| /* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without modification, |
| are permitted provided that the following conditions are met: |
| |
| * Redistributions of source code must retain the above copyright notice, this |
| list of conditions and the following disclaimer. |
| * Redistributions in binary form must reproduce the above copyright notice, |
| this list of conditions and the following disclaimer in the documentation |
| and/or other materials provided with the distribution. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR |
| ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ |
| |
| if(!GLMAT_EPSILON) { |
| var GLMAT_EPSILON = 0.000001; |
| } |
| |
| if(!GLMAT_ARRAY_TYPE) { |
| var GLMAT_ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; |
| } |
| |
| /** |
| * @class Common utilities |
| * @name glMatrix |
| */ |
| var glMatrix = {}; |
| |
| /** |
| * Sets the type of array used when creating new vectors and matricies |
| * |
| * @param {Type} type Array type, such as Float32Array or Array |
| */ |
| glMatrix.setMatrixArrayType = function(type) { |
| GLMAT_ARRAY_TYPE = type; |
| } |
| |
| if(typeof(exports) !== 'undefined') { |
| exports.glMatrix = glMatrix; |
| } |