @license |
| Copyright (c) 2014 The Polymer Project Authors. All rights reserved. |
| This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt |
| The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt |
| The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt |
| Code distributed by Google as part of the polymer project is also |
| subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt |
| --> |
| |
| <link rel="import" href="../polymer/polymer.html"> |
| <link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html"> |
| |
| <!-- |
| Material design: [Surface reaction](https://www.google.com/design/spec/animation/responsive-interaction.html#responsive-interaction-surface-reaction) |
| |
| `paper-ripple` provides a visual effect that other paper elements can |
| use to simulate a rippling effect emanating from the point of contact. The |
| effect can be visualized as a concentric circle with motion. |
| |
| Example: |
| |
| <div style="position:relative"> |
| <paper-ripple></paper-ripple> |
| </div> |
| |
| Note, it's important that the parent container of the ripple be relative position, otherwise |
| the ripple will emanate outside of the desired container. |
| |
| `paper-ripple` listens to "mousedown" and "mouseup" events so it would display ripple |
| effect when touches on it. You can also defeat the default behavior and |
| manually route the down and up actions to the ripple element. Note that it is |
| important if you call `downAction()` you will have to make sure to call |
| `upAction()` so that `paper-ripple` would end the animation loop. |
| |
| Example: |
| |
| <paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple> |
| ... |
| downAction: function(e) { |
| this.$.ripple.downAction({detail: {x: e.x, y: e.y}}); |
| }, |
| upAction: function(e) { |
| this.$.ripple.upAction(); |
| } |
| |
| Styling ripple effect: |
| |
| Use CSS color property to style the ripple: |
| |
| paper-ripple { |
| color: #4285f4; |
| } |
| |
| Note that CSS color property is inherited so it is not required to set it on |
| the `paper-ripple` element directly. |
| |
| By default, the ripple is centered on the point of contact. Apply the `recenters` |
| attribute to have the ripple grow toward the center of its container. |
| |
| <paper-ripple recenters></paper-ripple> |
| |
| You can also center the ripple inside its container from the start. |
| |
| <paper-ripple center></paper-ripple> |
| |
| Apply `circle` class to make the rippling effect within a circle. |
| |
| <paper-ripple class="circle"></paper-ripple> |
| |
| @group Paper Elements |
| @element paper-ripple |
| @hero hero.svg |
| @demo demo/index.html |
| --> |
| |
| <dom-module id="paper-ripple"> |
| |
| <template> |
| <style> |
| :host { |
| display: block; |
| position: absolute; |
| border-radius: inherit; |
| overflow: hidden; |
| top: 0; |
| left: 0; |
| right: 0; |
| bottom: 0; |
| |
| /* See PolymerElements/paper-behaviors/issues/34. On non-Chrome browsers, |
| * creating a node (with a position:absolute) in the middle of an event |
| * handler "interrupts" that event handler (which happens when the |
| * ripple is created on demand) */ |
| pointer-events: none; |
| } |
| |
| :host([animating]) { |
| /* This resolves a rendering issue in Chrome (as of 40) where the |
| ripple is not properly clipped by its parent (which may have |
| rounded corners). See: http://jsbin.com/temexa/4 |
| |
| Note: We only apply this style conditionally. Otherwise, the browser |
| will create a new compositing layer for every ripple element on the |
| page, and that would be bad. */ |
| -webkit-transform: translate(0, 0); |
| transform: translate3d(0, 0, 0); |
| } |
| |
| #background, |
| #waves, |
| .wave-container, |
| .wave { |
| pointer-events: none; |
| position: absolute; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| } |
| |
| #background, |
| .wave { |
| opacity: 0; |
| } |
| |
| #waves, |
| .wave { |
| overflow: hidden; |
| } |
| |
| .wave-container, |
| .wave { |
| border-radius: 50%; |
| } |
| |
| :host(.circle) #background, |
| :host(.circle) #waves { |
| border-radius: 50%; |
| } |
| |
| :host(.circle) .wave-container { |
| overflow: hidden; |
| } |
| </style> |
| |
| <div id="background"></div> |
| <div id="waves"></div> |
| </template> |
| </dom-module> |
| <script> |
| (function() { |
| var Utility = { |
| distance: function(x1, y1, x2, y2) { |
| var xDelta = (x1 - x2); |
| var yDelta = (y1 - y2); |
| |
| return Math.sqrt(xDelta * xDelta + yDelta * yDelta); |
| }, |
| |
| now: window.performance && window.performance.now ? |
| window.performance.now.bind(window.performance) : Date.now |
| }; |
| |
| /** |
| * @param {HTMLElement} element |
| * @constructor |
| */ |
| function ElementMetrics(element) { |
| this.element = element; |
| this.width = this.boundingRect.width; |
| this.height = this.boundingRect.height; |
| |
| this.size = Math.max(this.width, this.height); |
| } |
| |
| ElementMetrics.prototype = { |
| get boundingRect () { |
| return this.element.getBoundingClientRect(); |
| }, |
| |
| furthestCornerDistanceFrom: function(x, y) { |
| var topLeft = Utility.distance(x, y, 0, 0); |
| var topRight = Utility.distance(x, y, this.width, 0); |
| var bottomLeft = Utility.distance(x, y, 0, this.height); |
| var bottomRight = Utility.distance(x, y, this.width, this.height); |
| |
| return Math.max(topLeft, topRight, bottomLeft, bottomRight); |
| } |
| }; |
| |
| /** |
| * @param {HTMLElement} element |
| * @constructor |
| */ |
| function Ripple(element) { |
| this.element = element; |
| this.color = window.getComputedStyle(element).color; |
| |
| this.wave = document.createElement('div'); |
| this.waveContainer = document.createElement('div'); |
| this.wave.style.backgroundColor = this.color; |
| this.wave.classList.add('wave'); |
| this.waveContainer.classList.add('wave-container'); |
| Polymer.dom(this.waveContainer).appendChild(this.wave); |
| |
| this.resetInteractionState(); |
| } |
| |
| Ripple.MAX_RADIUS = 300; |
| |
| Ripple.prototype = { |
| get recenters() { |
| return this.element.recenters; |
| }, |
| |
| get center() { |
| return this.element.center; |
| }, |
| |
| get mouseDownElapsed() { |
| var elapsed; |
| |
| if (!this.mouseDownStart) { |
| return 0; |
| } |
| |
| elapsed = Utility.now() - this.mouseDownStart; |
| |
| if (this.mouseUpStart) { |
| elapsed -= this.mouseUpElapsed; |
| } |
| |
| return elapsed; |
| }, |
| |
| get mouseUpElapsed() { |
| return this.mouseUpStart ? |
| Utility.now () - this.mouseUpStart : 0; |
| }, |
| |
| get mouseDownElapsedSeconds() { |
| return this.mouseDownElapsed / 1000; |
| }, |
| |
| get mouseUpElapsedSeconds() { |
| return this.mouseUpElapsed / 1000; |
| }, |
| |
| get mouseInteractionSeconds() { |
| return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds; |
| }, |
| |
| get initialOpacity() { |
| return this.element.initialOpacity; |
| }, |
| |
| get opacityDecayVelocity() { |
| return this.element.opacityDecayVelocity; |
| }, |
| |
| get radius() { |
| var width2 = this.containerMetrics.width * this.containerMetrics.width; |
| var height2 = this.containerMetrics.height * this.containerMetrics.height; |
| var waveRadius = Math.min( |
| Math.sqrt(width2 + height2), |
| Ripple.MAX_RADIUS |
| ) * 1.1 + 5; |
| |
| var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS); |
| var timeNow = this.mouseInteractionSeconds / duration; |
| var size = waveRadius * (1 - Math.pow(80, -timeNow)); |
| |
| return Math.abs(size); |
| }, |
| |
| get opacity() { |
| if (!this.mouseUpStart) { |
| return this.initialOpacity; |
| } |
| |
| return Math.max( |
| 0, |
| this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity |
| ); |
| }, |
| |
| get outerOpacity() { |
| // Linear increase in background opacity, capped at the opacity |
| // of the wavefront (waveOpacity). |
| var outerOpacity = this.mouseUpElapsedSeconds * 0.3; |
| var waveOpacity = this.opacity; |
| |
| return Math.max( |
| 0, |
| Math.min(outerOpacity, waveOpacity) |
| ); |
| }, |
| |
| get isOpacityFullyDecayed() { |
| return this.opacity < 0.01 && |
| this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS); |
| }, |
| |
| get isRestingAtMaxRadius() { |
| return this.opacity >= this.initialOpacity && |
| this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS); |
| }, |
| |
| get isAnimationComplete() { |
| return this.mouseUpStart ? |
| this.isOpacityFullyDecayed : this.isRestingAtMaxRadius; |
| }, |
| |
| get translationFraction() { |
| return Math.min( |
| 1, |
| this.radius / this.containerMetrics.size * 2 / Math.sqrt(2) |
| ); |
| }, |
| |
| get xNow() { |
| if (this.xEnd) { |
| return this.xStart + this.translationFraction * (this.xEnd - this.xStart); |
| } |
| |
| return this.xStart; |
| }, |
| |
| get yNow() { |
| if (this.yEnd) { |
| return this.yStart + this.translationFraction * (this.yEnd - this.yStart); |
| } |
| |
| return this.yStart; |
| }, |
| |
| get isMouseDown() { |
| return this.mouseDownStart && !this.mouseUpStart; |
| }, |
| |
| resetInteractionState: function() { |
| this.maxRadius = 0; |
| this.mouseDownStart = 0; |
| this.mouseUpStart = 0; |
| |
| this.xStart = 0; |
| this.yStart = 0; |
| this.xEnd = 0; |
| this.yEnd = 0; |
| this.slideDistance = 0; |
| |
| this.containerMetrics = new ElementMetrics(this.element); |
| }, |
| |
| draw: function() { |
| var scale; |
| var translateString; |
| var dx; |
| var dy; |
| |
| this.wave.style.opacity = this.opacity; |
| |
| scale = this.radius / (this.containerMetrics.size / 2); |
| dx = this.xNow - (this.containerMetrics.width / 2); |
| dy = this.yNow - (this.containerMetrics.height / 2); |
| |
| |
| // 2d transform for safari because of border-radius and overflow:hidden clipping bug. |
| // https://bugs.webkit.org/show_bug.cgi?id=98538 |
| this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)'; |
| this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)'; |
| this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')'; |
| this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)'; |
| }, |
| |
| /** @param {Event=} event */ |
| downAction: function(event) { |
| var xCenter = this.containerMetrics.width / 2; |
| var yCenter = this.containerMetrics.height / 2; |
| |
| this.resetInteractionState(); |
| this.mouseDownStart = Utility.now(); |
| |
| if (this.center) { |
| this.xStart = xCenter; |
| this.yStart = yCenter; |
| this.slideDistance = Utility.distance( |
| this.xStart, this.yStart, this.xEnd, this.yEnd |
| ); |
| } else { |
| this.xStart = event ? |
| event.detail.x - this.containerMetrics.boundingRect.left : |
| this.containerMetrics.width / 2; |
| this.yStart = event ? |
| event.detail.y - this.containerMetrics.boundingRect.top : |
| this.containerMetrics.height / 2; |
| } |
| |
| if (this.recenters) { |
| this.xEnd = xCenter; |
| this.yEnd = yCenter; |
| this.slideDistance = Utility.distance( |
| this.xStart, this.yStart, this.xEnd, this.yEnd |
| ); |
| } |
| |
| this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom( |
| this.xStart, |
| this.yStart |
| ); |
| |
| this.waveContainer.style.top = |
| (this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px'; |
| this.waveContainer.style.left = |
| (this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px'; |
| |
| this.waveContainer.style.width = this.containerMetrics.size + 'px'; |
| this.waveContainer.style.height = this.containerMetrics.size + 'px'; |
| }, |
| |
| /** @param {Event=} event */ |
| upAction: function(event) { |
| if (!this.isMouseDown) { |
| return; |
| } |
| |
| this.mouseUpStart = Utility.now(); |
| }, |
| |
| remove: function() { |
| Polymer.dom(this.waveContainer.parentNode).removeChild( |
| this.waveContainer |
| ); |
| } |
| }; |
| |
| Polymer({ |
| is: 'paper-ripple', |
| |
| behaviors: [ |
| Polymer.IronA11yKeysBehavior |
| ], |
| |
| properties: { |
| /** |
| * The initial opacity set on the wave. |
| * |
| * @attribute initialOpacity |
| * @type number |
| * @default 0.25 |
| */ |
| initialOpacity: { |
| type: Number, |
| value: 0.25 |
| }, |
| |
| /** |
| * How fast (opacity per second) the wave fades out. |
| * |
| * @attribute opacityDecayVelocity |
| * @type number |
| * @default 0.8 |
| */ |
| opacityDecayVelocity: { |
| type: Number, |
| value: 0.8 |
| }, |
| |
| /** |
| * If true, ripples will exhibit a gravitational pull towards |
| * the center of their container as they fade away. |
| * |
| * @attribute recenters |
| * @type boolean |
| * @default false |
| */ |
| recenters: { |
| type: Boolean, |
| value: false |
| }, |
| |
| /** |
| * If true, ripples will center inside its container |
| * |
| * @attribute recenters |
| * @type boolean |
| * @default false |
| */ |
| center: { |
| type: Boolean, |
| value: false |
| }, |
| |
| /** |
| * A list of the visual ripples. |
| * |
| * @attribute ripples |
| * @type Array |
| * @default [] |
| */ |
| ripples: { |
| type: Array, |
| value: function() { |
| return []; |
| } |
| }, |
| |
| /** |
| * True when there are visible ripples animating within the |
| * element. |
| */ |
| animating: { |
| type: Boolean, |
| readOnly: true, |
| reflectToAttribute: true, |
| value: false |
| }, |
| |
| /** |
| * If true, the ripple will remain in the "down" state until `holdDown` |
| * is set to false again. |
| */ |
| holdDown: { |
| type: Boolean, |
| value: false, |
| observer: '_holdDownChanged' |
| }, |
| |
| /** |
| * If true, the ripple will not generate a ripple effect |
| * via pointer interaction. |
| * Calling ripple's imperative api like `simulatedRipple` will |
| * still generate the ripple effect. |
| */ |
| noink: { |
| type: Boolean, |
| value: false |
| }, |
| |
| _animating: { |
| type: Boolean |
| }, |
| |
| _boundAnimate: { |
| type: Function, |
| value: function() { |
| return this.animate.bind(this); |
| } |
| } |
| }, |
| |
| get target () { |
| return this.keyEventTarget; |
| }, |
| |
| keyBindings: { |
| 'enter:keydown': '_onEnterKeydown', |
| 'space:keydown': '_onSpaceKeydown', |
| 'space:keyup': '_onSpaceKeyup' |
| }, |
| |
| attached: function() { |
| // Set up a11yKeysBehavior to listen to key events on the target, |
| // so that space and enter activate the ripple even if the target doesn't |
| // handle key events. The key handlers deal with `noink` themselves. |
| if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE |
| this.keyEventTarget = Polymer.dom(this).getOwnerRoot().host; |
| } else { |
| this.keyEventTarget = this.parentNode; |
| } |
| var keyEventTarget = /** @type {!EventTarget} */ (this.keyEventTarget); |
| this.listen(keyEventTarget, 'up', 'uiUpAction'); |
| this.listen(keyEventTarget, 'down', 'uiDownAction'); |
| }, |
| |
| detached: function() { |
| this.unlisten(this.keyEventTarget, 'up', 'uiUpAction'); |
| this.unlisten(this.keyEventTarget, 'down', 'uiDownAction'); |
| this.keyEventTarget = null; |
| }, |
| |
| get shouldKeepAnimating () { |
| for (var index = 0; index < this.ripples.length; ++index) { |
| if (!this.ripples[index].isAnimationComplete) { |
| return true; |
| } |
| } |
| |
| return false; |
| }, |
| |
| simulatedRipple: function() { |
| this.downAction(null); |
| |
| // Please see polymer/polymer#1305 |
| this.async(function() { |
| this.upAction(); |
| }, 1); |
| }, |
| |
| /** |
| * Provokes a ripple down effect via a UI event, |
| * respecting the `noink` property. |
| * @param {Event=} event |
| */ |
| uiDownAction: function(event) { |
| if (!this.noink) { |
| this.downAction(event); |
| } |
| }, |
| |
| /** |
| * Provokes a ripple down effect via a UI event, |
| * *not* respecting the `noink` property. |
| * @param {Event=} event |
| */ |
| downAction: function(event) { |
| if (this.holdDown && this.ripples.length > 0) { |
| return; |
| } |
| |
| var ripple = this.addRipple(); |
| |
| ripple.downAction(event); |
| |
| if (!this._animating) { |
| this._animating = true; |
| this.animate(); |
| } |
| }, |
| |
| /** |
| * Provokes a ripple up effect via a UI event, |
| * respecting the `noink` property. |
| * @param {Event=} event |
| */ |
| uiUpAction: function(event) { |
| if (!this.noink) { |
| this.upAction(event); |
| } |
| }, |
| |
| /** |
| * Provokes a ripple up effect via a UI event, |
| * *not* respecting the `noink` property. |
| * @param {Event=} event |
| */ |
| upAction: function(event) { |
| if (this.holdDown) { |
| return; |
| } |
| |
| this.ripples.forEach(function(ripple) { |
| ripple.upAction(event); |
| }); |
| |
| this._animating = true; |
| this.animate(); |
| }, |
| |
| onAnimationComplete: function() { |
| this._animating = false; |
| this.$.background.style.backgroundColor = null; |
| this.fire('transitionend'); |
| }, |
| |
| addRipple: function() { |
| var ripple = new Ripple(this); |
| |
| Polymer.dom(this.$.waves).appendChild(ripple.waveContainer); |
| this.$.background.style.backgroundColor = ripple.color; |
| this.ripples.push(ripple); |
| |
| this._setAnimating(true); |
| |
| return ripple; |
| }, |
| |
| removeRipple: function(ripple) { |
| var rippleIndex = this.ripples.indexOf(ripple); |
| |
| if (rippleIndex < 0) { |
| return; |
| } |
| |
| this.ripples.splice(rippleIndex, 1); |
| |
| ripple.remove(); |
| |
| if (!this.ripples.length) { |
| this._setAnimating(false); |
| } |
| }, |
| |
| animate: function() { |
| if (!this._animating) { |
| return; |
| } |
| var index; |
| var ripple; |
| |
| for (index = 0; index < this.ripples.length; ++index) { |
| ripple = this.ripples[index]; |
| |
| ripple.draw(); |
| |
| this.$.background.style.opacity = ripple.outerOpacity; |
| |
| if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) { |
| this.removeRipple(ripple); |
| } |
| } |
| |
| if (!this.shouldKeepAnimating && this.ripples.length === 0) { |
| this.onAnimationComplete(); |
| } else { |
| window.requestAnimationFrame(this._boundAnimate); |
| } |
| }, |
| |
| _onEnterKeydown: function() { |
| this.uiDownAction(); |
| this.async(this.uiUpAction, 1); |
| }, |
| |
| _onSpaceKeydown: function() { |
| this.uiDownAction(); |
| }, |
| |
| _onSpaceKeyup: function() { |
| this.uiUpAction(); |
| }, |
| |
| // note: holdDown does not respect noink since it can be a focus based |
| // effect. |
| _holdDownChanged: function(newVal, oldVal) { |
| if (oldVal === undefined) { |
| return; |
| } |
| if (newVal) { |
| this.downAction(); |
| } else { |
| this.upAction(); |
| } |
| } |
| |
| /** |
| Fired when the animation finishes. |
| This is useful if you want to wait until |
| the ripple animation finishes to perform some action. |
| |
| @event transitionend |
| @param {{node: Object}} detail Contains the animated node. |
| */ |
| }); |
| })(); |
| </script> |