blob: 4e5405e0c6c255485c53cf76cc6094a90a6ae736 [file] [log] [blame]
suite('player', function() {
setup(function() {
webAnimations1.timeline._players = [];
});
test('zero duration animation works', function() {
tick(90);
var p = document.body.animate([], 0);
tick(100);
assert.equal(p.startTime, 100);
assert.equal(p.currentTime, 0);
});
test('playing works as expected', function() {
tick(90);
var p = document.body.animate([], 2000);
tick(100);
assert.equal(p.startTime, 100);
assert.equal(p.currentTime, 0);
tick(300);
assert.equal(p.startTime, 100);
assert.equal(p.currentTime, 200);
});
test('pause at start of play', function() {
tick(90);
var p = document.body.animate([], 2000);
p.pause();
tick(100);
assert.equal(p.currentTime, 0);
tick(300);
p.play();
assert.equal(p.currentTime, 0);
tick(310);
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, 310);
var p = document.body.animate([], 2000);
p.startTime = -690;
p.pause();
assert.equal(p.currentTime, null);
tick(700);
p.play();
tick(701);
assert.equal(p.currentTime, 1000);
tick(800);
assert.equal(p.currentTime, 1099);
assert.equal(p.startTime, -299);
});
test('pausing works as expected', function() {
tick(190);
var p = document.body.animate([], 3000);
tick(200);
tick(1500);
assert.equal(p.startTime, 200);
assert.equal(p.currentTime, 1300);
p.pause();
assert.equal(p.startTime, null);
assert.equal(p.currentTime, null);
tick(2500);
assert.equal(p.startTime, null);
assert.equal(p.currentTime, 1300);
p.play();
tick(2510);
assert.equal(p.startTime, 1210);
assert.equal(p.currentTime, 1300);
tick(3500);
assert.equal(p.startTime, 1210);
assert.equal(p.currentTime, 2290);
});
test('reversing works as expected', function() {
tick(290);
var p = document.body.animate([], 1000);
tick(300);
assert.equal(p.startTime, 300);
assert.equal(p.currentTime, 0);
tick(600);
assert.equal(p.startTime, 300);
assert.equal(p.currentTime, 300);
assert.equal(p.playbackRate, 1);
p.reverse();
tick(600);
assert.equal(p.startTime, 900);
assert.equal(p.currentTime, 300);
assert.equal(p.playbackRate, -1);
tick(700);
assert.equal(p.startTime, 900);
assert.equal(p.currentTime, 200);
});
test('reversing after pausing', function() {
tick(90);
var p = document.body.animate([], 1000);
tick(100);
tick(600);
p.reverse();
tick(601);
tick(700);
assert.equal(p.startTime, 1101);
assert.equal(p.currentTime, 401);
});
test('reversing after finishing works as expected', function() {
tick(90);
var p = document.body.animate([], 1000);
tick(100);
tick(1200);
assert.equal(p.finished, true);
assert.equal(p.startTime, 100);
assert.equal(p.currentTime, 1000);
tick(1500);
assert.equal(p.currentTime, 1000);
assert.equal(isTicking(), false);
p.reverse();
assert.equal(p._startTime, null);
assert.equal(p.currentTime, 1000);
tick(1600);
assert.equal(p.startTime, 2600);
assert.equal(p.currentTime, 1000);
});
test('playing after finishing works as expected', function() {
tick(90);
var p = document.body.animate([], 1000);
tick(100);
tick(1200);
assert.equal(p.finished, true);
assert.equal(p.startTime, 100);
assert.equal(p.currentTime, 1000);
tick(1500);
assert.equal(p.currentTime, 1000);
assert.equal(isTicking(), false);
p.play();
assert.equal(p.startTime, null);
assert.equal(p.currentTime, 0);
tick(1600);
assert.equal(p.startTime, 1600);
assert.equal(p.currentTime, 0);
});
test('limiting works as expected', function() {
tick(390);
var p = document.body.animate([], 1000);
tick(400);
assert.equal(p.startTime, 400);
assert.equal(p.currentTime, 0);
tick(900);
assert.equal(p.startTime, 400);
assert.equal(p.currentTime, 500);
tick(1400);
assert.equal(p.startTime, 400);
assert.equal(p.currentTime, 1000);
tick(1500);
assert.equal(p.startTime, 400);
assert.equal(p.currentTime, 1000);
p.reverse();
assert.equal(p.playbackRate, -1);
assert.equal(p.currentTime, 1000);
assert.equal(p._startTime, null);
tick(2000);
assert.equal(p.currentTime, 1000);
assert.equal(p.startTime, 3000);
tick(2200);
assert.equal(p.currentTime, 800);
assert.equal(p.startTime, 3000);
tick(3200);
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, 3000);
tick(3500);
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, 3000);
});
test('play after limit works as expected', function() {
tick(490);
var p = document.body.animate([], 2000);
tick(500);
tick(2600);
assert.equal(p.currentTime, 2000);
assert.equal(p.startTime, 500);
assert.equal(p.finished, true);
assert.equal(p.playbackRate, 1);
setTicking(true);
p.play();
tick(2700);
assert.equal(p.startTime, 2700);
assert.equal(p.currentTime, 0);
assert.equal(p.finished, false);
assert.equal(p.playbackRate, 1);
});
test('play after limit works as expected (reversed)', function() {
tick(590);
var p = document.body.animate([], 3000);
tick(600);
tick(700);
p.reverse();
tick(701);
tick(900);
assert.equal(p.startTime, 801);
assert.equal(p.currentTime, 0);
assert.equal(p.finished, true);
assert.equal(p.playbackRate, -1);
setTicking(true);
p.play();
tick(1000);
assert.equal(p.startTime, 4000);
assert.equal(p.currentTime, 3000);
assert.equal(p.finished, false);
assert.equal(p.playbackRate, -1);
});
test('seeking works as expected', function() {
tick(690);
var p = document.body.animate([], 2000);
tick(700);
tick(900);
assert.equal(p.currentTime, 200);
p.currentTime = 600;
assert.equal(p.currentTime, 600);
assert.equal(p.startTime, 300);
p.reverse();
tick(1000);
assert.equal(p.startTime, 1600);
p.currentTime = 300;
assert.equal(p.currentTime, 300);
assert.equal(p.startTime, 1300);
});
test('seeking while paused works as expected', function() {
tick(790);
var p = document.body.animate([], 1000);
tick(800);
tick(1000);
p.pause();
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
assert.equal(p.paused, true);
p.currentTime = 500;
assert.equal(p.startTime, null);
assert.equal(p.paused, true);
});
test('setting start time while paused is ignored', function() {
tick(900);
var p = document.body.animate([], 1234);
p.pause();
assert.equal(p.startTime, null);
assert.equal(p.currentTime, null);
p.startTime = 2232;
assert.equal(p.startTime, null);
assert.equal(p.currentTime, null);
});
test('setting playbackRate does preserves the current time', function() {
tick(900);
var p = document.body.animate([], 1000);
tick(1100);
var oldCurrentTime = p.currentTime;
p.playbackRate = 2;
assert.equal(p.playbackRate, 2);
assert.equal(p.currentTime, oldCurrentTime);
});
test('finishing works as expected', function() {
tick(1000);
var p = document.body.animate([], 2000);
p.finish();
assert.equal(p.startTime, 0);
assert.equal(p.currentTime, 2000);
p.reverse();
p.finish();
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, 2000);
tick(2000);
});
test('cancelling clears all effects', function() {
tick(0);
var target = document.createElement('div');
document.documentElement.appendChild(target);
var player = target.animate([{marginLeft: '50px'}, {marginLeft: '50px'}], 1000);
tick(10);
tick(110);
assert.equal(getComputedStyle(target).marginLeft, '50px');
player.cancel();
// getComputedStyle forces a tick.
assert.equal(getComputedStyle(target).marginLeft, '0px');
assert.deepEqual(webAnimations1.timeline._players, []);
tick(120);
assert.equal(getComputedStyle(target).marginLeft, '0px');
assert.deepEqual(webAnimations1.timeline._players, []);
document.documentElement.removeChild(target);
});
test('startTime is set on first tick if timeline hasn\'t started', function() {
webAnimations1.timeline.currentTime = undefined;
var p = document.body.animate([], 1000);
tick(0);
tick(100);
assert.equal(p.startTime, 0);
});
test('players which are finished and not filling get discarded', function() {
tick(90);
var nofill = document.body.animate([], 100);
var fill = document.body.animate([], {duration: 100, fill: 'forwards'});
assert.deepEqual(webAnimations1.timeline._players, [nofill._player || nofill, fill._player || fill]);
tick(100);
assert.deepEqual(webAnimations1.timeline._players, [nofill._player || nofill, fill._player || fill]);
tick(400);
assert.deepEqual(webAnimations1.timeline._players, [fill._player || fill]);
});
test('discarded players get re-added on modification', function() {
tick(90);
var player = document.body.animate([], 100);
tick(100);
tick(400);
assert.deepEqual(webAnimations1.timeline._players, []);
player.currentTime = 0;
assert.deepEqual(webAnimations1.timeline._players, [player._player || player]);
});
test('players in the before phase are not discarded', function() {
tick(100);
var player = document.body.animate([], 100);
player.currentTime = -50;
tick(110);
assert.deepEqual(webAnimations1.timeline._players, [player._player || player]);
});
test('players that go out of effect should not clear the effect of players that are in effect', function() {
var target = document.createElement('div');
document.body.appendChild(target);
tick(0);
var playerBehind = target.animate([{marginLeft: '200px'}, {marginLeft: '200px'}], 200);
var playerInfront = target.animate([{marginLeft: '100px'}, {marginLeft: '100px'}], 100);
tick(50);
assert.equal(getComputedStyle(target).marginLeft, '100px', 't = 50');
tick(150);
assert.equal(getComputedStyle(target).marginLeft, '200px', 't = 150');
tick(250);
assert.equal(getComputedStyle(target).marginLeft, '0px', 't = 250');
document.body.removeChild(target);
});
test('player modifications should update CSS effects immediately', function() {
var target = document.createElement('div');
document.body.appendChild(target);
tick(0);
var playerBehind = target.animate([{width: '1234px'}, {width: '1234px'}], {duration: 1, fill: 'both'});
var playerInfront = target.animate([{width: '0px'}, {width: '100px'}], 100);
assert.equal(getComputedStyle(target).width, '0px');
playerInfront.currentTime = 50;
assert.equal(getComputedStyle(target).width, '50px');
playerInfront.currentTime = 100;
assert.equal(getComputedStyle(target).width, '1234px');
playerInfront.play();
assert.equal(getComputedStyle(target).width, '0px');
playerInfront.startTime = -50;
assert.equal(getComputedStyle(target).width, '50px');
document.body.removeChild(target);
});
test('Player that hasn\'t been played has playState \'idle\'', function() {
var source = new webAnimations1Animation(document.body, [], 1000);
var p = new Player(source);
assert.equal(p.playState, 'idle');
});
test('playState works for a simple animation', function() {
var p = document.body.animate([], 1000);
tick(0);
assert.equal(p.playState, 'running');
tick(100);
assert.equal(p.playState, 'running');
p.pause();
assert.equal(p.playState, 'pending');
tick(101);
assert.equal(p.playState, 'paused');
p.play();
assert.equal(p.playState, 'pending');
tick(102);
assert.equal(p.playState, 'running');
tick(1002);
assert.equal(p.playState, 'finished');
});
test('Play after cancel', function() {
var p = document.body.animate([], 1000);
assert.equal(p.playState, 'pending');
tick(0);
p.cancel();
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
tick(1);
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
p.play();
assert.equal(p.playState, 'pending');
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, null);
tick(10);
assert.equal(p.playState, 'running');
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, 10);
});
test('Reverse after cancel', function() {
var p = document.body.animate([], 300);
tick(0);
p.cancel();
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
tick(1);
p.reverse();
assert.equal(p.playState, 'pending');
assert.equal(p.currentTime, 300);
assert.equal(p.startTime, null);
tick(100);
assert.equal(p.playState, 'running');
assert.equal(p.currentTime, 300);
assert.equal(p.startTime, 400);
tick(300);
assert.equal(p.playState, 'running');
assert.equal(p.currentTime, 100);
assert.equal(p.startTime, 400);
tick(400);
assert.equal(p.playState, 'finished');
assert.equal(p.currentTime, 0);
assert.equal(p.startTime, 400);
});
test('Finish after cancel', function() {
var p = document.body.animate([], 300);
tick(0);
p.cancel();
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
tick(1);
p.finish();
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
tick(2);
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
});
test('Pause after cancel', function() {
var p = document.body.animate([], 300);
tick(0);
p.cancel();
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
tick(1);
p.pause();
assert.equal(p.playState, 'idle');
assert.equal(p.currentTime, null);
assert.equal(p.startTime, null);
});
test('Players ignore NaN times', function() {
var p = document.body.animate([], 300);
p.startTime = 100;
tick(110);
assert.equal(p.currentTime, 10);
p.startTime = NaN;
assert.equal(p.startTime, 100);
p.currentTime = undefined;
assert.equal(p.currentTime, 10);
});
test('play() should not set a start time', function() {
var p = document.body.animate([], 1000);
p.cancel();
assert.equal(p.startTime, null);
assert.equal(p.playState, 'idle');
p.play();
assert.equal(p.startTime, null);
assert.equal(p.playState, 'pending');
});
test('reverse() should not set a start time', function() {
var p = document.body.animate([], 1000);
p.cancel();
assert.equal(p.startTime, null);
assert.equal(p.playState, 'idle');
p.reverse();
assert.equal(p.startTime, null);
assert.equal(p.playState, 'pending');
});
});