Roll third_party/SwiftShader 18daa81e3d3d..3a50a43df988 (14 commits)

https://swiftshader.googlesource.com/SwiftShader.git/+log/18daa81e3d3d..3a50a43df988

git log 18daa81e3d3d..3a50a43df988 --date=short --first-parent --format='%ad %ae %s'
2020-03-14 bclayton@google.com SpirvShaderDebugger: Implement scope nesting
2020-03-13 sugoi@google.com Compile Vulkan library with Subzero in Chromium
2020-03-13 bclayton@google.com SpirvShader: Silence warnings of unexpected opcodes
2020-03-13 amaiorano@google.com Subzero: hide dependency on Marl
2020-03-13 amaiorano@google.com BUILD.gn: add missing dependency onto marl for SubzeroReactor
2020-03-13 capn@google.com Consistently use TRUE/FALSE in CMakeLists.txt
2020-03-13 capn@google.com Exclude all static libraries from "all" build target
2020-03-13 amaiorano@google.com Subzero: replace Win32 fibers with Marl for couroutines
2020-03-13 bclayton@google.com SpirvShaderDebugger: Add flag for printing opcodes as they're executed
2020-03-13 bclayton@google.com SpirvShaderDebugger: Make Function extend Scope
2020-03-13 bclayton@google.com SpirvShaderDebugger: Add string helper for debug kinds
2020-03-13 bclayton@google.com SpirvShader: Implement OpenCLDebugInfo100DebugInfoNone
2020-03-13 bclayton@google.com SpirvShaderDebugger: Stub UNIMPLEMENTED() opcodes
2020-03-13 bclayton@google.com SpirvShader: Implement OpenCLDebugInfo100DebugInlinedAt

Created with:
  gclient setdep -r third_party/SwiftShader@3a50a43df988

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC jmadill@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

Bug: None
Tbr: jmadill@google.com
Change-Id: Ia1c5ef7d6f8c9cd9991c71f0aa8aeb2fc0f6ff3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104696
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: e70f6302175dec4b0f599ca1afba840a75fb566e
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. .style.yapf
  19. .yapfignore
  20. additional_readme_paths.json
  21. AUTHORS
  22. BUILD.gn
  23. codereview.settings
  24. CONTRIBUTORS
  25. DEPS
  26. dotfile_settings.gni
  27. LICENSE
  28. OWNERS
  29. PRESUBMIT.py
  30. README.chromium
  31. README.md
  32. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletein progress
OpenGL ES 3.0completecompletecompletecomplete
OpenGL ES 3.1in progresscompletecompletein progress
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSplanned
Chrome OScompleteplanned
Androidcompletecomplete
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing