Manual roll VK-GL-CTS from e3b9db9ad121 to 876d164bd88a (32 revisions)

Manual roll requested by yuxinhu@google.com
 * Skipped the following tests:
   dEQP-EGL.functional.fence_sync.valid.egl_fence_persistent_buffer
   KHR-GLES31.core.texture_buffer.texture_buffer_errors

https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/e3b9db9ad121..876d164bd88a

2023-05-16 piotr.byszewski@mobica.com Merge vk-gl-cts/opengl-cts-4.6.3
into vk-gl-cts/main
2023-05-16 piotr.byszewski@mobica.com Merge
vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main
2023-05-15 piotr.byszewski@mobica.com Fix vkExtensionFunctions.inl
2023-05-15 javed@igalia.com Add coverage for specific synchronization2
access flags
2023-05-15 cturner@igalia.com Add VPS handling for h265 tests
2023-05-15 ziga@lunarg.com Fix api version check in entry_points test
2023-05-15 matt.coster@imgtec.com
VK_FORMAT_FEATURE_TRANSFER_{SRC,DST}_BIT are implied on Vulkan 1.0
without VK_KHR_maintenance1
2023-05-15 ziga@lunarg.com Set missing dynamic states in
null_color_blend_att_ptr tests
2023-05-15 scerveau@igalia.com vulkan-video: update ESExtractor to
v0.3.3
2023-05-15 cturner@igalia.com Add extra checks for FENV_ACCESS support
on 32-bit ARM
2023-05-15 rgarcia@igalia.com Test large values when converting from
float to 64-bit ints
2023-05-15 ziga@lunarg.com Enable graphicsPipelineLibrary feature when
libraries are used
2023-05-15 piotr.byszewski@mobica.com Merge vk-gl-cts/vulkan-cts-1.3.6
into vk-gl-cts/main
2023-05-15 alexander.galazin@imgtec.com Notice of withdrawal of Vulkan
CTS 1.3.2.x
2023-05-08 rgarcia@igalia.com Test multi-value sample mask with dynamic
rasterization samples
2023-05-08 rgarcia@igalia.com Test GPL with null
VkPipelineRenderingCreateInfo contents
2023-05-08 rgarcia@igalia.com Test EDS3 null pipeline state pointers
2023-05-05 ziga@lunarg.com Add tests for pipeline robustness with cache
2023-05-05 debarshid@google.com Implement Sync Tests between CPU and GPU
2023-05-05 chrisglover@google.com Add tests for EXT_gl_colorspace_bt2020
2023-05-05 cturner@igalia.com Fix
VUID-VkVideoSessionCreateInfoKHR-maxActiveReferencePictures-04849
2023-05-05 cturner@igalia.com Fix
VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07163 validation error
2023-05-05 cturner@igalia.com Fix memory corruption during validation
for decode.h264_interleaving
2023-05-05 marcin.zajac@mobica.com fetch_sources.py for cygwin and mingw
2023-05-05 gleese@broadcom.com Fix VK/VK-SC generated file inclusion
2023-05-05 gleese@broadcom.com Remove unused VKUTIL_LIBS
2023-05-05 rgarcia@igalia.com Test read-only depth/stencil attachment
with VRS
2023-05-05 piotr.byszewski@mobica.com Merge vk-gl-cts/vulkan-cts-1.3.5
into vk-gl-cts/main
2023-05-04 rgarcia@igalia.com Test some EDS3 line rasterization
parameters with mesh shaders
2023-05-04 rgarcia@igalia.com Test dynamic blend equation with dual
source blending
2023-05-03 piotr.byszewski@mobica.com Update vulkan-docs to current
version
2023-05-03 cturner@igalia.com Update removeTags in fetch_sources.py for
glslang

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC angle-team@google.com,yuxinhu@google.com on the revert to
ensure that a human
is aware of the problem.

To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: angleproject:8166
Bug: angleproject:8167
Bug: angleproject:8169
Change-Id: I0fb573b382e63bf4820a083759e57647f6159763
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544088
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
4 files changed
tree: 6a45c73bc797c48e35f1f5655a9772179ee82cf9
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. .style.yapf
  19. .vpython
  20. .vpython3
  21. .yapfignore
  22. additional_readme_paths.json
  23. Android.mk
  24. AUTHORS
  25. BUILD.gn
  26. codereview.settings
  27. CONTRIBUTORS
  28. DEPS
  29. DIR_METADATA
  30. dotfile_settings.gni
  31. LICENSE
  32. OWNERS
  33. PRESUBMIT.py
  34. README.chromium
  35. README.md
  36. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletecomplete
OpenGL ES 3.1incompletecompletecompletecomplete
OpenGL ES 3.2in progressin progressin progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletecomplete
iOScomplete
Chrome OScompleteplanned
Androidcompletecomplete
GGP (Stadia)complete
Fuchsiacomplete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing