blob: aea5000020d3dbe8210143219f15a51a23b12162 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
'use strict';
base.requireStylesheet('tracks.slice_track');
base.require('tracks.canvas_based_track');
base.require('sorted_array_utils');
base.require('fast_rect_renderer');
base.require('color_scheme');
base.require('ui');
base.exportTo('tracing.tracks', function() {
var palette = tracing.getColorPalette();
/**
* A track that displays an array of Slice objects.
* @constructor
* @extends {CanvasBasedTrack}
*/
var SliceTrack = tracing.ui.define(tracing.tracks.CanvasBasedTrack);
SliceTrack.prototype = {
__proto__: tracing.tracks.CanvasBasedTrack.prototype,
/**
* Should we elide text on trace labels?
* Without eliding, text that is too wide isn't drawn at all.
* Disable if you feel this causes a performance problem.
* This is a default value that can be overridden in tracks for testing.
* @const
*/
SHOULD_ELIDE_TEXT: true,
decorate: function() {
this.classList.add('slice-track');
this.elidedTitleCache = new ElidedTitleCache();
this.asyncStyle_ = false;
},
/**
* Called by all the addToSelection functions on the created selection
* hit objects. Override this function on parent classes to add
* context-specific information to the hit.
*/
decorateHit: function(hit) {
},
get asyncStyle() {
return this.asyncStyle_;
},
set asyncStyle(v) {
this.asyncStyle_ = !!v;
this.invalidate();
},
get slices() {
return this.slices_;
},
set slices(slices) {
this.slices_ = slices || [];
if (!slices)
this.visible = false;
this.invalidate();
},
get height() {
return window.getComputedStyle(this).height;
},
set height(height) {
this.style.height = height;
this.invalidate();
},
labelWidth: function(title) {
return quickMeasureText(this.ctx_, title) + 2;
},
labelWidthWorld: function(title, pixWidth) {
return this.labelWidth(title) * pixWidth;
},
redraw: function() {
var ctx = this.ctx_;
var canvasW = this.canvas_.width;
var canvasH = this.canvas_.height;
ctx.clearRect(0, 0, canvasW, canvasH);
// Culling parameters.
var vp = this.viewport_;
var pixWidth = vp.xViewVectorToWorld(1);
var viewLWorld = vp.xViewToWorld(0);
var viewRWorld = vp.xViewToWorld(canvasW);
// Give the viewport a chance to draw onto this canvas.
vp.drawUnderContent(ctx, viewLWorld, viewRWorld, canvasH);
// Begin rendering in world space.
ctx.save();
vp.applyTransformToCanvas(ctx);
// Slices.
if (this.asyncStyle_)
ctx.globalAlpha = 0.25;
var tr = new tracing.FastRectRenderer(ctx, 2 * pixWidth, 2 * pixWidth,
palette);
tr.setYandH(0, canvasH);
var slices = this.slices_;
var lowSlice = tracing.findLowIndexInSortedArray(slices,
function(slice) {
return slice.start +
slice.duration;
},
viewLWorld);
for (var i = lowSlice; i < slices.length; ++i) {
var slice = slices[i];
var x = slice.start;
if (x > viewRWorld) {
break;
}
// Less than 0.001 causes short events to disappear when zoomed in.
var w = Math.max(slice.duration, 0.001);
var colorId = slice.selected ?
slice.colorId + highlightIdBoost :
slice.colorId;
if (w < pixWidth)
w = pixWidth;
if (slice.duration > 0) {
tr.fillRect(x, w, colorId);
} else {
// Instant: draw a triangle. If zoomed too far, collapse
// into the FastRectRenderer.
if (pixWidth > 0.001) {
tr.fillRect(x, pixWidth, colorId);
} else {
ctx.fillStyle = palette[colorId];
ctx.beginPath();
ctx.moveTo(x - (4 * pixWidth), canvasH);
ctx.lineTo(x, 0);
ctx.lineTo(x + (4 * pixWidth), canvasH);
ctx.closePath();
ctx.fill();
}
}
}
tr.flush();
ctx.restore();
// Labels.
var pixelRatio = window.devicePixelRatio || 1;
if (canvasH > 8) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
ctx.font = (10 * pixelRatio) + 'px sans-serif';
ctx.strokeStyle = 'rgb(0,0,0)';
ctx.fillStyle = 'rgb(0,0,0)';
// Don't render text until until it is 20px wide
var quickDiscardThresshold = pixWidth * 20;
var shouldElide = this.SHOULD_ELIDE_TEXT;
for (var i = lowSlice; i < slices.length; ++i) {
var slice = slices[i];
if (slice.start > viewRWorld) {
break;
}
if (slice.duration > quickDiscardThresshold) {
var title = slice.title;
if (slice.didNotFinish) {
title += ' (Did Not Finish)';
}
var drawnTitle = title;
var drawnWidth = this.labelWidth(drawnTitle);
if (shouldElide &&
this.labelWidthWorld(drawnTitle, pixWidth) > slice.duration) {
var elidedValues = this.elidedTitleCache.get(
this, pixWidth,
drawnTitle, drawnWidth,
slice.duration);
drawnTitle = elidedValues.string;
drawnWidth = elidedValues.width;
}
if (drawnWidth * pixWidth < slice.duration) {
var cX = vp.xWorldToView(slice.start + 0.5 * slice.duration);
ctx.fillText(drawnTitle, cX, 2.5 * pixelRatio, drawnWidth);
}
}
}
}
// Give the viewport a chance to draw over this canvas.
vp.drawOverContent(ctx, viewLWorld, viewRWorld, canvasH);
},
/**
* Finds slices intersecting the given interval.
* @param {number} vX X location to search at, in viewspace.
* @param {number} vY Y location to search at, in viewspace.
* @param {Selection} selection Selection to which to add hits.
* @return {boolean} true if a slice was found, otherwise false.
*/
addIntersectingItemsToSelection: function(vX, vY, selection) {
var clientRect = this.getBoundingClientRect();
if (vY < clientRect.top || vY >= clientRect.bottom)
return false;
var pixelRatio = window.devicePixelRatio || 1;
var wX = this.viewport_.xViewVectorToWorld(vX * devicePixelRatio);
var x = tracing.findLowIndexInSortedIntervals(this.slices_,
function(x) { return x.start; },
function(x) { return x.duration; },
wX);
if (x >= 0 && x < this.slices_.length) {
var hit = selection.addSlice(this, this.slices_[x]);
this.decorateHit(hit);
return true;
}
return false;
},
/**
* Adds items intersecting the given range to a selection.
* @param {number} loVX Lower X bound of the interval to search, in
* viewspace.
* @param {number} hiVX Upper X bound of the interval to search, in
* viewspace.
* @param {number} loVY Lower Y bound of the interval to search, in
* viewspace.
* @param {number} hiVY Upper Y bound of the interval to search, in
* viewspace.
* @param {Selection} selection Selection to which to add hits.
*/
addIntersectingItemsInRangeToSelection: function(
loVX, hiVX, loVY, hiVY, selection) {
var pixelRatio = window.devicePixelRatio || 1;
var loWX = this.viewport_.xViewToWorld(loVX * pixelRatio);
var hiWX = this.viewport_.xViewToWorld(hiVX * pixelRatio);
var clientRect = this.getBoundingClientRect();
var a = Math.max(loVY, clientRect.top);
var b = Math.min(hiVY, clientRect.bottom);
if (a > b)
return;
var that = this;
function onPickHit(slice) {
var hit = selection.addSlice(that, slice);
that.decorateHit(hit);
}
tracing.iterateOverIntersectingIntervals(this.slices_,
function(x) { return x.start; },
function(x) { return x.duration; },
loWX, hiWX,
onPickHit);
},
/**
* Find the index for the given slice.
* @return {index} Index of the given slice, or undefined.
* @private
*/
indexOfSlice_: function(slice) {
var index = tracing.findLowIndexInSortedArray(this.slices_,
function(x) { return x.start; },
slice.start);
while (index < this.slices_.length &&
slice.start == this.slices_[index].start &&
slice.colorId != this.slices_[index].colorId) {
index++;
}
return index < this.slices_.length ? index : undefined;
},
/**
* Add the item to the left or right of the provided hit, if any, to the
* selection.
* @param {slice} The current slice.
* @param {Number} offset Number of slices away from the hit to look.
* @param {Selection} selection The selection to add a hit to,
* if found.
* @return {boolean} Whether a hit was found.
* @private
*/
addItemNearToProvidedHitToSelection: function(hit, offset, selection) {
if (!hit.slice)
return false;
var index = this.indexOfSlice_(hit.slice);
if (index === undefined)
return false;
var newIndex = index + offset;
if (newIndex < 0 || newIndex >= this.slices_.length)
return false;
var hit = selection.addSlice(this, this.slices_[newIndex]);
this.decorateHit(hit);
return true;
},
addAllObjectsMatchingFilterToSelection: function(filter, selection) {
for (var i = 0; i < this.slices_.length; ++i) {
if (filter.matchSlice(this.slices_[i])) {
var hit = selection.addSlice(this, this.slices_[i]);
this.decorateHit(hit);
}
}
}
};
var highlightIdBoost = tracing.getColorPaletteHighlightIdBoost();
// TODO(jrg): possibly obsoleted with the elided string cache.
// Consider removing.
var textWidthMap = { };
function quickMeasureText(ctx, text) {
var w = textWidthMap[text];
if (!w) {
w = ctx.measureText(text).width;
textWidthMap[text] = w;
}
return w;
}
/**
* Cache for elided strings.
* Moved from the ElidedTitleCache protoype to a "global" for speed
* (variable reference is 100x faster).
* key: String we wish to elide.
* value: Another dict whose key is width
* and value is an ElidedStringWidthPair.
*/
var elidedTitleCacheDict = {};
/**
* A cache for elided strings.
* @constructor
*/
function ElidedTitleCache() {
}
ElidedTitleCache.prototype = {
/**
* Return elided text.
* @param {track} A slice track or other object that defines
* functions labelWidth() and labelWidthWorld().
* @param {pixWidth} Pixel width.
* @param {title} Original title text.
* @param {width} Drawn width in world coords.
* @param {sliceDuration} Where the title must fit (in world coords).
* @return {ElidedStringWidthPair} Elided string and width.
*/
get: function(track, pixWidth, title, width, sliceDuration) {
var elidedDict = elidedTitleCacheDict[title];
if (!elidedDict) {
elidedDict = {};
elidedTitleCacheDict[title] = elidedDict;
}
var elidedDictForPixWidth = elidedDict[pixWidth];
if (!elidedDictForPixWidth) {
elidedDict[pixWidth] = {};
elidedDictForPixWidth = elidedDict[pixWidth];
}
var stringWidthPair = elidedDictForPixWidth[sliceDuration];
if (stringWidthPair === undefined) {
var newtitle = title;
var elided = false;
while (track.labelWidthWorld(newtitle, pixWidth) > sliceDuration) {
newtitle = newtitle.substring(0, newtitle.length * 0.75);
elided = true;
}
if (elided && newtitle.length > 3)
newtitle = newtitle.substring(0, newtitle.length - 3) + '...';
stringWidthPair = new ElidedStringWidthPair(
newtitle,
track.labelWidth(newtitle));
elidedDictForPixWidth[sliceDuration] = stringWidthPair;
}
return stringWidthPair;
}
};
/**
* A pair representing an elided string and world-coordinate width
* to draw it.
* @constructor
*/
function ElidedStringWidthPair(string, width) {
this.string = string;
this.width = width;
}
return {
SliceTrack: SliceTrack
};
});