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///
/// \file
/// Contains the C implementation of ANTLR3 bitsets as adapted from Terence Parr's
/// Java implementation.
///
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <antlr3bitset.h>
// External interface
//
static pANTLR3_BITSET antlr3BitsetClone (pANTLR3_BITSET inSet);
static pANTLR3_BITSET antlr3BitsetOR (pANTLR3_BITSET bitset1, pANTLR3_BITSET bitset2);
static void antlr3BitsetORInPlace (pANTLR3_BITSET bitset, pANTLR3_BITSET bitset2);
static ANTLR3_UINT32 antlr3BitsetSize (pANTLR3_BITSET bitset);
static void antlr3BitsetAdd (pANTLR3_BITSET bitset, ANTLR3_INT32 bit);
static ANTLR3_BOOLEAN antlr3BitsetEquals (pANTLR3_BITSET bitset1, pANTLR3_BITSET bitset2);
static ANTLR3_BOOLEAN antlr3BitsetMember (pANTLR3_BITSET bitset, ANTLR3_UINT32 bit);
static ANTLR3_UINT32 antlr3BitsetNumBits (pANTLR3_BITSET bitset);
static void antlr3BitsetRemove (pANTLR3_BITSET bitset, ANTLR3_UINT32 bit);
static ANTLR3_BOOLEAN antlr3BitsetIsNil (pANTLR3_BITSET bitset);
static pANTLR3_INT32 antlr3BitsetToIntList (pANTLR3_BITSET bitset);
// Local functions
//
static void growToInclude (pANTLR3_BITSET bitset, ANTLR3_INT32 bit);
static void grow (pANTLR3_BITSET bitset, ANTLR3_INT32 newSize);
static ANTLR3_UINT64 bitMask (ANTLR3_UINT32 bitNumber);
static ANTLR3_UINT32 numWordsToHold (ANTLR3_UINT32 bit);
static ANTLR3_UINT32 wordNumber (ANTLR3_UINT32 bit);
static void antlr3BitsetFree (pANTLR3_BITSET bitset);
static void
antlr3BitsetFree(pANTLR3_BITSET bitset)
{
if (bitset->blist.bits != NULL)
{
ANTLR3_FREE(bitset->blist.bits);
bitset->blist.bits = NULL;
}
ANTLR3_FREE(bitset);
return;
}
ANTLR3_API pANTLR3_BITSET
antlr3BitsetNew(ANTLR3_UINT32 numBits)
{
pANTLR3_BITSET bitset;
ANTLR3_UINT32 numelements;
// Allocate memory for the bitset structure itself
//
bitset = (pANTLR3_BITSET) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_BITSET));
if (bitset == NULL)
{
return NULL;
}
// Avoid memory thrashing at the up front expense of a few bytes
//
if (numBits < (8 * ANTLR3_BITSET_BITS))
{
numBits = 8 * ANTLR3_BITSET_BITS;
}
// No we need to allocate the memory for the number of bits asked for
// in multiples of ANTLR3_UINT64.
//
numelements = ((numBits -1) >> ANTLR3_BITSET_LOG_BITS) + 1;
bitset->blist.bits = (pANTLR3_BITWORD) ANTLR3_MALLOC((size_t)(numelements * sizeof(ANTLR3_BITWORD)));
memset(bitset->blist.bits, 0, (size_t)(numelements * sizeof(ANTLR3_BITWORD)));
bitset->blist.length = numelements;
if (bitset->blist.bits == NULL)
{
ANTLR3_FREE(bitset);
return NULL;
}
antlr3BitsetSetAPI(bitset);
// All seems good
//
return bitset;
}
ANTLR3_API void
antlr3BitsetSetAPI(pANTLR3_BITSET bitset)
{
bitset->clone = antlr3BitsetClone;
bitset->bor = antlr3BitsetOR;
bitset->borInPlace = antlr3BitsetORInPlace;
bitset->size = antlr3BitsetSize;
bitset->add = antlr3BitsetAdd;
bitset->grow = grow;
bitset->equals = antlr3BitsetEquals;
bitset->isMember = antlr3BitsetMember;
bitset->numBits = antlr3BitsetNumBits;
bitset->remove = antlr3BitsetRemove;
bitset->isNilNode = antlr3BitsetIsNil;
bitset->toIntList = antlr3BitsetToIntList;
bitset->free = antlr3BitsetFree;
}
ANTLR3_API pANTLR3_BITSET
antlr3BitsetCopy(pANTLR3_BITSET_LIST blist)
{
pANTLR3_BITSET bitset;
int numElements;
// Allocate memory for the bitset structure itself
//
bitset = (pANTLR3_BITSET) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_BITSET));
if (bitset == NULL)
{
return NULL;
}
numElements = blist->length;
// Avoid memory thrashing at the expense of a few more bytes
//
if (numElements < 8)
{
numElements = 8;
}
// Install the length in ANTLR3_UINT64 units
//
bitset->blist.length = numElements;
bitset->blist.bits = (pANTLR3_BITWORD)ANTLR3_MALLOC((size_t)(numElements * sizeof(ANTLR3_BITWORD)));
if (bitset->blist.bits == NULL)
{
ANTLR3_FREE(bitset);
return NULL;
}
ANTLR3_MEMCPY(bitset->blist.bits, blist->bits, (ANTLR3_UINT64)(numElements * sizeof(ANTLR3_BITWORD)));
// All seems good
//
return bitset;
}
static pANTLR3_BITSET
antlr3BitsetClone(pANTLR3_BITSET inSet)
{
pANTLR3_BITSET bitset;
// Allocate memory for the bitset structure itself
//
bitset = antlr3BitsetNew(ANTLR3_BITSET_BITS * inSet->blist.length);
if (bitset == NULL)
{
return NULL;
}
// Install the actual bits in the source set
//
ANTLR3_MEMCPY(bitset->blist.bits, inSet->blist.bits, (ANTLR3_UINT64)(inSet->blist.length * sizeof(ANTLR3_BITWORD)));
// All seems good
//
return bitset;
}
ANTLR3_API pANTLR3_BITSET
antlr3BitsetList(pANTLR3_HASH_TABLE list)
{
pANTLR3_BITSET bitSet;
pANTLR3_HASH_ENUM en;
pANTLR3_HASH_KEY key;
ANTLR3_UINT64 bit;
// We have no idea what exactly is in the list
// so create a default bitset and then just add stuff
// as we enumerate.
//
bitSet = antlr3BitsetNew(0);
en = antlr3EnumNew(list);
while (en->next(en, &key, (void **)(&bit)) == ANTLR3_SUCCESS)
{
bitSet->add(bitSet, (ANTLR3_UINT32)bit);
}
en->free(en);
return NULL;
}
///
/// \brief
/// Creates a new bitset with at least one 64 bit bset of bits, but as
/// many 64 bit sets as are required.
///
/// \param[in] bset
/// A variable number of bits to add to the set, ending in -1 (impossible bit).
///
/// \returns
/// A new bit set with all of the specified bitmaps in it and the API
/// initialized.
///
/// Call as:
/// - pANTLR3_BITSET = antlrBitsetLoad(bset, bset11, ..., -1);
/// - pANTLR3_BITSET = antlrBitsetOf(-1); Create empty bitset
///
/// \remarks
/// Stdargs function - must supply -1 as last paremeter, which is NOT
/// added to the set.
///
///
ANTLR3_API pANTLR3_BITSET
antlr3BitsetLoad(pANTLR3_BITSET_LIST inBits)
{
pANTLR3_BITSET bitset;
ANTLR3_UINT32 count;
// Allocate memory for the bitset structure itself
// the input parameter is the bit number (0 based)
// to include in the bitset, so we need at at least
// bit + 1 bits. If any arguments indicate a
// a bit higher than the default number of bits (0 means default size)
// then Add() will take care
// of it.
//
bitset = antlr3BitsetNew(0);
if (bitset == NULL)
{
return NULL;
}
if (inBits != NULL)
{
// Now we can add the element bits into the set
//
count=0;
while (count < inBits->length)
{
if (bitset->blist.length <= count)
{
bitset->grow(bitset, count+1);
}
bitset->blist.bits[count] = *((inBits->bits)+count);
count++;
}
}
// return the new bitset
//
return bitset;
}
///
/// \brief
/// Creates a new bitset with at least one element, but as
/// many elements are required.
///
/// \param[in] bit
/// A variable number of bits to add to the set, ending in -1 (impossible bit).
///
/// \returns
/// A new bit set with all of the specified elements added into it.
///
/// Call as:
/// - pANTLR3_BITSET = antlrBitsetOf(n, n1, n2, -1);
/// - pANTLR3_BITSET = antlrBitsetOf(-1); Create empty bitset
///
/// \remarks
/// Stdargs function - must supply -1 as last paremeter, which is NOT
/// added to the set.
///
///
ANTLR3_API pANTLR3_BITSET
antlr3BitsetOf(ANTLR3_INT32 bit, ...)
{
pANTLR3_BITSET bitset;
va_list ap;
// Allocate memory for the bitset structure itself
// the input parameter is the bit number (0 based)
// to include in the bitset, so we need at at least
// bit + 1 bits. If any arguments indicate a
// a bit higher than the default number of bits (0 menas default size)
// then Add() will take care
// of it.
//
bitset = antlr3BitsetNew(0);
if (bitset == NULL)
{
return NULL;
}
// Now we can add the element bits into the set
//
va_start(ap, bit);
while (bit != -1)
{
antlr3BitsetAdd(bitset, bit);
bit = va_arg(ap, ANTLR3_UINT32);
}
va_end(ap);
// return the new bitset
//
return bitset;
}
static pANTLR3_BITSET
antlr3BitsetOR(pANTLR3_BITSET bitset1, pANTLR3_BITSET bitset2)
{
pANTLR3_BITSET bitset;
if (bitset1 == NULL)
{
return antlr3BitsetClone(bitset2);
}
if (bitset2 == NULL)
{
return antlr3BitsetClone(bitset1);
}
// Allocate memory for the newly ordered bitset structure itself.
//
bitset = antlr3BitsetClone(bitset1);
antlr3BitsetORInPlace(bitset, bitset2);
return bitset;
}
static void
antlr3BitsetAdd(pANTLR3_BITSET bitset, ANTLR3_INT32 bit)
{
ANTLR3_UINT32 word;
word = wordNumber(bit);
if (word >= bitset->blist.length)
{
growToInclude(bitset, bit);
}
bitset->blist.bits[word] |= bitMask(bit);
}
static void
grow(pANTLR3_BITSET bitset, ANTLR3_INT32 newSize)
{
pANTLR3_BITWORD newBits;
// Space for newly sized bitset - TODO: come back to this and use realloc?, it may
// be more efficient...
//
newBits = (pANTLR3_BITWORD) ANTLR3_CALLOC(1, (size_t)(newSize * sizeof(ANTLR3_BITWORD)));
if (bitset->blist.bits != NULL)
{
// Copy existing bits
//
ANTLR3_MEMCPY((void *)newBits, (const void *)bitset->blist.bits, (size_t)(bitset->blist.length * sizeof(ANTLR3_BITWORD)));
// Out with the old bits... de de de derrr
//
ANTLR3_FREE(bitset->blist.bits);
}
// In with the new bits... keerrrang.
//
bitset->blist.bits = newBits;
bitset->blist.length = newSize;
}
static void
growToInclude(pANTLR3_BITSET bitset, ANTLR3_INT32 bit)
{
ANTLR3_UINT32 bl;
ANTLR3_UINT32 nw;
bl = (bitset->blist.length << 1);
nw = numWordsToHold(bit);
if (bl > nw)
{
bitset->grow(bitset, bl);
}
else
{
bitset->grow(bitset, nw);
}
}
static void
antlr3BitsetORInPlace(pANTLR3_BITSET bitset, pANTLR3_BITSET bitset2)
{
ANTLR3_UINT32 minimum;
ANTLR3_UINT32 i;
if (bitset2 == NULL)
{
return;
}
// First make sure that the target bitset is big enough
// for the new bits to be ored in.
//
if (bitset->blist.length < bitset2->blist.length)
{
growToInclude(bitset, (bitset2->blist.length * sizeof(ANTLR3_BITWORD)));
}
// Or the miniimum number of bits after any resizing went on
//
if (bitset->blist.length < bitset2->blist.length)
{
minimum = bitset->blist.length;
}
else
{
minimum = bitset2->blist.length;
}
for (i = minimum; i > 0; i--)
{
bitset->blist.bits[i-1] |= bitset2->blist.bits[i-1];
}
}
static ANTLR3_UINT64
bitMask(ANTLR3_UINT32 bitNumber)
{
return ((ANTLR3_UINT64)1) << (bitNumber & (ANTLR3_BITSET_MOD_MASK));
}
static ANTLR3_UINT32
antlr3BitsetSize(pANTLR3_BITSET bitset)
{
ANTLR3_UINT32 degree;
ANTLR3_INT32 i;
ANTLR3_INT8 bit;
// TODO: Come back to this, it may be faster to & with 0x01
// then shift right a copy of the 4 bits, than shift left a constant of 1.
// But then again, the optimizer might just work this out
// anyway.
//
degree = 0;
for (i = bitset->blist.length - 1; i>= 0; i--)
{
if (bitset->blist.bits[i] != 0)
{
for (bit = ANTLR3_BITSET_BITS - 1; bit >= 0; bit--)
{
if ((bitset->blist.bits[i] & (((ANTLR3_BITWORD)1) << bit)) != 0)
{
degree++;
}
}
}
}
return degree;
}
static ANTLR3_BOOLEAN
antlr3BitsetEquals(pANTLR3_BITSET bitset1, pANTLR3_BITSET bitset2)
{
ANTLR3_INT32 minimum;
ANTLR3_INT32 i;
if (bitset1 == NULL || bitset2 == NULL)
{
return ANTLR3_FALSE;
}
// Work out the minimum comparison set
//
if (bitset1->blist.length < bitset2->blist.length)
{
minimum = bitset1->blist.length;
}
else
{
minimum = bitset2->blist.length;
}
// Make sure explict in common bits are equal
//
for (i = minimum - 1; i >=0 ; i--)
{
if (bitset1->blist.bits[i] != bitset2->blist.bits[i])
{
return ANTLR3_FALSE;
}
}
// Now make sure the bits of the larger set are all turned
// off.
//
if (bitset1->blist.length > (ANTLR3_UINT32)minimum)
{
for (i = minimum ; (ANTLR3_UINT32)i < bitset1->blist.length; i++)
{
if (bitset1->blist.bits[i] != 0)
{
return ANTLR3_FALSE;
}
}
}
else if (bitset2->blist.length > (ANTLR3_UINT32)minimum)
{
for (i = minimum; (ANTLR3_UINT32)i < bitset2->blist.length; i++)
{
if (bitset2->blist.bits[i] != 0)
{
return ANTLR3_FALSE;
}
}
}
return ANTLR3_TRUE;
}
static ANTLR3_BOOLEAN
antlr3BitsetMember(pANTLR3_BITSET bitset, ANTLR3_UINT32 bit)
{
ANTLR3_UINT32 wordNo;
wordNo = wordNumber(bit);
if (wordNo >= bitset->blist.length)
{
return ANTLR3_FALSE;
}
if ((bitset->blist.bits[wordNo] & bitMask(bit)) == 0)
{
return ANTLR3_FALSE;
}
else
{
return ANTLR3_TRUE;
}
}
static void
antlr3BitsetRemove(pANTLR3_BITSET bitset, ANTLR3_UINT32 bit)
{
ANTLR3_UINT32 wordNo;
wordNo = wordNumber(bit);
if (wordNo < bitset->blist.length)
{
bitset->blist.bits[wordNo] &= ~(bitMask(bit));
}
}
static ANTLR3_BOOLEAN
antlr3BitsetIsNil(pANTLR3_BITSET bitset)
{
ANTLR3_INT32 i;
for (i = bitset->blist.length -1; i>= 0; i--)
{
if (bitset->blist.bits[i] != 0)
{
return ANTLR3_FALSE;
}
}
return ANTLR3_TRUE;
}
static ANTLR3_UINT32
numWordsToHold(ANTLR3_UINT32 bit)
{
return (bit >> ANTLR3_BITSET_LOG_BITS) + 1;
}
static ANTLR3_UINT32
wordNumber(ANTLR3_UINT32 bit)
{
return bit >> ANTLR3_BITSET_LOG_BITS;
}
static ANTLR3_UINT32
antlr3BitsetNumBits(pANTLR3_BITSET bitset)
{
return bitset->blist.length << ANTLR3_BITSET_LOG_BITS;
}
/** Produce an integer list of all the bits that are turned on
* in this bitset. Used for error processing in the main as the bitset
* reresents a number of integer tokens which we use for follow sets
* and so on.
*
* The first entry is the number of elements following in the list.
*/
static pANTLR3_INT32
antlr3BitsetToIntList (pANTLR3_BITSET bitset)
{
ANTLR3_UINT32 numInts; // How many integers we will need
ANTLR3_UINT32 numBits; // How many bits are in the set
ANTLR3_UINT32 i;
ANTLR3_UINT32 index;
pANTLR3_INT32 intList;
numInts = bitset->size(bitset) + 1;
numBits = bitset->numBits(bitset);
intList = (pANTLR3_INT32)ANTLR3_MALLOC(numInts * sizeof(ANTLR3_INT32));
if (intList == NULL)
{
return NULL; // Out of memory
}
intList[0] = numInts;
// Enumerate the bits that are turned on
//
for (i = 0, index = 1; i<numBits; i++)
{
if (bitset->isMember(bitset, i) == ANTLR3_TRUE)
{
intList[index++] = i;
}
}
// Result set
//
return intList;
}