Roll VK-GL-CTS from d17a353c6cd4 to 7f2ec8531b64 (15 revisions)

https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/d17a353c6cd4..7f2ec8531b64

2021-06-10 siglesias@igalia.com Check resource limits properly
2021-06-10 rgarcia@igalia.com Capture early errors on instance creation
2021-06-10 ilkka.saarelainen@siru.fi Add depth execution mode tests
2021-06-10 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-06-09 rgarcia@igalia.com Test instance matrix update after command recording
2021-06-09 rgarcia@igalia.com Test null miss shader group handles work
2021-06-09 rgarcia@igalia.com Test tracing rays from inside AABBs
2021-06-09 siglesias@igalia.com Fix wait semaphore count value
2021-06-09 marcin.kantoch@amd.com Fix internal error for fragment stage in RT tests
2021-06-09 alexander.galazin@arm.com Add GL_ARB_separate_shader_objects requirement
2021-06-09 alexander.galazin@arm.com Raise glsl version to 420 for compute shaders
2021-06-09 alexander.galazin@arm.com Raise glsl version to 410 core for shaders with GL_ARB_shader_atomic_counters
2021-06-09 alexander.galazin@arm.com Remove shaders.switch from the Khronos mustpasses
2021-06-07 zzyiwei@google.com Add a test for VK_EXT_global_priority_query
2021-06-07 alexander.galazin@arm.com Update Vulkan headers

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC syoussefi@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: syoussefi@google.com,angle-bots+autoroll-info@google.com
Change-Id: Iac5faae807430cb114617f77543768ea6047f3a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953060
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
3 files changed
tree: 1755d21d28e414569103f443c4c37375cd0a8ca7
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. .style.yapf
  19. .vpython
  20. .vpython3
  21. .yapfignore
  22. additional_readme_paths.json
  23. Android.mk
  24. AUTHORS
  25. BUILD.gn
  26. codereview.settings
  27. CONTRIBUTORS
  28. DEPS
  29. DIR_METADATA
  30. dotfile_settings.gni
  31. LICENSE
  32. OWNERS
  33. PRESUBMIT.py
  34. README.chromium
  35. README.md
  36. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletein progress
OpenGL ES 3.1incompletecompletecompletecomplete
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSplanned
Chrome OScompleteplanned
Androidcompletecomplete
GGP (Stadia)complete
Fuchsiacomplete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing