)]}'
{
  "commit": "3fe06eb3aaaf923aa0fbff970059f8ae06cecfba",
  "tree": "ce2e12bb515efe37472b0ca78a237c6960b5146d",
  "parents": [
    "6722009ef5c10c5ac86ae332c450fe2c71a7ac05"
  ],
  "author": {
    "name": "Geoff Lang",
    "email": "geofflang@chromium.org",
    "time": "Tue May 21 17:37:25 2019 -0400"
  },
  "committer": {
    "name": "Commit Bot",
    "email": "commit-bot@chromium.org",
    "time": "Mon May 27 22:51:27 2019 +0000"
  },
  "message": "D3D: Make sure Lod0 functions are never referenced in non-fragment shaders.\n\nThe lod0 functions would not be declared but could still be referenced by\nvertex shaders.\n\nBUG\u003dangleproject:3471\n\nChange-Id: I635a8465ce68dc22a6f7387b30bf7e93b14dd67d\nReviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622741\nCommit-Queue: Geoff Lang \u003cgeofflang@chromium.org\u003e\nReviewed-by: Jiajia Qin \u003cjiajia.qin@intel.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "7dc6bf8c28023ce2bf4e4b13d17a9a84e2d5b972",
      "old_mode": 33188,
      "old_path": "src/compiler/translator/OutputHLSL.cpp",
      "new_id": "054dce9805db2b2cf475517c86c45c1ff8500751",
      "new_mode": 33188,
      "new_path": "src/compiler/translator/OutputHLSL.cpp"
    },
    {
      "type": "modify",
      "old_id": "11b8cbe0fc3e4391b21d02459aca4b1fe95cd7b0",
      "old_mode": 33188,
      "old_path": "src/tests/gl_tests/GLSLTest.cpp",
      "new_id": "1d889b2d93d9864bd841c0739f36993c7883173b",
      "new_mode": 33188,
      "new_path": "src/tests/gl_tests/GLSLTest.cpp"
    }
  ]
}
