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/// \page buildrec How to build Generated C Code
///
/// \section generated Generated Files
///
/// The antlr tool jar, run against a grammar file that targets the C language, will generate the following files
/// according to whether your grammar file contains a lexer, parser, combined or treeparser specification.
/// Your grammar file name and the subject of the grammar line in your file are expected to match. Here the generic name G is used:
///
/// <table>
/// <tr>
/// <th> Suffix </th>
/// <th> Generated files </th>
/// </tr>
/// <tr>
/// <td> lexer grammar (G.g3l) </td>
/// <td> GLexer.c GLexer.h</td>
/// </tr>
/// <tr>
/// <td> parser grammar (G.g3p) </td>
/// <td> GParser.c GParser.h </td>
/// </tr>
/// <tr>
/// <td> grammar G (G.g3pl) </td>
/// <td> GParser.c GParser.h GLexer.c GLexer.h</td>
/// </tr>
/// <tr>
/// <td> tree grammar G; (G.g3t) </td>
/// <td> G.c G.h </td>
/// </tr>
/// </table>
///
/// The generated .c files reference the .h files using <G.h>, so you must use <code>-I.</code> on your compiler command line
/// (or include the current directory in your include paths in Visual Studio). Additionally, the generated .h files reference
/// <code>antlr3.h</code>, so you must use <code>-I/path/to/antlr/include</code> (E.g. <code>-I /usr/local/include</code>) to reference the standard ANTLR include files.
///
/// In order to reference the library file at compile time (you can/should only reference one) you need to use the
/// <code>-L/path/to/antlr/lib</code> (E.g. <code>-L /usr/local/lib</code>) on Unix, or add the path to your "Additional Library Path" in
/// Visual Studio. You also need to specify the library using <code>-L</code> on Unix (E.g. <code>-L /usr/local/lib -l antlr3c</code>) or add <code>antlr3c_dll.lib</code>
/// to your Additional Library Dependencies in Visual Studio.
///
/// In case it isn't obvious, the generated files may be used to produce either a library or an executable (.EXE on Windows) file.
///
/// If you use the shared version of the libraries, DLL or .so/.so/.a then you must ship the library with your
/// application must run in an environment whereby the library can be found by the runtime linker/loader.
/// This usually involves specifying the directory in which the library lives to an environment variable.
/// On Windows, X:{yourwininstalldir}\system32 will be searched automatically.
///
/// \section invoke Invoking Your Generated Recognizer
///
/// In order to run your lexer/parser/tree parser combination, you will need a small function (or main)
/// function that controls the sequence of events, from reading the input file or string, through to
/// invoking the tree parser(s) and retrieving the results. See "Using the ANTLR3C C Target" for more
/// detailed instructions, but if you just want to get going as fast as possible, study the following
/// code example.
///
/// \code
///
/// // You may adopt your own practices by all means, but in general it is best
/// // to create a single include for your project, that will include the ANTLR3 C
/// // runtime header files, the generated header files (all of which are safe to include
/// // multiple times) and your own project related header files. Use <> to include and
/// // -I on the compile line (which vs2005 now handles, where vs2003 did not).
/// //
/// #include <treeparser.h>
///
/// // Main entry point for this example
/// //
/// int ANTLR3_CDECL
/// main (int argc, char *argv[])
/// {
/// // Now we declare the ANTLR related local variables we need.
/// // Note that unless you are convinced you will never need thread safe
/// // versions for your project, then you should always create such things
/// // as instance variables for each invocation.
/// // -------------------
///
/// // Name of the input file. Note that we always use the abstract type pANTLR3_UINT8
/// // for ASCII/8 bit strings - the runtime library guarantees that this will be
/// // good on all platforms. This is a general rule - always use the ANTLR3 supplied
/// // typedefs for pointers/types/etc.
/// //
/// pANTLR3_UINT8 fName;
///
/// // The ANTLR3 character input stream, which abstracts the input source such that
/// // it is easy to privide inpput from different sources such as files, or
/// // memory strings.
/// //
/// // For an 8Bit/latin-1/etc memory string use:
/// // input = antlr3New8BitStringInPlaceStream (stringtouse, (ANTLR3_UINT32) length, NULL);
/// //
/// // For a UTF16 memory string use:
/// // input = antlr3NewUTF16StringInPlaceStream (stringtouse, (ANTLR3_UINT32) length, NULL);
/// //
/// // For input from a file, see code below
/// //
/// // Note that this is essentially a pointer to a structure containing pointers to functions.
/// // You can create your own input stream type (copy one of the existing ones) and override any
/// // individual function by installing your own pointer after you have created the standard
/// // version.
/// //
/// pANTLR3_INPUT_STREAM input;
///
/// // The lexer is of course generated by ANTLR, and so the lexer type is not upper case.
/// // The lexer is supplied with a pANTLR3_INPUT_STREAM from whence it consumes its
/// // input and generates a token stream as output. This is the ctx (CTX macro) pointer
/// // for your lexer.
/// //
/// pLangLexer lxr;
///
/// // The token stream is produced by the ANTLR3 generated lexer. Again it is a structure based
/// // API/Object, which you can customise and override methods of as you wish. a Token stream is
/// // supplied to the generated parser, and you can write your own token stream and pass this in
/// // if you wish.
/// //
/// pANTLR3_COMMON_TOKEN_STREAM tstream;
///
/// // The Lang parser is also generated by ANTLR and accepts a token stream as explained
/// // above. The token stream can be any source in fact, so long as it implements the
/// // ANTLR3_TOKEN_SOURCE interface. In this case the parser does not return anything
/// // but it can of course specify any kind of return type from the rule you invoke
/// // when calling it. This is the ctx (CTX macro) pointer for your parser.
/// //
/// pLangParser psr;
///
/// // The parser produces an AST, which is returned as a member of the return type of
/// // the starting rule (any rule can start first of course). This is a generated type
/// // based upon the rule we start with.
/// //
/// LangParser_decl_return langAST;
///
///
/// // The tree nodes are managed by a tree adaptor, which doles
/// // out the nodes upon request. You can make your own tree types and adaptors
/// // and override the built in versions. See runtime source for details and
/// // eventually the wiki entry for the C target.
/// //
/// pANTLR3_COMMON_TREE_NODE_STREAM nodes;
///
/// // Finally, when the parser runs, it will produce an AST that can be traversed by the
/// // the tree parser: c.f. LangDumpDecl.g3t This is the ctx (CTX macro) pointer for your
/// // tree parser.
/// //
/// pLangDumpDecl treePsr;
///
/// // Create the input stream based upon the argument supplied to us on the command line
/// // for this example, the input will always default to ./input if there is no explicit
/// // argument.
/// //
/// if (argc < 2 || argv[1] == NULL)
/// {
/// fName =(pANTLR3_UINT8)"./input"; // Note in VS2005 debug, working directory must be configured
/// }
/// else
/// {
/// fName = (pANTLR3_UINT8)argv[1];
/// }
///
/// // Create the input stream using the supplied file name
/// // (Use antlr38BitFileStreamNew for UTF16 input).
/// //
/// input = antlr38BitFileStreamNew(fName);
///
/// // The input will be created successfully, providing that there is enough
/// // memory and the file exists etc
/// //
/// if ( input == NULL )
/// {
/// ANTLR3_FPRINTF(stderr, "Unable to open file %s due to malloc() failure1\n", (char *)fName);
/// }
///
/// // Our input stream is now open and all set to go, so we can create a new instance of our
/// // lexer and set the lexer input to our input stream:
/// // (file | memory | ?) --> inputstream -> lexer --> tokenstream --> parser ( --> treeparser )?
/// //
/// lxr = LangLexerNew(input); // CLexerNew is generated by ANTLR
///
/// // Need to check for errors
/// //
/// if ( lxr == NULL )
/// {
/// ANTLR3_FPRINTF(stderr, "Unable to create the lexer due to malloc() failure1\n");
/// exit(ANTLR3_ERR_NOMEM);
/// }
///
/// // Our lexer is in place, so we can create the token stream from it
/// // NB: Nothing happens yet other than the file has been read. We are just
/// // connecting all these things together and they will be invoked when we
/// // call the parser rule. ANTLR3_SIZE_HINT can be left at the default usually
/// // unless you have a very large token stream/input. Each generated lexer
/// // provides a token source interface, which is the second argument to the
/// // token stream creator.
/// // Note tha even if you implement your own token structure, it will always
/// // contain a standard common token within it and this is the pointer that
/// // you pass around to everything else. A common token as a pointer within
/// // it that should point to your own outer token structure.
/// //
/// tstream = antlr3CommonTokenStreamSourceNew(ANTLR3_SIZE_HINT, lxr->pLexer->tokSource);
///
/// if (tstream == NULL)
/// {
/// ANTLR3_FPRINTF(stderr, "Out of memory trying to allocate token stream\n");
/// exit(ANTLR3_ERR_NOMEM);
/// }
///
/// // Finally, now that we have our lexer constructed, we can create the parser
/// //
/// psr = LangParserNew(tstream); // CParserNew is generated by ANTLR3
///
/// if (psr == NULL)
/// {
/// ANTLR3_FPRINTF(stderr, "Out of memory trying to allocate parser\n");
/// exit(ANTLR3_ERR_NOMEM);
/// }
///
/// // We are all ready to go. Though that looked complicated at first glance,
/// // I am sure, you will see that in fact most of the code above is dealing
/// // with errors and there isn;t really that much to do (isn;t this always the
/// // case in C? ;-).
/// //
/// // So, we now invoke the parser. All elements of ANTLR3 generated C components
/// // as well as the ANTLR C runtime library itself are pseudo objects. This means
/// // that they are represented as pointers to structures, which contain any
/// // instance data they need, and a set of pointers to other interfaces or
/// // 'methods'. Note that in general, these few pointers we have created here are
/// // the only things you will ever explicitly free() as everything else is created
/// // via factories, that allocate memory efficiently and free() everything they use
/// // automatically when you close the parser/lexer/etc.
/// //
/// // Note that this means only that the methods are always called via the object
/// // pointer and the first argument to any method, is a pointer to the structure itself.
/// // It also has the side advantage, if you are using an IDE such as VS2005 that can do it
/// // that when you type ->, you will see a list of all the methods the object supports.
/// //
/// langAST = psr->decl(psr);
///
/// // If the parser ran correctly, we will have a tree to parse. In general I recommend
/// // keeping your own flags as part of the error trapping, but here is how you can
/// // work out if there were errors if you are using the generic error messages
/// //
/// if (psr->pParser->rec->errorCount > 0)
/// {
/// ANTLR3_FPRINTF(stderr, "The parser returned %d errors, tree walking aborted.\n", psr->pParser->rec->errorCount);
///
/// }
/// else
/// {
/// nodes = antlr3CommonTreeNodeStreamNewTree(langAST.tree, ANTLR3_SIZE_HINT); // sIZE HINT WILL SOON BE DEPRECATED!!
///
/// // Tree parsers are given a common tree node stream (or your override)
/// //
/// treePsr = LangDumpDeclNew(nodes);
///
/// treePsr->decl(treePsr);
/// nodes ->free (nodes); nodes = NULL;
/// treePsr ->free (treePsr); treePsr = NULL;
/// }
///
/// // We did not return anything from this parser rule, so we can finish. It only remains
/// // to close down our open objects, in the reverse order we created them
/// //
/// psr ->free (psr); psr = NULL;
/// tstream ->free (tstream); tstream = NULL;
/// lxr ->free (lxr); lxr = NULL;
/// input ->close (input); input = NULL;
///
/// return 0;
/// }
/// \endcode
///