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// [The "BSD licence"]
// Copyright (c) 2006-2007 Kay Roepke 2010 Alan Condit
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "ANTLRParser.h"
@implementation ANTLRParser
+ (ANTLRParser *)newANTLRParser:(id<ANTLRTokenStream>)anInput
{
return [[ANTLRParser alloc] initWithTokenStream:anInput];
}
+ (ANTLRParser *)newANTLRParser:(id<ANTLRTokenStream>)anInput State:(ANTLRRecognizerSharedState *)aState
{
return [[ANTLRParser alloc] initWithTokenStream:anInput State:aState];
}
- (id) initWithTokenStream:(id<ANTLRTokenStream>)theStream
{
if ((self = [super init]) != nil) {
input = theStream;
}
return self;
}
- (id) initWithTokenStream:(id<ANTLRTokenStream>)theStream State:(ANTLRRecognizerSharedState *)aState
{
if ((self = [super initWithState:aState]) != nil) {
input = theStream;
}
return self;
}
- (void) reset
{
[super reset]; // reset all recognizer state variables
if ( input!=nil ) {
[input seek:0]; // rewind the input
}
}
- (void) dealloc
{
#ifdef DEBUG_DEALLOC
NSLog( @"called dealloc in ANTLRParser" );
#endif
[self setInput:nil];
[super dealloc];
}
//----------------------------------------------------------
// input
//----------------------------------------------------------
- (id<ANTLRTokenStream>) input
{
return input;
}
- (void) setInput: (id<ANTLRTokenStream>) anInput
{
if (input != anInput) {
if ( input ) [input release];
[anInput retain];
}
input = anInput;
}
- (id) getCurrentInputSymbol:(id<ANTLRTokenStream>)anInput
{
state.token = [input LT:1];
return state.token;
}
- (ANTLRCommonToken *)getMissingSymbol:(id<ANTLRTokenStream>)anInput
Exception:(ANTLRRecognitionException *)e
TType:(NSInteger)expectedTokenType
BitSet:(ANTLRBitSet *)follow
{
NSString *tokenText = nil;
if ( expectedTokenType == ANTLRTokenTypeEOF )
tokenText = @"<missing EOF>";
else
tokenText = [NSString stringWithFormat:@"<missing %@>\n",[[ANTLRBaseRecognizer getTokenNames] objectAtIndex:expectedTokenType]];
ANTLRCommonToken *t = [[ANTLRCommonToken newToken:expectedTokenType Text:tokenText] retain];
ANTLRCommonToken *current = [anInput LT:1];
if ( current.type == ANTLRTokenTypeEOF ) {
current = [anInput LT:-1];
}
t.line = current.line;
t.charPositionInLine = current.charPositionInLine;
t.channel = ANTLRTokenChannelDefault;
return t;
}
/** Set the token stream and reset the parser */
- (void) setTokenStream:(id<ANTLRTokenStream>)anInput
{
input = nil;
[self reset];
input = anInput;
}
- (id<ANTLRTokenStream>)getTokenStream
{
return input;
}
- (NSString *)getSourceName
{
return [input getSourceName];
}
- (void) traceIn:(NSString *)ruleName Index:(int)ruleIndex
{
[super traceIn:ruleName Index:ruleIndex Object:[input LT:1]];
}
- (void) traceOut:(NSString *)ruleName Index:(NSInteger) ruleIndex
{
[super traceOut:ruleName Index:ruleIndex Object:[input LT:1]];
}
@end