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/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime {
using ConditionalAttribute = System.Diagnostics.ConditionalAttribute;
/** <summary>
* A lexer is recognizer that draws input symbols from a character stream.
* lexer grammars result in a subclass of this object. A Lexer object
* uses simplified match() and error recovery mechanisms in the interest
* of speed.
* </summary>
*/
public abstract class Lexer : BaseRecognizer, ITokenSource {
/** <summary>Where is the lexer drawing characters from?</summary> */
protected ICharStream input;
public Lexer() {
}
public Lexer(ICharStream input) {
this.input = input;
}
public Lexer(ICharStream input, RecognizerSharedState state)
: base(state) {
this.input = input;
}
#region Properties
public string Text {
/** <summary>Return the text matched so far for the current token or any text override.</summary> */
get {
if (state.text != null) {
return state.text;
}
return input.Substring(state.tokenStartCharIndex, CharIndex - state.tokenStartCharIndex);
}
/** <summary>Set the complete text of this token; it wipes any previous changes to the text.</summary> */
set {
state.text = value;
}
}
public int Line {
get {
return input.Line;
}
set {
input.Line = value;
}
}
public int CharPositionInLine {
get {
return input.CharPositionInLine;
}
set {
input.CharPositionInLine = value;
}
}
#endregion
public override void Reset() {
base.Reset(); // reset all recognizer state variables
// wack Lexer state variables
if (input != null) {
input.Seek(0); // rewind the input
}
if (state == null) {
return; // no shared state work to do
}
state.token = null;
state.type = TokenTypes.Invalid;
state.channel = TokenChannels.Default;
state.tokenStartCharIndex = -1;
state.tokenStartCharPositionInLine = -1;
state.tokenStartLine = -1;
state.text = null;
}
/** <summary>Return a token from this source; i.e., match a token on the char stream.</summary> */
public virtual IToken NextToken() {
for (; ; ) {
state.token = null;
state.channel = TokenChannels.Default;
state.tokenStartCharIndex = input.Index;
state.tokenStartCharPositionInLine = input.CharPositionInLine;
state.tokenStartLine = input.Line;
state.text = null;
if (input.LA(1) == CharStreamConstants.EndOfFile) {
IToken eof = new CommonToken((ICharStream)input, CharStreamConstants.EndOfFile, TokenChannels.Default, input.Index, input.Index);
eof.Line = Line;
eof.CharPositionInLine = CharPositionInLine;
return eof;
}
try {
mTokens();
if (state.token == null) {
Emit();
} else if (state.token == Tokens.Skip) {
continue;
}
return state.token;
} catch (NoViableAltException nva) {
ReportError(nva);
Recover(nva); // throw out current char and try again
} catch (RecognitionException re) {
ReportError(re);
// match() routine has already called recover()
}
}
}
/** <summary>
* Instruct the lexer to skip creating a token for current lexer rule
* and look for another token. nextToken() knows to keep looking when
* a lexer rule finishes with token set to SKIP_TOKEN. Recall that
* if token==null at end of any token rule, it creates one for you
* and emits it.
* </summary>
*/
public virtual void Skip() {
state.token = Tokens.Skip;
}
/** <summary>This is the lexer entry point that sets instance var 'token'</summary> */
public abstract void mTokens();
public virtual ICharStream CharStream {
get {
return input;
}
/** <summary>Set the char stream and reset the lexer</summary> */
set {
input = null;
Reset();
input = value;
}
}
public override string SourceName {
get {
return input.SourceName;
}
}
/** <summary>
* Currently does not support multiple emits per nextToken invocation
* for efficiency reasons. Subclass and override this method and
* nextToken (to push tokens into a list and pull from that list rather
* than a single variable as this implementation does).
* </summary>
*/
public virtual void Emit(IToken token) {
state.token = token;
}
/** <summary>
* The standard method called to automatically emit a token at the
* outermost lexical rule. The token object should point into the
* char buffer start..stop. If there is a text override in 'text',
* use that to set the token's text. Override this method to emit
* custom Token objects.
* </summary>
*
* <remarks>
* If you are building trees, then you should also override
* Parser or TreeParser.getMissingSymbol().
* </remarks>
*/
public virtual IToken Emit() {
IToken t = new CommonToken(input, state.type, state.channel, state.tokenStartCharIndex, CharIndex - 1);
t.Line = state.tokenStartLine;
t.Text = state.text;
t.CharPositionInLine = state.tokenStartCharPositionInLine;
Emit(t);
return t;
}
public virtual void Match(string s) {
int i = 0;
while (i < s.Length) {
if (input.LA(1) != s[i]) {
if (state.backtracking > 0) {
state.failed = true;
return;
}
MismatchedTokenException mte = new MismatchedTokenException(s[i], input, TokenNames);
Recover(mte);
throw mte;
}
i++;
input.Consume();
state.failed = false;
}
}
public virtual void MatchAny() {
input.Consume();
}
public virtual void Match(int c) {
if (input.LA(1) != c) {
if (state.backtracking > 0) {
state.failed = true;
return;
}
MismatchedTokenException mte = new MismatchedTokenException(c, input, TokenNames);
Recover(mte); // don't really recover; just consume in lexer
throw mte;
}
input.Consume();
state.failed = false;
}
public virtual void MatchRange(int a, int b) {
if (input.LA(1) < a || input.LA(1) > b) {
if (state.backtracking > 0) {
state.failed = true;
return;
}
MismatchedRangeException mre = new MismatchedRangeException(a, b, input);
Recover(mre);
throw mre;
}
input.Consume();
state.failed = false;
}
/** <summary>What is the index of the current character of lookahead?</summary> */
public virtual int CharIndex {
get {
return input.Index;
}
}
public override void ReportError(RecognitionException e) {
/** TODO: not thought about recovery in lexer yet.
*
// if we've already reported an error and have not matched a token
// yet successfully, don't report any errors.
if ( errorRecovery ) {
//System.err.print("[SPURIOUS] ");
return;
}
errorRecovery = true;
*/
DisplayRecognitionError(this.TokenNames, e);
}
public override string GetErrorMessage(RecognitionException e, string[] tokenNames) {
string msg = null;
if (e is MismatchedTokenException) {
MismatchedTokenException mte = (MismatchedTokenException)e;
msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting " + GetCharErrorDisplay(mte.Expecting);
} else if (e is NoViableAltException) {
NoViableAltException nvae = (NoViableAltException)e;
// for development, can add "decision=<<"+nvae.grammarDecisionDescription+">>"
// and "(decision="+nvae.decisionNumber+") and
// "state "+nvae.stateNumber
msg = "no viable alternative at character " + GetCharErrorDisplay(e.Character);
} else if (e is EarlyExitException) {
EarlyExitException eee = (EarlyExitException)e;
// for development, can add "(decision="+eee.decisionNumber+")"
msg = "required (...)+ loop did not match anything at character " + GetCharErrorDisplay(e.Character);
} else if (e is MismatchedNotSetException) {
MismatchedNotSetException mse = (MismatchedNotSetException)e;
msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting set " + mse.Expecting;
} else if (e is MismatchedSetException) {
MismatchedSetException mse = (MismatchedSetException)e;
msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting set " + mse.Expecting;
} else if (e is MismatchedRangeException) {
MismatchedRangeException mre = (MismatchedRangeException)e;
msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting set " +
GetCharErrorDisplay(mre.A) + ".." + GetCharErrorDisplay(mre.B);
} else {
msg = base.GetErrorMessage(e, tokenNames);
}
return msg;
}
public virtual string GetCharErrorDisplay(int c) {
string s = ((char)c).ToString();
switch (c) {
case TokenTypes.EndOfFile:
s = "<EOF>";
break;
case '\n':
s = "\\n";
break;
case '\t':
s = "\\t";
break;
case '\r':
s = "\\r";
break;
}
return "'" + s + "'";
}
/** <summary>
* Lexers can normally match any char in it's vocabulary after matching
* a token, so do the easy thing and just kill a character and hope
* it all works out. You can instead use the rule invocation stack
* to do sophisticated error recovery if you are in a fragment rule.
* </summary>
*/
public virtual void Recover(RecognitionException re) {
//System.out.println("consuming char "+(char)input.LA(1)+" during recovery");
//re.printStackTrace();
input.Consume();
}
[Conditional("ANTLR_TRACE")]
public virtual void TraceIn(string ruleName, int ruleIndex) {
string inputSymbol = ((char)input.LT(1)) + " line=" + Line + ":" + CharPositionInLine;
base.TraceIn(ruleName, ruleIndex, inputSymbol);
}
[Conditional("ANTLR_TRACE")]
public virtual void TraceOut(string ruleName, int ruleIndex) {
string inputSymbol = ((char)input.LT(1)) + " line=" + Line + ":" + CharPositionInLine;
base.TraceOut(ruleName, ruleIndex, inputSymbol);
}
}
}