commit | 9181736558587de4dbe6d4990e6f1dbb86eb6e7c | [log] [tgz] |
---|---|---|
author | angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> | Fri Feb 21 07:01:08 2020 +0000 |
committer | Commit Bot <commit-bot@chromium.org> | Fri Feb 21 07:58:52 2020 +0000 |
tree | e6d2457d62b44f393e1b76ef45068a1a737e6c14 | |
parent | 5b0576044be24521197d88ad6cfd6cdcbb02e1ba [diff] |
Roll third_party/SwiftShader 74d3f371f201..f50cc82b3bed (6 commits) https://swiftshader.googlesource.com/SwiftShader.git/+log/74d3f371f201..f50cc82b3bed git log 74d3f371f201..f50cc82b3bed --date=short --first-parent --format='%ad %ae %s' 2020-02-20 amaiorano@google.com Subzero: add support for large stacks on Windows 2020-02-20 sugoi@google.com VK_EXT_shader_stencil_export support 2020-02-20 bclayton@google.com Remove rr::Thread 2020-02-20 capn@google.com Support JIT on a separate thread 2020-02-20 sugoi@google.com Revert "VK_EXT_shader_stencil_export support" 2020-02-20 sugoi@google.com VK_EXT_shader_stencil_export support Created with: gclient setdep -r third_party/SwiftShader@f50cc82b3bed If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-angle-autoroll Please CC cwallez@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: cwallez@google.com Change-Id: Iee314936392d69caf6fe77de0cbd9fd64b61aae5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068202 Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress |
OpenGL ES 3.0 | complete | complete | complete | complete | ||
OpenGL ES 3.1 | in progress | complete | complete | in progress | ||
OpenGL ES 3.2 | in progress | in progress | in progress |
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
Windows | complete | complete | complete | complete | complete | |
Linux | complete | complete | ||||
Mac OS X | complete | in progress | ||||
iOS | planned | |||||
Chrome OS | complete | planned | ||||
Android | complete | complete | ||||
Fuchsia | in progress |
ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
ANGLE repository is hosted by Chromium project and can be browsed online or cloned with
git clone https://chromium.googlesource.com/angle/angle
View the Dev setup instructions.
Join our Google group to keep up to date.
Join us on IRC in the #ANGLEproject channel on FreeNode.
Join us on Slack in the #angle channel.
File bugs in the issue tracker (preferably with an isolated test-case).
Choose an ANGLE branch to track in your own project.
Read ANGLE development documentation.
Become a code contributor.
Use ANGLE's coding standard.
Learn how to build ANGLE for Chromium development.
Get help on debugging ANGLE.
Go through ANGLE's orientation and sift through starter projects.
Read about WebGL on the Khronos WebGL Wiki.
Learn about implementation details in the OpenGL Insights chapter on ANGLE and this ANGLE presentation.
Learn about the past, present, and future of the ANGLE implementation in this presentation.
Watch a short presentation on the Vulkan back-end.
Track the dEQP test conformance
Read design docs on the Vulkan back-end
If you use ANGLE in your own project, we'd love to hear about it!