)]}'
{
  "commit": "89f2a619299b92b64bc9a5ab731a5edec1e479a5",
  "tree": "ba4b66dff7d0e21c42008804f0958f32e6541a65",
  "parents": [
    "81ed8d4064325832ca0bce48f123cfd8f1906eea"
  ],
  "author": {
    "name": "Yuly Novikov",
    "email": "ynovikov@chromium.org",
    "time": "Thu Jul 08 21:45:11 2021 +0000"
  },
  "committer": {
    "name": "Angle LUCI CQ",
    "email": "angle-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Thu Jul 08 23:17:32 2021 +0000"
  },
  "message": "Revert \"GL: Use glClear for robust init on Android.\"\n\nThis reverts commit 37c5d36fef783406c30a8ed8b8b4455f35374834.\n\nReason for revert: crashes on Pixel 4, see\nhttps://chromium-review.googlesource.com/c/chromium/src/+/3016164\n\nOriginal change\u0027s description:\n\u003e GL: Use glClear for robust init on Android.\n\u003e\n\u003e The allowClearForRobustResourceInit was used to work around driver\n\u003e bugs on other Windows and Linux and has a lot of CPU overhead.\n\u003e\n\u003e Re-enable it on Android (except some older Adreno).\n\u003e\n\u003e Bug: chromium:983167\n\u003e Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d\n\u003e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420\n\u003e Reviewed-by: Peng Huang \u003cpenghuang@chromium.org\u003e\n\u003e Commit-Queue: Geoff Lang \u003cgeofflang@chromium.org\u003e\n\nBug: chromium:983167\nChange-Id: I74e9a61484de77fd66e8dde8d50665fdbb470a95\nReviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016763\nBot-Commit: Rubber Stamper \u003crubber-stamper@appspot.gserviceaccount.com\u003e\nReviewed-by: Yuly Novikov \u003cynovikov@chromium.org\u003e\nCommit-Queue: Yuly Novikov \u003cynovikov@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "d7302e52eafe3f1d6a75fa47f3eb32c769174d7f",
      "old_mode": 33188,
      "old_path": "src/libANGLE/renderer/gl/renderergl_utils.cpp",
      "new_id": "8eac41f77388a4ded2ebc45e7246b9c6cdc94f28",
      "new_mode": 33188,
      "new_path": "src/libANGLE/renderer/gl/renderergl_utils.cpp"
    }
  ]
}
