commit | 655fe36e254e7f11e79a4fad4febd5d768194c35 | [log] [tgz] |
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author | Nicolas Capens <nicolascapens@chromium.org> | Fri Apr 11 13:12:34 2014 -0400 |
committer | Nicolas Capens <nicolascapens@chromium.org> | Fri Apr 11 18:12:53 2014 +0000 |
tree | 6116b6a88bec4224cb3ed3e269f2fc53922c1ab5 | |
parent | 15cba8b12cec6c45c0c8793ad14eeb4cf5f86cba [diff] |
Use shader optimization level 3 selectively. Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3. BUG=angle:603 Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2 Reviewed-on: https://chromium-review.googlesource.com/194129 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>