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| <title>Android ANDROID_VERSION Compatibility Definition</title> |
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| <h6>Table of Contents</h6> |
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| <div id="toc"> |
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| <div id="toc_left"> |
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| <p class="toc_h1"><a href="#1_introduction">1. Introduction</a></p> |
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| <p class="toc_h1"><a href="#2_device_types">2. Device Types</a></p> |
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| <p class="toc_h2"><a href="#2_1_device_configurations">2.1 Device Configurations</a></p> |
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| <p class="toc_h1"><a href="#3_software">3. Software</a></p> |
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| <p class="toc_h2"><a href="#3_1_managed_api_compatibility">3.1. Managed API Compatibility</a></p> |
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| <p class="toc_h2"><a href="#3_2_soft_api_compatibility">3.2. Soft API Compatibility</a></p> |
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| <p class="toc_h3"><a href="#3_2_1_permissions">3.2.1. Permissions</a></p> |
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| <p class="toc_h3"><a href="#3_2_2_build_parameters">3.2.2. Build Parameters</a></p> |
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| <p class="toc_h3"><a href="#3_2_3_intent_compatibility">3.2.3. Intent Compatibility</a></p> |
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| <p class="toc_h4"><a href="#3_2_3_1_core_application_intents">3.2.3.1. Core Application Intents</a></p> |
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| <p class="toc_h4"><a href="#3_2_3_2_intent_overrides">3.2.3.2. Intent Overrides</a></p> |
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| <p class="toc_h4"><a href="#3_2_3_3_intent_namespaces">3.2.3.3. Intent Namespaces</a></p> |
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| <p class="toc_h4"><a href="#3_2_3_4_broadcast_intents">3.2.3.4. Broadcast Intents</a></p> |
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| <p class="toc_h4"><a href="#3_2_3_5_default_app_settings">3.2.3.5. Default App Settings</a></p> |
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| <p class="toc_h2"><a href="#3_3_native_api_compatibility">3.3. Native API Compatibility</a></p> |
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| <p class="toc_h3"><a href="#3_3_1_application_binary_interfaces">3.3.1. Application Binary Interfaces</a></p> |
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| <p class="toc_h3"><a href="#3_3_2_32-bit_arm_native_code_compatibility">3.3.2. 32-bit ARM Native Code Compatibility</a></p> |
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| <p class="toc_h2"><a href="#3_4_web_compatibility">3.4. Web Compatibility</a></p> |
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| <p class="toc_h3"><a href="#3_4_1_webview_compatibility">3.4.1. WebView Compatibility</a></p> |
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| <p class="toc_h3"><a href="#3_4_2_browser_compatibility">3.4.2. Browser Compatibility</a></p> |
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| <p class="toc_h2"><a href="#3_5_api_behavioral_compatibility">3.5. API Behavioral Compatibility</a></p> |
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| <p class="toc_h2"><a href="#3_6_api_namespaces">3.6. API Namespaces</a></p> |
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| <p class="toc_h2"><a href="#3_7_runtime_compatibility">3.7. Runtime Compatibility</a></p> |
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| <p class="toc_h2"><a href="#3_8_user_interface_compatibility">3.8. User Interface Compatibility</a></p> |
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| <p class="toc_h3"><a href="#3_8_1_launcher_home_screen">3.8.1. Launcher (Home Screen)</a></p> |
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| <p class="toc_h3"><a href="#3_8_2_widgets">3.8.2. Widgets</a></p> |
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| <p class="toc_h3"><a href="#3_8_3_notifications">3.8.3. Notifications</a></p> |
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| <p class="toc_h3"><a href="#3_8_4_search">3.8.4. Search</a></p> |
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| <p class="toc_h3"><a href="#3_8_5_toasts">3.8.5. Toasts</a></p> |
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| <p class="toc_h3"><a href="#3_8_6_themes">3.8.6. Themes</a></p> |
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| <p class="toc_h3"><a href="#3_8_7_live_wallpapers">3.8.7. Live Wallpapers</a></p> |
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| <p class="toc_h3"><a href="#3_8_8_activity_switching">3.8.8. Activity Switching</a></p> |
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| <p class="toc_h3"><a href="#3_8_9_input_management">3.8.9. Input Management</a></p> |
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| <p class="toc_h3"><a href="#3_8_10_lock_screen_media_control">3.8.10. Lock Screen Media Control</a></p> |
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| <p class="toc_h3"><a href="#3_8_11_dreams">3.8.11. Dreams</a></p> |
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| <p class="toc_h3"><a href="#3_8_12_location">3.8.12. Location</a></p> |
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| <p class="toc_h3"><a href="#3_8_13_unicode_and_font">3.8.13. Unicode and Font</a></p> |
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| </div> |
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| <div id="toc_right"><br> |
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| <p class="toc_h2"><a href="#3_9_device_administration">3.9. Device Administration</a></p> |
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| <p class="toc_h3"><a href="#3_9_1_device_provisioning">3.9.1 Device Provisioning</a></p> |
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| <p class="toc_h4"><a href="#3_9_1_2_device_owner_provisioning">3.9.1.1 Device Owner provisioning</a></p> |
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| <p class="toc_h4"><a href="#3_9_1_2_managed_profile_provisioning">3.9.1.2 Managed profile provisioning</a></p> |
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| <p class="toc_h2"><a href="#3_10_accessibility">3.10. Accessibility</a></p> |
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| <p class="toc_h2"><a href="#3_11_text-to-speech">3.11. Text-to-Speech</a></p> |
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| <p class="toc_h2"><a href="#3_12_tv_input_framework">3.12. TV Input Framework</a></p> |
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| <p class="toc_h1"><a href="#4_application_packaging_compatibility">4. Application Packaging Compatibility</a></p> |
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| <p class="toc_h1"><a href="#5_multimedia_compatibility">5. Multimedia Compatibility</a></p> |
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| <p class="toc_h2"><a href="#5_1_media_codecs">5.1. Media Codecs</a></p> |
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| <p class="toc_h3"><a href="#5_1_1_audio_codecs">5.1.1. Audio Codecs</a></p> |
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| <p class="toc_h3"><a href="#5_1_2_image_codecs">5.1.2. Image Codecs</a></p> |
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| <p class="toc_h3"><a href="#5_1_3_video_codecs">5.1.3. Video Codecs</a></p> |
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| <p class="toc_h2"><a href="#5_2_video_encoding">5.2. Video Encoding</a></p> |
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| <p class="toc_h2"><a href="#5_3_video_decoding">5.3. Video Decoding</a></p> |
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| <p class="toc_h2"><a href="#5_4_audio_recording">5.4. Audio Recording</a></p> |
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| <p class="toc_h3"><a href="#5_4_1_raw_audio_capture">5.4.1. Raw Audio Capture</a></p> |
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| <p class="toc_h3"><a href="#5_4_2_capture_for_voice_recognition">5.4.2. Capture for Voice Recognition</a></p> |
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| <p class="toc_h3"><a href="#5_4_3_capture_for_rerouting_of_playback">5.4.3. Capture for Rerouting of Playback</a></p> |
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| <p class="toc_h2"><a href="#5_5_audio_playback">5.5. Audio Playback</a></p> |
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| <p class="toc_h3"><a href="#5_5_1_raw_audio_playback">5.5.1. Raw Audio Playback</a></p> |
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| <p class="toc_h3"><a href="#5_5_2_audio_effects">5.5.2. Audio Effects</a></p> |
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| <p class="toc_h3"><a href="#5_5_3_audio_output_volume">5.5.3. Audio Output Volume</a></p> |
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| <p class="toc_h2"><a href="#5_6_audio_latency">5.6. Audio Latency</a></p> |
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| <p class="toc_h2"><a href="#5_7_network_protocols">5.7. Network Protocols</a></p> |
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| <p class="toc_h2"><a href="#5_8_secure_media">5.8. Secure Media</a></p> |
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| <p class="toc_h2"><a href="#5_9_midi">5.9. Musical Instrument Digital Interface (MIDI)</a></p> |
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| <p class="toc_h2"><a href="#5_10_pro_audio">5.10. Professional Audio</a></p> |
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| <p class="toc_h1"><a href="#6_developer_tools_and_options_compatibility">6. Developer Tools and Options Compatibility</a></p> |
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| <p class="toc_h2"><a href="#6_1_developer_tools">6.1. Developer Tools</a></p> |
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| <p class="toc_h2"><a href="#6_2_developer_options">6.2. Developer Options</a></p> |
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| <p class="toc_h1"><a href="#7_hardware_compatibility">7. Hardware Compatibility</a></p> |
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| <p class="toc_h2"><a href="#7_1_display_and_graphics">7.1. Display and Graphics</a></p> |
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| <p class="toc_h3"><a href="#7_1_1_screen_configuration">7.1.1. Screen Configuration</a></p> |
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| <p class="toc_h4"><a href="#7_1_1_1_screen_size">7.1.1.1. Screen Size</a></p> |
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| <p class="toc_h4"><a href="#7_1_1_2_screen_aspect_ratio">7.1.1.2. Screen Aspect Ratio</a></p> |
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| <p class="toc_h4"><a href="#7_1_1_3_screen_density">7.1.1.3. Screen Density</a></p> |
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| </div> |
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| <div style="clear: both; page-break-after:always; height:1px"></div> |
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| <div id="toc_left_2"> |
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| <p class="toc_h3"><a href="#7_1_2_display_metrics">7.1.2. Display Metrics</a></p> |
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| <p class="toc_h3"><a href="#7_1_3_screen_orientation">7.1.3. Screen Orientation</a></p> |
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| <p class="toc_h3"><a href="#7_1_4_2d_and_3d_graphics_acceleration">7.1.4. 2D and 3D Graphics Acceleration</a></p> |
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| <p class="toc_h3"><a href="#7_1_5_legacy_application_compatibility_mode">7.1.5. Legacy Application Compatibility Mode</a></p> |
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| <p class="toc_h3"><a href="#7_1_6_screen_technology">7.1.6. Screen Technology</a></p> |
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| <p class="toc_h3"><a href="#7_1_7_external_displays">7.1.7. Secondary Displays</a></p> |
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| <p class="toc_h2"><a href="#7_2_input_devices">7.2. Input Devices</a></p> |
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| <p class="toc_h3"><a href="#7_2_1_keyboard">7.2.1. Keyboard</a></p> |
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| <p class="toc_h3"><a href="#7_2_2_non-touch_navigation">7.2.2. Non-touch Navigation</a></p> |
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| <p class="toc_h3"><a href="#7_2_3_navigation_keys">7.2.3. Navigation Keys</a></p> |
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| <p class="toc_h3"><a href="#7_2_4_touchscreen_input">7.2.4. Touchscreen Input</a></p> |
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| <p class="toc_h3"><a href="#7_2_5_fake_touch_input">7.2.5. Fake Touch Input</a></p> |
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| <p class="toc_h3"><a href="#7_2_6_game_controller_support">7.2.6. Game Controller Support</a></p> |
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| <p class="toc_h4"><a href="#7_2_6_1_button_mapping">7.2.6.1. Button Mappings</a></p> |
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| <p class="toc_h3"><a href="#7_2_7_remote_control">7.2.7. Remote Control</a></p> |
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| <p class="toc_h2"><a href="#7_3_sensors">7.3. Sensors</a></p> |
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| <p class="toc_h3"><a href="#7_3_1_accelerometer">7.3.1. Accelerometer</a></p> |
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| <p class="toc_h3"><a href="#7_3_2_magnetometer">7.3.2. Magnetometer</a></p> |
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| <p class="toc_h3"><a href="#7_3_3_gps">7.3.3. GPS</a></p> |
| |
| <p class="toc_h3"><a href="#7_3_4_gyroscope">7.3.4. Gyroscope</a></p> |
| |
| <p class="toc_h3"><a href="#7_3_5_barometer">7.3.5. Barometer</a></p> |
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| <p class="toc_h3"><a href="#7_3_6_thermometer">7.3.6. Thermometer</a></p> |
| |
| <p class="toc_h3"><a href="#7_3_7_photometer">7.3.7. Photometer</a></p> |
| |
| <p class="toc_h3"><a href="#7_3_8_proximity_sensor">7.3.8. Proximity Sensor</a></p> |
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| <p class="toc_h2"><a href="#7_4_data_connectivity">7.4. Data Connectivity</a></p> |
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| <p class="toc_h3"><a href="#7_4_1_telephony">7.4.1. Telephony</a></p> |
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| <p class="toc_h3"><a href="#7_4_2_ieee_80211_wi-fi">7.4.2. IEEE 802.11 (Wi-Fi)</a></p> |
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| <p class="toc_h4"><a href="#7_4_2_1_wi-fi_direct">7.4.2.1. Wi-Fi Direct</a></p> |
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| <p class="toc_h4"><a href="#7_4_2_2_wi-fi-tunneled-direct-link-setup">7.4.2.2. Wi-Fi Tunneled Direct Link Setup</a></p> |
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| <p class="toc_h3"><a href="#7_4_3_bluetooth">7.4.3. Bluetooth</a></p> |
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| <p class="toc_h3"><a href="#7_4_4_near-field_communications">7.4.4. Near-Field Communications</a></p> |
| |
| <p class="toc_h3"><a href="#7_4_5_minimum_network_capability">7.4.5. Minimum Network Capability</a></p> |
| |
| <p class="toc_h3"><a href="#7_4_6_sync_settings">7.4.6. Sync Settings</a></p> |
| |
| <p class="toc_h2"><a href="#7_5_cameras">7.5. Cameras</a></p> |
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| <p class="toc_h3"><a href="#7_5_1_rear-facing_camera">7.5.1. Rear-Facing Camera</a></p> |
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| <p class="toc_h3"><a href="#7_5_2_front-facing_camera">7.5.2. Front-Facing Camera</a></p> |
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| <p class="toc_h3"><a href="#7_5_3_external_camera">7.5.3. External Camera</a></p> |
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| <p class="toc_h3"><a href="#7_5_4_camera_api_behavior">7.5.4. Camera API Behavior</a></p> |
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| </div> |
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| <div id="toc_right_2"> |
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| <p class="toc_h3"><a href="#7_5_5_camera_orientation">7.5.5. Camera Orientation</a></p> |
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| <p class="toc_h2"><a href="#7_6_memory_and_storage">7.6. Memory and Storage</a></p> |
| |
| <p class="toc_h3"><a href="#7_6_1_minimum_memory_and_storage">7.6.1. Minimum Memory and Storage</a></p> |
| |
| <p class="toc_h3"><a href="#7_6_2_application_shared_storage">7.6.2. Application Shared Storage</a></p> |
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| <p class="toc_h2"><a href="#7_7_usb">7.7. USB</a></p> |
| |
| <p class="toc_h2"><a href="#7_8_audio">7.8. Audio</a></p> |
| |
| <p class="toc_h3"><a href="#7_8_1_microphone">7.8.1. Microphone</a></p> |
| |
| <p class="toc_h3"><a href="#7_8_2_audio_output">7.8.2. Audio Output</a></p> |
| |
| <p class="toc_h4"><a href="#7_8_2_1_analog_audio_ports">7.8.2.1. Analog Audio Ports</a></p> |
| |
| <p class="toc_h1"><a href="#8_performance_compatibility">8. Performance Compatibility</a></p> |
| |
| <p class="toc_h2"><a href="#8_1_user_experience_consistency">8.1. User Experience Consistency</a></p> |
| |
| <p class="toc_h2"><a href="#8_2_memory_performance">8.2. Memory Performance</a></p> |
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| <p class="toc_h1"><a href="#9_security_model_compatibility">9. Security Model Compatibility</a></p> |
| |
| <p class="toc_h2"><a href="#9_1_permissions">9.1. Permissions</a></p> |
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| <p class="toc_h2"><a href="#9_2_uid_and_process_isolation">9.2. UID and Process Isolation</a></p> |
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| <p class="toc_h2"><a href="#9_3_filesystem_permissions">9.3. Filesystem Permissions</a></p> |
| |
| <p class="toc_h2"><a href="#9_4_alternate_execution_environments">9.4. Alternate Execution Environments</a></p> |
| |
| <p class="toc_h2"><a href="#9_5_multi-user_support">9.5. Multi-User Support</a></p> |
| |
| <p class="toc_h2"><a href="#9_6_premium_sms_warning">9.6. Premium SMS Warning</a></p> |
| |
| <p class="toc_h2"><a href="#9_7_kernel_security_features">9.7. Kernel Security Features</a></p> |
| |
| <p class="toc_h2"><a href="#9_8_privacy">9.8. Privacy</a></p> |
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| <p class="toc_h2"><a href="#9_9_full-disk-encryption">9.9. Full-Disk Encryption</a></p> |
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| <p class="toc_h2"><a href="#9_10_verified_boot">9.10. Verified Boot</a></p> |
| |
| <p class="toc_h1"><a href="#10_software_compatibility_testing">10. Software Compatibility Testing</a></p> |
| |
| <p class="toc_h2"><a href="#10_1_compatibility_test_suite">10.1. Compatibility Test Suite</a></p> |
| |
| <p class="toc_h2"><a href="#10_2_cts_verifier">10.2. CTS Verifier</a></p> |
| |
| <p class="toc_h1"><a href="#11_updatable_software">11. Updatable Software</a></p> |
| |
| <p class="toc_h1"><a href="#12_document_changelog">12. Document Changelog</a></p> |
| |
| <p class="toc_h1"><a href="#13_contact_us">13. Contact Us</a></p> |
| |
| <p class="toc_h1"><a href="#14_resources">14. Resources</a></p> |
| |
| </div> |
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| </div> |
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| <div style="clear: both"></div> |
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| <div id="main"> |
| |
| <h1 id="1_introduction">1. Introduction</h1> |
| |
| |
| <p>This document enumerates the requirements that must be met in order for devices |
| to be compatible with Android ANDROID_VERSION.</p> |
| |
| <p>The use of “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”,“SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” is per the IETF standard |
| defined in RFC2119 [<a href="http://www.ietf.org/rfc/rfc2119.txt">Resources, 1</a>].</p> |
| |
| <p>As used in this document, a “device implementer” or “implementer” is a person |
| or organization developing a hardware/software solution running Android ANDROID_VERSION. A |
| “device implementation” or “implementation is the hardware/software solution |
| so developed.</p> |
| |
| <p>To be considered compatible with Android ANDROID_VERSION, device implementations MUST meet |
| the requirements presented in this Compatibility Definition, including any |
| documents incorporated via reference.</p> |
| |
| <p>Where this definition or the software tests described in <a href="#10_software_compatibility_testing">section 10</a> is silent, ambiguous, or incomplete, it is the responsibility of the device |
| implementer to ensure compatibility with existing implementations.</p> |
| |
| <p>For this reason, the Android Open Source Project [<a href="http://source.android.com/">Resources, 2</a>] is both the reference and preferred implementation of Android. Device |
| implementers are strongly encouraged to base their implementations to the |
| greatest extent possible on the “upstream” source code available from the |
| Android Open Source Project. While some components can hypothetically be |
| replaced with alternate implementations this practice is strongly discouraged, |
| as passing the software tests will become substantially more difficult. It is |
| the implementer’s responsibility to ensure full behavioral compatibility with |
| the standard Android implementation, including and beyond the Compatibility |
| Test Suite. Finally, note that certain component substitutions and |
| modifications are explicitly forbidden by this document.</p> |
| |
| <p>Many of the resources listed in <a href="#14_resources">section 14</a> are derived directly or indirectly from the Android SDK, and will be |
| functionally identical to the information in that SDK’s documentation. For any |
| case where this Compatibility Definition or the Compatibility Test Suite |
| disagrees with the SDK documentation, the SDK documentation is considered |
| authoritative. Any technical details provided in the references included in <a href="#14_resources">section 14</a> are considered by inclusion to be part of this Compatibility Definition. </p> |
| |
| <h1 id="2_device_types">2. Device Types</h1> |
| |
| |
| <p>While the Android Open Source Project has been used in the implementation of a |
| variety of device types and form factors, many aspects of the architecture and |
| compatibility requirements were optimized for handheld devices. Starting from |
| Android 5.0, the Android Open Source Project aims to embrace a wider variety of |
| device types as described in this section.</p> |
| |
| <p><strong>Android Handheld device</strong> refers to an Android device implementation that is typically used by holding |
| it in the hand, such as mp3 players, phones, and tablets. Android Handheld |
| device implementations:</p> |
| |
| <ul> |
| <li>MUST have a touchscreen embedded in the device.</li> |
| <li>MUST have a power source that provides mobility, such as a battery.</li> |
| </ul> |
| |
| <p><strong>Android Television device</strong> refers to an Android device implementation that is an entertainment interface |
| for consuming digital media, movies, games, apps, and/or live TV for users |
| sitting about ten feet away (a “lean back” or “10-foot user interface”). |
| Android Television devices:</p> |
| |
| <ul> |
| <li>MUST have an embedded screen OR include a video output port, such as VGA, HDMI, |
| or a wireless port for display.</li> |
| <li>MUST declare the features android.software.leanback and |
| android.hardware.type.television [<a href="http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_LEANBACK">Resources, 3</a>].</li> |
| </ul> |
| |
| <p><strong>Android Watch device</strong> refers to an Android device implementation intended to be worn on the body, |
| perhaps on the wrist, and:</p> |
| |
| <ul> |
| <li>MUST have a screen with the physical diagonal length in the range from 1.1 to |
| 2.5 inches.</li> |
| <li>MUST declare the feature android.hardware.type.watch.</li> |
| <li>MUST support uiMode = UI_MODE_TYPE_WATCH [<a href="http://developer.android.com/reference/android/content/res/Configuration.html#UI_MODE_TYPE_WATCH">Resources, 4</a>].</li> |
| </ul> |
| |
| <p><strong>Android Automotive implementation</strong> refers to a vehicle head |
| unit running Android as an operating system for part or all of the system and/or |
| infotainment functionality. Android Automotive implementations MUST support |
| uiMode = UI_MODE_TYPE_CAR [<a href="http://developer.android.com/reference/android/content/res/Configuration.html#UI_MODE_TYPE_CAR">Resources, 111</a>].</p> |
| |
| <p>All Android device implementations that do not fit into any of the above device |
| types still MUST meet all requirements in this document to be Android ANDROID_VERSION |
| compatible, unless the requirement is explicitly described to be only |
| applicable to a specific Android device type from above.</p> |
| |
| <h2 id="2_1_device_configurations">2.1 Device Configurations</h2> |
| |
| |
| <p>This is a summary of major differences in hardware configuration by device |
| type. (Empty cells denote a “MAY”). Not all configurations are covered in this |
| table; see relevant hardware sections for more detail.</p> |
| <table> |
| <tr> |
| <th>Category</th> |
| <th>Feature</th> |
| <th>Section</th> |
| <th>Handheld</th> |
| <th>Television</th> |
| <th>Watch</th> |
| <th>Automotive</th> |
| <th>Other</th> |
| </tr> |
| <tr> |
| <td rowspan="3">Input</td> |
| <td>D-pad</td> |
| <td><a href="#7_2_2_non-touch-navigation">7.2.2. Non-touch Navigation</a></td> |
| <td></td> |
| <td>MUST</td> |
| <td></td> |
| <td></td> |
| <td></td> |
| </tr> |
| <tr> |
| <td>Touchscreen </td> |
| <td><a href="#7_2_4_touchscreen_input">7.2.4. Touchscreen input</a></td> |
| <td>MUST</td> |
| <td></td> |
| <td>MUST</td> |
| <td></td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>Microphone </td> |
| <td><a href="#7_8_1_microphone">7.8.1. Microphone</a></td> |
| <td>MUST</td> |
| <td>SHOULD </td> |
| <td>MUST</td> |
| <td>MUST</td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td rowspan="2">Sensors</td> |
| <td>Accelerometer </td> |
| <td><a href="#7_3_1_accelerometer">7.3.1 Accelerometer</a></td> |
| <td>SHOULD</td> |
| <td></td> |
| <td>SHOULD</td> |
| <td></td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>GPS</td> |
| <td><a href="#7_3_3_gps">7.3.3. GPS</a></td> |
| <td>SHOULD</td> |
| <td></td> |
| <td></td> |
| <td>SHOULD</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td rowspan="5">Connectivity</td> |
| <td>Wi-Fi</td> |
| <td><a href="#7_4_2_ieee_802.11">7.4.2. IEEE 802.11</a></td> |
| <td>SHOULD</td> |
| <td> MUST</td> |
| <td></td> |
| <td>SHOULD</td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>Wi-Fi Direct</td> |
| <td><a href="#7_4_2_1_wi-fi-direct">7.4.2.1. Wi-Fi Direct</a></td> |
| <td>SHOULD</td> |
| <td>SHOULD</td> |
| <td></td> |
| <td></td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>Bluetooth</td> |
| <td><a href="#7_4_3_bluetooth">7.4.3. Bluetooth</a></td> |
| <td>SHOULD</td> |
| <td>MUST</td> |
| <td>MUST</td> |
| <td>MUST</td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>Bluetooth Low Energy</td> |
| <td><a href="#7_4_3_bluetooth">7.4.3. Bluetooth</a></td> |
| <td>SHOULD</td> |
| <td>MUST</td> |
| <td>SHOULD</td> |
| <td>SHOULD</td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>USB peripheral/host mode</td> |
| <td><a href="#7_7_usb">7.7. USB</a></td> |
| <td>SHOULD</td> |
| <td></td> |
| <td></td> |
| <td>SHOULD</td> |
| <td>SHOULD</td> |
| </tr> |
| <tr> |
| <td>Output</td> |
| <td>Speaker and/or Audio output ports</td> |
| <td><a href="#7_8_2_audio_output">7.8.2. Audio Output</a></td> |
| <td>MUST</td> |
| <td>MUST</td> |
| <td></td> |
| <td>MUST</td> |
| <td>MUST</td> |
| </tr> |
| </table> |
| |
| |
| <h1 id="3_software">3. Software</h1> |
| |
| |
| <h2 id="3_1_managed_api_compatibility">3.1. Managed API Compatibility</h2> |
| |
| |
| <p>The managed Dalvik bytecode execution environment is the primary vehicle for |
| Android applications. The Android application programming interface (API) is |
| the set of Android platform interfaces exposed to applications running in the |
| managed runtime environment. Device implementations MUST provide complete |
| implementations, including all documented behaviors, of any documented API |
| exposed by the Android SDK [<a href="http://developer.android.com/reference/packages.html">Resources, 5</a>] or any API decorated with the “@SystemApi” marker in the upstream Android |
| source code. </p> |
| |
| <p>Device implementations MUST NOT omit any managed APIs, alter API interfaces or |
| signatures, deviate from the documented behavior, or include no-ops, except |
| where specifically allowed by this Compatibility Definition.</p> |
| |
| <p>This Compatibility Definition permits some types of hardware for which Android |
| includes APIs to be omitted by device implementations. In such cases, the APIs |
| MUST still be present and behave in a reasonable way. See <a href="#7_hardware_compatibility">section 7</a> for specific requirements for this scenario.</p> |
| |
| <h2 id="3_2_soft_api_compatibility">3.2. Soft API Compatibility</h2> |
| |
| |
| <p>In addition to the managed APIs from <a href="#3_1_managed_api_compatibility">section 3.1</a>, Android also includes a significant runtime-only “soft” API, in the form of |
| such things as intents, permissions, and similar aspects of Android |
| applications that cannot be enforced at application compile time.</p> |
| |
| <h3 id="3_2_1_permissions">3.2.1. Permissions</h3> |
| |
| |
| <p>Device implementers MUST support and enforce all permission constants as |
| documented by the Permission reference page [<a href="http://developer.android.com/reference/android/Manifest.permission.html">Resources, 6]</a>. Note that <a href="#9_security_model_compatibility">section 9</a> lists additional requirements related to the Android security model.</p> |
| |
| <h3 id="3_2_2_build_parameters">3.2.2. Build Parameters</h3> |
| |
| |
| <p>The Android APIs include a number of constants on the android.os.Build class [<a href="http://developer.android.com/reference/android/os/Build.html">Resources, 7</a>] that are intended to describe the current device. To provide consistent, |
| meaningful values across device implementations, the table below includes |
| additional restrictions on the formats of these values to which device |
| implementations MUST conform.</p> |
| <table> |
| <tr> |
| <th>Parameter</th> |
| <th>Details</th> |
| </tr> |
| <tr> |
| <td>VERSION.RELEASE</td> |
| <td>The version of the currently-executing Android system, in human-readable |
| format. This field MUST have one of the string values defined in [<a href="http://source.android.com/compatibility/ANDROID_VERSION/versions.html">Resources, 8]</a>.</td> |
| </tr> |
| <tr> |
| <td>VERSION.SDK</td> |
| <td>The version of the currently-executing Android system, in a format accessible |
| to third-party application code. For Android ANDROID_VERSION, this field MUST have the |
| integer value ANDROID_VERSION_INT.</td> |
| </tr> |
| <tr> |
| <td>VERSION.SDK_INT</td> |
| <td>The version of the currently-executing Android system, in a format accessible |
| to third-party application code. For Android ANDROID_VERSION, this field MUST have the |
| integer value ANDROID_VERSION_INT.</td> |
| </tr> |
| <tr> |
| <td>VERSION.INCREMENTAL</td> |
| <td>A value chosen by the device implementer designating the specific build of the |
| currently-executing Android system, in human-readable format. This value MUST |
| NOT be reused for different builds made available to end users. A typical use |
| of this field is to indicate which build number or source-control change |
| identifier was used to generate the build. There are no requirements on the |
| specific format of this field, except that it MUST NOT be null or the empty |
| string ("").</td> |
| </tr> |
| <tr> |
| <td>BOARD</td> |
| <td>A value chosen by the device implementer identifying the specific internal |
| hardware used by the device, in human-readable format. A possible use of this |
| field is to indicate the specific revision of the board powering the device. |
| The value of this field MUST be encodable as 7-bit ASCII and match the regular |
| expression “^[a-zA-Z0-9_-]+$”.</td> |
| </tr> |
| <tr> |
| <td>BRAND</td> |
| <td>A value reflecting the brand name associated with the device as known to the |
| end users. MUST be in human-readable format and SHOULD represent the |
| manufacturer of the device or the company brand under which the device is |
| marketed. The value of this field MUST be encodable as 7-bit ASCII and match |
| the regular expression “^[a-zA-Z0-9_-]+$”.</td> |
| </tr> |
| <tr> |
| <td>SUPPORTED_ABIS</td> |
| <td>The name of the instruction set (CPU type + ABI convention) of native code. See <a href="#3_3_native_api_compatibility">section 3.3. Native API Compatibility</a>.</td> |
| </tr> |
| <tr> |
| <td>SUPPORTED_32_BIT_ABIS</td> |
| <td>The name of the instruction set (CPU type + ABI convention) of native code. See <a href="#3_3_native_api_compatibility">section 3.3. Native API Compatibility</a>.</td> |
| </tr> |
| <tr> |
| <td>SUPPORTED_64_BIT_ABIS</td> |
| <td>The name of the second instruction set (CPU type + ABI convention) of native |
| code. See <a href="#3_3_native_api_compatibility">section 3.3. Native API Compatibility</a>.</td> |
| </tr> |
| <tr> |
| <td>CPU_ABI</td> |
| <td>The name of the instruction set (CPU type + ABI convention) of native code. See <a href="#3_3_native_api_compatibility">section 3.3. Native API Compatibility</a>.</td> |
| </tr> |
| <tr> |
| <td>CPU_ABI2</td> |
| <td>The name of the second instruction set (CPU type + ABI convention) of native |
| code. See <a href="#3_3_native_api_compatibility">section 3.3. Native API Compatibility</a>.</td> |
| </tr> |
| <tr> |
| <td>DEVICE</td> |
| <td>A value chosen by the device implementer containing the development name or |
| code name identifying the configuration of the hardware features and industrial |
| design of the device. The value of this field MUST be encodable as 7-bit ASCII |
| and match the regular expression “^[a-zA-Z0-9_-]+$”.</td> |
| </tr> |
| <tr> |
| <td>FINGERPRINT</td> |
| <td>A string that uniquely identifies this build. It SHOULD be reasonably |
| human-readable. It MUST follow this template:</p> |
| |
| <p class="small">$(BRAND)/$(PRODUCT)/$(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)</p> |
| |
| <p>For example: acme/myproduct/mydevice:ANDROID_VERSION/LMYXX/3359:userdebug/test-keys</p> |
| |
| <p>The fingerprint MUST NOT include whitespace characters. If other fields |
| included in the template above have whitespace characters, they MUST be |
| replaced in the build fingerprint with another character, such as the |
| underscore ("_") character. The value of this field MUST be encodable as 7-bit |
| ASCII.</td> |
| </tr> |
| <tr> |
| <td>HARDWARE</td> |
| <td>The name of the hardware (from the kernel command line or /proc). It SHOULD be |
| reasonably human-readable. The value of this field MUST be encodable as 7-bit |
| ASCII and match the regular expression “^[a-zA-Z0-9_-]+$”. </td> |
| </tr> |
| <tr> |
| <td>HOST</td> |
| <td>A string that uniquely identifies the host the build was built on, in |
| human-readable format. There are no requirements on the specific format of this |
| field, except that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>ID</td> |
| <td>An identifier chosen by the device implementer to refer to a specific release, |
| in human-readable format. This field can be the same as |
| android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently |
| meaningful for end users to distinguish between software builds. The value of |
| this field MUST be encodable as 7-bit ASCII and match the regular expression “^[a-zA-Z0-9._-]+$”.</td> |
| </tr> |
| <tr> |
| <td>MANUFACTURER</td> |
| <td>The trade name of the Original Equipment Manufacturer (OEM) of the product. |
| There are no requirements on the specific format of this field, except that it |
| MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>MODEL</td> |
| <td>A value chosen by the device implementer containing the name of the device as |
| known to the end user. This SHOULD be the same name under which the device is |
| marketed and sold to end users. There are no requirements on the specific |
| format of this field, except that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>PRODUCT</td> |
| <td>A value chosen by the device implementer containing the development name or |
| code name of the specific product (SKU) that MUST be unique within the same |
| brand. MUST be human-readable, but is not necessarily intended for view by end |
| users. The value of this field MUST be encodable as 7-bit ASCII and match the |
| regular expression “^[a-zA-Z0-9_-]+$”.</td> |
| </tr> |
| <tr> |
| <td>SERIAL</td> |
| <td>A hardware serial number, which MUST be available and unique across |
| devices with the same MODEL and MANUFACTURER. The value of this field MUST |
| be encodable as 7-bit ASCII and match the regular expression “^([a-zA-Z0-9]{6,20})$”.</td> |
| </tr> |
| <tr> |
| <td>TAGS</td> |
| <td>A comma-separated list of tags chosen by the device implementer that further |
| distinguishes the build. This field MUST have one of the values corresponding |
| to the three typical Android platform signing configurations: release-keys, |
| dev-keys, test-keys. </td> |
| </tr> |
| <tr> |
| <td>TIME</td> |
| <td>A value representing the timestamp of when the build occurred.</td> |
| </tr> |
| <tr> |
| <td>TYPE</td> |
| <td>A value chosen by the device implementer specifying the runtime configuration |
| of the build. This field MUST have one of the values corresponding to the three |
| typical Android runtime configurations: user, userdebug, or eng.</td> |
| </tr> |
| <tr> |
| <td>USER</td> |
| <td>A name or user ID of the user (or automated user) that generated the build. |
| There are no requirements on the specific format of this field, except that it |
| MUST NOT be null or the empty string ("").</td> |
| </tr> |
| </table> |
| |
| |
| <h3 id="3_2_3_intent_compatibility">3.2.3. Intent Compatibility</h3> |
| |
| |
| <p>Device implementations MUST honor Android’s loose-coupling intent system, as |
| described in the sections below. By“honored ” it is meant that the device |
| implementer MUST provide an Android Activity or Service that specifies a |
| matching intent filter that binds to and implements correct behavior for each |
| specified intent pattern.</p> |
| |
| <h4 id="3_2_3_1_core_application_intents">3.2.3.1. Core Application Intents</h4> |
| |
| |
| <p>Android intents allow application components to request functionality from |
| other Android components. The Android upstream project includes a list of |
| applications considered core Android applications, which implements several |
| intent patterns to perform common actions. The core Android applications are:</p> |
| |
| <ul> |
| <li>Desk Clock</li> |
| <li>Browser</li> |
| <li>Calendar</li> |
| <li>Contacts</li> |
| <li>Gallery</li> |
| <li>GlobalSearch</li> |
| <li>Launcher</li> |
| <li>Music</li> |
| <li>Settings</li> |
| </ul> |
| |
| <p>Device implementations SHOULD include the core Android applications as |
| appropriate but MUST include a component implementing the same intent patterns |
| defined by all the “public” Activity or Service components of these core |
| Android applications. Note that Activity or Service components are considered |
| “public” when the attribute android:exported is absent or has the value true.</p> |
| |
| <h4 id="3_2_3_2_intent_overrides">3.2.3.2. Intent Overrides</h4> |
| |
| |
| <p>As Android is an extensible platform, device implementations MUST allow each |
| intent pattern referenced in <a href="#3_2_3_1_core_application_intents">section 3.2.3.1</a> to be overridden by third-party applications. The upstream Android open source |
| implementation allows this by default; device implementers MUST NOT attach |
| special privileges to system applications' use of these intent patterns, or |
| prevent third-party applications from binding to and assuming control of these |
| patterns. This prohibition specifically includes but is not limited to |
| disabling the“Chooser” user interface that allows the user to select between |
| multiple applications that all handle the same intent pattern.</p> |
| |
| <p>However, device implementations MAY provide default activities for specific URI |
| patterns (eg. http://play.google.com) if the default activity provides a more |
| specific filter for the data URI. For example, an intent filter specifying the |
| data URI “http://www.android.com” is more specific than the browser filter for“http://”. Device implementations MUST provide a user interface for users to |
| modify the default activity for intents.</p> |
| |
| <h4 id="3_2_3_3_intent_namespaces">3.2.3.3. Intent Namespaces</h4> |
| |
| |
| <p>Device implementations MUST NOT include any Android component that honors any |
| new intent or broadcast intent patterns using an ACTION, CATEGORY, or other key |
| string in the android.* or com.android.* namespace. Device implementers MUST |
| NOT include any Android components that honor any new intent or broadcast |
| intent patterns using an ACTION, CATEGORY, or other key string in a package |
| space belonging to another organization. Device implementers MUST NOT alter or |
| extend any of the intent patterns used by the core apps listed in <a href="#3_2_3_1_core_application_intents">section 3.2.3.1</a>. Device implementations MAY include intent patterns using namespaces clearly |
| and obviously associated with their own organization. This prohibition is |
| analogous to that specified for Java language classes in <a href="#3_6_api_namespaces">section 3.6</a>.</p> |
| |
| <h4 id="3_2_3_4_broadcast_intents">3.2.3.4. Broadcast Intents</h4> |
| |
| |
| <p>Third-party applications rely on the platform to broadcast certain intents to |
| notify them of changes in the hardware or software environment. |
| Android-compatible devices MUST broadcast the public broadcast intents in |
| response to appropriate system events. Broadcast intents are described in the |
| SDK documentation.</p> |
| |
| <h4 id="3_2_3_5_default_app_settings">3.2.3.5. Default App Settings</h4> |
| |
| |
| <p>Android includes settings that provide users an easy way to select their |
| default applications, for example for Home screen or SMS. Where it makes sense, |
| device implementations MUST provide a similar settings menu and be compatible |
| with the intent filter pattern and API methods described in the SDK |
| documentation as below.</p> |
| |
| <p>Device implementations:</p> |
| |
| <ul> |
| <li>MUST honor the android.settings.HOME_SETTINGS intent to show a default app |
| settings menu for Home Screen, if the device implementation reports |
| android.software.home_screen [<a href="http://developer.android.com/reference/android/provider/Settings.html">Resources, 10]</a></li> |
| <li>MUST provide a settings menu that will call the |
| android.provider.Telephony.ACTION_CHANGE_DEFAULT intent to show a dialog to |
| change the default SMS application, if the device implementation reports |
| android.hardware.telephony [<a href="http://developer.android.com/reference/android/provider/Telephony.Sms.Intents.html">Resources, 9</a>]</li> |
| <li>MUST honor the android.settings.NFC_PAYMENT_SETTINGS intent to show a default |
| app settings menu for Tap and Pay, if the device implementation reports |
| android.hardware.nfc.hce [<a href="http://developer.android.com/reference/android/provider/Settings.html">Resources, 10]</a></li> |
| </ul> |
| |
| <h2 id="3_3_native_api_compatibility">3.3. Native API Compatibility</h2> |
| |
| |
| <h3 id="3_3_1_application_binary_interfaces">3.3.1. Application Binary Interfaces</h3> |
| |
| |
| <p>Managed Dalvik bytecode can call into native code provided in the application |
| .apk file as an ELF .so file compiled for the appropriate device hardware |
| architecture. As native code is highly dependent on the underlying processor |
| technology, Android defines a number of Application Binary Interfaces (ABIs) in |
| the Android NDK. Device implementations MUST be compatible with one or more |
| defined ABIs, and MUST implement compatibility with the Android NDK, as below.</p> |
| |
| <p>If a device implementation includes support for an Android ABI, it:</p> |
| |
| <ul> |
| <li>MUST include support for code running in the managed environment to call into |
| native code, using the standard Java Native Interface (JNI) semantics</li> |
| <li>MUST be source-compatible (i.e. header compatible) and binary-compatible (for |
| the ABI) with each required library in the list below</li> |
| <li>MUST support the equivalent 32-bit ABI if any 64-bit ABI is supported</li> |
| <li>MUST accurately report the native Application Binary Interface (ABI) supported |
| by the device, via the android.os.Build.SUPPORTED_ABIS, |
| android.os.Build.SUPPORTED_32_BIT_ABIS, and |
| android.os.Build.SUPPORTED_64_BIT_ABIS parameters, each a comma separated list |
| of ABIs ordered from the most to the least preferred one</li> |
| <li>MUST report, via the above parameters, only those ABIs documented and |
| described in the latest version of the Android NDK ABI Management documentation |
| [<a href="https://developer.android.com/ndk/guides/abis.html">Resources, XX</a>], |
| and MUST include support for the Advanced SIMD (a.k.a. NEON) |
| [<a href="http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0388f/Beijfcja.html">Resources,XX</a>] |
| extension |
| </li> |
| <li>SHOULD be built using the source code and header files available in the |
| upstream Android Open Source Project</li> |
| </ul> |
| |
| <p>The following native code APIs MUST be available to apps that include native |
| code:</p> |
| |
| <ul> |
| <li>libc (C library)</li> |
| <li>libm (math library)</li> |
| <li>Minimal support for C++</li> |
| <li>JNI interface</li> |
| <li>liblog (Android logging)</li> |
| <li>libz (Zlib compression)</li> |
| <li>libdl (dynamic linker)</li> |
| <li>libGLESv1_CM.so (OpenGL ES 1.x)</li> |
| <li>libGLESv2.so (OpenGL ES 2.0)</li> |
| <li>libGLESv3.so (OpenGL ES 3.x)</li> |
| <li>libEGL.so (native OpenGL surface management)</li> |
| <li>libjnigraphics.so</li> |
| <li>libOpenSLES.so (OpenSL ES 1.0.1 audio support)</li> |
| <li>libOpenMAXAL.so (OpenMAX AL 1.0.1 support)</li> |
| <li>libandroid.so (native Android activity support)</li> |
| <li>libmediandk.so (native media APIs support)</li> |
| <li>Support for OpenGL, as described below</li> |
| </ul> |
| |
| <p>Note that future releases of the Android NDK may introduce support for |
| additional ABIs. If a device implementation is not compatible with an existing |
| predefined ABI, it MUST NOT report support for any ABIs at all.</p> |
| |
| <p>Note that device implementations MUST include libGLESv3.so and it MUST symlink |
| (symbolic link) to libGLESv2.so. in turn, MUST export all the OpenGL ES 3.1 and |
| Android Extension Pack [<a href="http://developer.android.com/guide/topics/graphics/opengl.html#aep">Resources, 11</a>] function symbols as defined in the NDK release android-21. Although all the |
| symbols must be present, only the corresponding functions for OpenGL ES |
| versions and extensions actually supported by the device must be fully |
| implemented.</p> |
| |
| <p>Native code compatibility is challenging. For this reason, device implementers |
| are <strong>very strongly encouraged</strong> to use the implementations of the libraries listed above from the upstream |
| Android Open Source Project. </p> |
| |
| <h3 id="3_3_2_32-bit_arm_native_code_compatibility"> |
| 3.3.2. 32-bit ARM Native Code Compatibility |
| </h3> |
| |
| <p>The ARMv8 architecture deprecates several CPU operations, including some |
| operations used in existing native code. On 64-bit ARM devices, the following |
| deprecated operations MUST remain available to 32-bit native ARM code, either |
| through native CPU support or through software emulation:</p> |
| |
| <ul> |
| <li>SWP and SWPB instructions</li> |
| <li>SETEND instruction</li> |
| <li>CP15ISB, CP15DSB, and CP15DMB barrier operations</li> |
| </ul> |
| |
| <p>Legacy versions of the Android NDK used /proc/cpuinfo to discover CPU features |
| from 32-bit ARM native code. For compatibility with applications built using this |
| NDK, devices MUST include the following lines in /proc/cpuinfo when it is read |
| by 32-bit ARM applications:</p> |
| |
| <ul> |
| <li>"Features: ", followed by a list of any optional ARMv7 CPU features |
| supported by the device</li> |
| <li>"CPU architecture: ", followed by an integer describing the device's |
| highest supported ARM architecture (e.g., "8" for ARMv8 devices)</li> |
| </ul> |
| |
| <p>These requirements only apply when /proc/cpuinfo is read by 32-bit ARM |
| applications. Devices SHOULD not alter /proc/cpuinfo when read by 64-bit ARM or |
| non-ARM applications.</p> |
| |
| <h2 id="3_4_web_compatibility">3.4. Web Compatibility</h2> |
| |
| |
| <h3 id="3_4_1_webview_compatibility">3.4.1. WebView Compatibility</h3> |
| |
| <div class="note"> |
| <p>Android Watch devices MAY, but all other device implementations MUST provide |
| a complete implementation of the android.webkit.Webview API.</p> |
| </div> |
| |
| |
| <p>The platform feature android.software.webview MUST be reported on any device |
| that provides a complete implementation of the android.webkit.WebView API, and |
| MUST NOT be reported on devices without a complete implementation of the API. |
| The Android Open Source implementation uses code from the Chromium Project to |
| implement the android.webkit.WebView [<a href="http://developer.android.com/reference/android/webkit/WebView.html">Resources, 12</a>]. Because it is not feasible to develop a comprehensive test suite for a web |
| rendering system, device implementers MUST use the specific upstream build of |
| Chromium in the WebView implementation. Specifically:</p> |
| |
| <ul> |
| <li>Device android.webkit.WebView implementations MUST be based on the Chromium |
| build from the upstream Android Open Source Project for Android ANDROID_VERSION. This build |
| includes a specific set of functionality and security fixes for the WebView [<a href="http://www.chromium.org/">Resources, 13</a>].</li> |
| <li>The user agent string reported by the WebView MUST be in this format: |
| <p>Mozilla/5.0 (Linux; Android $(VERSION); $(MODEL) Build/$(BUILD); wv) |
| AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 $(CHROMIUM_VER) Mobile |
| Safari/537.36</p> |
| <ul> |
| <li>The value of the $(VERSION) string MUST be the same as the value for |
| android.os.Build.VERSION.RELEASE.</li> |
| <li>The value of the $(MODEL) string MUST be the same as the value for |
| android.os.Build.MODEL.</li> |
| <li>The value of the $(BUILD) string MUST be the same as the value for |
| android.os.Build.ID.</li> |
| <li>The value of the $(CHROMIUM_VER) string MUST be the version of Chromium in the |
| upstream Android Open Source Project.</li> |
| <li>Device implementations MAY omit Mobile in the user agent string.</li> |
| </ul></li></ul> |
| |
| <p>The WebView component SHOULD include support for as many HTML5 features as |
| possible and if it supports the feature SHOULD conform to the HTML5 |
| specification [<a href="http://html.spec.whatwg.org/multipage/">Resources, 14</a>].</p> |
| |
| <h3 id="3_4_2_browser_compatibility">3.4.2. Browser Compatibility</h3> |
| |
| <div class="note"> |
| <p>Android Television, Watch, and Android Automotive implementations MAY omit a |
| browser application, but MUST support the public intent patterns as described in |
| <a href="#3_2_3_1_core_application_intents">section 3.2.3.1</a>. All other types |
| of device implementations MUST include a standalone Browser application for |
| general user web browsing.</p> |
| </div> |
| |
| <p>The standalone Browser MAY be based on a browser technology other than WebKit. |
| However, even if an alternate Browser application is used, the |
| android.webkit.WebView component provided to third-party applications MUST be |
| based on WebKit, as described in <a href="#3_4_1_webview_compatibility">section 3.4.1</a>.</p> |
| |
| <p>Implementations MAY ship a custom user agent string in the standalone Browser |
| application.</p> |
| |
| <p>The standalone Browser application (whether based on the upstream WebKit |
| Browser application or a third-party replacement) SHOULD include support for as |
| much of HTML5 [<a href="http://html.spec.whatwg.org/multipage/">Resources, 14</a>] as possible. Minimally, device implementations MUST support each of these |
| APIs associated with HTML5:</p> |
| |
| <ul> |
| <li>application cache/offline operation [<a href="http://www.w3.org/html/wg/drafts/html/master/browsers.html#offline">Resources, 15</a>]</li> |
| <li>the <video> tag [<a href="http://www.w3.org/html/wg/drafts/html/master/semantics.html#video">Resources, 16</a>]</li> |
| <li>geolocation [<a href="http://www.w3.org/TR/geolocation-API/">Resources, 17</a>]</li> |
| </ul> |
| |
| <p>Additionally, device implementations MUST support the HTML5/W3C webstorage API |
| [<a href="http://www.w3.org/TR/webstorage/">Resources, 18</a>], and SHOULD support the HTML5/W3C IndexedDB API [<a href="http://www.w3.org/TR/IndexedDB/">Resources, 19</a>]. Note that as the web development standards bodies are transitioning to favor |
| IndexedDB over webstorage, IndexedDB is expected to become a required component |
| in a future version of Android.</p> |
| |
| <h2 id="3_5_api_behavioral_compatibility">3.5. API Behavioral Compatibility</h2> |
| |
| |
| <p>The behaviors of each of the API types (managed, soft, native, and web) must be |
| consistent with the preferred implementation of the upstream Android Open |
| Source Project [<a href="http://source.android.com/">Resources, 2</a>]. Some specific areas of compatibility are:</p> |
| |
| <ul> |
| <li>Devices MUST NOT change the behavior or semantics of a standard intent.</li> |
| <li>Devices MUST NOT alter the lifecycle or lifecycle semantics of a particular |
| type of system component (such as Service, Activity, ContentProvider, etc.).</li> |
| <li>Devices MUST NOT change the semantics of a standard permission.</li> |
| </ul> |
| |
| <p>The above list is not comprehensive. The Compatibility Test Suite (CTS) tests |
| significant portions of the platform for behavioral compatibility, but not all. |
| It is the responsibility of the implementer to ensure behavioral compatibility |
| with the Android Open Source Project. For this reason, device implementers |
| SHOULD use the source code available via the Android Open Source Project where |
| possible, rather than re-implement significant parts of the system.</p> |
| |
| <h2 id="3_6_api_namespaces">3.6. API Namespaces</h2> |
| |
| |
| <p>Android follows the package and class namespace conventions defined by the Java |
| programming language. To ensure compatibility with third-party applications, |
| device implementers MUST NOT make any prohibited modifications (see below) to |
| these package namespaces:</p> |
| |
| <ul> |
| <li>java.*</li> |
| <li>javax.*</li> |
| <li>sun.*</li> |
| <li>android.*</li> |
| <li>com.android.*</li> |
| </ul> |
| |
| <p><strong>Prohibited modifications include</strong>:</p> |
| |
| <ul> |
| <li>Device implementations MUST NOT modify the publicly exposed APIs on the Android |
| platform by changing any method or class signatures, or by removing classes or |
| class fields.</li> |
| <li>Device implementers MAY modify the underlying implementation of the APIs, but |
| such modifications MUST NOT impact the stated behavior and Java-language |
| signature of any publicly exposed APIs.</li> |
| <li>Device implementers MUST NOT add any publicly exposed elements (such as classes |
| or interfaces, or fields or methods to existing classes or interfaces) to the |
| APIs above.</li> |
| </ul> |
| |
| <p>A “publicly exposed element” is any construct which is not decorated with the“@hide” marker as used in the upstream Android source code. In other words, |
| device implementers MUST NOT expose new APIs or alter existing APIs in the |
| namespaces noted above. Device implementers MAY make internal-only |
| modifications, but those modifications MUST NOT be advertised or otherwise |
| exposed to developers.</p> |
| |
| <p>Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a |
| namespace owned by or referring to another organization. For instance, device |
| implementers MUST NOT add APIs to the com.google.* or similar namespace: only |
| Google may do so. Similarly, Google MUST NOT add APIs to other companies' |
| namespaces. Additionally, if a device implementation includes custom APIs |
| outside the standard Android namespace, those APIs MUST be packaged in an |
| Android shared library so that only apps that explicitly use them (via the |
| lt;uses-librarygt; mechanism) are affected by the increased memory usage of such |
| APIs.</p> |
| |
| <p>If a device implementer proposes to improve one of the package namespaces above |
| (such as by adding useful new functionality to an existing API, or adding a new |
| API), the implementer SHOULD visit <a href="http://source.android.com/">source.android.com</a> and begin the process for contributing changes and code, according to the |
| information on that site.</p> |
| |
| <p>Note that the restrictions above correspond to standard conventions for naming |
| APIs in the Java programming language; this section simply aims to reinforce |
| those conventions and make them binding through inclusion in this Compatibility |
| Definition.</p> |
| |
| <h2 id="3_7_runtime_compatibility">3.7. Runtime Compatibility</h2> |
| |
| |
| <p>Device implementations MUST support the full Dalvik Executable (DEX) format and |
| Dalvik bytecode specification and semantics [<a href="https://android.googlesource.com/platform/dalvik/+/lollipop-release/docs/">Resources, 20</a>]. Device implementers SHOULD use ART, the reference upstream implementation of |
| the Dalvik Executable Format, and the reference implementation’s package |
| management system.</p> |
| |
| <p>Device implementations MUST configure Dalvik runtimes to allocate memory in |
| accordance with the upstream Android platform, and as specified by the |
| following table. (See <a href="#7_1_1_screen_configuration">section 7.1.1</a> for screen size and screen density definitions.)</p> |
| |
| <p>Note that memory values specified below are considered minimum values and |
| device implementations MAY allocate more memory per application.</p> |
| |
| <table> |
| <tr> |
| <th>Screen Layout</th> |
| <th>Screen Density</th> |
| <th>Minimum Application Memory</th> |
| </tr> |
| <tr> |
| <td rowspan="10">small/normal</td> |
| <td>120 dpi (ldpi)</td> |
| <td rowspan="2">32MB</td> |
| </tr> |
| <tr> |
| <td>160 dpi (mdpi)</td> |
| </tr> |
| <tr> |
| <td>213 dpi (tvdpi)</td> |
| <td rowspan="3">48MB</td> |
| </tr> |
| <tr> |
| <td>240 dpi (hdpi)</td> |
| </tr> |
| <tr> |
| <td>280 dpi (280dpi)</td> |
| </tr> |
| <tr> |
| <td>320 dpi (xhdpi)</td> |
| <td>80MB</td> |
| </tr> |
| <tr> |
| <td>400 dpi (400dpi)</td> |
| <td>96MB</td> |
| </tr> |
| <tr> |
| <td>480 dpi (xxhdpi)</td> |
| <td>128MB</td> |
| </tr> |
| <tr> |
| <td>560 dpi (560dpi)</td> |
| <td>192MB</td> |
| </tr> |
| <tr> |
| <td>640 dpi (xxxhdpi)</td> |
| <td>256MB</td> |
| </tr> |
| <tr> |
| <td rowspan="10">large</td> |
| <td>120 dpi (ldpi)</td> |
| <td>32MB</td> |
| </tr> |
| <tr> |
| <td>160 dpi (mdpi)</td> |
| <td>48MB</td> |
| </tr> |
| <tr> |
| <td>213 dpi (tvdpi)</td> |
| <td rowspan="2">80MB</td> |
| </tr> |
| <tr> |
| <td>240 dpi (hdpi)</td> |
| </tr> |
| <tr> |
| <td>280 dpi (280dpi)</td> |
| <td>96MB</td> |
| </tr> |
| <tr> |
| <td>320 dpi (xhdpi)</td> |
| <td>128MB</td> |
| </tr> |
| <tr> |
| <td>400 dpi (400dpi)</td> |
| <td>192MB</td> |
| </tr> |
| <tr> |
| <td>480 dpi (xxhdpi)</td> |
| <td>256MB</td> |
| </tr> |
| <tr> |
| <td>560 dpi (560dpi)</td> |
| <td>384MB</td> |
| </tr> |
| <tr> |
| <td>640 dpi (xxxhdpi)</td> |
| <td>512MB</td> |
| </tr> |
| <tr> |
| <td rowspan="10">xlarge</td> |
| <td>120 dpi (ldpi)</td> |
| <td>48MB</td> |
| </tr> |
| <tr> |
| <td>160 dpi (mdpi)</td> |
| <td>80MB</td> |
| </tr> |
| <tr> |
| <td>213 dpi (tvdpi)</td> |
| <td rowspan="2">96MB</td> |
| </tr> |
| <tr> |
| <td>240 dpi (hdpi)</td> |
| </tr> |
| <tr> |
| <td>280 dpi (280dpi)</td> |
| <td>144MB</td> |
| </tr> |
| <tr> |
| <td>320 dpi (xhdpi)</td> |
| <td>192MB</td> |
| </tr> |
| <tr> |
| <td>400 dpi (400dpi)</td> |
| <td>288MB</td> |
| </tr> |
| <tr> |
| <td>480 dpi (xxhdpi)</td> |
| <td>384MB</td> |
| </tr> |
| <tr> |
| <td>560 dpi (560dpi)</td> |
| <td>576MB</td> |
| </tr> |
| <tr> |
| <td>640 dpi (xxxhdpi)</td> |
| <td>768MB</td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="3_8_user_interface_compatibility">3.8. User Interface Compatibility</h2> |
| |
| |
| <h3 id="3_8_1_launcher_home_screen">3.8.1. Launcher (Home Screen)</h3> |
| |
| |
| <p>Android includes a launcher application (home screen) and support for |
| third-party applications to replace the device launcher (home screen). Device |
| implementations that allow third-party applications to replace the device home |
| screen MUST declare the platform feature android.software.home_screen.</p> |
| |
| <h3 id="3_8_2_widgets">3.8.2. Widgets</h3> |
| |
| <div class="note"> |
| <p>Widgets are optional for all Android device implementations, but SHOULD be |
| supported on Android Handheld devices.</p> |
| </div> |
| |
| |
| <p>Android defines a component type and corresponding API and lifecycle that |
| allows applications to expose an “AppWidget” to the end user [<a href="http://developer.android.com/guide/practices/ui_guidelines/widget_design.html">Resources, 21</a>] a feature that is strongly RECOMMENDED to be supported on Handheld Device |
| implementations. Device implementations that support embedding widgets on the |
| home screen MUST meet the following requirements and declare support for |
| platform feature android.software.app_widgets.</p> |
| |
| <ul> |
| <li>Device launchers MUST include built-in support for AppWidgets, and expose user |
| interface affordances to add, configure, view, and remove AppWidgets directly |
| within the Launcher.</li> |
| <li>Device implementations MUST be capable of rendering widgets that are 4 x 4 in |
| the standard grid size. See the App Widget Design Guidelines in the Android SDK |
| documentation [<a href="http://developer.android.com/guide/practices/ui_guidelines/widget_design.html">Resources, 21</a>] for details.</li> |
| <li>Device implementations that include support for lock screen MAY support |
| application widgets on the lock screen.</li> |
| </ul> |
| |
| <h3 id="3_8_3_notifications">3.8.3. Notifications</h3> |
| |
| |
| <p>Android includes APIs that allow developers to notify users of notable events [<a href="http://developer.android.com/guide/topics/ui/notifiers/notifications.html">Resources, 22</a>], using hardware and software features of the device.</p> |
| |
| <p>Some APIs allow applications to perform notifications or attract attention |
| using hardware—specifically sound, vibration, and light. Device implementations |
| MUST support notifications that use hardware features, as described in the SDK |
| documentation, and to the extent possible with the device implementation |
| hardware. For instance, if a device implementation includes a vibrator, it MUST |
| correctly implement the vibration APIs. If a device implementation lacks |
| hardware, the corresponding APIs MUST be implemented as no-ops. This behavior |
| is further detailed in <a href="#7_hardware_compatibility">section 7</a>.</p> |
| |
| <p>Additionally, the implementation MUST correctly render all resources (icons, animation files |
| etc.) provided for in the APIs |
| [<a href="https://developer.android.com/guide/topics/resources/available-resources.html">Resources, 23</a>], |
| or in the Status/System Bar icon style guide |
| [<a href="http://developer.android.com/design/style/iconography.html">Resources, 24</a>], |
| which in the case of an Android Television device includes the possibility to not display the |
| notifications. Device implementers MAY provide an alternative user experience for |
| notifications than that provided by the reference Android Open Source |
| implementation; however, such alternative notification systems MUST support |
| existing notification resources, as above. </p> |
| |
| <p>Android includes support for various notifications, such as:</p> |
| |
| <ul> |
| <li><strong>Rich notifications</strong>. Interactive Views for ongoing notifications.</li> |
| <li><strong>Heads-up notifications</strong>. Interactive Views users can act on or dismiss without leaving the current app.</li> |
| <li><strong>Lockscreen notifications</strong>. Notifications shown over a lock screen with granular control on visibility.</li> |
| </ul> |
| |
| <p>Android device implementations, when such notifications are made visible, MUST properly execute |
| Rich and Heads-up notifications and include the title/name, icon, text as documented in the Android |
| APIs <a href="https://developer.android.com/design/patterns/notifications.html">[Resources, 25]</a>. |
| </p> |
| |
| <p>Android includes Notification Listener Service APIs that allow apps (once |
| explicitly enabled by the user) to receive a copy of all notifications as they |
| are posted or updated. Device implementations MUST correctly and promptly send |
| notifications in their entirety to all such installed and user-enabled listener |
| services, including any and all metadata attached to the Notification object.</p> |
| |
| <h3 id="3_8_4_search">3.8.4. Search</h3> |
| |
| |
| <p>Android includes APIs [<a href="http://developer.android.com/reference/android/app/SearchManager.html">Resources, 26</a>] that allow developers to incorporate search into their applications, and |
| expose their application’s data into the global system search. Generally |
| speaking, this functionality consists of a single, system-wide user interface |
| that allows users to enter queries, displays suggestions as users type, and |
| displays results. The Android APIs allow developers to reuse this interface to |
| provide search within their own apps, and allow developers to supply results to |
| the common global search user interface.</p> |
| |
| <p>Android device implementations SHOULD include global search, a single, shared, |
| system-wide search user interface capable of real-time suggestions in response |
| to user input. Device implementations SHOULD implement the APIs that allow |
| developers to reuse this user interface to provide search within their own |
| applications. Device implementations that implement the global search interface |
| MUST implement the APIs that allow third-party applications to add suggestions |
| to the search box when it is run in global search mode. If no third-party |
| applications are installed that make use of this functionality, the default |
| behavior SHOULD be to display web search engine results and suggestions.</p> |
| |
| <h3 id="3_8_5_toasts">3.8.5. Toasts</h3> |
| |
| |
| <p>Applications can use the “Toast” API to display short non-modal strings to the |
| end user, that disappear after a brief period of time [<a href="http://developer.android.com/reference/android/widget/Toast.html">Resources, 27</a>]. Device implementations MUST display Toasts from applications to end users in |
| some high-visibility manner.</p> |
| |
| <h3 id="3_8_6_themes">3.8.6. Themes</h3> |
| |
| |
| <p>Android provides “themes” as a mechanism for applications to apply styles |
| across an entire Activity or application.</p> |
| |
| <p>Android includes a “Holo” theme family as a set of defined styles for |
| application developers to use if they want to match the Holo theme look and |
| feel as defined by the Android SDK [<a href="http://developer.android.com/guide/topics/ui/themes.html">Resources, 28</a>]. Device implementations MUST NOT alter any of the Holo theme attributes |
| exposed to applications [<a href="http://developer.android.com/reference/android/R.style.html">Resources, 29</a>].</p> |
| |
| <p>Android includes a “Material” theme family as a set of defined styles for |
| application developers to use if they want to match the design theme’s look and |
| feel across the wide variety of different Android device types. Device |
| implementations MUST support the “Material” theme family and MUST NOT alter any |
| of the Material theme attributes or their assets exposed to applications [<a href="http://developer.android.com/reference/android/R.style.html#Theme_Material">Resources, 30</a>].</p> |
| |
| <p>Android also includes a “Device Default” theme family as a set of defined |
| styles for application developers to use if they want to match the look and |
| feel of the device theme as defined by the device implementer. Device |
| implementations MAY modify the Device Default theme attributes exposed to |
| applications [<a href="http://developer.android.com/reference/android/R.style.html">Resources, 29</a>].</p> |
| |
| <p>Android supports a new variant theme with translucent system bars, which allows |
| application developers to fill the area behind the status and navigation bar |
| with their app content. To enable a consistent developer experience in this |
| configuration, it is important the status bar icon style is maintained across |
| different device implementations. Therefore, Android device implementations |
| MUST use white for system status icons (such as signal strength and battery |
| level) and notifications issued by the system, unless the icon is indicating a |
| problematic status [<a href="http://developer.android.com/reference/android/R.style.html">Resources, 29</a>].</p> |
| |
| <h3 id="3_8_7_live_wallpapers">3.8.7. Live Wallpapers</h3> |
| |
| |
| <p>Android defines a component type and corresponding API and lifecycle that |
| allows applications to expose one or more “Live Wallpapers” to the end user [<a href="http://developer.android.com/reference/android/service/wallpaper/WallpaperService.html">Resources, 31</a>]. Live wallpapers are animations, patterns, or similar images with limited |
| input capabilities that display as a wallpaper, behind other applications.</p> |
| |
| <p>Hardware is considered capable of reliably running live wallpapers if it can |
| run all live wallpapers, with no limitations on functionality, at a reasonable |
| frame rate with no adverse effects on other applications. If limitations in the |
| hardware cause wallpapers and/or applications to crash, malfunction, consume |
| excessive CPU or battery power, or run at unacceptably low frame rates, the |
| hardware is considered incapable of running live wallpaper. As an example, some |
| live wallpapers may use an OpenGL 2.0 or 3.x context to render their content. |
| Live wallpaper will not run reliably on hardware that does not support multiple |
| OpenGL contexts because the live wallpaper use of an OpenGL context may |
| conflict with other applications that also use an OpenGL context.</p> |
| |
| <p>Device implementations capable of running live wallpapers reliably as described |
| above SHOULD implement live wallpapers, and when implemented MUST report the |
| platform feature flag android.software.live_wallpaper.</p> |
| |
| <h3 id="3_8_8_activity_switching">3.8.8. Activity Switching</h3> |
| |
| <div class="note"> |
| <p>As the Recent function navigation key is OPTIONAL, the requirements to |
| implement the overview screen is OPTIONAL for Android Television devices and |
| Android Watch devices.</p> |
| </div> |
| |
| |
| <p>The upstream Android source code includes the overview screen [<a href="http://developer.android.com/guide/components/recents.html">Resources, 32</a>], a system-level user interface for task switching and displaying recently |
| accessed activities and tasks using a thumbnail image of the application’s |
| graphical state at the moment the user last left the application. Device |
| implementations including the recents function navigation key as detailed in <a href="#7_2_3_navigation_keys">section 7.2.3</a>, MAY alter the interface but MUST meet the following requirements:</p> |
| |
| <ul> |
| <li>MUST display affiliated recents as a group that moves together.</li> |
| <li>MUST support at least up to 20 displayed activities.</li> |
| <li>MUST at least display the title of 4 activities at a time.</li> |
| <li>SHOULD display highlight color, icon, screen title in recents.</li> |
| <li>MUST implement the screen pinning behavior [<a href="http://developer.android.com/about/versions/android-5.0.html#ScreenPinning">Resources, 33</a>] and provide the user with a settings menu to toggle the feature.</li> |
| <li>SHOULD display a closing affordance ("x") but MAY delay this until user |
| interacts with screens.</li> |
| </ul> |
| |
| <p>Device implementations are STRONGLY ENCOURAGED to use the upstream Android user |
| interface (or a similar thumbnail-based interface) for the overview screen.</p> |
| |
| <h3 id="3_8_9_input_management">3.8.9. Input Management</h3> |
| |
| |
| <p>Android includes support for Input Management and support for third-party input |
| method editors [<a href="http://developer.android.com/guide/topics/text/creating-input-method.html">Resources, 34</a>]. Device implementations that allow users to use third-party input methods on |
| the device MUST declare the platform feature android.software.input_methods and |
| support IME APIs as defined in the Android SDK documentation.</p> |
| |
| <p>Device implementations that declare the android.software.input_methods feature |
| MUST provide a user-accessible mechanism to add and configure third-party input |
| methods. Device implementations MUST display the settings interface in response |
| to the android.settings.INPUT_METHOD_SETTINGS intent.</p> |
| |
| <h3 id="3_8_10_lock_screen_media_control">3.8.10. Lock Screen Media Control</h3> |
| |
| |
| <p>The Remote Control Client API is deprecated from Android 5.0 in favor of the |
| Media Notification Template that allows media applications to integrate with |
| playback controls that are displayed on the lock screen [<a href="http://developer.android.com/reference/android/app/Notification.MediaStyle.html">Resources, 35</a>]. |
| Device implementations that support a lock screen, unless an Android Automotive or Watch |
| implementation, MUST display the Lockscreen Notifications including the Media Notification |
| Template.</p> |
| |
| <h3 id="3_8_11_dreams">3.8.11. Dreams</h3> |
| |
| |
| <p>Android includes support for interactive screensavers called Dreams [<a href="http://developer.android.com/reference/android/service/dreams/DreamService.html">Resources, 36</a>]. Dreams allows users to interact with applications when a device connected to |
| a power source is idle or docked in a desk dock. Android Watch devices MAY |
| implement Dreams, but other types of device implementations SHOULD include |
| support for Dreams and provide a settings option for users to configure Dreams |
| in response to the android.settings.DREAM_SETTINGS intent.</p> |
| |
| <h3 id="3_8_12_location">3.8.12. Location</h3> |
| |
| |
| <p>When a device has a hardware sensor (e.g. GPS) that is capable of providing the |
| location coordinates, location modes MUST be displayed in the Location menu |
| within Settings [<a href="http://developer.android.com/reference/android/provider/Settings.Secure.html#LOCATION_MODE">Resources, 37</a>].</p> |
| |
| <h3 id="3_8_13_unicode_and_font">3.8.13. Unicode and Font</h3> |
| |
| |
| <p>Android includes support for color emoji characters. When Android device |
| implementations include an IME, devices SHOULD provide an input method to the |
| user for the Emoji characters defined in Unicode 6.1 [<a href="http://www.unicode.org/versions/Unicode6.1.0/">Resources, 38</a>]. All devices MUST be capable of rendering these emoji characters in color glyph.</p> |
| |
| <p>Android includes support for Roboto 2 font with different |
| weights—sans-serif-thin, sans-serif-light, sans-serif-medium, sans-serif-black, |
| sans-serif-condensed, sans-serif-condensed-light—which MUST all be included for |
| the languages available on the device and full Unicode 7.0 coverage of Latin, |
| Greek, and Cyrillic, including the Latin Extended A, B, C, and D ranges, and |
| all glyphs in the currency symbols block of Unicode 7.0.</p> |
| |
| <h2 id="3_9_device_administration">3.9. Device Administration</h2> |
| |
| <p>Android includes features that allow security-aware applications to perform |
| device administration functions at the system level, such as enforcing password |
| policies or performing remote wipe, through the Android Device Administration |
| API [<a href="http://developer.android.com/guide/topics/admin/device-admin.html">Resources, 39</a>]. |
| Device implementations MUST provide an implementation of the DevicePolicyManager class |
| [<a href="http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html">Resources, 40</a>]. |
| Device implementations that include support for PIN (numeric) or PASSWORD |
| (alphanumeric) based lock screens MUST support the full range of device |
| administration policies defined in the Android SDK documentation |
| [<a href="http://developer.android.com/guide/topics/admin/device-admin.html">Resources, 39</a>] |
| and report the platform feature android.software.device_admin.</p> |
| |
| <h3 id="3_9_1_device_provisioning">3.9.1 Device Provisioning</h3> |
| <h4 id="3_9_1_1_device_owner_provisioning">3.9.1.1 Device owner provisioning</h4> |
| <p>If a device implementation declares the android.software.device_admin feature, |
| the out of box setup flow MUST make it possible to enroll a Device Policy |
| Controller (DPC) application as the Device Owner app |
| [<a href="http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#isDeviceOwnerApp(java.lang.String)"> |
| Resources, XX</a>]. Device implementations MAY have a preinstalled application |
| performing device administration functions but this application MUST NOT be set |
| as the Device Owner app without explicit consent or action from the user or the |
| administrator of the device.</p> |
| |
| <p>The device owner provisioning process (the flow initiated by |
| android.app.action.PROVISION_MANAGED_DEVICE |
| [<a href="http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#ACTION_PROVISION_MANAGED_DEVICE"> |
| Resources, XX</a>]) user experience MUST align with the AOSP implementation</p> |
| |
| <p>If the device implementation reports android.hardware.nfc, it MUST have NFC |
| enabled, even during the out-of-box setup flow, in order to allow for NFC |
| provisioning of Device owners |
| <a href="https://source.android.com/devices/tech/admin/provision.html#device_owner_provisioning_via_nfc">[Resources, XX]</a>. |
| </p> |
| |
| <h4 id="3_9_1_2_managed_profile_provisioning">3.9.1.2 Managed profile provisioning</h4> |
| <p>If a device implementation declares the android.software.managed_users, |
| it MUST be possible to enroll a Device Policy Controller (DPC) application |
| as the owner of a new Managed Profile |
| [<a href="http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#isProfileOwnerApp(java.lang.String)"> |
| Resources, XX</a>]</p> |
| |
| <p>The managed profile provisioning process (the flow initiated by |
| android.app.action.PROVISION_MANAGED_PROFILE |
| [<a href="http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#ACTION_PROVISION_MANAGED_PROFILE"> |
| Resources, XX</a>]) user experience MUST align with the AOSP implementation |
| </p> |
| |
| <h2 id="3_10_accessibility">3.10. Accessibility</h2> |
| |
| |
| <p>Android provides an accessibility layer that helps users with disabilities to |
| navigate their devices more easily. In addition, Android provides platform APIs |
| that enable accessibility service implementations to receive callbacks for user |
| and system events and generate alternate feedback mechanisms, such as |
| text-to-speech, haptic feedback, and trackball/d-pad navigation [<a href="http://developer.android.com/reference/android/accessibilityservice/AccessibilityService.html">Resources, 42</a>].</p> |
| |
| <p>Device implementations include the following requirements:</p> |
| |
| <ul> |
| <li>Android Automotive implementations SHOULD provide an implementation of the |
| Android accessibility framework consistent with the default Android |
| implementation.</li> |
| <li>Device implementations (Android Automotive excluded) MUST provide an |
| implementation of the Android accessibility framework consistent with the |
| default Android implementation.</li> |
| <li>Device implementations (Android Automotive excluded) MUST support |
| third-party accessibility service implementations through the |
| android.accessibilityservice APIs |
| [<a href="http://developer.android.com/reference/android/view/accessibility/package-summary.html">Resources, 43</a>]</li> |
| <li>Device implementations (Android Automotive excluded) MUST generate |
| AccessibilityEvents and deliver these events to all registered |
| AccessibilityService implementations in a manner consistent with the default |
| Android implementation</li> |
| <li> Device implementations (Android Automotive and Android Watch devices with |
| no audio output excluded), MUST provide a user-accessible mechanism to enable |
| and disable accessibility services, and MUST display this interface in response |
| to the android.provider.Settings.ACTION_ACCESSIBILITY_SETTINGS intent.</li> |
| </ul> |
| |
| <p>Additionally, device implementations SHOULD provide an implementation of an |
| accessibility service on the device, and SHOULD provide a mechanism for users |
| to enable the accessibility service during device setup. An open source |
| implementation of an accessibility service is available from the Eyes Free |
| project [<a href="http://code.google.com/p/eyes-free/">Resources, 44</a>].</p> |
| |
| <h2 id="3_11_text-to-speech">3.11. Text-to-Speech</h2> |
| |
| |
| <p>Android includes APIs that allow applications to make use of text-to-speech |
| (TTS) services and allows service providers to provide implementations of TTS |
| services [<a href="http://developer.android.com/reference/android/speech/tts/package-summary.html">Resources, 45</a>]. Device implementations reporting the feature android.hardware.audio.output |
| MUST meet these requirements related to the Android TTS framework. </p> |
| |
| <p>Android Automotive implementations:</p> |
| <ul> |
| <li>MUST support the Android TTS framework APIs.</li> |
| <li>MAY support installation of third-party TTS engines. If supported, partners |
| MUST provide a user-accessible interface that allows the user to select a TTS |
| engine for use at system level.</li> |
| </ul> |
| |
| <p>All other device implementations:</p> |
| |
| <ul> |
| <li> MUST support the Android TTS framework APIs and SHOULD include a TTS engine |
| supporting the languages available on the device. Note that the upstream |
| Android open source software includes a full-featured TTS engine |
| implementation. |
| <li> MUST support installation of third-party TTS engines |
| <li> MUST provide a user-accessible interface that allows users to select a TTS |
| engine for use at the system level |
| </ul> |
| |
| <h2 id="3_12_tv_input_framework">3.12. TV Input Framework</h2> |
| |
| |
| <p>The Android Television Input Framework (TIF) simplifies the delivery of live |
| content to Android Television devices. TIF provides a standard API to create |
| input modules that control Android Television devices. Android Television |
| device implementations MUST support Television Input Framework [<a href="http://source.android.com/devices/tv/index.html">Resources, 46</a>].</p> |
| |
| <p>Device implementations that support TIF MUST declare the platform feature |
| android.software.live_tv.</p> |
| |
| <h1 id="4_application_packaging_compatibility">4. Application Packaging Compatibility</h1> |
| |
| |
| <p>Device implementations MUST install and run Android “.apk” files as generated |
| by the “aapt” tool included in the official Android SDK [<a href="http://developer.android.com/tools/help/index.html">Resources, 47</a>].</p> |
| |
| <p>Devices implementations MUST NOT extend either the .apk [<a href="http://developer.android.com/guide/components/fundamentals.html">Resources, 48</a>], Android Manifest [<a href="http://developer.android.com/guide/topics/manifest/manifest-intro.html">Resources, 49</a>], Dalvik bytecode [<a href="https://android.googlesource.com/platform/dalvik/+/lollipop-release/docs/">Resources, 20</a>], or RenderScript bytecode formats in such a way that would prevent those |
| files from installing and running correctly on other compatible devices.</p> |
| |
| <h1 id="5_multimedia_compatibility">5. Multimedia Compatibility</h1> |
| |
| |
| <h2 id="5_1_media_codecs">5.1. Media Codecs</h2> |
| |
| |
| <p>Device implementations MUST support the core media formats specified in the |
| Android SDK documentation [<a href="http://developer.android.com/guide/appendix/media-formats.html">Resources, 50</a>] except where explicitly permitted in this document. Specifically, device |
| implementations MUST support the media formats, encoders, decoders, file types, |
| and container formats defined in the tables below and reported via MediaCodecList |
| [<a href="http://developer.android.com/reference/android/media/MediaCodecList.html">Resources,112</a>]. |
| Device implementations MUST also be able to decode all profiles reported in its CamcorderProfile |
| [<a href="http://developer.android.com/reference/android/media/CamcorderProfile.html">Resources, |
| 113</a>]. |
| |
| All of these codecs are |
| provided as software implementations in the preferred Android implementation |
| from the Android Open Source Project.</p> |
| |
| <p>Please note that neither Google nor the Open Handset Alliance make any |
| representation that these codecs are free from third-party patents. Those |
| intending to use this source code in hardware or software products are advised |
| that implementations of this code, including in open source software or |
| shareware, may require patent licenses from the relevant patent holders.</p> |
| |
| <h3 id="5_1_1_audio_codecs">5.1.1. Audio Codecs</h3> |
| |
| <table> |
| <tr> |
| <th>Format/Codec</th> |
| <th>Encoder</th> |
| <th>Decoder</th> |
| <th>Details</th> |
| <th>Supported File Types/Container Formats</th> |
| </tr> |
| <tr> |
| <td>MPEG-4 AAC Profile</p> |
| |
| <p>(AAC LC)</td> |
| <td>REQUIRED<sup>1</sup></td> |
| <td>REQUIRED</td> |
| <td>Support for mono/stereo/5.0/5.1<sup>2</sup> content with standard sampling rates from 8 to |
| 48 kHz.</td> |
| <td> |
| <ul> |
| <li class="table_list">3GPP (.3gp)</li> |
| <li class="table_list">MPEG-4 (.mp4, .m4a)</li> |
| <li class="table_list">ADTS raw AAC (.aac, decode in Android 3.1+, encode in Android 4.0+, ADIF not |
| supported)</li> |
| <li class="table_list">MPEG-TS (.ts, not seekable, Android 3.0+)</li></ul></td> |
| </tr> |
| <tr> |
| <td>MPEG-4 HE AAC Profile (AAC+)</td> |
| <td>REQUIRED<sup>1</sup><br>(Android 4.1+)</td> |
| <td>REQUIRED</td> |
| <td>Support for mono/stereo/5.0/5.1<sup>2</sup> content with standard sampling rates from 16 |
| to 48 kHz.</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td>MPEG-4 HE AACv2</p> |
| |
| <p>Profile (enhanced AAC+)</td> |
| <td> </td> |
| <td>REQUIRED</td> |
| <td>Support for mono/stereo/5.0/5.1<sup>2</sup> content with standard sampling rates from 16 |
| to 48 kHz.</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td>AAC ELD (enhanced low delay AAC)</td> |
| <td>REQUIRED<sup>1</sup> </p> |
| |
| <p>(Android 4.1+)</td> |
| <td>REQUIRED</p> |
| |
| <p>(Android 4.1+)</td> |
| <td>Support for mono/stereo content with standard sampling rates from 16 to 48 kHz.</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td>AMR-NB</td> |
| <td>REQUIRED<sup>3</sup></td> |
| <td>REQUIRED<sup>3</sup></td> |
| <td>4.75 to 12.2 kbps sampled @ 8kHz</td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>AMR-WB</td> |
| <td>REQUIRED<sup>3</sup></td> |
| <td>REQUIRED<sup>3</sup></td> |
| <td>9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td>FLAC</td> |
| <td></td> |
| <td>REQUIRED <br>(Android 3.1+)</td> |
| <td>Mono/Stereo (no multichannel). Sample rates up to 48 kHz (but up to 44.1 kHz is |
| recommended on devices with 44.1 kHz output, as the 48 to 44.1 kHz downsampler |
| does not include a low-pass filter). 16-bit recommended; no dither applied for |
| 24-bit.</td> |
| <td>FLAC (.flac) only</td> |
| </tr> |
| <tr> |
| <td>MP3</td> |
| <td></td> |
| <td>REQUIRED</td> |
| <td>Mono/Stereo 8-320Kbps constant (CBR) or variable bitrate (VBR)</td> |
| <td>MP3 (.mp3)</td> |
| </tr> |
| <tr> |
| <td>MIDI</td> |
| <td></td> |
| <td>REQUIRED</td> |
| <td>MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for |
| ringtone formats RTTTL/RTX, OTA, and iMelody</td> |
| <td><ul> |
| <li class="table_list">Type 0 and 1 (.mid, .xmf, .mxmf)</li> |
| <li class="table_list">RTTTL/RTX (.rtttl, .rtx)</li> |
| <li class="table_list">OTA (.ota)</li> |
| <li class="table_list">iMelody (.imy)</li></ul></td> |
| </tr> |
| <tr> |
| <td>Vorbis</td> |
| <td></td> |
| <td>REQUIRED</td> |
| <td></td> |
| <td><ul> |
| <li class="table_list">Ogg (.ogg)</li> |
| <li class="table_list">Matroska (.mkv, Android 4.0+)</li></ul></td> |
| </tr> |
| <tr> |
| <td>PCM/WAVE</td> |
| <td>REQUIRED<sup>4</sup><br> (Android 4.1+)</td> |
| <td>REQUIRED</td> |
| <td>16-bit linear PCM (rates up to limit of hardware). Devices MUST support |
| sampling rates for raw PCM recording at 8000, 11025, 16000, and 44100 Hz |
| frequencies.</td> |
| <td>WAVE (.wav)</td> |
| </tr> |
| <tr> |
| <td>Opus</td> |
| <td></td> |
| <td>REQUIRED<br> (Android 5.0+)</td> |
| <td></td> |
| <td>Matroska (.mkv)</td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote"> 1 Required for device implementations that define android.hardware.microphone |
| but optional for Android Watch device implementations.</p> |
| |
| <p class="table_footnote">2 Only downmix of 5.0/5.1 content is required; recording or rendering more than |
| 2 channels is optional.</p> |
| |
| <p class="table_footnote">3 Required for Android Handheld device implementations. </p> |
| |
| <p class="table_footnote">4 Required for device implementations that define android.hardware.microphone, |
| including Android Watch device implementations.</p> |
| |
| <h3 id="5_1_2_image_codecs">5.1.2. Image Codecs</h3> |
| |
| <table> |
| <tr> |
| <th>Format/Codec</th> |
| <th>Encoder</th> |
| <th>Decoder</th> |
| <th>Details</th> |
| <th>Supported File Types/Container Formats</th> |
| </tr> |
| <tr> |
| <td>JPEG</td> |
| <td>REQUIRED</td> |
| <td>REQUIRED</td> |
| <td>Base+progressive</td> |
| <td>JPEG (.jpg)</td> |
| </tr> |
| <tr> |
| <td>GIF</td> |
| <td></td> |
| <td>REQUIRED</td> |
| <td></td> |
| <td>GIF (.gif)</td> |
| </tr> |
| <tr> |
| <td>PNG</td> |
| <td>REQUIRED</td> |
| <td>REQUIRED</td> |
| <td></td> |
| <td>PNG (.png)</td> |
| </tr> |
| <tr> |
| <td>BMP</td> |
| <td></td> |
| <td>REQUIRED</td> |
| <td></td> |
| <td>BMP (.bmp)</td> |
| </tr> |
| <tr> |
| <td>WebP</td> |
| <td>REQUIRED</td> |
| <td>REQUIRED</td> |
| <td></td> |
| <td>WebP (.webp)</td> |
| </tr> |
| </table> |
| |
| |
| <h3 id="5_1_3_video_codecs">5.1.3. Video Codecs</h3> |
| |
| <p>Video codecs are optional for Android Watch device implementations.</p> |
| |
| <table> |
| <tr> |
| <th>Format/Codec</th> |
| <th>Encoder</th> |
| <th>Decoder</th> |
| <th>Details</th> |
| <th>Supported File Types/<br>Container Formats</th> |
| </tr> |
| <tr> |
| <td>H.263</td> |
| <td>REQUIRED<sup>1</sup></td> |
| <td>REQUIRED<sup>2</sup></td> |
| <td></td> |
| <td><ul> |
| <li class="table_list">3GPP (.3gp)</li> |
| <li class="table_list">MPEG-4 (.mp4)</li></ul></td> |
| </tr> |
| <tr> |
| <td>H.264 AVC</td> |
| <td>REQUIRED<sup>2</sup></td> |
| <td>REQUIRED<sup>2</sup></td> |
| <td>See <a href="#5_2_video_encoding">section 5.2 </a>and <a href="#5_3_video_decoding">5.3</a> for details</td> |
| <td><ul> |
| <li class="table_list">3GPP (.3gp)</li> |
| <li class="table_list">MPEG-4 (.mp4)</li> |
| <li class="table_list">MPEG-TS (.ts, AAC audio only, not seekable, Android 3.0+)</li></ul></td> |
| </tr> |
| <tr> |
| <td>H.265 HEVC</td> |
| <td></td> |
| <td>REQUIRED<sup>5</sup></td> |
| <td>See <a href="#5_3_video_decoding">section 5.3</a> for details</td> |
| <td>MPEG-4 (.mp4)</td> |
| </tr> |
| <tr> |
| <td>MPEG-4 SP</td> |
| <td></td> |
| <td>REQUIRED<sup>2</sup></td> |
| <td></td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>VP8<sup>3</sup></td> |
| <td>REQUIRED<sup>2</sup></p> |
| |
| <p>(Android 4.3+)</td> |
| <td>REQUIRED<sup>2</sup></p> |
| |
| <p>(Android 2.3.3+)</td> |
| <td>See <a href="#5_2_video_encoding">section 5.2</a> and <a href="#5_3_video_decoding">5.3</a> for details</td> |
| <td><ul> |
| <li class="table_list">WebM (.webm) [<a href="http://www.webmproject.org/">Resources, 110</a></li> |
| <li class="table_list">Matroska (.mkv, Android 4.0+)<sup>4</sup></li></ul></td> |
| </tr> |
| <tr> |
| <td>VP9</td> |
| <td></td> |
| <td>REQUIRED<sup>2</sup><br> (Android 4.4+)</td> |
| <td>See <a href="#5_3_video_decoding">section 5.3</a> for details</td> |
| <td><ul> |
| <li class="table_list">WebM (.webm) [<a href="http://www.webmproject.org/">Resources, 110</a>]</li> |
| <li class="table_list">Matroska (.mkv, Android 4.0+)<sup>4</sup></li></ul></td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote">1 Required for device implementations that include camera hardware and define |
| android.hardware.camera or android.hardware.camera.front.</p> |
| |
| <p class="table_footnote">2 Required for device implementations except Android Watch devices. </p> |
| |
| <p class="table_footnote">3 For acceptable quality of web video streaming and video-conference services, |
| device implementations SHOULD use a hardware VP8 codec that meets the |
| requirements in [<a href="http://www.webmproject.org/hardware/rtc-coding-requirements/">Resources, 51</a>].</p> |
| |
| <p class="table_footnote">4 Device implementations SHOULD support writing Matroska WebM files.</p> |
| |
| <p class="table_footnote">5 Strongly recommended for Android Automotive, optional for Android Watch, and required for all other device types.</p> |
| |
| <h2 id="5_2_video_encoding">5.2. Video Encoding</h2> |
| |
| <div class="note"> |
| <p>Video codecs are optional for Android Watch device implementations.</p> |
| </div> |
| |
| |
| <p>Android device implementations with H.264 codec support, MUST support Baseline |
| Profile Level 3 and the following SD (Standard Definition) video encoding |
| profiles and SHOULD support Main Profile Level 4 and the following HD (High |
| Definition) video encoding profiles. Android Television devices are STRONGLY |
| RECOMMENDED to encode HD 1080p video at 30 fps.</p> |
| <table> |
| <tr> |
| <th></th> |
| <th>SD (Low quality)</th> |
| <th>SD (High quality)</th> |
| <th>HD 720p1</th> |
| <th>HD 1080p1</th> |
| </tr> |
| <tr> |
| <th>Video resolution</th> |
| <td>320 x 240 px</td> |
| <td>720 x 480 px</td> |
| <td>1280 x 720 px</td> |
| <td>1920 x 1080 px</td> |
| </tr> |
| <tr> |
| <th>Video frame rate</th> |
| <td>20 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| </tr> |
| <tr> |
| <th>Video bitrate</th> |
| <td>384 Kbps</td> |
| <td>2 Mbps</td> |
| <td>4 Mbps</td> |
| <td>10 Mbps</td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote">1 When supported by hardware, but STRONGLY RECOMMENDED for Android Television |
| devices.</p> |
| |
| <p>Android device implementations with VP8 codec support MUST support the SD video |
| encoding profiles and SHOULD support the following HD (High Definition) video |
| encoding profiles.</p> |
| <table> |
| <tr> |
| <th></th> |
| <th>SD (Low quality)</th> |
| <th>SD (High quality)</th> |
| <th>HD 720p1</th> |
| <th>HD 1080p1</th> |
| </tr> |
| <tr> |
| <th>Video resolution</th> |
| <td>320 x 180 px</td> |
| <td>640 x 360 px</td> |
| <td>1280 x 720 px</td> |
| <td>1920 x 1080 px</td> |
| </tr> |
| <tr> |
| <th>Video frame rate</th> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| </tr> |
| <tr> |
| <th>Video bitrate</th> |
| <td>800 Kbps </td> |
| <td>2 Mbps</td> |
| <td>4 Mbps</td> |
| <td>10 Mbps</td> |
| </tr> |
| </table> |
| |
| <p class="table_footnote">1 When supported by hardware.</p> |
| |
| <h2 id="5_3_video_decoding">5.3. Video Decoding</h2> |
| |
| <div class="note"> |
| <p>Video codecs are optional for Android Watch device implementations.</p> |
| </div> |
| |
| |
| <p>Device implementations MUST support dynamic video resolution switching within |
| the same stream for all VP8, VP9, H.264, and H.265 codecs exposed through the |
| standard Android APIs.</p> |
| |
| <p>Android device implementations with H.264 decoders, MUST support Baseline |
| Profile Level 3 and the following SD video decoding profiles and SHOULD support |
| the HD decoding profiles. Android Television devices MUST support High Profile |
| Level 4.2 and the HD 1080p decoding profile.</p> |
| <table> |
| <tr> |
| <th></th> |
| <th>SD (Low quality)</th> |
| <th>SD (High quality)</th> |
| <th>HD 720p1</th> |
| <th>HD 1080p1</th> |
| </tr> |
| <tr> |
| <th>Video resolution</th> |
| <td>320 x 240 px</td> |
| <td>720 x 480 px</td> |
| <td>1280 x 720 px</td> |
| <td>1920 x 1080 px</td> |
| </tr> |
| <tr> |
| <th>Video frame rate</th> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps / 60 fps2</td> |
| <td>30 fps / 60 fps2</td> |
| </tr> |
| <tr> |
| <th>Video bitrate</th> |
| <td>800 Kbps </td> |
| <td>2 Mbps</td> |
| <td>8 Mbps</td> |
| <td>20 Mbps</td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote">1 Required for Android Television device implementations, but for other device |
| types only when supported by hardware.</p> |
| |
| <p class="table_footnote">2 Required for Android Television device implementations.</p> |
| |
| <p>Android device implementations when supporting VP8 codec as described in <a href="#5_1_3_video_codecs">section 5.1.3</a>, MUST support the following SD decoding profiles and SHOULD support the HD |
| decoding profiles. Android Television devices MUST support the HD 1080p |
| decoding profile. </p> |
| <table> |
| <tr> |
| <th></th> |
| <th>SD (Low quality)</th> |
| <th>SD (High quality)</th> |
| <th>HD 720p1</th> |
| <th>HD 1080p1</th> |
| </tr> |
| <tr> |
| <th>Video resolution</th> |
| <td>320 x 180 px</td> |
| <td>640 x 360 px</td> |
| <td>1280 x 720 px</td> |
| <td>1920 x 1080 px</td> |
| </tr> |
| <tr> |
| <th>Video frame rate</th> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps / 60 fps2</td> |
| <td>30 / 60 fps2</td> |
| </tr> |
| <tr> |
| <th>Video bitrate</th> |
| <td>800 Kbps </td> |
| <td>2 Mbps</td> |
| <td>8 Mbps</td> |
| <td>20 Mbps</td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote">1 Required for Android Television device implementations, but for other type of |
| devices only when supported by hardware.</p> |
| |
| <p class="table_footnote">2 Required for Android Television device implementations.</p> |
| |
| <p>Android device implementations, when supporting VP9 codec as described in <a href="#5_1_3_video_codecs">section 5.1.3</a>, MUST support the following SD video decoding profiles and SHOULD support the |
| HD decoding profiles. Android Television devices are STRONGLY RECOMMENDED to |
| support the HD 1080p decoding profile and SHOULD support the UHD decoding |
| profile. When the UHD video decoding profile is supported, it MUST support 8 |
| bit color depth.</p> |
| <table> |
| <tr> |
| <th></th> |
| <th>SD (Low quality)</th> |
| <th>SD (High quality)</th> |
| <th>HD 720p 1</th> |
| <th>HD 1080p 2</th> |
| <th>UHD 2</th> |
| </tr> |
| <tr> |
| <th>Video resolution</th> |
| <td>320 x 180 px</td> |
| <td>640 x 360 px</td> |
| <td>1280 x 720 px</td> |
| <td>1920 x 1080 px</td> |
| <td>3840 x 2160 px</td> |
| </tr> |
| <tr> |
| <th>Video frame rate</th> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| </tr> |
| <tr> |
| <th>Video bitrate</th> |
| <td>600 Kbps </td> |
| <td>1.6 Mbps</td> |
| <td>4 Mbps</td> |
| <td>10 Mbps</td> |
| <td>20 Mbps</td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote">1 Required for Android Television device implementations, but for other type of |
| devices only when supported by hardware.</p> |
| |
| <p class="table_footnote">2 STRONGLY RECOMMENDED for Android Television device implementations when |
| supported by hardware.</p> |
| |
| <p>Android device implementations, when supporting H.265 codec as described in <a href="#5_1_3_video_codecs">section 5.1.3</a>, MUST support the Main Profile Level 3 Main tier and the following SD video |
| decoding profiles and SHOULD support the HD decoding profiles. Android |
| Television devices MUST support the Main Profile Level 4.1 Main tier and the HD |
| 1080p decoding profile and SHOULD support Main10 Level 5 Main Tier profile and |
| the UHD decoding profile.</p> |
| <table> |
| <tr> |
| <th></th> |
| <th>SD (Low quality)</th> |
| <th>SD (High quality)</th> |
| <th>HD 720p </strong>1 </td> |
| <th>HD 1080p </strong>1 </td> |
| <th>UHD </strong>2</td> |
| </tr> |
| <tr> |
| <th>Video resolution</th> |
| <td>352 x 288 px</td> |
| <td>640 x 360 px</td> |
| <td>1280 x 720 px</td> |
| <td>1920 x 1080 px</td> |
| <td>3840 x 2160 px</td> |
| </tr> |
| <tr> |
| <th>Video frame rate</th> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| <td>30 fps</td> |
| </tr> |
| <tr> |
| <th>Video bitrate</th> |
| <td>600 Kbps </td> |
| <td>1.6 Mbps</td> |
| <td>4 Mbps</td> |
| <td>10 Mbps</td> |
| <td>20 Mbps</td> |
| </tr> |
| </table> |
| |
| |
| <p class="table_footnote">1 Required for Android Television device implementation, but for other type of |
| devices only when supported by hardware.</p> |
| |
| <p class="table_footnote">2 Required for Android Television device implementations when supported by |
| hardware.</p> |
| |
| <h2 id="5_4_audio_recording">5.4. Audio Recording</h2> |
| |
| |
| <p>While some of the requirements outlined in this section are stated as SHOULD |
| since Android 4.3, the Compatibility Definition for a future version is planned |
| to change these to MUST. Existing and new Android devices are <strong>very strongly encouraged</strong> to meet these requirements, or they will not be able to attain Android |
| compatibility when upgraded to the future version.</p> |
| |
| <h3 id="5_4_1_raw_audio_capture">5.4.1. Raw Audio Capture</h3> |
| |
| |
| <p>Device implementations that declare android.hardware.microphone MUST allow |
| capture of raw audio content with the following characteristics:</p> |
| |
| <ul> |
| <li><strong>Format</strong>: Linear PCM, 16-bit |
| <li><strong>Sampling rates</strong>: 8000, 11025, 16000, 44100 |
| <li><strong>Channels</strong>: Mono |
| </ul> |
| |
| <p>Device implementations that declare android.hardware.microphone SHOULD allow |
| capture of raw audio content with the following characteristics:</p> |
| |
| <ul> |
| <li><strong>Format</strong>: Linear PCM, 16-bit |
| <li><strong>Sampling rates</strong>: 22050, 48000 |
| <li><strong>Channels</strong>: Stereo |
| </ul> |
| |
| <h3 id="5_4_2_capture_for_voice_recognition">5.4.2. Capture for Voice Recognition</h3> |
| |
| |
| <p>In addition to the above recording specifications, when an application has |
| started recording an audio stream using the |
| android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION audio source:</p> |
| |
| <ul> |
| <li>The device SHOULD exhibit approximately flat amplitude versus frequency |
| characteristics: specifically, ±3 dB, from 100 Hz to 4000 Hz. |
| <li>Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) |
| source at 1000 Hz yields RMS of 2500 for 16-bit samples. |
| <li>PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 |
| dB range from -18 dB to +12 dB re 90 dB SPL at the microphone. |
| <li>Total harmonic distortion SHOULD be less than 1% for 1Khz at 90 dB SPL input |
| level at the microphone. |
| <li>Noise reduction processing, if present, MUST be disabled. |
| <li>Automatic gain control, if present, MUST be disabled |
| </ul> |
| |
| <p>If the platform supports noise suppression technologies tuned for speech |
| recognition, the effect MUST be controllable from the |
| android.media.audiofx.NoiseSuppressor API. Moreover, the UUID field for the |
| noise suppressor’s effect descriptor MUST uniquely identify each implementation |
| of the noise suppression technology.</p> |
| |
| <h3 id="5_4_3_capture_for_rerouting_of_playback">5.4.3. Capture for Rerouting of Playback</h3> |
| |
| |
| <p>The android.media.MediaRecorder.AudioSource class includes the REMOTE_SUBMIX |
| audio source. Devices that declare android.hardware.audio.output MUST properly |
| implement the REMOTE_SUBMIX audio source so that when an application uses the |
| android.media.AudioRecord API to record from this audio source, it can capture |
| a mix of all audio streams except for the following:</p> |
| |
| <ul> |
| <li>STREAM_RING |
| <li>STREAM_ALARM |
| <li>STREAM_NOTIFICATION |
| </ul> |
| |
| <h2 id="5_5_audio_playback">5.5. Audio Playback</h2> |
| |
| |
| <p>Device implementations that declare android.hardware.audio.output MUST conform |
| to the requirements in this section.</p> |
| |
| <h3 id="5_5_1_raw_audio_playback">5.5.1. Raw Audio Playback</h3> |
| |
| |
| <p>The device MUST allow playback of raw audio content with the following |
| characteristics:</p> |
| |
| <ul> |
| <li><strong>Format</strong>: Linear PCM, 16-bit</li> |
| <li><strong>Sampling rates</strong>: 8000, 11025, 16000, 22050, 32000, 44100</li> |
| <li><strong>Channels</strong>: Mono, Stereo</li> |
| </ul> |
| |
| <p>The device SHOULD allow playback of raw audio content with the following |
| characteristics:</p> |
| |
| <ul> |
| <li><strong>Sampling rates</strong>: 24000, 48000</li> |
| </ul> |
| |
| <h3 id="5_5_2_audio_effects">5.5.2. Audio Effects</h3> |
| |
| |
| <p>Android provides an API for audio effects for device implementations [<a href="http://developer.android.com/reference/android/media/audiofx/AudioEffect.html">Resources, 52</a>]. Device implementations that declare the feature |
| android.hardware.audio.output:</p> |
| |
| <ul> |
| <li>MUST support the EFFECT_TYPE_EQUALIZER and EFFECT_TYPE_LOUDNESS_ENHANCER |
| implementations controllable through the AudioEffect subclasses Equalizer, |
| LoudnessEnhancer.</li> |
| <li>MUST support the visualizer API implementation, controllable through the |
| Visualizer class.</li> |
| <li>SHOULD support the EFFECT_TYPE_BASS_BOOST, EFFECT_TYPE_ENV_REVERB, |
| EFFECT_TYPE_PRESET_REVERB, and EFFECT_TYPE_VIRTUALIZER implementations |
| controllable through the AudioEffect sub-classes BassBoost, |
| EnvironmentalReverb, PresetReverb, and Virtualizer.</li> |
| </ul> |
| |
| <h3 id="5_5_3_audio_output_volume">5.5.3. Audio Output Volume</h3> |
| |
| |
| <p>Android Television device implementations MUST include support for system |
| Master Volume and digital audio output volume attenuation on supported outputs, |
| except for compressed audio passthrough output (where no audio decoding is done |
| on the device).</p> |
| |
| <h2 id="5_6_audio_latency">5.6. Audio Latency</h2> |
| |
| |
| <p>Audio latency is the time delay as an audio signal passes through a system. |
| Many classes of applications rely on short latencies, to achieve real-time |
| sound effects.</p> |
| |
| <p>For the purposes of this section, use the following definitions:</p> |
| |
| <ul> |
| <li><strong>output latency</strong>. The interval between when an application writes a frame of PCM-coded data and |
| when the corresponding sound can be heard by an external listener or observed |
| by a transducer.</li> |
| <li><strong>cold output latency</strong>. The output latency for the first frame, when the audio output system has been |
| idle and powered down prior to the request.</li> |
| <li><strong>continuous output latency</strong>. The output latency for subsequent frames, after the device is playing audio.</li> |
| <li><strong>input latency</strong>. The interval between when an external sound is presented to the device and |
| when an application reads the corresponding frame of PCM-coded data.</li> |
| <li><strong>cold input latency</strong>. The sum of lost input time and the input latency for the first frame, when the |
| audio input system has been idle and powered down prior to the request.</li> |
| <li><strong>continuous input latency</strong>. The input latency for subsequent frames, while the device is capturing audio.</li> |
| <li><strong>cold output jitter</strong>. The variance among separate measurements of cold output latency values.</li> |
| <li><strong>cold input jitter</strong>. The variance among separate measurements of cold input latency values.</li> |
| <li><strong>continuous round-trip latency</strong>. The sum of continuous input latency plus continuous output latency plus |
| one buffer period. |
| The buffer period term allows processing time for the app and for the app to |
| mitigate phase difference between input and output streams. |
| </li> |
| <li><strong>OpenSL ES PCM buffer queue API</strong>. The set of PCM-related OpenSL ES APIs within Android NDK; see |
| NDK_root/docs/opensles/index.html.</li> |
| </ul> |
| |
| <p>Device implementations that declare android.hardware.audio.output are STRONGLY ENCOURAGED to meet |
| or exceed these audio output requirements:</p> |
| |
| <ul> |
| <li>cold output latency of 100 milliseconds or less</li> |
| <li>continuous output latency of 45 milliseconds or less</li> |
| <li>minimize the cold output jitter</li> |
| </ul> |
| |
| <p>If a device implementation meets the requirements of this section after any |
| initial calibration when using the OpenSL ES PCM buffer queue API, for |
| continuous output latency and cold output latency over at least one supported |
| audio output device, it MAY report support for low-latency audio, by reporting |
| the feature android.hardware.audio.low_latency via the |
| android.content.pm.PackageManager class [<a href="http://developer.android.com/reference/android/content/pm/PackageManager.html">Resources, 53</a>]. Conversely, if the device implementation does not meet these requirements it |
| MUST NOT report support for low-latency audio.</p> |
| |
| <p>Device implementations that include android.hardware.microphone are STRONGLY ENCOURAGED to meet |
| these input audio requirements:</p> |
| |
| <ul> |
| <li>cold input latency of 100 milliseconds or less</li> |
| <li>continuous input latency of 30 milliseconds or less</li> |
| <li>continuous round-trip latency of 50 milliseconds or less</li> |
| <li>minimize the cold input jitter</li> |
| </ul> |
| |
| <h2 id="5_7_network_protocols">5.7. Network Protocols</h2> |
| |
| |
| <p>Devices MUST support the media network protocols for audio and video playback |
| as specified in the Android SDK documentation [<a href="http://developer.android.com/guide/appendix/media-formats.html">Resources, 50</a>]. Specifically, devices MUST support the following media network protocols:</p> |
| |
| <ul> |
| <li>RTSP (RTP, SDP)</li> |
| <li>HTTP(S) progressive streaming</li> |
| <li>HTTP(S) Live Streaming draft protocol, Version 3 [<a href="http://tools.ietf.org/html/draft-pantos-http-live-streaming-03">Resources, 54</a>]</li> |
| </ul> |
| |
| <h2 id="5_8_secure_media">5.8. Secure Media</h2> |
| |
| |
| <p>Device implementations that support secure video output and are capable of |
| supporting secure surfaces MUST declare support for Display.FLAG_SECURE. Device |
| implementations that declare support for Display.FLAG_SECURE, if they support a |
| wireless display protocol, MUST secure the link with a cryptographically strong |
| mechanism such as HDCP 2.x or higher for Miracast wireless displays. Similarly |
| if they support a wired external display, the device implementations MUST |
| support HDCP 1.2 or higher. Android Television device implementations MUST |
| support HDCP 2.2 for devices supporting 4K resolution and HDCP 1.4 or above for |
| lower resolutions. The upstream Android open source implementation includes |
| support for wireless (Miracast) and wired (HDMI) displays that satisfies this |
| requirement.</p> |
| |
| <h2 id="5_9_midi">5.9. Musical Instrument Digital Interface (MIDI)</h2> |
| |
| <p> |
| If a device implementation supports the inter-app MIDI software transport |
| (virtual MIDI devices), and it supports MIDI over |
| <em>all</em> of the following MIDI-capable hardware transports |
| for which it provides generic non-MIDI connectivity, it MAY report |
| support for feature android.software.midi via the |
| android.content.pm.PackageManager class |
| [<a href="http://developer.android.com/reference/android/content/pm/PackageManager.html">Resources, 53</a>]. |
| </p> |
| |
| <p>The MIDI-capable hardware transports are:</p> |
| <ul> |
| <li>USB host mode (section 7.7 USB)</li> |
| <li>USB peripheral mode (section 7.7 USB)</li> |
| </ul> |
| |
| <p> |
| Conversely, if the device implementation provides generic non-MIDI connectivity over a particular |
| MIDI-capable hardware transport listed above, but does not support MIDI over that hardware transport, |
| it MUST NOT report support for feature android.software.midi. |
| </p> |
| |
| <p> |
| MIDI over Bluetooth LE acting in central role (section 7.4.3 Bluetooth) |
| is in trial use status. A device implementation that reports |
| feature android.software.midi, and which provides generic non-MIDI connectivity |
| over Bluetooth LE, SHOULD support MIDI over Bluetooth LE. |
| </p> |
| |
| <h2 id="5_10_pro_audio">5.10. Professional Audio</h2> |
| |
| <p> |
| If a device implementation meets <em>all</em> of the following requirements, |
| it MAY report support for feature android.hardware.audio.pro via the |
| android.content.pm.PackageManager class |
| [<a href="http://developer.android.com/reference/android/content/pm/PackageManager.html">Resources, 53</a>]. |
| </p> |
| |
| <ul> |
| |
| <li> |
| The device implementation MUST report support for feature android.hardware.audio.low_latency. |
| </li> |
| |
| <li> The continuous round-trip audio latency, as defined in section 5.6 Audio Latency, |
| MUST be 20 milliseconds or less and SHOULD be 10 milliseconds or less over at least one |
| supported path. |
| </li> |
| |
| <li> |
| If the device includes a 4 conductor 3.5mm audio jack, |
| the continuous round-trip audio latency MUST be 20 milliseconds or less over the audio jack path, |
| and SHOULD be 10 milliseconds or less over at the audio jack path. |
| </li> |
| |
| <li> |
| The device implementation MUST include a USB port(s) supporting USB host mode and |
| USB peripheral mode. |
| </li> |
| |
| <li> |
| The USB host mode MUST implement the USB audio class. |
| </li> |
| |
| <li> |
| If the device includes an HDMI port, the device implementation |
| MUST support output in stereo and eight channels |
| at 20-bit or 24-bit depth and 192 kHz without bit-depth loss or resampling. |
| </li> |
| |
| <li> |
| The device implementation MUST report support for feature android.software.midi. |
| </li> |
| |
| <li> |
| If the device includes a 4 conductor 3.5mm audio jack, |
| the device implementation is STRONGLY ENCOURAGED to comply with section |
| <a href="https://source.android.com/accessories/headset/specification.html#mobile_device_jack_specifications">Mobile device (jack) specifications</a> |
| of the |
| <a href="https://source.android.com/accessories/headset/specification.html">Wired Audio Headset Specification (v1.1)</a>. |
| </li> |
| |
| </ul> |
| |
| <h1 id="6_developer_tools_and_options_compatibility">6. Developer Tools and Options Compatibility</h1> |
| |
| <h2 id="6_1_developer_tools">6.1. Developer Tools</h2> |
| |
| <p>Device implementations MUST support the Android Developer Tools provided in the |
| Android SDK. Android compatible devices MUST be compatible with:</p> |
| |
| <ul> |
| <li><strong>Android Debug Bridge (adb)</strong> [<a href="http://developer.android.com/tools/help/adb.html">Resources, 55</a>]</li> |
| </ul> |
| |
| <p>Device implementations MUST support all adb functions as documented in the |
| Android SDK including dumpsys [<a href="https://source.android.com/devices/input/diagnostics.html">Resources, 56</a>]. The device-side adb daemon MUST be inactive by default and there MUST be a |
| user-accessible mechanism to turn on the Android Debug Bridge. If a device |
| implementation omits USB peripheral mode, it MUST implement the Android Debug |
| Bridge via local-area network (such as Ethernet or 802.11). </p> |
| |
| <p>Android includes support for secure adb. Secure adb enables adb on known |
| authenticated hosts. Device implementations MUST support secure adb.</p> |
| |
| <ul> |
| <li><strong>Dalvik Debug Monitor Service (ddms)</strong> [<a href="http://developer.android.com/tools/debugging/ddms.html">Resources, 57</a>]</li> |
| </ul> |
| |
| <p>Device implementations MUST support all ddms features as documented in the |
| Android SDK. As ddms uses adb, support for ddms SHOULD be inactive by default, |
| but MUST be supported whenever the user has activated the Android Debug Bridge, |
| as above.</p> |
| |
| <ul> |
| <li><strong>Monkey</strong> [<a href="http://developer.android.com/tools/help/monkey.html">Resources, 58</a>]</li> |
| </ul> |
| |
| <p>Device implementations MUST include the Monkey framework, and make it available |
| for applications to use.</p> |
| |
| <ul> |
| <li><strong>SysTrace</strong> [<a href="http://developer.android.com/tools/help/systrace.html">Resources, 59</a>]</li> |
| </ul> |
| |
| <p>Device implementations MUST support systrace tool as documented in the Android |
| SDK. Systrace must be inactive by default, and there MUST be a user-accessible |
| mechanism to turn on Systrace.</p> |
| |
| <p>Most Linux-based systems and Apple Macintosh systems recognize Android devices |
| using the standard Android SDK tools, without additional support; however |
| Microsoft Windows systems typically require a driver for new Android devices. |
| (For instance, new vendor IDs and sometimes new device IDs require custom USB |
| drivers for Windows systems.) If a device implementation is unrecognized by the |
| adb tool as provided in the standard Android SDK, device implementers MUST |
| provide Windows drivers allowing developers to connect to the device using the |
| adb protocol. These drivers MUST be provided for Windows XP, Windows Vista, |
| Windows 7, Windows 8, and Windows 9 in both 32-bit and 64-bit versions.</p> |
| |
| <h2 id="6_2_developer_options">6.2. Developer Options</h2> |
| |
| |
| <p>Android includes support for developers to configure application |
| development-related settings. Device implementations MUST honor the |
| android.settings.APPLICATION_DEVELOPMENT_SETTINGS intent to show application |
| development-related settings [<a href="http://developer.android.com/reference/android/provider/Settings.html#ACTION_APPLICATION_DEVELOPMENT_SETTINGS">Resources, 60</a>]. The upstream Android implementation hides the Developer Options menu by |
| default and enables users to launch Developer Options after pressing seven (7) |
| times on the <strong>Settings</strong> > <strong>About Device</strong> > <strong>Build Number</strong> menu item. Device implementations MUST provide a consistent experience for |
| Developer Options. Specifically, device implementations MUST hide Developer |
| Options by default and MUST provide a mechanism to enable Developer Options |
| that is consistent with the upstream Android implementation.</p> |
| |
| <h1 id="7_hardware_compatibility">7. Hardware Compatibility</h1> |
| |
| |
| <p>If a device includes a particular hardware component that has a corresponding |
| API for third-party developers, the device implementation MUST implement that |
| API as described in the Android SDK documentation. If an API in the SDK |
| interacts with a hardware component that is stated to be optional and the |
| device implementation does not possess that component:</p> |
| |
| <ul> |
| <li>Complete class definitions (as documented by the SDK) for the component APIs |
| MUST still be presented. |
| <li>The API’s behaviors MUST be implemented as no-ops in some reasonable fashion. |
| <li>API methods MUST return null values where permitted by the SDK documentation. |
| <li>API methods MUST return no-op implementations of classes where null values are |
| not permitted by the SDK documentation. |
| <li>API methods MUST NOT throw exceptions not documented by the SDK documentation. |
| </ul> |
| |
| <p>A typical example of a scenario where these requirements apply is the telephony |
| API: even on non-phone devices, these APIs must be implemented as reasonable |
| no-ops.</p> |
| |
| <p>Device implementations MUST consistently report accurate hardware configuration |
| information via the getSystemAvailableFeatures() and hasSystemFeature(String) |
| methods on the android.content.pm.PackageManager class for the same build |
| fingerprint. [<a href="http://developer.android.com/reference/android/content/pm/PackageManager.html">Resources, 53]</a></p> |
| |
| <h2 id="7_1_display_and_graphics">7.1. Display and Graphics</h2> |
| |
| |
| <p>Android includes facilities that automatically adjust application assets and UI |
| layouts appropriately for the device, to ensure that third-party applications |
| run well on a variety of hardware configurations [<a href="http://developer.android.com/guide/practices/screens_support.html">Resources, 61</a>]. Devices MUST properly implement these APIs and behaviors, as detailed in |
| this section.</p> |
| |
| <p>The units referenced by the requirements in this section are defined as |
| follows:</p> |
| |
| <ul> |
| <li><strong>physical diagonal size</strong>. The distance in inches between two opposing corners of the illuminated portion |
| of the display.</li> |
| <li><strong>dots per inch (dpi)</strong>. The number of pixels encompassed by a linear horizontal or vertical span of |
| 1”. Where dpi values are listed, both horizontal and vertical dpi must fall |
| within the range.</li> |
| <li><strong>aspect ratio</strong>. The ratio of the pixels of the longer dimension |
| to the shorter dimension of the screen. For example, a display of 480x854 pixels |
| would be 854/480 = 1.779, or roughly “16:9”.</li> |
| <li><strong>density-independent pixel (dp)</strong> The virtual pixel unit normalized to a 160 dpi screen, calculated as: pixels = |
| dps * (density/160).</li> |
| </ul> |
| |
| <h3 id="7_1_1_screen_configuration">7.1.1. Screen Configuration</h3> |
| |
| |
| <h4 id="7_1_1_1_screen_size">7.1.1.1. Screen Size</h4> |
| |
| <div class="note"> |
| <p>Android Watch devices (detailed in <a href="#2_device_types">section 2</a>) MAY have smaller screen sizes as described in this section.</p> |
| </div> |
| |
| <p>The Android UI framework supports a variety of different screen sizes, and |
| allows applications to query the device screen size (aka “screen layout") via |
| android.content.res.Configuration.screenLayout with the SCREENLAYOUT_SIZE_MASK. |
| Device implementations MUST report the correct screen size as defined in the |
| Android SDK documentation [<a href="http://developer.android.com/guide/practices/screens_support.html">Resources, 61</a>] and determined by the upstream Android platform. Specifically, device |
| implementations MUST report the correct screen size according to the following |
| logical density-independent pixel (dp) screen dimensions.</p> |
| |
| <ul> |
| <li>Devices MUST have screen sizes of at least 426 dp x 320 dp (‘small’), unless it |
| is an Android Watch device.</li> |
| <li>Devices that report screen size ‘normal’ MUST have screen sizes of at least 480 |
| dp x 320 dp.</li> |
| <li>Devices that report screen size ‘large’ MUST have screen sizes of at least 640 |
| dp x 480 dp.</li> |
| <li>Devices that report screen size ‘xlarge’ MUST have screen sizes of at least 960 |
| dp x 720 dp.</li> |
| </ul> |
| |
| <p>In addition, </p> |
| |
| <ul> |
| <li>Android Watch devices MUST have a screen with the physical diagonal size in the |
| range from 1.1 to 2.5 inches.</li> |
| <li>Other types of Android device implementations, with a physically integrated |
| screen, MUST have a screen at least 2.5 inches in physical diagonal size.</li> |
| </ul> |
| |
| <p>Devices MUST NOT change their reported screen size at any time.</p> |
| |
| <p>Applications optionally indicate which screen sizes they support via the |
| <supports-screens> attribute in the AndroidManifest.xml file. Device |
| implementations MUST correctly honor applications' stated support for small, |
| normal, large, and xlarge screens, as described in the Android SDK |
| documentation.</p> |
| |
| <h4 id="7_1_1_2_screen_aspect_ratio">7.1.1.2. Screen Aspect Ratio</h4> |
| |
| <div class="note"> |
| <p>Android Watch devices MAY have an aspect ratio of 1.0 (1:1).</p> |
| </div> |
| |
| |
| <p>The screen aspect ratio MUST be a value from 1.3333 (4:3) to 1.86 (roughly |
| 16:9), but Android Watch devices MAY have an aspect ratio of 1.0 (1:1) because |
| such a device implementation will use a UI_MODE_TYPE_WATCH as the |
| android.content.res.Configuration.uiMode.</p> |
| |
| <h4 id="7_1_1_3_screen_density">7.1.1.3. Screen Density</h4> |
| |
| |
| <p>The Android UI framework defines a set of standard logical densities to help |
| application developers target application resources. Device implementations |
| MUST report only one of the following logical Android framework densities |
| through the android.util.DisplayMetrics APIs, and MUST execute applications at |
| this standard density and MUST NOT change the value at at any time for the |
| default display.</p> |
| |
| <ul> |
| <li>120 dpi (ldpi)</li> |
| <li>160 dpi (mdpi)</li> |
| <li>213 dpi (tvdpi)</li> |
| <li>240 dpi (hdpi)</li> |
| <li>280 dpi (280dpi)</li> |
| <li>320 dpi (xhdpi)</li> |
| <li>400 dpi (400dpi)</li> |
| <li>480 dpi (xxhdpi)</li> |
| <li>560 dpi (560dpi)</li> |
| <li>640 dpi (xxxhdpi)</li> |
| </ul> |
| |
| <p>Device implementations SHOULD define the standard Android framework density |
| that is numerically closest to the physical density of the screen, unless that |
| logical density pushes the reported screen size below the minimum supported. If |
| the standard Android framework density that is numerically closest to the |
| physical density results in a screen size that is smaller than the smallest |
| supported compatible screen size (320 dp width), device implementations SHOULD |
| report the next lowest standard Android framework density.</p> |
| |
| <h3 id="7_1_2_display_metrics">7.1.2. Display Metrics</h3> |
| |
| |
| <p>Device implementations MUST report correct values for all display metrics |
| defined in android.util.DisplayMetrics [<a href="http://developer.android.com/reference/android/util/DisplayMetrics.html">Resources, 62</a>] and MUST report the same values regardless of whether the embedded or |
| external screen is used as the default display.</p> |
| |
| <h3 id="7_1_3_screen_orientation">7.1.3. Screen Orientation</h3> |
| |
| |
| <p>Devices MUST report which screen orientations they support |
| (android.hardware.screen.portrait and/or android.hardware.screen.landscape) and |
| MUST report at least one supported orientation. For example, a device with a |
| fixed orientation landscape screen, such as a television or laptop, SHOULD only |
| report android.hardware.screen.landscape.</p> |
| |
| <p>Devices that report both screen orientations MUST support dynamic orientation |
| by applications to either portrait or landscape screen orientation. That is, |
| the device must respect the application’s request for a specific screen |
| orientation. Device implementations MAY select either portrait or landscape |
| orientation as the default.</p> |
| |
| <p>Devices MUST report the correct value for the device’s current orientation, |
| whenever queried via the android.content.res.Configuration.orientation, |
| android.view.Display.getOrientation(), or other APIs.</p> |
| |
| <p>Devices MUST NOT change the reported screen size or density when changing |
| orientation.</p> |
| |
| <h3 id="7_1_4_2d_and_3d_graphics_acceleration">7.1.4. 2D and 3D Graphics Acceleration</h3> |
| |
| |
| <p>Device implementations MUST support both OpenGL ES 1.0 and 2.0, as embodied and |
| detailed in the Android SDK documentations. Device implementations SHOULD |
| support OpenGL ES 3.0 or 3.1 on devices capable of supporting it. Device |
| implementations MUST also support Android RenderScript, as detailed in the |
| Android SDK documentation [<a href="http://developer.android.com/guide/topics/renderscript/">Resources, 63</a>].</p> |
| |
| <p>Device implementations MUST also correctly identify themselves as supporting |
| OpenGL ES 1.0, OpenGL ES 2.0, OpenGL ES 3.0 or OpenGL 3.1. That is:</p> |
| |
| <ul> |
| <li>The managed APIs (such as via the GLES10.getString() method) MUST report support |
| for OpenGL ES 1.0 and OpenGL ES 2.0.</li> |
| <li>The native C/C++ OpenGL APIs (APIs available to apps via libGLES_v1CM.so, |
| libGLES_v2.so, or libEGL.so) MUST report support for OpenGL ES 1.0 and OpenGL |
| ES 2.0.</li> |
| <li>Device implementations that declare support for OpenGL ES 3.0 or 3.1 MUST |
| support the corresponding managed APIs and include support for native C/C++ |
| APIs. On device implementations that declare support for OpenGL ES 3.0 or 3.1, |
| libGLESv2.so MUST export the corresponding function symbols in addition to the |
| OpenGL ES 2.0 function symbols.</li> |
| </ul> |
| |
| <p>In addition to OpenGL ES 3.1, Android provides an extension pack with Java |
| interfaces [<a href="https://developer.android.com/reference/android/opengl/GLES31Ext.html">Resources, 64</a>] and native support for advanced graphics functionality such as tessellation |
| and the ASTC texture compression format. Android device implementations MAY |
| support this extension pack, and—only if fully implemented—MUST identify the |
| support through the android.hardware.opengles.aep feature flag.</p> |
| |
| <p>Also, device implementations MAY implement any desired OpenGL ES extensions. |
| However, device implementations MUST report via the OpenGL ES managed and |
| native APIs all extension strings that they do support, and conversely MUST NOT |
| report extension strings that they do not support.</p> |
| |
| <p>Note that Android includes support for applications to optionally specify that |
| they require specific OpenGL texture compression formats. These formats are |
| typically vendor-specific. Device implementations are not required by Android |
| to implement any specific texture compression format. However, they SHOULD |
| accurately report any texture compression formats that they do support, via the |
| getString() method in the OpenGL API.</p> |
| |
| <p>Android includes a mechanism for applications to declare that they want to |
| enable hardware acceleration for 2D graphics at the Application, Activity, |
| Window, or View level through the use of a manifest tag |
| android:hardwareAccelerated or direct API calls [<a href="http://developer.android.com/guide/topics/graphics/hardware-accel.html">Resources, 65</a>].</p> |
| |
| <p>Device implementations MUST enable hardware acceleration by default, and MUST |
| disable hardware acceleration if the developer so requests by setting |
| android:hardwareAccelerated="false” or disabling hardware acceleration directly |
| through the Android View APIs.</p> |
| |
| <p>In addition, device implementations MUST exhibit behavior consistent with the |
| Android SDK documentation on hardware acceleration [<a href="http://developer.android.com/guide/topics/graphics/hardware-accel.html">Resources, 65</a>].</p> |
| |
| <p>Android includes a TextureView object that lets developers directly integrate |
| hardware-accelerated OpenGL ES textures as rendering targets in a UI hierarchy. |
| Device implementations MUST support the TextureView API, and MUST exhibit |
| consistent behavior with the upstream Android implementation.</p> |
| |
| <p>Android includes support for EGL_ANDROID_RECORDABLE, an EGLConfig attribute |
| that indicates whether the EGLConfig supports rendering to an ANativeWindow |
| that records images to a video. Device implementations MUST support |
| EGL_ANDROID_RECORDABLE extension [<a href="https://www.khronos.org/registry/egl/extensions/ANDROID/EGL_ANDROID_recordable.txt">Resources, 66</a>].</p> |
| |
| <h3 id="7_1_5_legacy_application_compatibility_mode">7.1.5. Legacy Application Compatibility Mode</h3> |
| |
| |
| <p>Android specifies a “compatibility mode” in which the framework operates in a |
| 'normal' screen size equivalent (320dp width) mode for the benefit of legacy |
| applications not developed for old versions of Android that pre-date |
| screen-size independence.</p> |
| |
| <ul> |
| <li>Android Automotive does not support legacy compatibility mode.</li> |
| <li>All other device implementations MUST include support for legacy application |
| compatibility mode as implemented by the upstream Android open source code. That |
| is, device implementations MUST NOT alter the triggers or thresholds at which |
| compatibility mode is activated, and MUST NOT alter the behavior of the |
| compatibility mode itself.</li> |
| </ul> |
| |
| <h3 id="7_1_6_screen_technology">7.1.6. Screen Technology</h3> |
| |
| |
| <p>The Android platform includes APIs that allow applications to render rich |
| graphics to the display. Devices MUST support all of these APIs as defined by |
| the Android SDK unless specifically allowed in this document. </p> |
| |
| <ul> |
| <li>Devices MUST support displays capable of rendering 16-bit color graphics and |
| SHOULD support displays capable of 24-bit color graphics.</li> |
| <li>Devices MUST support displays capable of rendering animations.</li> |
| <li>The display technology used MUST have a pixel aspect ratio (PAR) between 0.9 |
| and 1.15. That is, the pixel aspect ratio MUST be near square (1.0) with a 10 ~ |
| 15% tolerance.</li> |
| </ul> |
| |
| <h3 id="7_1_7_external_displays">7.1.7. Secondary Displays</h3> |
| |
| |
| <p>Android includes support for secondary display to enable media sharing |
| capabilities and developer APIs for accessing external displays. If a device |
| supports an external display either via a wired, wireless, or an embedded |
| additional display connection then the device implementation MUST implement the |
| display manager API as described in the Android SDK documentation [<a href="http://developer.android.com/reference/android/hardware/display/DisplayManager.html">Resources, 67</a>].</p> |
| |
| <h2 id="7_2_input_devices">7.2. Input Devices</h2> |
| |
| <p>Devices MUST support a touchscreen or meet the requirements listed in 7.2.2 |
| for non-touch navigation.</p> |
| |
| <h3 id="7_2_1_keyboard">7.2.1. Keyboard</h3> |
| |
| <div class="note"> |
| <p>Android Watch and Android Automotive implementations MAY implement a soft |
| keyboard. All other device implementations MUST implement a soft keyboard and:</p> |
| </div> |
| |
| |
| <p>Device implementations:</p> |
| |
| <ul> |
| <li>MUST include support for the Input Management Framework (which allows |
| third-party developers to create Input Method Editors—i.e. soft keyboard) as |
| detailed at <a href="http://developer.android.com">http://developer.android.com</a>.</li> |
| <li>MUST provide at least one soft keyboard implementation (regardless of whether a |
| hard keyboard is present) except for Android Watch devices where the screen |
| size makes it less reasonable to have a soft keyboard.</li> |
| <li>MAY include additional soft keyboard implementations.</li> |
| <li>MAY include a hardware keyboard.</li> |
| <li>MUST NOT include a hardware keyboard that does not match one of the formats |
| specified in android.content.res.Configuration.keyboard [<a href="http://developer.android.com/reference/android/content/res/Configuration.html">Resources, 68</a>] (QWERTY or 12-key).</li> |
| </ul> |
| |
| <h3 id="7_2_2_non-touch_navigation">7.2.2. Non-touch Navigation</h3> |
| |
| <div class="note"> |
| <p>Android Television devices MUST support D-pad.</p> |
| </div> |
| |
| <p>Device implementations:</p> |
| |
| <ul> |
| <li>MAY omit a non-touch navigation option (trackball, d-pad, or wheel) if the |
| device implementation is not an Android Television device.</li> |
| <li>MUST report the correct value for android.content.res.Configuration.navigation |
| [<a href="http://developer.android.com/reference/android/content/res/Configuration.html">Resources, 68</a>].</li> |
| <li>MUST provide a reasonable alternative user interface mechanism for the |
| selection and editing of text, compatible with Input Management Engines. The |
| upstream Android open source implementation includes a selection mechanism |
| suitable for use with devices that lack non-touch navigation inputs.</li> |
| </ul> |
| |
| <h3 id="7_2_3_navigation_keys">7.2.3. Navigation Keys</h3> |
| |
| <div class="note"> |
| <p>The availability and visibility requirement of the Home, Recents, and Back |
| functions differ between device types as described in this section.</p> |
| </div> |
| |
| <p>The Home, Recents, and Back functions (mapped to the key events KEYCODE_HOME, |
| KEYCODE_APP_SWITCH, KEYCODE_BACK, respectively) are essential to the Android |
| navigation paradigm and therefore:</p> |
| |
| <ul> |
| <li>Android Handheld device implementations MUST provide the Home, Recents, and |
| Back functions.</li> |
| <li>Android Television device implementations MUST provide the Home and Back |
| functions.</li> |
| <li>Android Watch device implementations MUST have the Home function available to |
| the user, and the Back function except for when it is in UI_MODE_TYPE_WATCH.</li> |
| <li>Android Automotive implementations MUST provide the Home function and MAY |
| provide Back and Recent functions.</li> |
| <li>All other types of device implementations MUST provide the Home and Back |
| functions.</li> |
| </ul> |
| |
| <p>These functions MAY be implemented via dedicated physical buttons (such as |
| mechanical or capacitive touch buttons), or MAY be implemented using dedicated |
| software keys on a distinct portion of the screen, gestures, touch panel, etc. |
| Android supports both implementations. All of these functions MUST be |
| accessible with a single action (e.g. tap, double-click or gesture) when |
| visible.</p> |
| |
| <p>Recents function, if provided, MUST have a visible button or icon unless hidden |
| together with other navigation functions in full-screen mode. This does not |
| apply to devices upgrading from earlier Android versions that have physical |
| buttons for navigation and no recents key.</p> |
| |
| <p> The Home and Back functions, if provided, MUST each have a visible button or |
| icon unless hidden together with other navigation functions in full-screen mode |
| or when the uiMode UI_MODE_TYPE_MASK is set to UI_MODE_TYPE_WATCH.</p> |
| |
| <p>The Menu function is deprecated in favor of action bar since Android 4.0. |
| Therefore the new device implementations shipping with Android ANDROID_VERSION and later MUST NOT |
| implement a dedicated physical button for the Menu function. Older device |
| implementations SHOULD NOT implement a dedicated physical button for the Menu |
| function, but if the physical Menu button is implemented and the device is |
| running applications with targetSdkVersion > 10, the device implementation:</p> |
| |
| <ul> |
| <li>MUST display the action overflow button on the action bar when it is visible |
| and the resulting action overflow menu popup is not empty. For a device |
| implementation launched before Android 4.4 but upgrading to Android ANDROID_VERSION, this |
| is RECOMMENDED.</li> |
| <li>MUST NOT modify the position of the action overflow popup displayed by |
| selecting the overflow button in the action bar.</li> |
| <li>MAY render the action overflow popup at a modified position on the screen when |
| it is displayed by selecting the physical menu button.</li> |
| </ul> |
| |
| <p>For backwards compatibility, device implementations MUST make the Menu function |
| available to applications when targetSdkVersion is less than 10, either by a physical |
| button, a software key, or gestures. This Menu function should be presented |
| unless hidden together with other navigation functions.</p> |
| |
| <p>Android supports Assist action [<a href="http://developer.android.com/reference/android/content/Intent.html#ACTION_ASSIST">Resources, 69</a>]. Android device implementations except for Android Watch devices MUST make |
| the Assist action available to the user at all times when running applications. |
| The Assist action SHOULD be implemented as a long-press on the Home button or a |
| swipe-up gesture on the software Home key. This function MAY be implemented via |
| another physical button, software key, or gesture, but MUST be accessible with |
| a single action (e.g. tap, double-click, or gesture) when other navigation keys |
| are visible.</p> |
| |
| <p>Device implementations MAY use a distinct portion of the screen to display the |
| navigation keys, but if so, MUST meet these requirements:</p> |
| |
| <ul> |
| <li>Device implementation navigation keys MUST use a distinct portion of the |
| screen, not available to applications, and MUST NOT obscure or otherwise |
| interfere with the portion of the screen available to applications.</li> |
| <li>Device implementations MUST make available a portion of the display to |
| applications that meets the requirements defined in <a href="#7_1_1_screen_configuration">section 7.1.1</a>.</li> |
| <li>Device implementations MUST display the navigation keys when applications do |
| not specify a system UI mode, or specify SYSTEM_UI_FLAG_VISIBLE.</li> |
| |