Skip UniformBufferTest.SimpleBindingChange on Mac NVIDIA GL
Unskip UniformBufferTest.SimpleBufferChange,
which was skipped by mistake instead of this test in
https://chromium-review.googlesource.com/833287
BUG=angleproject:2287
Change-Id: Id79821b26ad38ed07d1193b717ad222df3bb58fe
Reviewed-on: https://chromium-review.googlesource.com/838262
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
diff --git a/src/tests/gl_tests/UniformBufferTest.cpp b/src/tests/gl_tests/UniformBufferTest.cpp
index 52f6fe9..dade904 100644
--- a/src/tests/gl_tests/UniformBufferTest.cpp
+++ b/src/tests/gl_tests/UniformBufferTest.cpp
@@ -1414,6 +1414,9 @@
// Regression test for a dirty bit bug in ANGLE. See http://crbug.com/792966
TEST_P(UniformBufferTest, SimpleBindingChange)
{
+ // http://anglebug.com/2287
+ ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
+
ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader);
glBindAttribLocation(program, 0, "a_vertex");
@@ -1459,9 +1462,6 @@
// Regression test for a dirty bit bug in ANGLE. Same as above but for the indexed bindings.
TEST_P(UniformBufferTest, SimpleBufferChange)
{
- // anglebug.com/2287
- ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
-
ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader);
glBindAttribLocation(program, 0, "a_vertex");