)]}'
{
  "commit": "4967de7251e63fcb8846928bb6de65e46d0abd8a",
  "tree": "809b49a0402cf2a8b40e75c81383a0db2e5db254",
  "parents": [
    "f2bf49e20849a2b95e0e962a3779e3258307e857"
  ],
  "author": {
    "name": "Jamie Madill",
    "email": "jmadill@chromium.org",
    "time": "Wed Mar 20 10:35:11 2019 -0400"
  },
  "committer": {
    "name": "Commit Bot",
    "email": "commit-bot@chromium.org",
    "time": "Thu Mar 21 18:42:05 2019 +0000"
  },
  "message": "Work around line loop streaming bug.\n\nThis forces a hard limit on the buffer size we allocate from D3D11. It\ncan work around a D3D11 driver bug on NVIDIA where we would get an\ninvalid map pointer. This seemed to happen when the buffer sizes were\nclose to MAX_UINT.\n\nBug: chromium:943087\nChange-Id: I64aa9c55cbb82015101262c19c72741c140964a5\nReviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531374\nCommit-Queue: Jamie Madill \u003cjmadill@chromium.org\u003e\nReviewed-by: Shahbaz Youssefi \u003csyoussefi@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c702fd9c4762950c4361bb6e69a00efbb84caa97",
      "old_mode": 33188,
      "old_path": "src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp",
      "new_id": "2506200afada1d30e86c9846a0a668a7e4f65b2e",
      "new_mode": 33188,
      "new_path": "src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp"
    },
    {
      "type": "modify",
      "old_id": "bc08a1839ed1a8cb5889de2a1480b4d67ca217ba",
      "old_mode": 33188,
      "old_path": "src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp",
      "new_id": "f4a4ce4375bb6713bf5f15eadcefcf6e3dcc4b3d",
      "new_mode": 33188,
      "new_path": "src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp"
    },
    {
      "type": "modify",
      "old_id": "fcbbe535110dbc4309fa4f3b6f656f5f1495a96e",
      "old_mode": 33188,
      "old_path": "src/tests/gl_tests/LineLoopTest.cpp",
      "new_id": "2d4c504229a5a357b3aa67a1e4a681d67b7ff90e",
      "new_mode": 33188,
      "new_path": "src/tests/gl_tests/LineLoopTest.cpp"
    }
  ]
}
