| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramVk.h: |
| // Defines the class interface for ProgramVk, implementing ProgramImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| |
| #include <array> |
| |
| #include "common/utilities.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| #include "libANGLE/renderer/glslang_wrapper_utils.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramExecutableVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h" |
| #include "libANGLE/renderer/vulkan/vk_helpers.h" |
| |
| namespace rx |
| { |
| ANGLE_INLINE bool UseLineRaster(const ContextVk *contextVk, gl::PrimitiveMode mode) |
| { |
| return contextVk->getFeatures().basicGLLineRasterization.enabled && gl::IsLineMode(mode); |
| } |
| |
| class ProgramVk : public ProgramImpl |
| { |
| public: |
| ProgramVk(const gl::ProgramState &state); |
| ~ProgramVk() override; |
| void destroy(const gl::Context *context) override; |
| |
| std::unique_ptr<LinkEvent> load(const gl::Context *context, |
| gl::BinaryInputStream *stream, |
| gl::InfoLog &infoLog) override; |
| void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; |
| void setBinaryRetrievableHint(bool retrievable) override; |
| void setSeparable(bool separable) override; |
| |
| void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut); |
| |
| std::unique_ptr<LinkEvent> link(const gl::Context *context, |
| const gl::ProgramLinkedResources &resources, |
| gl::InfoLog &infoLog) override; |
| GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| |
| void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; |
| void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; |
| void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; |
| |
| angle::Result updateShaderUniforms(ContextVk *contextVk, |
| gl::ShaderType shaderType, |
| uint32_t *outOffset, |
| bool *anyNewBufferAllocated); |
| angle::Result updateUniforms(ContextVk *contextVk); |
| |
| // For testing only. |
| void setDefaultUniformBlocksMinSizeForTesting(size_t minSize); |
| |
| bool dirtyUniforms() const { return mDefaultUniformBlocksDirty.any(); } |
| |
| // Used in testing only. |
| vk::DynamicDescriptorPool *getDynamicDescriptorPool(uint32_t poolIndex) |
| { |
| return &mExecutable.mDynamicDescriptorPools[poolIndex]; |
| } |
| |
| const ProgramExecutableVk &getExecutable() const { return mExecutable; } |
| ProgramExecutableVk &getExecutable() { return mExecutable; } |
| |
| gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } |
| |
| ANGLE_INLINE angle::Result initGraphicsShaderProgram(ContextVk *contextVk, |
| const gl::ShaderType shaderType, |
| ProgramTransformOptionBits optionBits, |
| ProgramInfo &programInfo) |
| { |
| return initProgram(contextVk, shaderType, optionBits, &programInfo); |
| } |
| |
| ANGLE_INLINE angle::Result initComputeProgram(ContextVk *contextVk, ProgramInfo &programInfo) |
| { |
| ProgramTransformOptionBits optionBits; |
| return initProgram(contextVk, gl::ShaderType::Compute, optionBits, &programInfo); |
| } |
| |
| ShaderInfo &getShaderInfo() { return mShaderInfo; } |
| |
| GlslangProgramInterfaceInfo &getGlslangProgramInterfaceInfo() |
| { |
| return mGlslangProgramInterfaceInfo; |
| } |
| |
| private: |
| template <int cols, int rows> |
| void setUniformMatrixfv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| |
| void reset(ContextVk *contextVk); |
| angle::Result initDefaultUniformBlocks(const gl::Context *glContext); |
| void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, |
| gl::ShaderMap<size_t> &requiredBufferSize); |
| void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap); |
| angle::Result resizeUniformBlockMemory(ContextVk *contextVk, |
| gl::ShaderMap<size_t> &requiredBufferSize); |
| |
| template <class T> |
| void getUniformImpl(GLint location, T *v, GLenum entryPointType) const; |
| |
| template <typename T> |
| void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType); |
| angle::Result linkImpl(const gl::Context *glContext, gl::InfoLog &infoLog); |
| void linkResources(const gl::ProgramLinkedResources &resources); |
| |
| ANGLE_INLINE angle::Result initProgram(ContextVk *contextVk, |
| const gl::ShaderType shaderType, |
| ProgramTransformOptionBits optionBits, |
| ProgramInfo *programInfo) |
| { |
| ASSERT(mShaderInfo.valid()); |
| |
| // Create the program pipeline. This is done lazily and once per combination of |
| // specialization constants. |
| if (!programInfo->valid(shaderType)) |
| { |
| ANGLE_TRY(programInfo->initProgram(contextVk, shaderType, mShaderInfo, |
| mExecutable.mVariableInfoMap, optionBits)); |
| } |
| ASSERT(programInfo->valid(shaderType)); |
| |
| return angle::Result::Continue; |
| } |
| |
| gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks; |
| gl::ShaderBitSet mDefaultUniformBlocksDirty; |
| |
| // We keep the SPIR-V code to use for draw call pipeline creation. |
| ShaderInfo mShaderInfo; |
| |
| GlslangProgramInterfaceInfo mGlslangProgramInterfaceInfo; |
| |
| ProgramExecutableVk mExecutable; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |