blob: a1186d4253765f72f2343533c5d73956dc6d23c0 [file] [log] [blame]
GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glClearDepthf, GLclampf depth)
GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn)
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glLineWidth, GLfloat width)
GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glPointSize, GLfloat size)
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glActiveTexture, GLenum texture)
GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_ENTRY(void, glClear, GLbitfield mask)
GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearDepthx, GLclampx depth)
GL_ENTRY(void, glClearStencil, GLint s)
GL_ENTRY(void, glClientActiveTexture, GLenum texture)
GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCullFace, GLenum mode)
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
GL_ENTRY(void, glDepthFunc, GLenum func)
GL_ENTRY(void, glDepthMask, GLboolean flag)
GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
GL_ENTRY(void, glDisable, GLenum cap)
GL_ENTRY(void, glDisableClientState, GLenum array)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GL_ENTRY(void, glEnable, GLenum cap)
GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(GLint, glFinish, void)
GL_ENTRY(void, glFlush, void)
GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glFrontFace, GLenum mode)
GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glClipPlanex, GLenum pname, GLfixed * eqn)
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
GL_ENTRY(GLenum, glGetError, void)
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLineWidthx, GLfixed width)
GL_ENTRY(void, glLoadIdentity, void)
GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
GL_ENTRY(void, glLogicOp, GLenum opcode)
GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glMatrixMode, GLenum mode)
GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glPointSizex, GLfixed size)
GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPopMatrix, void)
GL_ENTRY(void, glPushMatrix, void)
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glShadeModel, GLenum mode)
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilMask, GLuint mask)
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats);
GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)