back port gles fix to api 17

Following CLs are ported:

        717e625415c4398431b84851ba1b76d8c59ae9cf Add shader version to glGetString
        32c30975ea654b9654ad9dade0d25b9856e63f1b Add parameters validation to glShaderSource() API
        b0c7cce25bf9323a359800a86c0c7609db2acea4 Fix eglDestroyContext and glTexImage2D
        2fc65202c214640c55b52c29bbc9213170d0b533 handles glGetBooleanv when value is nonboolean
        beda8027439b9c20475b8a3d379823d09fca3abb Properly initialize GLClientState's m_states
        84684ec571a1db94e32a67cb7d154ab562dd0d7f Unbind buffer when buffer is deleted
        89b7aac84f8babab93ff5326ad492164d971c421 Handle empty data parameter in glTexSubImage2D_enc
        adb0f74f792ba7bca20257b9c0ea41ebda9bb229 Allow glGetProgramInfoLog_enc to have empty length
        b31166704ddb7751619cf0bbc4f2f4575c0ad3c4 Guard against negative buffer size
        641f35af08a0a4c46586a592ff4e703e866d581a Guard against negative width and height
        9d18698dd8da15937f80e5476d73400a011934be Handle empty buffer in QemuPipeStream::writeFully
        40a674e0d0acac87aa25eb9de720dc2fb07d9e4f Fix emulator crashes on glDrawElements command
        7fa2b92de2058a3556e5f38a135de415bb3d5e45 Merge "Use more appropriate type in cb_handle_t::validate."
        fe2c5beb964d2e2aecedb02b9cca592e0811d90b Use more appropriate type in cb_handle_t::validate.
        376688e76694bf5b8672379c540b1bda059da682 Merge "ranchu: Fix goldfish_pipe definitions."
        e3e686593cc8bdaf3ca4f6fa0b33b62a6951d1d6 ranchu: Fix goldfish_pipe definitions.
        7d3d0c99d2c82319e001289d1b9e091e5ff8f7aa Merge "ranchu: Add ARM64-specific root/ramdisk config files."
        d0fead3c53d6e450deb69aad72651e132b6cc072 ranchu: Add ARM64-specific root/ramdisk config files.
        638ee524f83053613c47ddea22c4bf98a0175c2f Merge "Remove display initialization from eglGetProcAddress API"
        7a2929cd6548693b581c17ba69308a49e03c56be Remove display initialization from eglGetProcAddress API
        9b1e6c5a3ccd943b7158dce83387fbfcc1162d69 Merge "Make the size of "cb_handle_t" same for 32/64-bit"
        7ea757df0311bfb7310a7a765dcec1b79f39f25d Merge "goldfish: camera: fix 64-bit warnings"
        3725c7c982eac52ec64a625e82f306822452941c goldfish: camera: fix 64-bit warnings
        eed789f036cbcedf2fa96ae3e273c2234102d340 Merge "goldfish: Fix /cache partition type."
        f55ac4fc027ae3d97f4faaa6ccd65480f493dea7 goldfish: Fix /cache partition type.
        690792a66c7fca6bf0aa17c2d5043ab86d145965 Merge "Revert "Revert "goldfish: cache image is not ext4. yet."""
        8853df9503e0edec6cac0e1e0840fa111d57a79a Revert "Revert "goldfish: cache image is not ext4. yet.""
        d8a6e67044ddcac7c53adbe6b871c33447110905 Merge "Revert "goldfish: cache image is not ext4. yet.""
        5e2caf7883279113d6f5f4777122dc88262c34c6 Revert "goldfish: cache image is not ext4. yet."
        3f62b50d45441ae077c958423e9e301acd5dcc11 Make the size of "cb_handle_t" same for 32/64-bit
        aec15d91ee48797f2b3c3fe61cca977900ebcd47 am 646f0b25: Merge "opengl: rcOpenColorBuffer must be synchronous"
        646f0b25e63164950d1d99b9b8021be74c2321c6 Merge "opengl: rcOpenColorBuffer must be synchronous"
        c542f3d8fc89678574b2fa650395f3dfac991a20 opengl: rcOpenColorBuffer must be synchronous
        6ccaeebd78dcb5e20e2c0e81cdc571fb74f9cfb7 am 2c6c08a2: Merge "Move goldfish from fdprintf to POSIX dprintf."
        2c6c08a23d2f5f760753745be5b67fe5759dcc91 Merge "Move goldfish from fdprintf to POSIX dprintf."
        0228f8a1cdf5b2391201333de73fabab6d2ca72f Move goldfish from fdprintf to POSIX dprintf.
        dbda557d4dcf022850ea4ab4f89e1c154e2aea04 am 5cb5779a: Merge "gralloc: don\'t initialize reserved_proc"
        5cb5779ad0ad75a59bfb8ce42317a4ee18300281 Merge "gralloc: don't initialize reserved_proc"
        e46eea0b5bdef28f5c42e4d7764b030679479354 gralloc: don't initialize reserved_proc
        67334d0b9d0da7595daf07a3e9bea6a55436e296 Merge commit 'd9dc763708823aa865983bb8dc37b5ecc5669620' into HEAD
        7076e4647af737393baf020c13e81a090f4a9f26 Merge "Add 64-bit software GLES/EGL support in gralloc.goldfish module"
        3f92be74c1e9b2314d4c0f8feaacf7bafce7dedc Add 64-bit software GLES/EGL support in gralloc.goldfish module
        61a8f0bbc146a4050a885e1e7c314dfc4ab72779 Merge "Fix the Chrome app crash in emulator issue"
        bd93fee73b02d0b223b441c34a4f8e04eb57291d Merge "Support GLES acceleration in 64bit emulator on device side"
        a1de8e2f5e4c29341be01bae364a54d92d14c742 Fix the Chrome app crash in emulator issue
        4f94a5f8b13a5fdd80988e77dd5d468b958b0117 Merge "Remove the useless folder and files in emulator GLES/EGL drivers"
        31aad5c0a0de056114b6bb843a5c37d8de6e46e4 Remove the useless folder and files in emulator GLES/EGL drivers
        aedc716648071a1403f4ac92a380d1d4a5377052 Support GLES acceleration in 64bit emulator on device side
        d9dc763708823aa865983bb8dc37b5ecc5669620 am aedf829a: Merge "goldfish: cache image is not ext4. yet."
        aedf829a920c3100de5caa49b0dec02d66eed96b Merge "goldfish: cache image is not ext4. yet."
        a2543be45f35ab7ace3ecd92c99a3c72150622ec goldfish: cache image is not ext4. yet.
        9dba558f4621d3d70a05c0a3d8e2c34b3883f866 am 48a76778: Merge "Remove #include <asm/page.h>."
        644f53c8705586705c27b799e5b5f303118e8b3c am 155ca91c: Merge topic \'emu64\'
        48a76778937abadf5cbd260696a29d737134d0d9 Merge "Remove #include <asm/page.h>."
        1daf365476f888a5d9534607c8299a3b5160b4a7 Remove #include <asm/page.h>.
        155ca91c1253bcb85a0eeec93ded6da07122d4ff Merge topic 'emu64'
        324a0c43835b935721c938a2684874e0b5bf8311 Disable echo on all tty lines
        8bb5f92dcd48dbbaa69ab15f97aca13d49b08599 ueventd.goldfish.rc: set system permissions for /dev/goldfish_pipe
        5b31b113176dec8d7fcfb5650f3dd7b01baf605c am 48107fa1: Merge "device/generic/goldfish: convert LOCAL_MODULE_PATH to LOCAL_MODULE_RELATIVE_PATH"
        48107fa1dd354f8667b74f335c3f82f472b7d112 Merge "device/generic/goldfish: convert LOCAL_MODULE_PATH to LOCAL_MODULE_RELATIVE_PATH"
        5212e4a903d2654572b8bdde0bda3bdd6ecbee6e device/generic/goldfish: convert LOCAL_MODULE_PATH to LOCAL_MODULE_RELATIVE_PATH
        2061519f3e55ba1dac643cac34a4aa6f0f0dfeee am 44c72ca0: Merge "Vibra: Add the vibrator module for goldfish"
        44c72ca0b92c75ffef5e691a24d5d06d6a3e7baa Merge "Vibra: Add the vibrator module for goldfish"
        0f41b57f2aa2ffa8fd90ebd50c13c2dd0249ee0f Vibra: Add the vibrator module for goldfish
        ac534df6c39944a91f157819628db3d6f63b75f1 am 59922432: Merge commit \'f09bc5256e48a44eec9ca47ba838c12d0e89a198\' into HEAD
        59922432be859a46eeb76650b24308505625da36 Merge commit 'f09bc5256e48a44eec9ca47ba838c12d0e89a198' into HEAD
        144d2d5d683928f393a9567c443c8f5af13dfdd0 am b9a62053: Merge commit \'828bd482a1aeacf96d5f3a3e0701029d9f890c5f\' into HEAD
        b9a62053cf74025a43c8baa118d52729e38cc176 Merge commit '828bd482a1aeacf96d5f3a3e0701029d9f890c5f' into HEAD
        a648b35cca58d3d1608e1beb21028f91bd0b9df7 am 2befc3ed: Merge "Modify the build targets for goldfish from to include aosp*."
        2befc3edc583afb43a4f6740f0af0534eac8e9d5 Merge "Modify the build targets for goldfish from to include aosp*."
        bc233492e3ce3af8cc23496ee58cd3dc1b74d0f0 Modify the build targets for goldfish from to include aosp*.
        f09bc5256e48a44eec9ca47ba838c12d0e89a198 am b9a7de1a: Merge "Delete buffer data when removing it from the SharedGroup namespace"
        b9a7de1a690bc638496e0550e6a9ebe859fc0315 Merge "Delete buffer data when removing it from the SharedGroup namespace"
        8562d1b6e089254837da3ab2d272c65c3bb5d8c7 Delete buffer data when removing it from the SharedGroup namespace
        f8b99f123467cd6164d071237f5dbe703f9ea2d7 am 6b151ca8: Merge "Catch divide by zero case in drawCheckerBoard() function."
        6b151ca8833aa7271e311436dad97588b71b7a38 Merge "Catch divide by zero case in drawCheckerBoard() function."
        d7cc5da79d828ec6cb21926be13265fc52715e2f am 84309165: Merge "Drop setting of in_qemu boolean and restorecon /sys/qemu_trace."
        84309165ca52b7446e388c13127fd6e305833f24 Merge "Drop setting of in_qemu boolean and restorecon /sys/qemu_trace."
        46bcb5f7a64ccd440d5a292c7afd2e2b5c2bee4f Drop setting of in_qemu boolean and restorecon /sys/qemu_trace.
        b0b6afb44269263afa080ecc643f2c4866adfb38 Catch divide by zero case in drawCheckerBoard() function.
        828bd482a1aeacf96d5f3a3e0701029d9f890c5f am 2524d396: Update emulator to FUSE-wrap its SD card.
        2524d39681566f4eca7afb7950e05ab642978263 Update emulator to FUSE-wrap its SD card.
        e8122dff1ef2de4d41835265a59d8960e7800fae camera3: Fix stream id types
        3ad13188d4e7e873947040ec22a35d73efb76812 Camera2/3: Implement full-color NV21 output.
        a4c19be9274d8bb993f88a6a1cbd2ad92f4a48fa Merge "Added net.dns1 prop for emulator, as Android emulator ignores it by default."
        ccb835ba267e927f7df759290bd46ac78712a3b2 Merge "Camera2/3: Update static metadata"
        0049ee8925212a3a5ff095a8a66cab184adf8f1b Camera2/3: Update static metadata
        8ff1e5f1e3e24baf311e6263b48f389c206f14ac am 8f9288ea: goldfish: use fstab.goldfish
        8f9288eaf10b50d19038f5c7024616e147c64735 goldfish: use fstab.goldfish
        e96a7c7da79939c509a7517f2b2de37e840a6390 Added net.dns1 prop for emulator, as Android emulator ignores it by default.
        ff3a362fb9aca15285a95cad6baa08e961330e8e am bf34d172: (-s ours) Reconcile with jb-mr2-zeroday-release - do not merge
        bf34d1722ea1ebdf779837611220b5269bd35968 Reconcile with jb-mr2-zeroday-release - do not merge
        d9fcbd08b0413fedc8219237534ce31d6b7fd2f5 merge in jb-mr2-zeroday-release history after reset to jb-mr2-dev
        ad9dd4bfdfa9ab6ccfc4be14305b6ed8b9a0ab5a am 2c84e47e: am 07a4c8b4: Camera3: Fix default AE mode
        2c84e47e3d0085b1222de94013c75c0328b02492 am 07a4c8b4: Camera3: Fix default AE mode

Change-Id: I3902e73cf96f9d64d56d939dce2673ad5710f6cb
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
index 9795490..0826a14 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
@@ -35,6 +35,7 @@
     for (int i = 0; i < m_nLocations; i++) {
         m_states[i].enabled = 0;
         m_states[i].enableDirty = false;
+        m_states[i].data = 0;
     }
     m_currentArrayVbo = 0;
     m_currentIndexVbo = 0;
@@ -224,6 +225,8 @@
 
 size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
 {
+    if (width <= 0 || height <= 0) return 0;
+
     int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
 
     int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h
index c86329b..09ee571 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h
@@ -91,6 +91,12 @@
     void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
     int getActiveTexture() const { return m_activeTexture; }
 
+    void unBindBuffer(GLuint id)
+    {
+        if (m_currentArrayVbo == id) m_currentArrayVbo = 0;
+        else if (m_currentIndexVbo == id) m_currentIndexVbo = 0;
+    }
+
     int bindBuffer(GLenum target, GLuint id)
     {
         int err = 0;
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
index 8504f7f..b079b6d 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
@@ -16,10 +16,19 @@
 
 #include "GLSharedGroup.h"
 
+/**** KeyedVector utilities ****/
+
+template <typename T>
+static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
+    for (size_t i = 0; i < v.size(); i++)
+        delete v.valueAt(i);
+    v.clear();
+}
+
 /**** BufferData ****/
 
 BufferData::BufferData() : m_size(0) {};
-BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size) 
+BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
 {
     void * buffer = NULL;
     if (size>0) buffer = m_fixedBuffer.alloc(size);
@@ -55,7 +64,7 @@
 }
 
 void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
-{   
+{
     if (index>=m_numIndexes)
         return;
     m_Indexes[index].base = base;
@@ -87,7 +96,7 @@
     for (GLuint i=0;i<m_numIndexes;++i)
     {
         GLint dist = location - m_Indexes[i].base;
-        if (dist >= 0 && 
+        if (dist >= 0 &&
             (minDist < 0 || dist < minDist)) {
             index = i;
             minDist = dist;
@@ -126,7 +135,7 @@
     GLuint index = getIndexForLocation(hostLoc);
     if (index<m_numIndexes) {
         if (arrIndex > 0) {
-            m_Indexes[index].hostLocsPerElement = 
+            m_Indexes[index].hostLocsPerElement =
                               (hostLoc - m_Indexes[index].base) / arrIndex;
         }
         return m_Indexes[index].appBase + arrIndex;
@@ -226,12 +235,21 @@
 {
     m_buffers.clear();
     m_programs.clear();
+    clearObjectMap(m_buffers);
+    clearObjectMap(m_programs);
+    clearObjectMap(m_shaders);
+}
+
+bool GLSharedGroup::isObject(GLuint obj)
+{
+    android::AutoMutex _lock(m_lock);
+    return ((m_shaders.valueFor(obj)!=NULL) || (m_programs.valueFor(obj)!=NULL));
 }
 
 BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
 {
     android::AutoMutex _lock(m_lock);
-    return m_buffers.valueFor(bufferId);    
+    return m_buffers.valueFor(bufferId);
 }
 
 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
@@ -243,32 +261,42 @@
 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
 {
     android::AutoMutex _lock(m_lock);
-    m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
+    ssize_t idx = m_buffers.indexOfKey(bufferId);
+    if (idx >= 0) {
+        delete m_buffers.valueAt(idx);
+        m_buffers.editValueAt(idx) = new BufferData(size, data);
+    } else {
+        m_buffers.add(bufferId, new BufferData(size, data));
+    }
 }
 
 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
 {
     android::AutoMutex _lock(m_lock);
     BufferData * buf = m_buffers.valueFor(bufferId);
-    if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE; 
+    if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
 
     //it's safe to update now
     memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
-    return GL_NO_ERROR; 
+    return GL_NO_ERROR;
 }
 
 void GLSharedGroup::deleteBufferData(GLuint bufferId)
 {
     android::AutoMutex _lock(m_lock);
-    m_buffers.removeItem(bufferId);
+    ssize_t idx = m_buffers.indexOfKey(bufferId);
+    if (idx >= 0) {
+        delete m_buffers.valueAt(idx);
+        m_buffers.removeItemsAt(idx);
+    }
 }
 
 void GLSharedGroup::addProgramData(GLuint program)
 {
     android::AutoMutex _lock(m_lock);
     ProgramData *pData = m_programs.valueFor(program);
-    if (pData) 
-    {   
+    if (pData)
+    {
         m_programs.removeItem(program);
         delete pData;
     }
@@ -290,7 +318,7 @@
 {
     android::AutoMutex _lock(m_lock);
     ProgramData* pData = m_programs.valueFor(program);
-    if (pData) 
+    if (pData)
     {
         return pData->isInitialized();
     }
@@ -303,7 +331,7 @@
     ProgramData *pData = m_programs.valueFor(program);
     if (pData)
         delete pData;
-    m_programs.removeItem(program); 
+    m_programs.removeItem(program);
 }
 
 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
@@ -363,7 +391,7 @@
     android::AutoMutex _lock(m_lock);
     ProgramData* pData = m_programs.valueFor(program);
     GLenum type=0;
-    if (pData) 
+    if (pData)
     {
         type = pData->getTypeForLocation(location);
     }
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
index 61b8f00..6dfcd8f 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
@@ -110,6 +110,7 @@
 public:
     GLSharedGroup();
     ~GLSharedGroup();
+    bool isObject(GLuint obj);
     BufferData * getBufferData(GLuint bufferId);
     void    addBufferData(GLuint bufferId, GLsizeiptr size, void * data);
     void    updateBufferData(GLuint bufferId, GLsizeiptr size, void * data);
diff --git a/tools/emulator/opengl/system/GLESv1_enc/GLEncoder.cpp b/tools/emulator/opengl/system/GLESv1_enc/GLEncoder.cpp
index 4414f24..989c26f 100644
--- a/tools/emulator/opengl/system/GLESv1_enc/GLEncoder.cpp
+++ b/tools/emulator/opengl/system/GLESv1_enc/GLEncoder.cpp
@@ -464,19 +464,19 @@
                 switch(i) {
                 case GLClientState::VERTEX_LOCATION:
                     this->glVertexPointerOffset(this, state->size, state->type, state->stride,
-                                                (GLuint)state->data + firstIndex);
+                                                (uintptr_t)state->data + firstIndex);
                     break;
                 case GLClientState::NORMAL_LOCATION:
                     this->glNormalPointerOffset(this, state->type, state->stride,
-                                                (GLuint) state->data + firstIndex);
+                                                (uintptr_t)state->data + firstIndex);
                     break;
                 case GLClientState::POINTSIZE_LOCATION:
                     this->glPointSizePointerOffset(this, state->type, state->stride,
-                                                   (GLuint) state->data + firstIndex);
+                                                   (uintptr_t)state->data + firstIndex);
                     break;
                 case GLClientState::COLOR_LOCATION:
                     this->glColorPointerOffset(this, state->size, state->type, state->stride,
-                                               (GLuint) state->data + firstIndex);
+                                               (uintptr_t)state->data + firstIndex);
                     break;
                 case GLClientState::TEXCOORD0_LOCATION:
                 case GLClientState::TEXCOORD1_LOCATION:
@@ -487,17 +487,17 @@
                 case GLClientState::TEXCOORD6_LOCATION:
                 case GLClientState::TEXCOORD7_LOCATION:
                     this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
-                                                  (GLuint) state->data + firstIndex);
+                                                  (uintptr_t)state->data + firstIndex);
                     break;
                 case GLClientState::WEIGHT_LOCATION:
                     this->glWeightPointerOffset(this,state->size,state->type,state->stride,
-                                                (GLuint)state->data+firstIndex);
+                                                (uintptr_t)state->data+firstIndex);
                     break;
                 case GLClientState::MATRIXINDEX_LOCATION:
                     this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
-                                              (GLuint)state->data+firstIndex);
+                                              (uintptr_t)state->data+firstIndex);
                     break;
-                }                
+                }
                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
             }
         } else {
@@ -545,14 +545,14 @@
         if (!has_immediate_arrays) {
             ctx->sendVertexData(0, count);
             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
-            ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
+            ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
             adjustIndices = false;
         } else {
             BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
             indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
         }
-    } 
+    }
     if (adjustIndices) {
         void *adjustedIndices = (void*)indices;
         int minIndex = 0, maxIndex = 0;
diff --git a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
index d8fedf3..b567f62 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
+++ b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
@@ -79,6 +79,11 @@
     m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
     m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
     m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
+    m_glGetAttachedShaders_enc = set_glGetAttachedShaders(s_glGetAttachedShaders);
+    m_glGetShaderSource_enc = set_glGetShaderSource(s_glGetShaderSource);
+    m_glGetShaderInfoLog_enc = set_glGetShaderInfoLog(s_glGetShaderInfoLog);
+    m_glGetProgramInfoLog_enc = set_glGetProgramInfoLog(s_glGetProgramInfoLog);
+
     m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
     m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
 
@@ -111,6 +116,7 @@
     m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
     m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
     m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
+    m_glTexImage2D_enc = set_glTexImage2D(s_glTexImage2D);
 }
 
 GL2Encoder::~GL2Encoder()
@@ -179,6 +185,7 @@
 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
 {
     GL2Encoder *ctx = (GL2Encoder *) self;
+    SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
     GLuint bufferId = ctx->m_state->getBuffer(target);
     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
     SET_ERROR_IF(size<0, GL_INVALID_VALUE);
@@ -190,6 +197,7 @@
 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
 {
     GL2Encoder *ctx = (GL2Encoder *) self;
+    SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
     GLuint bufferId = ctx->m_state->getBuffer(target);
     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
 
@@ -205,6 +213,7 @@
     SET_ERROR_IF(n<0, GL_INVALID_VALUE);
     for (int i=0; i<n; i++) {
         ctx->m_shared->deleteBufferData(buffers[i]);
+        ctx->m_state->unBindBuffer(buffers[i]);
         ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
     }
 }
@@ -348,6 +357,7 @@
         if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
             ctx->m_glGetBooleanv_enc(self, param, ptr);
         }
+        *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE;
         break;
     }
 }
@@ -424,15 +434,15 @@
             int stride = state->stride == 0 ? state->elementSize : state->stride;
             int firstIndex = stride * first;
 
+            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
             if (state->bufferObject == 0) {
                 this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
                                                 (unsigned char *)state->data + firstIndex, datalen);
             } else {
-                this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
                 this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
-                                                  (GLuint) state->data + firstIndex);
-                this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
+                                                  (uintptr_t) state->data + firstIndex);
             }
+            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
         } else {
             this->m_glDisableVertexAttribArray_enc(this, i);
         }
@@ -479,14 +489,14 @@
         if (!has_immediate_arrays) {
             ctx->sendVertexAttributes(0, count);
             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
-            ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
+            ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
             adjustIndices = false;
         } else {
             BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
             indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
         }
-    } 
+    }
     if (adjustIndices) {
         void *adjustedIndices = (void*)indices;
         int minIndex = 0, maxIndex = 0;
@@ -637,7 +647,9 @@
 {
     GL2Encoder* ctx = (GL2Encoder*)self;
     ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
-    SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
+    SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE);
+    SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION);
+    SET_ERROR_IF((count<0), GL_INVALID_VALUE);
 
     int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
     char *str = new char[len + 1];
@@ -686,7 +698,7 @@
     GLchar *name = new GLchar[maxLength+1];
     GLint location;
     //for each active uniform, get its size and starting location.
-    for (GLint i=0 ; i<numUniforms ; ++i) 
+    for (GLint i=0 ; i<numUniforms ; ++i)
     {
         ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
         location = ctx->m_glGetUniformLocation_enc(self, program, name);
@@ -746,6 +758,38 @@
     return shader;
 }
 
+void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
+        GLsizei* count, GLuint* shaders)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    SET_ERROR_IF(maxCount < 0, GL_INVALID_VALUE);
+    ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders);
+}
+
+void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
+            GLsizei* length, GLchar* source)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
+    ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source);
+}
+
+void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize,
+        GLsizei* length, GLchar* infolog)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
+    ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog);
+}
+
+void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize,
+        GLsizei* length, GLchar* infolog)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
+    ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog);
+}
+
 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
 {
     GL2Encoder *ctx = (GL2Encoder*)self;
@@ -784,7 +828,7 @@
             if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
                 return -1;
             }
-        
+
         }
     }
 
@@ -1161,6 +1205,23 @@
     }
 }
 
+void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level,
+        GLint internalformat, GLsizei width, GLsizei height, GLint border,
+        GLenum format, GLenum type, const GLvoid* pixels)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
+                height, border, format, type, pixels);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
+                height, border, format, type, pixels);
+    }
+}
+
+
 void GL2Encoder::s_glTexParameteriv(void* self,
         GLenum target, GLenum pname, const GLint* params)
 {
diff --git a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h
index f9235d7..a16f490 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h
+++ b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h
@@ -74,7 +74,7 @@
     glBindBuffer_client_proc_t m_glBindBuffer_enc;
     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
 
-    
+
     glBufferData_client_proc_t m_glBufferData_enc;
     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
     glBufferSubData_client_proc_t m_glBufferSubData_enc;
@@ -148,6 +148,22 @@
     glDetachShader_client_proc_t m_glDetachShader_enc;
     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
 
+    glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
+    static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
+            GLsizei* count, GLuint* shaders);
+
+    glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
+    static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
+            GLsizei* length, GLchar* source);
+
+    glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
+    static void s_glGetShaderInfoLog(void *self,GLuint shader,
+            GLsizei bufsize, GLsizei* length, GLchar* infolog);
+
+    glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
+    static void s_glGetProgramInfoLog(void *self,GLuint program,
+            GLsizei bufsize, GLsizei* length, GLchar* infolog);
+
     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
     glUseProgram_client_proc_t m_glUseProgram_enc;
@@ -202,6 +218,7 @@
     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
     glTexParameteri_client_proc_t m_glTexParameteri_enc;
     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+    glTexImage2D_client_proc_t m_glTexImage2D_enc;
 
     static void s_glActiveTexture(void* self, GLenum texture);
     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
@@ -212,5 +229,9 @@
     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+    static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
+            GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
+            const GLvoid* pixels);
+
 };
 #endif
diff --git a/tools/emulator/opengl/system/GLESv2_enc/gl2_client_proc.h b/tools/emulator/opengl/system/GLESv2_enc/gl2_client_proc.h
index b8ff005..7714808 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/gl2_client_proc.h
+++ b/tools/emulator/opengl/system/GLESv2_enc/gl2_client_proc.h
@@ -7,7 +7,7 @@
 
 #include "gl2_types.h"
 #ifndef gl2_APIENTRY
-#define gl2_APIENTRY 
+#define gl2_APIENTRY
 #endif
 typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
 typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint);
diff --git a/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.cpp b/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.cpp
index 46684e9..5929697 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.cpp
+++ b/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.cpp
@@ -1162,7 +1162,7 @@
 	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
 	IOStream *stream = ctx->m_stream;
 
-	const unsigned int __size_length =  sizeof(GLsizei);
+	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
 	const unsigned int __size_infolog =  bufsize;
 	 unsigned char *ptr;
 	 const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
@@ -1174,7 +1174,7 @@
 		memcpy(ptr, &bufsize, 4); ptr += 4;
 	*(unsigned int *)(ptr) = __size_length; ptr += 4;
 	*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
-	stream->readback(length, __size_length);
+	if (length != NULL) stream->readback(length, __size_length);
 	stream->readback(infolog, __size_infolog);
 }
 
@@ -1923,7 +1923,7 @@
 	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
 	IOStream *stream = ctx->m_stream;
 
-	const unsigned int __size_pixels =  pixelDataSize(self, width, height, format, type, 0);
+	const unsigned int __size_pixels = ((pixels != NULL) ?  pixelDataSize(self, width, height, format, type, 0) : 0);
 	 unsigned char *ptr;
 	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
 	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
@@ -1940,7 +1940,7 @@
 		memcpy(ptr, &type, 4); ptr += 4;
 	stream->flush();
 	stream->writeFully(&__size_pixels,4);
-	stream->writeFully(pixels, __size_pixels);
+	if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
 }
 
 void glUniform1f_enc(void *self , GLint location, GLfloat x)
diff --git a/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.h b/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.h
index f422c11..51bfee6 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.h
+++ b/tools/emulator/opengl/system/GLESv2_enc/gl2_enc.h
@@ -231,4 +231,4 @@
 	void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len);
 	int glFinishRoundTrip_enc(void *self );
 };
-#endif
\ No newline at end of file
+#endif
diff --git a/tools/emulator/opengl/system/GLESv2_enc/gl2_entry.cpp b/tools/emulator/opengl/system/GLESv2_enc/gl2_entry.cpp
index f98fe75..4f57d72 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/gl2_entry.cpp
+++ b/tools/emulator/opengl/system/GLESv2_enc/gl2_entry.cpp
@@ -220,1264 +220,1264 @@
 #ifndef GET_CONTEXT
 static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
 void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext() 
+#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
 #endif
 
 void glActiveTexture(GLenum texture)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glActiveTexture(ctx, texture);
 }
 
 void glAttachShader(GLuint program, GLuint shader)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glAttachShader(ctx, program, shader);
 }
 
 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBindAttribLocation(ctx, program, index, name);
 }
 
 void glBindBuffer(GLenum target, GLuint buffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBindBuffer(ctx, target, buffer);
 }
 
 void glBindFramebuffer(GLenum target, GLuint framebuffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBindFramebuffer(ctx, target, framebuffer);
 }
 
 void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBindRenderbuffer(ctx, target, renderbuffer);
 }
 
 void glBindTexture(GLenum target, GLuint texture)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBindTexture(ctx, target, texture);
 }
 
 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBlendColor(ctx, red, green, blue, alpha);
 }
 
 void glBlendEquation(GLenum mode)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBlendEquation(ctx, mode);
 }
 
 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
 }
 
 void glBlendFunc(GLenum sfactor, GLenum dfactor)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBlendFunc(ctx, sfactor, dfactor);
 }
 
 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
 }
 
 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBufferData(ctx, target, size, data, usage);
 }
 
 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBufferSubData(ctx, target, offset, size, data);
 }
 
 GLenum glCheckFramebufferStatus(GLenum target)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glCheckFramebufferStatus(ctx, target);
 }
 
 void glClear(GLbitfield mask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glClear(ctx, mask);
 }
 
 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glClearColor(ctx, red, green, blue, alpha);
 }
 
 void glClearDepthf(GLclampf depth)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glClearDepthf(ctx, depth);
 }
 
 void glClearStencil(GLint s)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glClearStencil(ctx, s);
 }
 
 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glColorMask(ctx, red, green, blue, alpha);
 }
 
 void glCompileShader(GLuint shader)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCompileShader(ctx, shader);
 }
 
 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
 }
 
 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
 }
 
 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
 }
 
 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
 }
 
 GLuint glCreateProgram()
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glCreateProgram(ctx);
 }
 
 GLuint glCreateShader(GLenum type)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glCreateShader(ctx, type);
 }
 
 void glCullFace(GLenum mode)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCullFace(ctx, mode);
 }
 
 void glDeleteBuffers(GLsizei n, const GLuint* buffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glDeleteBuffers(ctx, n, buffers);
 }
 
 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glDeleteFramebuffers(ctx, n, framebuffers);
 }
 
 void glDeleteProgram(GLuint program)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDeleteProgram(ctx, program);
 }
 
 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
 }
 
 void glDeleteShader(GLuint shader)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDeleteShader(ctx, shader);
 }
 
 void glDeleteTextures(GLsizei n, const GLuint* textures)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glDeleteTextures(ctx, n, textures);
 }
 
 void glDepthFunc(GLenum func)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDepthFunc(ctx, func);
 }
 
 void glDepthMask(GLboolean flag)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDepthMask(ctx, flag);
 }
 
 void glDepthRangef(GLclampf zNear, GLclampf zFar)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDepthRangef(ctx, zNear, zFar);
 }
 
 void glDetachShader(GLuint program, GLuint shader)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDetachShader(ctx, program, shader);
 }
 
 void glDisable(GLenum cap)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDisable(ctx, cap);
 }
 
 void glDisableVertexAttribArray(GLuint index)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDisableVertexAttribArray(ctx, index);
 }
 
 void glDrawArrays(GLenum mode, GLint first, GLsizei count)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDrawArrays(ctx, mode, first, count);
 }
 
 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDrawElements(ctx, mode, count, type, indices);
 }
 
 void glEnable(GLenum cap)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEnable(ctx, cap);
 }
 
 void glEnableVertexAttribArray(GLuint index)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEnableVertexAttribArray(ctx, index);
 }
 
 void glFinish()
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFinish(ctx);
 }
 
 void glFlush()
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFlush(ctx);
 }
 
 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
 }
 
 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
 }
 
 void glFrontFace(GLenum mode)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFrontFace(ctx, mode);
 }
 
 void glGenBuffers(GLsizei n, GLuint* buffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glGenBuffers(ctx, n, buffers);
 }
 
 void glGenerateMipmap(GLenum target)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGenerateMipmap(ctx, target);
 }
 
 void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glGenFramebuffers(ctx, n, framebuffers);
 }
 
 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glGenRenderbuffers(ctx, n, renderbuffers);
 }
 
 void glGenTextures(GLsizei n, GLuint* textures)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glGenTextures(ctx, n, textures);
 }
 
 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
 }
 
 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
 }
 
 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
 }
 
 int glGetAttribLocation(GLuint program, const GLchar* name)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glGetAttribLocation(ctx, program, name);
 }
 
 void glGetBooleanv(GLenum pname, GLboolean* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetBooleanv(ctx, pname, params);
 }
 
 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetBufferParameteriv(ctx, target, pname, params);
 }
 
 GLenum glGetError()
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glGetError(ctx);
 }
 
 void glGetFloatv(GLenum pname, GLfloat* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetFloatv(ctx, pname, params);
 }
 
 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
 }
 
 void glGetIntegerv(GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetIntegerv(ctx, pname, params);
 }
 
 void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetProgramiv(ctx, program, pname, params);
 }
 
 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
 }
 
 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
 }
 
 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetShaderiv(ctx, shader, pname, params);
 }
 
 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
 }
 
 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
 }
 
 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
 }
 
 const GLubyte* glGetString(GLenum name)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glGetString(ctx, name);
 }
 
 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetTexParameterfv(ctx, target, pname, params);
 }
 
 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetTexParameteriv(ctx, target, pname, params);
 }
 
 void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetUniformfv(ctx, program, location, params);
 }
 
 void glGetUniformiv(GLuint program, GLint location, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetUniformiv(ctx, program, location, params);
 }
 
 int glGetUniformLocation(GLuint program, const GLchar* name)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glGetUniformLocation(ctx, program, name);
 }
 
 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetVertexAttribfv(ctx, index, pname, params);
 }
 
 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetVertexAttribiv(ctx, index, pname, params);
 }
 
 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
 }
 
 void glHint(GLenum target, GLenum mode)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glHint(ctx, target, mode);
 }
 
 GLboolean glIsBuffer(GLuint buffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsBuffer(ctx, buffer);
 }
 
 GLboolean glIsEnabled(GLenum cap)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsEnabled(ctx, cap);
 }
 
 GLboolean glIsFramebuffer(GLuint framebuffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsFramebuffer(ctx, framebuffer);
 }
 
 GLboolean glIsProgram(GLuint program)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsProgram(ctx, program);
 }
 
 GLboolean glIsRenderbuffer(GLuint renderbuffer)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsRenderbuffer(ctx, renderbuffer);
 }
 
 GLboolean glIsShader(GLuint shader)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsShader(ctx, shader);
 }
 
 GLboolean glIsTexture(GLuint texture)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsTexture(ctx, texture);
 }
 
 void glLineWidth(GLfloat width)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glLineWidth(ctx, width);
 }
 
 void glLinkProgram(GLuint program)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glLinkProgram(ctx, program);
 }
 
 void glPixelStorei(GLenum pname, GLint param)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glPixelStorei(ctx, pname, param);
 }
 
 void glPolygonOffset(GLfloat factor, GLfloat units)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glPolygonOffset(ctx, factor, units);
 }
 
 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
 }
 
 void glReleaseShaderCompiler()
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glReleaseShaderCompiler(ctx);
 }
 
 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
 }
 
 void glSampleCoverage(GLclampf value, GLboolean invert)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glSampleCoverage(ctx, value, invert);
 }
 
 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glScissor(ctx, x, y, width, height);
 }
 
 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
 }
 
 void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glShaderSource(ctx, shader, count, string, length);
 }
 
 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStencilFunc(ctx, func, ref, mask);
 }
 
 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
 }
 
 void glStencilMask(GLuint mask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStencilMask(ctx, mask);
 }
 
 void glStencilMaskSeparate(GLenum face, GLuint mask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStencilMaskSeparate(ctx, face, mask);
 }
 
 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStencilOp(ctx, fail, zfail, zpass);
 }
 
 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
 }
 
 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
 }
 
 void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexParameterf(ctx, target, pname, param);
 }
 
 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexParameterfv(ctx, target, pname, params);
 }
 
 void glTexParameteri(GLenum target, GLenum pname, GLint param)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexParameteri(ctx, target, pname, param);
 }
 
 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexParameteriv(ctx, target, pname, params);
 }
 
 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
 
 void glUniform1f(GLint location, GLfloat x)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform1f(ctx, location, x);
 }
 
 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform1fv(ctx, location, count, v);
 }
 
 void glUniform1i(GLint location, GLint x)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform1i(ctx, location, x);
 }
 
 void glUniform1iv(GLint location, GLsizei count, const GLint* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform1iv(ctx, location, count, v);
 }
 
 void glUniform2f(GLint location, GLfloat x, GLfloat y)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform2f(ctx, location, x, y);
 }
 
 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform2fv(ctx, location, count, v);
 }
 
 void glUniform2i(GLint location, GLint x, GLint y)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform2i(ctx, location, x, y);
 }
 
 void glUniform2iv(GLint location, GLsizei count, const GLint* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform2iv(ctx, location, count, v);
 }
 
 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform3f(ctx, location, x, y, z);
 }
 
 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform3fv(ctx, location, count, v);
 }
 
 void glUniform3i(GLint location, GLint x, GLint y, GLint z)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform3i(ctx, location, x, y, z);
 }
 
 void glUniform3iv(GLint location, GLsizei count, const GLint* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform3iv(ctx, location, count, v);
 }
 
 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform4f(ctx, location, x, y, z, w);
 }
 
 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform4fv(ctx, location, count, v);
 }
 
 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform4i(ctx, location, x, y, z, w);
 }
 
 void glUniform4iv(GLint location, GLsizei count, const GLint* v)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniform4iv(ctx, location, count, v);
 }
 
 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
 }
 
 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
 }
 
 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
 }
 
 void glUseProgram(GLuint program)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glUseProgram(ctx, program);
 }
 
 void glValidateProgram(GLuint program)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glValidateProgram(ctx, program);
 }
 
 void glVertexAttrib1f(GLuint indx, GLfloat x)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib1f(ctx, indx, x);
 }
 
 void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib1fv(ctx, indx, values);
 }
 
 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib2f(ctx, indx, x, y);
 }
 
 void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib2fv(ctx, indx, values);
 }
 
 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib3f(ctx, indx, x, y, z);
 }
 
 void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib3fv(ctx, indx, values);
 }
 
 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
 }
 
 void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttrib4fv(ctx, indx, values);
 }
 
 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
 }
 
 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glViewport(ctx, x, y, width, height);
 }
 
 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
 }
 
 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
 }
 
 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
 }
 
 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
 }
 
 void* glMapBufferOES(GLenum target, GLenum access)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glMapBufferOES(ctx, target, access);
 }
 
 GLboolean glUnmapBufferOES(GLenum target)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glUnmapBufferOES(ctx, target);
 }
 
 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
 
 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 
 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
 
 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
 
 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
 
 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
 }
 
 void glBindVertexArrayOES(GLuint array)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBindVertexArrayOES(ctx, array);
 }
 
 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glDeleteVertexArraysOES(ctx, n, arrays);
 }
 
 void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
 	 ctx->glGenVertexArraysOES(ctx, n, arrays);
 }
 
 GLboolean glIsVertexArrayOES(GLuint array)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsVertexArrayOES(ctx, array);
 }
 
 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
 }
 
 void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
 }
 
 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
 }
 
 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
 }
 
 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
 }
 
 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
 }
 
 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
 }
 
 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
 }
 
 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
 }
 
 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
 }
 
 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
 }
 
 void glBeginPerfMonitorAMD(GLuint monitor)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glBeginPerfMonitorAMD(ctx, monitor);
 }
 
 void glEndPerfMonitorAMD(GLuint monitor)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEndPerfMonitorAMD(ctx, monitor);
 }
 
 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
 }
 
 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
 }
 
 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
 }
 
 void glDeleteFencesNV(GLsizei n, const GLuint* fences)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDeleteFencesNV(ctx, n, fences);
 }
 
 void glGenFencesNV(GLsizei n, GLuint* fences)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGenFencesNV(ctx, n, fences);
 }
 
 GLboolean glIsFenceNV(GLuint fence)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glIsFenceNV(ctx, fence);
 }
 
 GLboolean glTestFenceNV(GLuint fence)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glTestFenceNV(ctx, fence);
 }
 
 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetFenceivNV(ctx, fence, pname, params);
 }
 
 void glFinishFenceNV(GLuint fence)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glFinishFenceNV(ctx, fence);
 }
 
 void glSetFenceNV(GLuint fence, GLenum condition)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glSetFenceNV(ctx, fence, condition);
 }
 
 void glCoverageMaskNV(GLboolean mask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCoverageMaskNV(ctx, mask);
 }
 
 void glCoverageOperationNV(GLenum operation)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glCoverageOperationNV(ctx, operation);
 }
 
 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
 }
 
 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
 }
 
 void glEnableDriverControlQCOM(GLuint driverControl)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEnableDriverControlQCOM(ctx, driverControl);
 }
 
 void glDisableDriverControlQCOM(GLuint driverControl)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDisableDriverControlQCOM(ctx, driverControl);
 }
 
 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
 }
 
 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
 }
 
 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
 }
 
 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
 }
 
 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
 }
 
 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
 }
 
 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
 }
 
 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetBufferPointervQCOM(ctx, target, params);
 }
 
 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
 }
 
 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
 }
 
 GLboolean glExtIsProgramBinaryQCOM(GLuint program)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
 }
 
 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
 }
 
 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
 }
 
 void glEndTilingQCOM(GLbitfield preserveMask)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glEndTilingQCOM(ctx, preserveMask);
 }
 
 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
 }
 
 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
 }
 
 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
 }
 
 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
 }
 
 void glGetCompressedTextureFormats(int count, GLint* formats)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glGetCompressedTextureFormats(ctx, count, formats);
 }
 
 void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 ctx->glShaderString(ctx, shader, string, len);
 }
 
 int glFinishRoundTrip()
 {
-	GET_CONTEXT; 
+	GET_CONTEXT;
 	 return ctx->glFinishRoundTrip(ctx);
 }
 
diff --git a/tools/emulator/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp b/tools/emulator/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
index 50c3d8b..5798370 100644
--- a/tools/emulator/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
+++ b/tools/emulator/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
@@ -40,6 +40,7 @@
 QemuPipeStream::~QemuPipeStream()
 {
     if (m_sock >= 0) {
+        flush();
         ::close(m_sock);
     }
     if (m_buf != NULL) {
@@ -86,6 +87,10 @@
 {
     //DBG(">> QemuPipeStream::writeFully %d\n", len);
     if (!valid()) return -1;
+    if (!buf) {
+        if (len>0) ERR("QemuPipeStream::writeFully failed, buf=NULL, len %d", len);
+        return 0;
+    }
 
     size_t res = len;
     int retval = 0;
diff --git a/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.cpp b/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
index 75da8f2..f9c8521 100644
--- a/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
+++ b/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
@@ -24,6 +24,7 @@
         EGLThreadInfo *ti = (EGLThreadInfo *)ptr;
         delete ti->hostConn;
         delete ti;
+        ((intptr_t *)__get_tls())[TLS_SLOT_OPENGL] = NULL;
     }
 }
 
diff --git a/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.h b/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.h
index 0328733..f59ce2a 100644
--- a/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.h
+++ b/tools/emulator/opengl/system/OpenglSystemCommon/ThreadInfo.h
@@ -40,10 +40,10 @@
     // We have a dedicated TLS slot in bionic
     inline EGLThreadInfo* getEGLThreadInfo() {
         EGLThreadInfo *tInfo =
-             (EGLThreadInfo *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
+             (EGLThreadInfo *)(((uintptr_t *)__get_tls())[TLS_SLOT_OPENGL]);
         if (!tInfo) {
             tInfo = slow_getEGLThreadInfo();
-            ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)tInfo;
+            ((uintptr_t *)__get_tls())[TLS_SLOT_OPENGL] = (uintptr_t)tInfo;
         }
         return tInfo;
     }
diff --git a/tools/emulator/opengl/system/OpenglSystemCommon/gralloc_cb.h b/tools/emulator/opengl/system/OpenglSystemCommon/gralloc_cb.h
index a207401..d2d6f35 100644
--- a/tools/emulator/opengl/system/OpenglSystemCommon/gralloc_cb.h
+++ b/tools/emulator/opengl/system/OpenglSystemCommon/gralloc_cb.h
@@ -30,13 +30,14 @@
 struct cb_handle_t : public native_handle {
 
     cb_handle_t(int p_fd, int p_ashmemSize, int p_usage,
-                int p_width, int p_height, int p_format,
-                int p_glFormat, int p_glType) :
+                int p_width, int p_height, int p_frameworkFormat,
+                int p_format, int p_glFormat, int p_glType) :
         fd(p_fd),
         magic(BUFFER_HANDLE_MAGIC),
         usage(p_usage),
         width(p_width),
         height(p_height),
+        frameworkFormat(p_frameworkFormat),
         format(p_format),
         glFormat(p_glFormat),
         glType(p_glType),
@@ -70,8 +71,8 @@
         numInts = CB_HANDLE_NUM_INTS(numFds);
     }
 
-    static bool validate(cb_handle_t * hnd) {
-        return (hnd && 
+    static bool validate(const cb_handle_t* hnd) {
+        return (hnd &&
                 hnd->version == sizeof(native_handle) &&
                 hnd->magic == BUFFER_HANDLE_MAGIC &&
                 hnd->numInts == CB_HANDLE_NUM_INTS(hnd->numFds));
@@ -89,12 +90,17 @@
     int usage;              // usage bits the buffer was created with
     int width;              // buffer width
     int height;             // buffer height
+    int frameworkFormat;    // format requested by the Android framework
     int format;             // real internal pixel format format
     int glFormat;           // OpenGL format enum used for host h/w color buffer
     int glType;             // OpenGL type enum used when uploading to host
     int ashmemSize;         // ashmem region size for the buffer (0 unless is HW_FB buffer or
                             //                                    s/w access is needed)
-    int ashmemBase;         // CPU address of the mapped ashmem region
+    union {
+        intptr_t ashmemBase;    // CPU address of the mapped ashmem region
+        uint64_t padding;       // enforce same size on 32-bit/64-bit
+    } __attribute__((aligned(8)));
+
     int ashmemBasePid;      // process id which mapped the ashmem region
     int mappedPid;          // process id which succeeded gralloc_register call
     int lockedLeft;         // region of buffer locked for s/w write
diff --git a/tools/emulator/opengl/system/egl/egl.cpp b/tools/emulator/opengl/system/egl/egl.cpp
index da89c4d..65ff39e 100644
--- a/tools/emulator/opengl/system/egl/egl.cpp
+++ b/tools/emulator/opengl/system/egl/egl.cpp
@@ -86,7 +86,7 @@
 #endif //LOG_EGL_ERRORS
 
 #define VALIDATE_CONFIG(cfg,ret) \
-    if(((int)cfg<0)||((int)cfg>s_display.getNumConfigs())) { \
+    if(((intptr_t)cfg<0)||((intptr_t)cfg>s_display.getNumConfigs())) { \
         RETURN_ERROR(ret,EGL_BAD_CONFIG); \
     }
 
@@ -140,7 +140,9 @@
     versionString(NULL),
     vendorString(NULL),
     rendererString(NULL),
-    extensionString(NULL)
+    shaderVersionString(NULL),
+    extensionString(NULL),
+    deletePending(0)
 {
     flags = 0;
     version = 1;
@@ -157,6 +159,7 @@
     delete [] versionString;
     delete [] vendorString;
     delete [] rendererString;
+    delete [] shaderVersionString;
     delete [] extensionString;
 }
 
@@ -268,7 +271,7 @@
     }
 
     DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
+    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uintptr_t)config,
             getWidth(), getHeight());
     if (!rcSurface) {
         ALOGE("rcCreateWindowSurface returned 0");
@@ -371,7 +374,7 @@
 {
     DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
 
-    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
+    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uintptr_t)config,
             getWidth(), getHeight());
     if (!rcSurface) {
         ALOGE("rcCreateWindowSurface returned 0");
@@ -415,6 +418,7 @@
 #define GL_VENDOR                         0x1F00
 #define GL_RENDERER                       0x1F01
 #define GL_VERSION                        0x1F02
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
 #define GL_EXTENSIONS                     0x1F03
 
     switch(glEnum) {
@@ -427,6 +431,9 @@
         case GL_RENDERER:
             strPtr = &tInfo->currentContext->rendererString;
             break;
+        case GL_SHADING_LANGUAGE_VERSION:
+            strPtr = &tInfo->currentContext->shaderVersionString;
+            break;
         case GL_EXTENSIONS:
             strPtr = &tInfo->currentContext->extensionString;
             break;
@@ -526,15 +533,6 @@
         }
     }
 
-    //
-    // Make sure display is initialized before searching in client APIs
-    //
-    if (!s_display.initialized()) {
-        if (!s_display.initialize(&s_eglIface)) {
-            return NULL;
-        }
-    }
-
     // look in gles client api's extensions table
     return (__eglMustCastToProperFunctionPointerType)ClientAPIExts::getProcAddress(procname);
 
@@ -563,7 +561,7 @@
         return EGL_TRUE;
     }
 
-    int i=0;
+    uintptr_t i=0;
     for (i=0 ; i<numConfigs && i<config_size ; i++) {
         *configs++ = (EGLConfig)i;
     }
@@ -585,9 +583,18 @@
         attribs_size++; //for the terminating EGL_NONE
     }
 
+    uint32_t* tempConfigs[config_size];
     DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-    *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)configs, config_size);
+    *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)tempConfigs, config_size);
+    if (configs!=NULL) {
+        EGLint i=0;
+        for (i=0;i<(*num_config);i++) {
+             *((uintptr_t*)configs+i) = *((uint32_t*)tempConfigs+i);
+        }
+    }
 
+    if (*num_config <= 0)
+        return EGL_FALSE;
     return EGL_TRUE;
 }
 
@@ -873,7 +880,7 @@
     }
 
     DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT);
-    uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uint32_t)config, rcShareCtx, version);
+    uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uintptr_t)config, rcShareCtx, version);
     if (!rcContext) {
         ALOGE("rcCreateContext returned 0");
         setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
@@ -897,9 +904,11 @@
 
     EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
 
-    if (getEGLThreadInfo()->currentContext == context)
-    {
-        eglMakeCurrent(dpy, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+    if (!context) return EGL_TRUE;
+
+    if (getEGLThreadInfo()->currentContext == context) {
+        getEGLThreadInfo()->currentContext->deletePending = 1;
+        return EGL_TRUE;
     }
 
     if (context->rcContext) {
@@ -934,12 +943,21 @@
     // Nothing to do if no binding change has made
     //
     EGLThreadInfo *tInfo = getEGLThreadInfo();
+
     if (tInfo->currentContext == context &&
         (context == NULL ||
         (context && context->draw == draw && context->read == read))) {
         return EGL_TRUE;
     }
 
+    if (tInfo->currentContext && tInfo->currentContext->deletePending) {
+        if (tInfo->currentContext != context) {
+            EGLContext_t * contextToDelete = tInfo->currentContext;
+            tInfo->currentContext = 0;
+            eglDestroyContext(dpy, contextToDelete);
+        }
+    }
+
     if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
         //context is current to another thread
         setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE);
@@ -966,7 +984,7 @@
             hostCon->glEncoder()->setSharedGroup(context->getSharedGroup());
         }
     } 
-    else {
+    else if (tInfo->currentContext) {
         //release ClientState & SharedGroup
         if (tInfo->currentContext->version == 2) {
             hostCon->gl2Encoder()->setClientState(NULL);
diff --git a/tools/emulator/opengl/system/egl/eglContext.h b/tools/emulator/opengl/system/egl/eglContext.h
index 2ca6d0c..5b6a428 100644
--- a/tools/emulator/opengl/system/egl/eglContext.h
+++ b/tools/emulator/opengl/system/egl/eglContext.h
@@ -39,8 +39,9 @@
     const char*         versionString;
     const char*         vendorString;
     const char*         rendererString;
+    const char*         shaderVersionString;
     const char*         extensionString;
-
+    EGLint              deletePending;
     GLClientState * getClientState(){ return clientState; }
     GLSharedGroupPtr getSharedGroup(){ return sharedGroup; }
 private:
diff --git a/tools/emulator/opengl/system/egl/eglDisplay.cpp b/tools/emulator/opengl/system/egl/eglDisplay.cpp
index bcb0d4b..96540aa 100644
--- a/tools/emulator/opengl/system/egl/eglDisplay.cpp
+++ b/tools/emulator/opengl/system/egl/eglDisplay.cpp
@@ -84,9 +84,15 @@
         //
         // load GLES client API
         //
+#if __LP64__
+        m_gles_iface = loadGLESClientAPI("/system/lib64/egl/libGLESv1_CM_emulation.so",
+                                         eglIface,
+                                         &s_gles_lib);
+#else
         m_gles_iface = loadGLESClientAPI("/system/lib/egl/libGLESv1_CM_emulation.so",
                                          eglIface,
                                          &s_gles_lib);
+#endif
         if (!m_gles_iface) {
             pthread_mutex_unlock(&m_lock);
             ALOGE("Failed to load gles1 iface");
@@ -94,9 +100,15 @@
         }
 
 #ifdef WITH_GLES2
+#if __LP64__
+        m_gles2_iface = loadGLESClientAPI("/system/lib64/egl/libGLESv2_emulation.so",
+                                          eglIface,
+                                          &s_gles2_lib);
+#else
         m_gles2_iface = loadGLESClientAPI("/system/lib/egl/libGLESv2_emulation.so",
                                           eglIface,
                                           &s_gles2_lib);
+#endif
         // Note that if loading gles2 failed, we can still run with no
         // GLES2 support, having GLES2 is not mandatory.
 #endif
@@ -189,7 +201,7 @@
 
 void eglDisplay::processConfigs()
 {
-    for (int i=0; i<m_numConfigs; i++) {
+    for (intptr_t i=0; i<m_numConfigs; i++) {
         EGLConfig config = (EGLConfig)i;
         //Setup the EGL_NATIVE_VISUAL_ID attribute
         PixelFormat format;
@@ -401,7 +413,7 @@
         ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
         return EGL_FALSE;
     }
-    *value = *(m_configs + (int)config*m_numConfigAttribs + attribIdx);
+    *value = *(m_configs + (intptr_t)config*m_numConfigAttribs + attribIdx);
     return EGL_TRUE;
 }
 
@@ -434,7 +446,7 @@
         ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
         return EGL_FALSE;
     }
-    *(m_configs + (int)config*m_numConfigAttribs + attribIdx) = value;
+    *(m_configs + (intptr_t)config*m_numConfigAttribs + attribIdx) = value;
     return EGL_TRUE;
 }
 
diff --git a/tools/emulator/opengl/system/gralloc/gralloc.cpp b/tools/emulator/opengl/system/gralloc/gralloc.cpp
index ac20d49..a7b1d60 100644
--- a/tools/emulator/opengl/system/gralloc/gralloc.cpp
+++ b/tools/emulator/opengl/system/gralloc/gralloc.cpp
@@ -15,11 +15,7 @@
 */
 #include <string.h>
 #include <pthread.h>
-#ifdef HAVE_ANDROID_OS      // just want PAGE_SIZE define
-# include <asm/page.h>
-#else
-# include <sys/user.h>
-#endif
+#include <limits.h>
 #include <cutils/ashmem.h>
 #include <unistd.h>
 #include <errno.h>
@@ -154,6 +150,8 @@
     bool hw_cam_read = usage & GRALLOC_USAGE_HW_CAMERA_READ;
     bool hw_vid_enc_read = usage & GRALLOC_USAGE_HW_VIDEO_ENCODER;
 
+    // Keep around original requested format for later validation
+    int frameworkFormat = format;
     // Pick the right concrete pixel format given the endpoints as encoded in
     // the usage bits.  Every end-point pair needs explicit listing here.
     if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
@@ -179,7 +177,6 @@
             return -EINVAL;
         }
     }
-
     bool yuv_format = false;
 
     int ashmem_size = 0;
@@ -297,7 +294,8 @@
     }
 
     cb_handle_t *cb = new cb_handle_t(fd, ashmem_size, usage,
-                                      w, h, format, glFormat, glType);
+                                      w, h, frameworkFormat, format,
+                                      glFormat, glType);
 
     if (ashmem_size > 0) {
         //
@@ -444,7 +442,7 @@
     DEFINE_AND_VALIDATE_HOST_CONNECTION;
 
     // increment the post count of the buffer
-    uint32_t *postCountPtr = (uint32_t *)cb->ashmemBase;
+    intptr_t *postCountPtr = (intptr_t *)cb->ashmemBase;
     if (!postCountPtr) {
         // This should not happen
         return -EINVAL;
@@ -529,7 +527,7 @@
     if (cb->hostHandle != 0) {
         DEFINE_AND_VALIDATE_HOST_CONNECTION;
         D("Opening host ColorBuffer 0x%x\n", cb->hostHandle);
-        rcEnc->rcOpenColorBuffer(rcEnc, cb->hostHandle);
+        rcEnc->rcOpenColorBuffer2(rcEnc, cb->hostHandle);
     }
 
     //
@@ -580,7 +578,7 @@
             ERR("gralloc_unregister_buffer(%p): unmap failed", cb);
             return -EINVAL;
         }
-        cb->ashmemBase = NULL;
+        cb->ashmemBase = 0;
         cb->mappedPid = 0;
     }
 
@@ -630,7 +628,7 @@
         return -EINVAL;
     }
 
-    EGLint postCount = 0;
+    intptr_t postCount = 0;
     void *cpu_addr = NULL;
 
     //
@@ -644,8 +642,8 @@
         }
 
         if (cb->canBePosted()) {
-            postCount = *((int *)cb->ashmemBase);
-            cpu_addr = (void *)(cb->ashmemBase + sizeof(int));
+            postCount = *((intptr_t *)cb->ashmemBase);
+            cpu_addr = (void *)(cb->ashmemBase + sizeof(intptr_t));
         }
         else {
             cpu_addr = (void *)(cb->ashmemBase);
@@ -916,7 +914,11 @@
         return;
     }
     ALOGD("Emulator without GPU emulation detected.");
+#if __LP64__
+    module = dlopen("/system/lib64/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL);
+#else
     module = dlopen("/system/lib/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL);
+#endif
     if (module != NULL) {
         sFallback = reinterpret_cast<gralloc_module_t*>(dlsym(module, HAL_MODULE_INFO_SYM_AS_STR));
         if (sFallback == NULL) {
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.cpp b/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.cpp
index 9488248..a4bdb25 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.cpp
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.cpp
@@ -37,6 +37,7 @@
 	ptr = getProc("rcColorBufferCacheFlush", userData); set_rcColorBufferCacheFlush((rcColorBufferCacheFlush_client_proc_t)ptr);
 	ptr = getProc("rcReadColorBuffer", userData); set_rcReadColorBuffer((rcReadColorBuffer_client_proc_t)ptr);
 	ptr = getProc("rcUpdateColorBuffer", userData); set_rcUpdateColorBuffer((rcUpdateColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcOpenColorBuffer2", userData); set_rcOpenColorBuffer2((rcOpenColorBuffer2_client_proc_t)ptr);
 	return 0;
 }
 
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.h b/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.h
index ed2b1fb..46a007f 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.h
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_client_context.h
@@ -33,6 +33,7 @@
 	rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush;
 	rcReadColorBuffer_client_proc_t rcReadColorBuffer;
 	rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer;
+	rcOpenColorBuffer2_client_proc_t rcOpenColorBuffer2;
 	//Accessors 
 	virtual rcGetRendererVersion_client_proc_t set_rcGetRendererVersion(rcGetRendererVersion_client_proc_t f) { rcGetRendererVersion_client_proc_t retval = rcGetRendererVersion; rcGetRendererVersion = f; return retval;}
 	virtual rcGetEGLVersion_client_proc_t set_rcGetEGLVersion(rcGetEGLVersion_client_proc_t f) { rcGetEGLVersion_client_proc_t retval = rcGetEGLVersion; rcGetEGLVersion = f; return retval;}
@@ -59,6 +60,7 @@
 	virtual rcColorBufferCacheFlush_client_proc_t set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_client_proc_t f) { rcColorBufferCacheFlush_client_proc_t retval = rcColorBufferCacheFlush; rcColorBufferCacheFlush = f; return retval;}
 	virtual rcReadColorBuffer_client_proc_t set_rcReadColorBuffer(rcReadColorBuffer_client_proc_t f) { rcReadColorBuffer_client_proc_t retval = rcReadColorBuffer; rcReadColorBuffer = f; return retval;}
 	virtual rcUpdateColorBuffer_client_proc_t set_rcUpdateColorBuffer(rcUpdateColorBuffer_client_proc_t f) { rcUpdateColorBuffer_client_proc_t retval = rcUpdateColorBuffer; rcUpdateColorBuffer = f; return retval;}
+	virtual rcOpenColorBuffer2_client_proc_t set_rcOpenColorBuffer2(rcOpenColorBuffer2_client_proc_t f) { rcOpenColorBuffer2_client_proc_t retval = rcOpenColorBuffer2; rcOpenColorBuffer2 = f; return retval;}
 	 virtual ~renderControl_client_context_t() {}
 
 	typedef renderControl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_client_proc.h b/tools/emulator/opengl/system/renderControl_enc/renderControl_client_proc.h
index 3e00290..85200cf 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_client_proc.h
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_client_proc.h
@@ -34,6 +34,7 @@
 typedef EGLint (renderControl_APIENTRY *rcColorBufferCacheFlush_client_proc_t) (void * ctx, uint32_t, EGLint, int);
 typedef void (renderControl_APIENTRY *rcReadColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
 typedef int (renderControl_APIENTRY *rcUpdateColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
+typedef int (renderControl_APIENTRY *rcOpenColorBuffer2_client_proc_t) (void * ctx, uint32_t);
 
 
 #endif
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.cpp b/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.cpp
index 94e256a..a40a501 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.cpp
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.cpp
@@ -311,6 +311,8 @@
 	memcpy(ptr, &packetSize, 4);  ptr += 4;
 
 		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+
+	stream->flush();
 }
 
 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
@@ -503,6 +505,25 @@
 	return retval;
 }
 
+int rcOpenColorBuffer2_enc(void *self , uint32_t colorbuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcOpenColorBuffer2;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
 renderControl_encoder_context_t::renderControl_encoder_context_t(IOStream *stream)
 {
 	m_stream = stream;
@@ -532,5 +553,6 @@
 	set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_enc);
 	set_rcReadColorBuffer(rcReadColorBuffer_enc);
 	set_rcUpdateColorBuffer(rcUpdateColorBuffer_enc);
+	set_rcOpenColorBuffer2(rcOpenColorBuffer2_enc);
 }
 
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.h b/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.h
index 712eeb9..92ef76e 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.h
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_enc.h
@@ -47,5 +47,6 @@
 	EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead);
 	void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
 	int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+	int rcOpenColorBuffer2_enc(void *self , uint32_t colorbuffer);
 };
 #endif
\ No newline at end of file
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_entry.cpp b/tools/emulator/opengl/system/renderControl_enc/renderControl_entry.cpp
index 9a0bba9..a15fd14 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_entry.cpp
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_entry.cpp
@@ -31,6 +31,7 @@
 	EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
 	void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
 	int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+	int rcOpenColorBuffer2(uint32_t colorbuffer);
 };
 
 #endif
@@ -190,3 +191,9 @@
 	 return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
 }
 
+int rcOpenColorBuffer2(uint32_t colorbuffer)
+{
+	GET_CONTEXT; 
+	 return ctx->rcOpenColorBuffer2(ctx, colorbuffer);
+}
+
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_ftable.h b/tools/emulator/opengl/system/renderControl_enc/renderControl_ftable.h
index 1e9e2f9..a43fe5b 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_ftable.h
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_ftable.h
@@ -33,6 +33,7 @@
 	{"rcColorBufferCacheFlush", (void*)rcColorBufferCacheFlush},
 	{"rcReadColorBuffer", (void*)rcReadColorBuffer},
 	{"rcUpdateColorBuffer", (void*)rcUpdateColorBuffer},
+	{"rcOpenColorBuffer2", (void*)rcOpenColorBuffer2},
 };
 static int renderControl_num_funcs = sizeof(renderControl_funcs_by_name) / sizeof(struct _renderControl_funcs_by_name);
 
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h b/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h
index b44f5d0..a00dc77 100644
--- a/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h
@@ -28,7 +28,8 @@
 #define OP_rcColorBufferCacheFlush 					10022
 #define OP_rcReadColorBuffer 					10023
 #define OP_rcUpdateColorBuffer 					10024
-#define OP_last 					10025
+#define OP_rcOpenColorBuffer2 					10025
+#define OP_last 					10026
 
 
 #endif