blob: 326f0b7dee1ea36d2ed2befb936d88c2ce61d1d9 [file] [log] [blame]
#sessionInfo releaseName 2014.x
#sessionInfo releaseId 0xcafebabe
#sessionInfo targetName "WGL"
#sessionInfo candyTargetName "Win32 WGL / Internal"
#sessionInfo configName "Default"
#sessionInfo resultName "GLES2 / Functional / Color clears"
#sessionInfo timestamp 2014-04-07 18:18:38Z
#beginSession
#beginTestCaseResult dEQP-GLES2.info.vendor
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.vendor" CaseType="SelfValidate">
<Text>NVIDIA Corporation</Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">889</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.info.renderer
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.renderer" CaseType="SelfValidate">
<Text>GeForce GT 330M/PCI/SSE2</Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">246</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.info.version
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.version" CaseType="SelfValidate">
<Text>OpenGL ES 2.0</Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">202</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.info.shading_language_version
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.shading_language_version" CaseType="SelfValidate">
<Text>1.20 NVIDIA via Cg compiler</Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">308</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.info.extensions
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.extensions" CaseType="SelfValidate">
<Text>GL_ARB_draw_buffers</Text>
<Text>GL_ARB_fragment_program</Text>
<Text>GL_ARB_half_float_pixel</Text>
<Text>GL_ARB_texture_rectangle</Text>
<Text>GL_ARB_vertex_program</Text>
<Text>GL_EXT_bgra</Text>
<Text>GL_EXT_Cg_shader</Text>
<Text>GL_EXT_packed_float</Text>
<Text>GL_EXT_texture_array</Text>
<Text>GL_EXT_texture_compression_latc</Text>
<Text>GL_EXT_texture_compression_s3tc</Text>
<Text>GL_EXT_texture_filter_anisotropic</Text>
<Text>GL_EXT_texture_format_BGRA8888</Text>
<Text>GL_EXT_texture_type_2_10_10_10_REV</Text>
<Text>GL_NV_alpha_test</Text>
<Text>GL_NV_blend_minmax</Text>
<Text>GL_NV_complex_primitives</Text>
<Text>GL_NV_depth_buffer_float</Text>
<Text>GL_NV_fbo_color_attachments</Text>
<Text>GL_NV_fragdepth</Text>
<Text>GL_NV_fragment_program</Text>
<Text>GL_NV_fragment_program2</Text>
<Text>GL_NV_gpu_program4</Text>
<Text>GL_NV_gpu_program4_1</Text>
<Text>GL_NV_texture_lod_clamp</Text>
<Text>GL_NV_vertex_program</Text>
<Text>GL_NV_vertex_program1_1</Text>
<Text>GL_NV_vertex_program2</Text>
<Text>GL_NV_vertex_program2_option</Text>
<Text>GL_NV_vertex_program3</Text>
<Text>GL_OES_fbo_render_mipmap</Text>
<Text>GL_OES_mapbuffer</Text>
<Text>GL_OES_packed_depth_stencil</Text>
<Text>GL_OES_rgb8_rgba8</Text>
<Text>GL_OES_texture_3D</Text>
<Text>GL_OES_texture_float</Text>
<Text></Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">2313</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.info.render_target
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.render_target" CaseType="SelfValidate">
<Number Name="RedBits" Description="Red channel bits" Unit="">8</Number>
<Number Name="GreenBits" Description="Green channel bits" Unit="">8</Number>
<Number Name="BlueBits" Description="Blue channel bits" Unit="">8</Number>
<Number Name="AlphaBits" Description="Alpha channel bits" Unit="">8</Number>
<Number Name="DepthBits" Description="Depth bits" Unit="">24</Number>
<Number Name="StencilBits" Description="Stencil bits" Unit="">8</Number>
<Number Name="NumSamples" Description="Number of samples" Unit="">0</Number>
<Number Name="Width" Description="Width" Unit="">400</Number>
<Number Name="Height" Description="Height" Unit="">300</Number>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">612</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.single_rgb
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<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.single_rgb" CaseType="SelfValidate">
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<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">2064509</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.single_rgba
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<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.single_rgba" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">2101642</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.multiple_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.multiple_rgb" CaseType="SelfValidate">
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<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1159307</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.multiple_rgba
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<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.multiple_rgba" CaseType="SelfValidate">
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<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.long_rgb
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<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.long_rgb" CaseType="SelfValidate">
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<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">295401</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.long_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.long_rgba" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">299977</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.subclears_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.subclears_rgb" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1228984</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.subclears_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.subclears_rgba" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1119434</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.short_scissored_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.short_scissored_rgb" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">2247652</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.scissored_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.scissored_rgb" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1068235</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.scissored_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.scissored_rgba" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1157124</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.masked_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.masked_rgb" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1062343</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.masked_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.masked_rgba" CaseType="SelfValidate">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1178574</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.masked_scissored_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.masked_scissored_rgb" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1053087</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.masked_scissored_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.masked_scissored_rgba" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1249371</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.complex_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.complex_rgb" CaseType="SelfValidate">
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</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1097645</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.complex_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.complex_rgba" CaseType="SelfValidate">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1086401</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.long_masked_rgb
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.long_masked_rgb" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">246498</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES2.functional.color_clear.long_masked_rgba
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.functional.color_clear.long_masked_rgba" CaseType="SelfValidate">
<ImageSet Name="Result" Description="Resulting framebuffer">
<Image Name="Result" Width="400" Height="300" Format="RGBA8888" CompressionMode="PNG" Description="Resulting framebuffer">
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</Image>
</ImageSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">231555</Number>
<Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text>
<Text>Error in state reset, test program will terminate.</Text>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES3.performance.shader.operator.binary_operator.add.vertex.lowp_float
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES3.performance.shader.operator.binary_operator.add.vertex.lowp_float" CaseType="Performance">
<Section Name="RenderTarget" Description="Render target">
<Text>size: 400x300</Text>
<Text>bits: R8 G8 B8 A8 D24 S8</Text>
<Text>No MSAA</Text>
</Section>
<Text>Using additive blending.</Text>
<Section Name="Program0" Description="Program 0">
<Text>This is the program with the bigger loop.
Note: workload size for this program means the number of loop iterations.</Text>
<ShaderProgram LinkStatus="OK">
<InfoLog></InfoLog>
<VertexShader CompileStatus="OK">
<ShaderSource>#version 300 es
in highp vec4 a_position;
in lowp vec4 a_in0;
in lowp vec4 a_in1;
in lowp vec4 a_in2;
in lowp vec4 a_in3;
in lowp vec4 a_in4;
out mediump vec4 v_color;
uniform mediump int u_numLoopIterations;
uniform mediump float u_zero;
void main()
{
lowp float in0 = float(a_in0);
lowp float in1 = float(a_in1);
lowp float in2 = float(a_in2);
lowp float in3 = float(a_in3);
lowp float in4 = float(a_in4);
lowp float acc0a = in0;
lowp float acc0b = in1;
lowp float acc1a = in1;
lowp float acc1b = in2;
lowp float acc2a = in2;
lowp float acc2b = in3;
lowp float acc3a = in3;
lowp float acc3b = in4;
for (int i = 0; i &lt; u_numLoopIterations; i++)
{
acc0a = acc0b + acc0a;
acc0b = acc0a + acc0b;
acc1a = acc1b + acc1a;
acc1b = acc1a + acc1b;
acc2a = acc2b + acc2a;
acc2b = acc2a + acc2b;
acc3a = acc3b + acc3a;
acc3b = acc3a + acc3b;
acc0a = acc0b + acc0a;
acc0b = acc0a + acc0b;
acc1a = acc1b + acc1a;
acc1b = acc1a + acc1b;
acc2a = acc2b + acc2a;
acc2b = acc2a + acc2b;
acc3a = acc3b + acc3a;
acc3b = acc3a + acc3b;
acc0a = acc0b + acc0a;
acc0b = acc0a + acc0b;
acc1a = acc1b + acc1a;
acc1b = acc1a + acc1b;
acc2a = acc2b + acc2a;
acc2b = acc2a + acc2b;
acc3a = acc3b + acc3a;
acc3b = acc3a + acc3b;
acc0a = acc0b + acc0a;
acc0b = acc0a + acc0b;
acc1a = acc1b + acc1a;
acc1b = acc1a + acc1b;
acc2a = acc2b + acc2a;
acc2b = acc2a + acc2b;
acc3a = acc3b + acc3a;
acc3b = acc3a + acc3b;
}
lowp float res = acc0b + acc1b + acc2b + acc3b;
mediump vec4 color = vec4(res, 0.0, 0.0, 1.0);
v_color = color;
gl_Position = a_position + u_zero*color;
}
</ShaderSource>
<InfoLog>0 error(s), 0 warning(s)
</InfoLog>
</VertexShader>
<FragmentShader CompileStatus="OK">
<ShaderSource>#version 300 es
layout (location = 0) out mediump vec4 o_color;
in mediump vec4 v_color;
void main()
{
o_color = v_color;
}
</ShaderSource>
<InfoLog>0 error(s), 0 warning(s)
</InfoLog>
</FragmentShader>
</ShaderProgram>
<Number Name="VertexCompileTime" Description="Vertex shader compile time" Tag="Time" Unit="ms">257.244995</Number>
<Number Name="FragmentCompileTime" Description="Fragment shader compile time" Tag="Time" Unit="ms">18.250999</Number>
<Number Name="LinkTime" Description="Link time" Tag="Time" Unit="ms">53.632999</Number>
</Section>
<Section Name="Program1" Description="Program 1">
<Text>This is the program with the smaller loop.
Note: workload size for this program means the number of loop iterations.</Text>
<ShaderProgram LinkStatus="OK">
<InfoLog></InfoLog>
<VertexShader CompileStatus="OK">
<ShaderSource>#version 300 es
in highp vec4 a_position;
in lowp vec4 a_in0;
in lowp vec4 a_in1;
in lowp vec4 a_in2;
in lowp vec4 a_in3;
in lowp vec4 a_in4;
out mediump vec4 v_color;
uniform mediump int u_numLoopIterations;
uniform mediump float u_zero;
void main()
{
lowp float in0 = float(a_in0);
lowp float in1 = float(a_in1);
lowp float in2 = float(a_in2);
lowp float in3 = float(a_in3);
lowp float in4 = float(a_in4);
lowp float acc0a = in0;
lowp float acc0b = in1;
lowp float acc1a = in1;
lowp float acc1b = in2;
lowp float acc2a = in2;
lowp float acc2b = in3;
lowp float acc3a = in3;
lowp float acc3b = in4;
for (int i = 0; i &lt; u_numLoopIterations; i++)
{
acc0a = acc0b + acc0a;
acc0b = acc0a + acc0b;
acc1a = acc1b + acc1a;
acc1b = acc1a + acc1b;
acc2a = acc2b + acc2a;
acc2b = acc2a + acc2b;
acc3a = acc3b + acc3a;
acc3b = acc3a + acc3b;
acc0a = acc0b + acc0a;
acc0b = acc0a + acc0b;
acc1a = acc1b + acc1a;
acc1b = acc1a + acc1b;
acc2a = acc2b + acc2a;
acc2b = acc2a + acc2b;
acc3a = acc3b + acc3a;
acc3b = acc3a + acc3b;
}
lowp float res = acc0b + acc1b + acc2b + acc3b;
mediump vec4 color = vec4(res, 0.0, 0.0, 1.0);
v_color = color;
gl_Position = a_position + u_zero*color;
}
</ShaderSource>
<InfoLog>0 error(s), 0 warning(s)
</InfoLog>
</VertexShader>
<FragmentShader CompileStatus="OK">
<ShaderSource>#version 300 es
layout (location = 0) out mediump vec4 o_color;
in mediump vec4 v_color;
void main()
{
o_color = v_color;
}
</ShaderSource>
<InfoLog>0 error(s), 0 warning(s)
</InfoLog>
</FragmentShader>
</ShaderProgram>
<Number Name="VertexCompileTime" Description="Vertex shader compile time" Tag="Time" Unit="ms">108.485001</Number>
<Number Name="FragmentCompileTime" Description="Fragment shader compile time" Tag="Time" Unit="ms">15.020000</Number>
<Number Name="LinkTime" Description="Link time" Tag="Time" Unit="ms">40.522999</Number>
</Section>
<Section Name="CalibrationInfo" Description="Calibration Info">
<Text>Target frame time: 33333.3 us (30 fps)</Text>
<Text> iteration 0: 1 calls =&gt; 2157.70 us (463.46 fps)</Text>
<Text> iteration 1: 10 calls =&gt; 7222.10 us (138.46 fps)</Text>
<Text> iteration 2: 20 calls =&gt; 13724.00 us (72.87 fps)</Text>
<Text> iteration 3: 40 calls =&gt; 26724.50 us (37.42 fps)</Text>
<Text> iteration 4: 50 calls =&gt; 33230.10 us (30.09 fps)</Text>
<Text> iteration 5: 50 calls =&gt; 33291.90 us (30.04 fps)</Text>
<Number Name="CallCount" Description="Calibrated call count" Unit="">50</Number>
<Number Name="FrameCount" Description="Calibrated frame count" Unit="">30</Number>
</Section>
<Text>Grid size: 100x100</Text>
<Text>Viewport: 32x32</Text>
<Section Name="Program0Measurements" Description="Measurements for program 0">
<SampleList Name="Program0IndividualFrameTimes" Description="Individual frame times">
<SampleInfo>
<ValueInfo Name="Workload" Description="Workload" Tag="Predictor" />
<ValueInfo Name="FrameTime" Description="Frame time" Tag="Response" Unit="us" />
</SampleInfo>
<Sample>
<Value>1</Value>
<Value>36199.000000</Value>
</Sample>
<Sample>
<Value>1</Value>
<Value>33972.000000</Value>
</Sample>
<Sample>
<Value>1</Value>
<Value>34578.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>34945.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>35647.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>35028.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>54659.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>42191.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>44964.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>54874.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>62299.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>60872.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>72577.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>69699.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>72254.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>83761.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>77104.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>78542.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>86350.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>88911.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>85070.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>100777.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>98993.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>99136.000000</Value>
</Sample>
</SampleList>
<SampleList Name="Program0MedianFrameTimes" Description="Median frame times">
<SampleInfo>
<ValueInfo Name="Workload" Description="Workload" Tag="Predictor" />
<ValueInfo Name="MedianFrameTime" Description="Median frame time" Tag="Response" Unit="us" />
</SampleInfo>
<Sample>
<Value>1</Value>
<Value>34578.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>35028.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>44964.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>60872.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>72254.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>78542.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>86350.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>99136.000000</Value>
</Sample>
</SampleList>
<Number Name="Program0WorkloadCostEstimate" Description="Workload cost estimate" Tag="Time" Unit="us / workload">2288.222168</Number>
<Text>Note: the data points with x coordinate greater than or equal to 9 seem to form a rising line, and the rest of data points seem to form a near-horizontal line</Text>
<Text>Note: the left line is estimated to be y = 34465.5 + 112.5*x and the right line y = 25912.9 + 2288.22*x</Text>
</Section>
<Section Name="Program1Measurements" Description="Measurements for program 1">
<SampleList Name="Program1IndividualFrameTimes" Description="Individual frame times">
<SampleInfo>
<ValueInfo Name="Workload" Description="Workload" Tag="Predictor" />
<ValueInfo Name="FrameTime" Description="Frame time" Tag="Response" Unit="us" />
</SampleInfo>
<Sample>
<Value>1</Value>
<Value>33848.000000</Value>
</Sample>
<Sample>
<Value>1</Value>
<Value>33766.000000</Value>
</Sample>
<Sample>
<Value>1</Value>
<Value>35570.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>36496.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>33727.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>35426.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>46763.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>40043.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>46399.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>49262.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>47613.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>47300.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>55287.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>55104.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>55226.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>65050.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>65025.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>64764.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>73702.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>73751.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>73892.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>82957.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>82916.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>82913.000000</Value>
</Sample>
</SampleList>
<SampleList Name="Program1MedianFrameTimes" Description="Median frame times">
<SampleInfo>
<ValueInfo Name="Workload" Description="Workload" Tag="Predictor" />
<ValueInfo Name="MedianFrameTime" Description="Median frame time" Tag="Response" Unit="us" />
</SampleInfo>
<Sample>
<Value>1</Value>
<Value>33848.000000</Value>
</Sample>
<Sample>
<Value>5</Value>
<Value>35426.000000</Value>
</Sample>
<Sample>
<Value>9</Value>
<Value>46399.000000</Value>
</Sample>
<Sample>
<Value>14</Value>
<Value>47613.000000</Value>
</Sample>
<Sample>
<Value>18</Value>
<Value>55226.000000</Value>
</Sample>
<Sample>
<Value>23</Value>
<Value>65025.000000</Value>
</Sample>
<Sample>
<Value>27</Value>
<Value>73751.000000</Value>
</Sample>
<Sample>
<Value>32</Value>
<Value>82916.000000</Value>
</Sample>
</SampleList>
<Number Name="Program1WorkloadCostEstimate" Description="Workload cost estimate" Tag="Time" Unit="us / workload">1616.042236</Number>
<Text>Note: the data seem to form a single line: y = 28986.9 + 1616.04*x</Text>
</Section>
<Text>Note: the bigger program contains 16 more addition operations in one loop iteration than the small program; cost of one operation is calculated as (cost_of_bigger_workload - cost_of_smaller_workload) / 16</Text>
<Number Name="VertexOrFragmentCount" Description="R = Vertex count" Unit="">60000</Number>
<Number Name="DrawCallsPerFrame" Description="D = Draw calls per frame" Unit="">50</Number>
<Number Name="VerticesOrFragmentsPerFrame" Description="R*D = Vertices per frame" Unit="">3000000</Number>
<Number Name="TimePerFramePerOp" Description="Estimated cost of R*D vertices (i.e. one frame) with one shader operation" Tag="Time" Unit="us">42.011246</Number>
<Number Name="TimePerDrawcallPerOp" Description="Estimated cost of one draw call with one shader operation" Tag="Time" Unit="us">0.840225</Number>
<Number Name="TimePerSingleOp" Description="Estimated cost of a single shader operation" Tag="Time" Unit="us">0.000014</Number>
<Number Name="OpsPerSecond" Description="Operations per second" Tag="Performance" Unit="Million/s">71409.453125</Number>
<Number Name="NumFreeOps" Description="Estimated number of &quot;free&quot; operations" Tag="Performance" Unit="">0</Number>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">10080965</Number>
<Result StatusCode="Pass">71409.45</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.float_lowp_vertex
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.float_lowp_vertex" CaseType="SelfValidate">
<ShaderProgram LinkStatus="Fail">
<InfoLog></InfoLog>
<VertexShader CompileStatus="Fail">
<ShaderSource>#version 300 es
in lowp float in0;
flat out highp int o_out0;
void main (void)
{
gl_Position = vec4(0.0);
gl_PointSize = 1.0;
bool out0;
out0 = isnan(in0);
o_out0 = int(out0);
}
</ShaderSource>
<InfoLog>Vertex shader compilation failed.
ERROR: 0:11: &apos;isnan&apos; : no matching overloaded function found
ERROR: 0:11: &apos;assign&apos; : cannot convert from &apos;const float&apos; to &apos;bool&apos;
ERROR: 2 compilation errors. No code generated.
</InfoLog>
</VertexShader>
<FragmentShader CompileStatus="OK">
<ShaderSource>#version 300 es
void main (void)
{
}
</ShaderSource>
<InfoLog></InfoLog>
</FragmentShader>
</ShaderProgram>
<Number Name="VertexCompileTime" Description="Vertex shader compile time" Tag="Time" Unit="ms">13.460000</Number>
<Number Name="FragmentCompileTime" Description="Fragment shader compile time" Tag="Time" Unit="ms">7.630000</Number>
<Text>Compile failed</Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">24203</Number>
<Result StatusCode="Fail">Compile failed</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.float_lowp_fragment
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.float_lowp_fragment" CaseType="SelfValidate">
<ShaderProgram LinkStatus="Fail">
<InfoLog></InfoLog>
<VertexShader CompileStatus="OK">
<ShaderSource>#version 300 es
in highp vec4 a_position;
in lowp float a_in0;
flat out lowp float in0;
void main (void)
{
gl_Position = a_position;
gl_PointSize = 1.0;
in0 = a_in0;
}
</ShaderSource>
<InfoLog></InfoLog>
</VertexShader>
<FragmentShader CompileStatus="Fail">
<ShaderSource>#version 300 es
flat in lowp float in0;
layout(location = 0) out highp int o_out0;
void main (void)
{
bool out0;
out0 = isnan(in0);
o_out0 = int(out0);
}
</ShaderSource>
<InfoLog>Fragment shader compilation failed.
ERROR: 0:8: &apos;isnan&apos; : no matching overloaded function found
ERROR: 0:8: &apos;assign&apos; : cannot convert from &apos;const float&apos; to &apos;bool&apos;
ERROR: 2 compilation errors. No code generated.
</InfoLog>
</FragmentShader>
</ShaderProgram>
<Number Name="VertexCompileTime" Description="Vertex shader compile time" Tag="Time" Unit="ms">4.548000</Number>
<Number Name="FragmentCompileTime" Description="Fragment shader compile time" Tag="Time" Unit="ms">5.372000</Number>
<Text>Compile failed</Text>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">22188</Number>
<Result StatusCode="Fail">Compile failed</Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-EGL.info.configs
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-EGL.info.configs" CaseType="SelfValidate">
<EglConfigSet Name="EGL-configs" Description="List of all EGL configs">
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="1" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="2" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="3" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="4" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="5" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="6" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="7" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="8" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="9" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="10" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="11" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="12" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="0" Samples="0" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="13" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="14" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="15" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="16" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="17" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="18" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="19" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="20" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="21" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="22" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="23" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="24" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="2" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="25" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="26" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="27" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="16" RedSize="5" GreenSize="6" BlueSize="5" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="True" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="28" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="29" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="30" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="31" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="32" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="8" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="True" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="32" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_VG_ALPHA_FORMAT_PRE_BIT|EGL_VG_COLORSPACE_LINEAR_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="33" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="34" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="16" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="0" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="35" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="24" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
<EglConfig BufferSize="24" RedSize="8" GreenSize="8" BlueSize="8" LuminanceSize="0" AlphaSize="0" AlphaMaskSize="0" BindToTextureRGB="False" BindToTextureRGBA="False" ColorBufferType="EGL_RGB_BUFFER" ConfigCaveat="EGL_NONE" ConfigID="36" Conformant="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" DepthSize="0" Level="0" MaxPBufferWidth="4096" MaxPBufferHeight="4096" MaxPBufferPixels="16777216" MaxSwapInterval="1" MinSwapInterval="0" NativeRenderable="False" RenderableType="EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENGL_ES3_BIT_KHR|EGL_OPENVG_BIT" SampleBuffers="1" Samples="4" StencilSize="8" SurfaceTypes="EGL_PBUFFER_BIT|EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_LOCK_SURFACE_BIT_KHR|EGL_OPTIMAL_FORMAT_BIT_KHR" TransparentType="EGL_NONE" TransparentRedValue="-1" TransparentGreenValue="-1" TransparentBlueValue="-1" />
</EglConfigSet>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">151306</Number>
<Result StatusCode="Pass"></Result>
</TestCaseResult>
#endTestCaseResult
#beginTestCaseResult dEQP-CL.language.expressions.precedence.postfix.subscript
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.3" CasePath="dEQP-CL.language.expressions.precedence.postfix.subscript" CaseType="SelfValidate">
<Section Name="subscript" Description="Array Subscript Operator (OpenCL 1.0 embedded, 1 iteration)">
<Section Name="Program" Description="Kernel Program">
<KernelSource>__kernel void verifyPrecedence (__global int* out)
{
int arr1[4] = {0,1,2,3};
int arr2[2][4] = {{0,1,2,3},{4,5,6,7}};
int arr3[3][2][1] = {{{0},{1}},{{2},{3}},{{4},{5}}};
int* nestedArr[3] = { arr1, arr2[0], arr2[1] };
out[0] = arr3[2][1][0]; // 5
out[1] = (arr3[2])[1][0]; // 5
out[2] = (arr3[2][1])[0]; // 5
out[3] = arr2[arr1[1]][arr1[0]]; // 4
out[4] = arr2[(arr1[1])][(arr1[0])]; // 4
out[5] = nestedArr[1][3]; // 3
out[6] = (nestedArr[1])[3]; // 3
arr3[2]; // compile
nestedArr[1][3]; // compile
(nestedArr[1])[3]; // compile
}
</KernelSource>
</Section>
<Section Name="Values" Description="Values">
<Text>&quot;reference&quot; = int[7] { 5, 5, 5, 4, ... };</Text>
</Section>
<Section Name="Buffers" Description="Buffers">
<Text>&quot;out&quot; { size = sizeof(&quot;reference&quot;); access = read_write; }</Text>
</Section>
<Section Name="Queue 0" Description="In-order queue">
<Text>task &quot;t0&quot;
{
kernel = verifyPrecedence;
args = &quot;out&quot;;
}
</Text>
<Text>read &quot;r0&quot;
{
src = &quot;out&quot;;
blocking = false;
compare { type = exact; ref = &quot;reference&quot;; };
}
</Text>
</Section>
</Section>
<Text>CL_PLATFORM_NAME = Intel(R) OpenCL</Text>
<Text>CL_DEVICE_NAME = Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz</Text>
<Section Name="BuildInfo" Description="Program build info">
<CompileInfo Name="Program" Description="Build for device 0" CompileStatus="OK">
<InfoLog>Compilation started
:16:8: warning: expression result unused
:17:16: warning: expression result unused
:18:18: warning: expression result unused
Compilation failed
Linking started
Linking done
Kernel &lt;verifyPrecedence&gt; was successfully vectorized
Done.</InfoLog>
</CompileInfo>
<Number Name="BuildTime" Description="Program build time" Tag="Time" Unit="us">416345</Number>
</Section>
<Text>Compare &quot;r0&quot; passed</Text>
<Number Name="EnqueueTime" Description="Enqueue time" Tag="Time" Unit="us">142.000000</Number>
<Number Name="ExecuteTime" Description="Execute time" Tag="Time" Unit="ms">0.293000</Number>
<Number Name="CompareTime" Description="Result compare time" Tag="Time" Unit="ms">0.123000</Number>
<Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">4203275</Number>
<Result StatusCode="Pass">Pass</Result>
</TestCaseResult>
#endTestCaseResult
#endSession