blob: 8ba7234f6eabe9c45a85f99cfb725705c8734457 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef _WIN32
#undef GL_API
#define GL_API __declspec(dllexport)
#define GL_APICALL __declspec(dllexport)
#endif
#define GL_GLEXT_PROTOTYPES
#include "GLEScmContext.h"
#include "GLEScmValidate.h"
#include "GLEScmUtils.h"
#include <GLcommon/TextureUtils.h>
#include <stdio.h>
#include <GLcommon/gldefs.h>
#include <GLcommon/GLDispatch.h>
#include <GLcommon/GLconversion_macros.h>
#include <GLcommon/TranslatorIfaces.h>
#include <GLcommon/FramebufferData.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <cmath>
#include <map>
extern "C" {
//decleration
static void initContext(GLEScontext* ctx,ShareGroupPtr grp);
static void deleteGLESContext(GLEScontext* ctx);
static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp);
static GLEScontext* createGLESContext();
static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName);
}
/************************************** GLES EXTENSIONS *********************************************************/
//extentions descriptor
typedef std::map<std::string, __translatorMustCastToProperFunctionPointerType> ProcTableMap;
ProcTableMap *s_glesExtensions = NULL;
/****************************************************************************************************************/
static EGLiface* s_eglIface = NULL;
static GLESiface s_glesIface = {
createGLESContext:createGLESContext,
initContext :initContext,
deleteGLESContext:deleteGLESContext,
flush :(FUNCPTR)glFlush,
finish :(FUNCPTR)glFinish,
setShareGroup :setShareGroup,
getProcAddress :getProcAddress
};
#include <GLcommon/GLESmacros.h>
extern "C" {
static void initContext(GLEScontext* ctx,ShareGroupPtr grp) {
if (!ctx->isInitialized()) {
ctx->setShareGroup(grp);
ctx->init();
glBindTexture(GL_TEXTURE_2D,0);
glBindTexture(GL_TEXTURE_CUBE_MAP_OES,0);
}
}
static GLEScontext* createGLESContext() {
return new GLEScmContext();
}
static void deleteGLESContext(GLEScontext* ctx) {
if(ctx) delete ctx;
}
static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) {
if(ctx) {
ctx->setShareGroup(grp);
}
}
static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName) {
GET_CTX_RET(NULL)
ctx->getGlobalLock();
static bool proc_table_initialized = false;
if (!proc_table_initialized) {
proc_table_initialized = true;
if (!s_glesExtensions)
s_glesExtensions = new ProcTableMap();
else
s_glesExtensions->clear();
(*s_glesExtensions)["glEGLImageTargetTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES;
(*s_glesExtensions)["glEGLImageTargetRenderbufferStorageOES"]=(__translatorMustCastToProperFunctionPointerType)glEGLImageTargetRenderbufferStorageOES;
(*s_glesExtensions)["glBlendEquationSeparateOES"] = (__translatorMustCastToProperFunctionPointerType)glBlendEquationSeparateOES;
(*s_glesExtensions)["glBlendFuncSeparateOES"] = (__translatorMustCastToProperFunctionPointerType)glBlendFuncSeparateOES;
(*s_glesExtensions)["glBlendEquationOES"] = (__translatorMustCastToProperFunctionPointerType)glBlendEquationOES;
if (ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND) {
(*s_glesExtensions)["glCurrentPaletteMatrixOES"] = (__translatorMustCastToProperFunctionPointerType)glCurrentPaletteMatrixOES;
(*s_glesExtensions)["glLoadPaletteFromModelViewMatrixOES"]=(__translatorMustCastToProperFunctionPointerType)glLoadPaletteFromModelViewMatrixOES;
(*s_glesExtensions)["glMatrixIndexPointerOES"] = (__translatorMustCastToProperFunctionPointerType)glMatrixIndexPointerOES;
(*s_glesExtensions)["glWeightPointerOES"] = (__translatorMustCastToProperFunctionPointerType)glWeightPointerOES;
}
(*s_glesExtensions)["glDepthRangefOES"] = (__translatorMustCastToProperFunctionPointerType)glDepthRangef;
(*s_glesExtensions)["glFrustumfOES"] = (__translatorMustCastToProperFunctionPointerType)glFrustumf;
(*s_glesExtensions)["glOrthofOES"] = (__translatorMustCastToProperFunctionPointerType)glOrthof;
(*s_glesExtensions)["glClipPlanefOES"] = (__translatorMustCastToProperFunctionPointerType)glClipPlanef;
(*s_glesExtensions)["glGetClipPlanefOES"] = (__translatorMustCastToProperFunctionPointerType)glGetClipPlanef;
(*s_glesExtensions)["glClearDepthfOES"] = (__translatorMustCastToProperFunctionPointerType)glClearDepthf;
(*s_glesExtensions)["glPointSizePointerOES"] = (__translatorMustCastToProperFunctionPointerType)glPointSizePointerOES;
(*s_glesExtensions)["glTexGenfOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenfOES;
(*s_glesExtensions)["glTexGenfvOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenfvOES;
(*s_glesExtensions)["glTexGeniOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGeniOES;
(*s_glesExtensions)["glTexGenivOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenivOES;
(*s_glesExtensions)["glTexGenxOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenxOES;
(*s_glesExtensions)["glTexGenxvOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenxvOES;
(*s_glesExtensions)["glGetTexGenfvOES"] = (__translatorMustCastToProperFunctionPointerType)glGetTexGenfvOES;
(*s_glesExtensions)["glGetTexGenivOES"] = (__translatorMustCastToProperFunctionPointerType)glGetTexGenivOES;
(*s_glesExtensions)["glGetTexGenxvOES"] = (__translatorMustCastToProperFunctionPointerType)glGetTexGenxvOES;
if (ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT) {
(*s_glesExtensions)["glIsRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)glIsRenderbufferOES;
(*s_glesExtensions)["glBindRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)glBindRenderbufferOES;
(*s_glesExtensions)["glDeleteRenderbuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glDeleteRenderbuffersOES;
(*s_glesExtensions)["glGenRenderbuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glGenRenderbuffersOES;
(*s_glesExtensions)["glRenderbufferStorageOES"] = (__translatorMustCastToProperFunctionPointerType)glRenderbufferStorageOES;
(*s_glesExtensions)["glGetRenderbufferParameterivOES"] = (__translatorMustCastToProperFunctionPointerType)glGetRenderbufferParameterivOES;
(*s_glesExtensions)["glIsFramebufferOES"] = (__translatorMustCastToProperFunctionPointerType)glIsFramebufferOES;
(*s_glesExtensions)["glBindFramebufferOES"] = (__translatorMustCastToProperFunctionPointerType)glBindFramebufferOES;
(*s_glesExtensions)["glDeleteFramebuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glDeleteFramebuffersOES;
(*s_glesExtensions)["glGenFramebuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glGenFramebuffersOES;
(*s_glesExtensions)["glCheckFramebufferStatusOES"] = (__translatorMustCastToProperFunctionPointerType)glCheckFramebufferStatusOES;
(*s_glesExtensions)["glFramebufferTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)glFramebufferTexture2DOES;
(*s_glesExtensions)["glFramebufferRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)glFramebufferRenderbufferOES;
(*s_glesExtensions)["glGetFramebufferAttachmentParameterivOES"] = (__translatorMustCastToProperFunctionPointerType)glGetFramebufferAttachmentParameterivOES;
(*s_glesExtensions)["glGenerateMipmapOES"] = (__translatorMustCastToProperFunctionPointerType)glGenerateMipmapOES;
}
(*s_glesExtensions)["glDrawTexsOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexsOES;
(*s_glesExtensions)["glDrawTexiOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexiOES;
(*s_glesExtensions)["glDrawTexfOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexfOES;
(*s_glesExtensions)["glDrawTexxOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexxOES;
(*s_glesExtensions)["glDrawTexsvOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexsvOES;
(*s_glesExtensions)["glDrawTexivOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexivOES;
(*s_glesExtensions)["glDrawTexfvOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexfvOES;
(*s_glesExtensions)["glDrawTexxvOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexxvOES;
}
__translatorMustCastToProperFunctionPointerType ret=NULL;
ProcTableMap::iterator val = s_glesExtensions->find(procName);
if (val!=s_glesExtensions->end())
ret = val->second;
ctx->releaseGlobalLock();
return ret;
}
GL_API GLESiface* __translator_getIfaces(EGLiface* eglIface){
s_eglIface = eglIface;
return & s_glesIface;
}
}
static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) {
GET_CTX_RET(0);
return (tex!=0? tex : ctx->getDefaultTextureName(target));
}
static TextureData* getTextureData(ObjectLocalName tex){
GET_CTX_RET(NULL);
if(!ctx->shareGroup()->isObject(TEXTURE,tex))
{
return NULL;
}
TextureData *texData = NULL;
ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex);
if(!objData.Ptr()){
texData = new TextureData();
ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(texData));
} else {
texData = (TextureData*)objData.Ptr();
}
return texData;
}
static TextureData* getTextureTargetData(GLenum target){
GET_CTX_RET(NULL);
unsigned int tex = ctx->getBindedTexture(target);
return getTextureData(TextureLocalName(target,tex));
}
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
GET_CTX_RET(GL_FALSE)
if(buffer && ctx->shareGroup().Ptr()) {
ObjectDataPtr objData = ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer);
return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE;
}
return GL_FALSE;
}
GL_API GLboolean GL_APIENTRY glIsEnabled( GLenum cap) {
GET_CTX_CM_RET(GL_FALSE)
RET_AND_SET_ERROR_IF(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),GL_INVALID_ENUM,GL_FALSE);
if (cap == GL_POINT_SIZE_ARRAY_OES)
return ctx->isArrEnabled(cap);
else if (cap==GL_TEXTURE_GEN_STR_OES)
return (ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_S) &&
ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_T) &&
ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_R));
else
return ctx->dispatcher().glIsEnabled(cap);
}
GL_API GLboolean GL_APIENTRY glIsTexture( GLuint texture) {
GET_CTX_RET(GL_FALSE)
if(texture == 0) // Special case
return GL_FALSE;
TextureData* tex = getTextureData(texture);
return tex ? tex->wasBound : GL_FALSE;
}
GL_API GLenum GL_APIENTRY glGetError(void) {
GET_CTX_RET(GL_NO_ERROR)
GLenum err = ctx->getGLerror();
if(err != GL_NO_ERROR) {
ctx->setGLerror(GL_NO_ERROR);
return err;
}
return ctx->dispatcher().glGetError();
}
GL_API const GLubyte * GL_APIENTRY glGetString( GLenum name) {
GET_CTX_RET(NULL)
static GLubyte VENDOR[] = "Google";
static GLubyte RENDERER[] = "OpenGL ES-CM 1.1";
static GLubyte VERSION[] = "OpenGL ES-CM 1.1";
switch(name) {
case GL_VENDOR:
return VENDOR;
case GL_RENDERER:
return RENDERER;
case GL_VERSION:
return VERSION;
case GL_EXTENSIONS:
return (const GLubyte*)ctx->getExtensionString();
default:
RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL);
}
}
GL_API void GL_APIENTRY glActiveTexture( GLenum texture) {
GET_CTX_CM()
SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->setActiveTexture(texture);
ctx->dispatcher().glActiveTexture(texture);
}
GL_API void GL_APIENTRY glAlphaFunc( GLenum func, GLclampf ref) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
ctx->dispatcher().glAlphaFunc(func,ref);
}
GL_API void GL_APIENTRY glAlphaFuncx( GLenum func, GLclampx ref) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
ctx->dispatcher().glAlphaFunc(func,X2F(ref));
}
GL_API void GL_APIENTRY glBindBuffer( GLenum target, GLuint buffer) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
//if buffer wasn't generated before,generate one
if(buffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(VERTEXBUFFER,buffer)){
ctx->shareGroup()->genName(VERTEXBUFFER,buffer);
ctx->shareGroup()->setObjectData(VERTEXBUFFER,buffer,ObjectDataPtr(new GLESbuffer()));
}
ctx->bindBuffer(target,buffer);
if (buffer) {
GLESbuffer* vbo = (GLESbuffer*)ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer).Ptr();
vbo->setBinded();
}
}
GL_API void GL_APIENTRY glBindTexture( GLenum target, GLuint texture) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::textureTarget(target),GL_INVALID_ENUM)
//for handling default texture (0)
ObjectLocalName localTexName = TextureLocalName(target,texture);
GLuint globalTextureName = localTexName;
if(ctx->shareGroup().Ptr()){
globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,localTexName);
//if texture wasn't generated before,generate one
if(!globalTextureName){
ctx->shareGroup()->genName(TEXTURE,localTexName);
globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,localTexName);
}
TextureData* texData = getTextureData(localTexName);
if (texData->target==0)
texData->target = target;
//if texture was already bound to another target
SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
texData->wasBound = true;
}
ctx->setBindedTexture(target,texture);
ctx->dispatcher().glBindTexture(target,globalTextureName);
}
GL_API void GL_APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::blendSrc(sfactor) || !GLEScmValidate::blendDst(dfactor),GL_INVALID_ENUM)
ctx->dispatcher().glBlendFunc(sfactor,dfactor);
}
GL_API void GL_APIENTRY glBufferData( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
ctx->setBufferData(target,size,data,usage);
}
GL_API void GL_APIENTRY glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
GET_CTX()
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->setBufferSubData(target,offset,size,data),GL_INVALID_VALUE);
}
GL_API void GL_APIENTRY glClear( GLbitfield mask) {
GET_CTX()
ctx->drawValidate();
ctx->dispatcher().glClear(mask);
}
GL_API void GL_APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
GET_CTX()
ctx->dispatcher().glClearColor(red,green,blue,alpha);
}
GL_API void GL_APIENTRY glClearColorx( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
GET_CTX()
ctx->dispatcher().glClearColor(X2F(red),X2F(green),X2F(blue),X2F(alpha));
}
GL_API void GL_APIENTRY glClearDepthf( GLclampf depth) {
GET_CTX()
ctx->dispatcher().glClearDepth(depth);
}
GL_API void GL_APIENTRY glClearDepthx( GLclampx depth) {
GET_CTX()
ctx->dispatcher().glClearDepth(X2F(depth));
}
GL_API void GL_APIENTRY glClearStencil( GLint s) {
GET_CTX()
ctx->dispatcher().glClearStencil(s);
}
GL_API void GL_APIENTRY glClientActiveTexture( GLenum texture) {
GET_CTX_CM()
SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->setClientActiveTexture(texture);
ctx->dispatcher().glClientActiveTexture(texture);
}
GL_API void GL_APIENTRY glClipPlanef( GLenum plane, const GLfloat *equation) {
GET_CTX()
GLdouble tmpEquation[4];
for(int i = 0; i < 4; i++) {
tmpEquation[i] = static_cast<GLdouble>(equation[i]);
}
ctx->dispatcher().glClipPlane(plane,tmpEquation);
}
GL_API void GL_APIENTRY glClipPlanex( GLenum plane, const GLfixed *equation) {
GET_CTX()
GLdouble tmpEquation[4];
for(int i = 0; i < 4; i++) {
tmpEquation[i] = X2D(equation[i]);
}
ctx->dispatcher().glClipPlane(plane,tmpEquation);
}
GL_API void GL_APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
GET_CTX()
ctx->dispatcher().glColor4f(red,green,blue,alpha);
}
GL_API void GL_APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
GET_CTX()
ctx->dispatcher().glColor4ub(red,green,blue,alpha);
}
GL_API void GL_APIENTRY glColor4x( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
GET_CTX()
ctx->dispatcher().glColor4f(X2F(red),X2F(green),X2F(blue),X2F(alpha));
}
GL_API void GL_APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
GET_CTX()
ctx->dispatcher().glColorMask(red,green,blue,alpha);
}
GL_API void GL_APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::colorPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::colorPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_COLOR_ARRAY,size,type,stride,pointer);
}
GL_API void GL_APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
GET_CTX_CM()
SET_ERROR_IF(!GLEScmValidate::textureTargetEx(target),GL_INVALID_ENUM);
doCompressedTexImage2D(ctx, target, level, internalformat,
width, height, border,
imageSize, data, (void*)glTexImage2D);
}
GL_API void GL_APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
GET_CTX_CM()
SET_ERROR_IF(!(GLEScmValidate::texCompImgFrmt(format) && GLEScmValidate::textureTargetEx(target)),GL_INVALID_ENUM);
SET_ERROR_IF(level < 0 || level > log2(ctx->getMaxTexSize()),GL_INVALID_VALUE)
GLenum uncompressedFrmt;
unsigned char* uncompressed = uncompressTexture(format,uncompressedFrmt,width,height,imageSize,data,level);
ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
delete uncompressed;
}
GL_API void GL_APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::pixelFrmt(ctx,internalformat) && GLEScmValidate::textureTargetEx(target)),GL_INVALID_ENUM);
SET_ERROR_IF(border != 0,GL_INVALID_VALUE);
ctx->dispatcher().glCopyTexImage2D(target,level,internalformat,x,y,width,height,border);
}
GL_API void GL_APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::textureTargetEx(target),GL_INVALID_ENUM);
ctx->dispatcher().glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
}
GL_API void GL_APIENTRY glCullFace( GLenum mode) {
GET_CTX()
ctx->dispatcher().glCullFace(mode);
}
GL_API void GL_APIENTRY glDeleteBuffers( GLsizei n, const GLuint *buffers) {
GET_CTX()
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().Ptr()) {
for(int i=0; i < n; i++){
ctx->shareGroup()->deleteName(VERTEXBUFFER,buffers[i]);
ctx->unbindBuffer(buffers[i]);
}
}
}
GL_API void GL_APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures) {
GET_CTX()
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().Ptr()) {
for(int i=0; i < n; i++){
if(textures[i] != 0)
{
TextureData* tData = getTextureData(textures[i]);
// delete the underlying OpenGL texture but only if this
// texture is not a target of EGLImage.
if (!tData || tData->sourceEGLImage == 0) {
const GLuint globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,textures[i]);
ctx->dispatcher().glDeleteTextures(1,&globalTextureName);
}
ctx->shareGroup()->deleteName(TEXTURE,textures[i]);
if(ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i])
ctx->setBindedTexture(GL_TEXTURE_2D,0);
if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i])
ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0);
}
}
}
}
GL_API void GL_APIENTRY glDepthFunc( GLenum func) {
GET_CTX()
ctx->dispatcher().glDepthFunc(func);
}
GL_API void GL_APIENTRY glDepthMask( GLboolean flag) {
GET_CTX()
ctx->dispatcher().glDepthMask(flag);
}
GL_API void GL_APIENTRY glDepthRangef( GLclampf zNear, GLclampf zFar) {
GET_CTX()
ctx->dispatcher().glDepthRange(zNear,zFar);
}
GL_API void GL_APIENTRY glDepthRangex( GLclampx zNear, GLclampx zFar) {
GET_CTX()
ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar));
}
GL_API void GL_APIENTRY glDisable( GLenum cap) {
GET_CTX()
if (cap==GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glDisable(GL_TEXTURE_GEN_S);
ctx->dispatcher().glDisable(GL_TEXTURE_GEN_T);
ctx->dispatcher().glDisable(GL_TEXTURE_GEN_R);
}
else ctx->dispatcher().glDisable(cap);
if (cap==GL_TEXTURE_2D || cap==GL_TEXTURE_CUBE_MAP_OES)
ctx->setTextureEnabled(cap,false);
}
GL_API void GL_APIENTRY glDisableClientState( GLenum array) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::supportedArrays(array),GL_INVALID_ENUM)
ctx->enableArr(array,false);
if(array != GL_POINT_SIZE_ARRAY_OES) ctx->dispatcher().glDisableClientState(array);
}
GL_API void GL_APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count) {
GET_CTX_CM()
SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
SET_ERROR_IF(!GLEScmValidate::drawMode(mode),GL_INVALID_ENUM)
ctx->drawValidate();
if(!ctx->isArrEnabled(GL_VERTEX_ARRAY)) return;
GLESConversionArrays tmpArrs;
ctx->setupArraysPointers(tmpArrs,first,count,0,NULL,true);
if(mode == GL_POINTS && ctx->isArrEnabled(GL_POINT_SIZE_ARRAY_OES)){
ctx->drawPointsArrs(tmpArrs,first,count);
}
else
{
ctx->dispatcher().glDrawArrays(mode,first,count);
}
}
GL_API void GL_APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *elementsIndices) {
GET_CTX_CM()
SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
SET_ERROR_IF((!GLEScmValidate::drawMode(mode) || !GLEScmValidate::drawType(type)),GL_INVALID_ENUM)
if(!ctx->isArrEnabled(GL_VERTEX_ARRAY)) return;
ctx->drawValidate();
const GLvoid* indices = elementsIndices;
GLESConversionArrays tmpArrs;
if(ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the vbo
const unsigned char* buf = static_cast<unsigned char *>(ctx->getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER));
indices = buf+reinterpret_cast<unsigned int>(elementsIndices);
}
ctx->setupArraysPointers(tmpArrs,0,count,type,indices,false);
if(mode == GL_POINTS && ctx->isArrEnabled(GL_POINT_SIZE_ARRAY_OES)){
ctx->drawPointsElems(tmpArrs,count,type,indices);
}
else{
ctx->dispatcher().glDrawElements(mode,count,type,indices);
}
}
GL_API void GL_APIENTRY glEnable( GLenum cap) {
GET_CTX()
if (cap==GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glEnable(GL_TEXTURE_GEN_S);
ctx->dispatcher().glEnable(GL_TEXTURE_GEN_T);
ctx->dispatcher().glEnable(GL_TEXTURE_GEN_R);
}
else
ctx->dispatcher().glEnable(cap);
if (cap==GL_TEXTURE_2D || cap==GL_TEXTURE_CUBE_MAP_OES)
ctx->setTextureEnabled(cap,true);
}
GL_API void GL_APIENTRY glEnableClientState( GLenum array) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::supportedArrays(array),GL_INVALID_ENUM)
ctx->enableArr(array,true);
if(array != GL_POINT_SIZE_ARRAY_OES) ctx->dispatcher().glEnableClientState(array);
}
GL_API void GL_APIENTRY glFinish( void) {
GET_CTX()
ctx->dispatcher().glFinish();
}
GL_API void GL_APIENTRY glFlush( void) {
GET_CTX()
ctx->dispatcher().glFlush();
}
GL_API void GL_APIENTRY glFogf( GLenum pname, GLfloat param) {
GET_CTX()
ctx->dispatcher().glFogf(pname,param);
}
GL_API void GL_APIENTRY glFogfv( GLenum pname, const GLfloat *params) {
GET_CTX()
ctx->dispatcher().glFogfv(pname,params);
}
GL_API void GL_APIENTRY glFogx( GLenum pname, GLfixed param) {
GET_CTX()
ctx->dispatcher().glFogf(pname,(pname == GL_FOG_MODE)? static_cast<GLfloat>(param):X2F(param));
}
GL_API void GL_APIENTRY glFogxv( GLenum pname, const GLfixed *params) {
GET_CTX()
if(pname == GL_FOG_MODE) {
GLfloat tmpParam = static_cast<GLfloat>(params[0]);
ctx->dispatcher().glFogfv(pname,&tmpParam);
} else {
GLfloat tmpParams[4];
for(int i=0; i< 4; i++) {
tmpParams[i] = X2F(params[i]);
}
ctx->dispatcher().glFogfv(pname,tmpParams);
}
}
GL_API void GL_APIENTRY glFrontFace( GLenum mode) {
GET_CTX()
ctx->dispatcher().glFrontFace(mode);
}
GL_API void GL_APIENTRY glFrustumf( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
GET_CTX()
ctx->dispatcher().glFrustum(left,right,bottom,top,zNear,zFar);
}
GL_API void GL_APIENTRY glFrustumx( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
GET_CTX()
ctx->dispatcher().glFrustum(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
}
GL_API void GL_APIENTRY glGenBuffers( GLsizei n, GLuint *buffers) {
GET_CTX()
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().Ptr()) {
for(int i=0; i<n ;i++) {
buffers[i] = ctx->shareGroup()->genName(VERTEXBUFFER, 0, true);
//generating vbo object related to this buffer name
ctx->shareGroup()->setObjectData(VERTEXBUFFER,buffers[i],ObjectDataPtr(new GLESbuffer()));
}
}
}
GL_API void GL_APIENTRY glGenTextures( GLsizei n, GLuint *textures) {
GET_CTX();
if(ctx->shareGroup().Ptr()) {
for(int i=0; i<n ;i++) {
textures[i] = ctx->shareGroup()->genName(TEXTURE, 0, true);
}
}
}
GL_API void GL_APIENTRY glGetBooleanv( GLenum pname, GLboolean *params) {
GET_CTX()
if(ctx->glGetBooleanv(pname, params))
{
return;
}
GLint i;
switch(pname)
{
case GL_FRAMEBUFFER_BINDING_OES:
case GL_RENDERBUFFER_BINDING_OES:
{
GLint name;
glGetIntegerv(pname,&name);
*params = name!=0 ? GL_TRUE: GL_FALSE;
}
break;
case GL_TEXTURE_GEN_STR_OES:
{
GLboolean state_s = GL_FALSE;
GLboolean state_t = GL_FALSE;
GLboolean state_r = GL_FALSE;
ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_S,&state_s);
ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_T,&state_t);
ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_R,&state_r);
*params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
}
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = (GLboolean)getCompressedFormats(NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(iparams);
for (int i=0; i<nparams; i++) params[i] = (GLboolean)iparams[i];
delete [] iparams;
}
}
break;
default:
ctx->dispatcher().glGetBooleanv(pname,params);
}
}
GL_API void GL_APIENTRY glGetBufferParameteriv( GLenum target, GLenum pname, GLint *params) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::bufferTarget(target) && GLEScmValidate::bufferParam(pname)),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
bool ret = true;
switch(pname) {
case GL_BUFFER_SIZE:
ctx->getBufferSize(target,params);
break;
case GL_BUFFER_USAGE:
ctx->getBufferUsage(target,params);
break;
}
}
GL_API void GL_APIENTRY glGetClipPlanef( GLenum pname, GLfloat eqn[4]) {
GET_CTX()
GLdouble tmpEqn[4];
ctx->dispatcher().glGetClipPlane(pname,tmpEqn);
for(int i =0 ;i < 4; i++){
eqn[i] = static_cast<GLfloat>(tmpEqn[i]);
}
}
GL_API void GL_APIENTRY glGetClipPlanex( GLenum pname, GLfixed eqn[4]) {
GET_CTX()
GLdouble tmpEqn[4];
ctx->dispatcher().glGetClipPlane(pname,tmpEqn);
for(int i =0 ;i < 4; i++){
eqn[i] = F2X(tmpEqn[i]);
}
}
GL_API void GL_APIENTRY glGetFixedv( GLenum pname, GLfixed *params) {
GET_CTX()
if(ctx->glGetFixedv(pname, params))
{
return;
}
size_t nParams = glParamSize(pname);
GLfloat fParams[16];
GLint i;
switch(pname)
{
case GL_FRAMEBUFFER_BINDING_OES:
case GL_RENDERBUFFER_BINDING_OES:
case GL_TEXTURE_GEN_STR_OES:
glGetFloatv(pname,&fParams[0]);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = I2X(getCompressedFormats(NULL));
return;
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(iparams);
for (int i=0; i<nparams; i++) params[i] = I2X(iparams[i]);
delete [] iparams;
}
return;
}
break;
default:
ctx->dispatcher().glGetFloatv(pname,fParams);
}
if (nParams)
{
for(size_t i =0 ; i < nParams;i++) {
params[i] = F2X(fParams[i]);
}
}
}
GL_API void GL_APIENTRY glGetFloatv( GLenum pname, GLfloat *params) {
GET_CTX()
if(ctx->glGetFloatv(pname, params))
{
return;
}
GLint i;
switch (pname) {
case GL_FRAMEBUFFER_BINDING_OES:
case GL_RENDERBUFFER_BINDING_OES:
case GL_TEXTURE_GEN_STR_OES:
glGetIntegerv(pname,&i);
*params = (GLfloat)i;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = (GLfloat)getCompressedFormats(NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(iparams);
for (int i=0; i<nparams; i++) params[i] = (GLfloat)iparams[i];
delete [] iparams;
}
}
break;
default:
ctx->dispatcher().glGetFloatv(pname,params);
}
}
GL_API void GL_APIENTRY glGetIntegerv( GLenum pname, GLint *params) {
GET_CTX()
if(ctx->glGetIntegerv(pname, params))
{
return;
}
GLint i;
GLfloat f;
switch(pname)
{
case GL_TEXTURE_GEN_STR_OES:
ctx->dispatcher().glGetIntegerv(GL_TEXTURE_GEN_S,&params[0]);
break;
case GL_FRAMEBUFFER_BINDING_OES:
if (ctx->shareGroup().Ptr()) {
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = ctx->shareGroup()->getLocalName(FRAMEBUFFER,i);
}
break;
case GL_RENDERBUFFER_BINDING_OES:
if (ctx->shareGroup().Ptr()) {
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = ctx->shareGroup()->getLocalName(RENDERBUFFER,i);
}
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = getCompressedFormats(NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
getCompressedFormats(params);
break;
case GL_MAX_CLIP_PLANES:
ctx->dispatcher().glGetIntegerv(pname,params);
if(*params > 6)
{
// GLES spec requires only 6, and the ATI driver erronously
// returns 8 (although it supports only 6). This WAR is simple,
// compliant and good enough for developers.
*params = 6;
}
break;
case GL_ALPHA_TEST_REF:
// Both the ATI and nVidia OpenGL drivers return the wrong answer
// here. So return the right one.
ctx->dispatcher().glGetFloatv(pname,&f);
*params = (int)(f * (float)0x7fffffff);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
ctx->dispatcher().glGetIntegerv(pname,params);
if(*params > 16)
{
// GLES spec requires only 2, and the ATI driver erronously
// returns 32 (although it supports only 16). This WAR is simple,
// compliant and good enough for developers.
*params = 16;
}
break;
default:
ctx->dispatcher().glGetIntegerv(pname,params);
}
}
GL_API void GL_APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params) {
GET_CTX()
ctx->dispatcher().glGetLightfv(light,pname,params);
}
GL_API void GL_APIENTRY glGetLightxv( GLenum light, GLenum pname, GLfixed *params) {
GET_CTX()
GLfloat tmpParams[4];
ctx->dispatcher().glGetLightfv(light,pname,tmpParams);
switch (pname){
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
params[3] = F2X(tmpParams[3]);
case GL_SPOT_DIRECTION:
params[2] = F2X(tmpParams[2]);
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
params[1] = F2X(tmpParams[1]);
break;
default:{
ctx->setGLerror(GL_INVALID_ENUM);
return;
}
}
params[0] = F2X(tmpParams[0]);
}
GL_API void GL_APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params) {
GET_CTX()
ctx->dispatcher().glGetMaterialfv(face,pname,params);
}
GL_API void GL_APIENTRY glGetMaterialxv( GLenum face, GLenum pname, GLfixed *params) {
GET_CTX()
GLfloat tmpParams[4];
ctx->dispatcher().glGetMaterialfv(face,pname,tmpParams);
switch(pname){
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_AMBIENT_AND_DIFFUSE:
params[3] = tmpParams[3];
params[2] = tmpParams[2];
params[1] = tmpParams[1];
case GL_SHININESS:
params[0] = tmpParams[0];
break;
default:{
ctx->setGLerror(GL_INVALID_ENUM);
return;
}
}
}
GL_API void GL_APIENTRY glGetPointerv( GLenum pname, void **params) {
GET_CTX()
const GLESpointer* p = ctx->getPointer(pname);
if(p) {
if(p->isVBO())
{
*params = (void*)(p->getBufferOffset());
}else{
*params = const_cast<void *>( p->getArrayData());
}
} else {
ctx->setGLerror(GL_INVALID_ENUM);
}
}
GL_API void GL_APIENTRY glGetTexEnvfv( GLenum env, GLenum pname, GLfloat *params) {
GET_CTX()
ctx->dispatcher().glGetTexEnvfv(env,pname,params);
}
GL_API void GL_APIENTRY glGetTexEnviv( GLenum env, GLenum pname, GLint *params) {
GET_CTX()
ctx->dispatcher().glGetTexEnviv(env,pname,params);
}
GL_API void GL_APIENTRY glGetTexEnvxv( GLenum env, GLenum pname, GLfixed *params) {
GET_CTX()
GLfloat tmpParams[4];
ctx->dispatcher().glGetTexEnvfv(env,pname,tmpParams);
if(pname == GL_TEXTURE_ENV_MODE) {
params[0] = static_cast<GLfixed>(tmpParams[0]);
} else {
for(int i=0 ; i < 4 ; i++)
params[i] = F2X(tmpParams[i]);
}
}
GL_API void GL_APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params) {
GET_CTX()
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
params[i] = texData->crop_rect[i];
}
else {
ctx->dispatcher().glGetTexParameterfv(target,pname,params);
}
}
GL_API void GL_APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params) {
GET_CTX()
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
params[i] = texData->crop_rect[i];
}
else {
ctx->dispatcher().glGetTexParameteriv(target,pname,params);
}
}
GL_API void GL_APIENTRY glGetTexParameterxv( GLenum target, GLenum pname, GLfixed *params) {
GET_CTX()
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
params[i] = F2X(texData->crop_rect[i]);
}
else {
GLfloat tmpParam;
ctx->dispatcher().glGetTexParameterfv(target,pname,&tmpParam);
params[0] = static_cast<GLfixed>(tmpParam);
}
}
GL_API void GL_APIENTRY glHint( GLenum target, GLenum mode) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::hintTargetMode(target,mode),GL_INVALID_ENUM);
ctx->dispatcher().glHint(target,mode);
}
GL_API void GL_APIENTRY glLightModelf( GLenum pname, GLfloat param) {
GET_CTX()
ctx->dispatcher().glLightModelf(pname,param);
}
GL_API void GL_APIENTRY glLightModelfv( GLenum pname, const GLfloat *params) {
GET_CTX()
ctx->dispatcher().glLightModelfv(pname,params);
}
GL_API void GL_APIENTRY glLightModelx( GLenum pname, GLfixed param) {
GET_CTX()
GLfloat tmpParam = static_cast<GLfloat>(param);
ctx->dispatcher().glLightModelf(pname,tmpParam);
}
GL_API void GL_APIENTRY glLightModelxv( GLenum pname, const GLfixed *params) {
GET_CTX()
GLfloat tmpParams[4];
if(pname == GL_LIGHT_MODEL_TWO_SIDE) {
tmpParams[0] = X2F(params[0]);
} else if (pname == GL_LIGHT_MODEL_AMBIENT) {
for(int i=0;i<4;i++) {
tmpParams[i] = X2F(params[i]);
}
}
ctx->dispatcher().glLightModelfv(pname,tmpParams);
}
GL_API void GL_APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param) {
GET_CTX()
ctx->dispatcher().glLightf(light,pname,param);
}
GL_API void GL_APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params) {
GET_CTX()
ctx->dispatcher().glLightfv(light,pname,params);
}
GL_API void GL_APIENTRY glLightx( GLenum light, GLenum pname, GLfixed param) {
GET_CTX()
ctx->dispatcher().glLightf(light,pname,X2F(param));
}
GL_API void GL_APIENTRY glLightxv( GLenum light, GLenum pname, const GLfixed *params) {
GET_CTX()
GLfloat tmpParams[4];
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_POSITION:
tmpParams[3] = X2F(params[3]);
case GL_SPOT_DIRECTION:
tmpParams[2] = X2F(params[2]);
tmpParams[1] = X2F(params[1]);
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
tmpParams[0] = X2F(params[0]);
break;
default: {
ctx->setGLerror(GL_INVALID_ENUM);
return;
}
}
ctx->dispatcher().glLightfv(light,pname,tmpParams);
}
GL_API void GL_APIENTRY glLineWidth( GLfloat width) {
GET_CTX()
ctx->dispatcher().glLineWidth(width);
}
GL_API void GL_APIENTRY glLineWidthx( GLfixed width) {
GET_CTX()
ctx->dispatcher().glLineWidth(X2F(width));
}
GL_API void GL_APIENTRY glLoadIdentity( void) {
GET_CTX()
ctx->dispatcher().glLoadIdentity();
}
GL_API void GL_APIENTRY glLoadMatrixf( const GLfloat *m) {
GET_CTX()
ctx->dispatcher().glLoadMatrixf(m);
}
GL_API void GL_APIENTRY glLoadMatrixx( const GLfixed *m) {
GET_CTX()
GLfloat mat[16];
for(int i=0; i< 16 ; i++) {
mat[i] = X2F(m[i]);
}
ctx->dispatcher().glLoadMatrixf(mat);
}
GL_API void GL_APIENTRY glLogicOp( GLenum opcode) {
GET_CTX()
ctx->dispatcher().glLogicOp(opcode);
}
GL_API void GL_APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param) {
GET_CTX()
ctx->dispatcher().glMaterialf(face,pname,param);
}
GL_API void GL_APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params) {
GET_CTX()
ctx->dispatcher().glMaterialfv(face,pname,params);
}
GL_API void GL_APIENTRY glMaterialx( GLenum face, GLenum pname, GLfixed param) {
GET_CTX()
ctx->dispatcher().glMaterialf(face,pname,X2F(param));
}
GL_API void GL_APIENTRY glMaterialxv( GLenum face, GLenum pname, const GLfixed *params) {
GET_CTX()
GLfloat tmpParams[4];
for(int i=0; i< 4; i++) {
tmpParams[i] = X2F(params[i]);
}
ctx->dispatcher().glMaterialfv(face,pname,tmpParams);
}
GL_API void GL_APIENTRY glMatrixMode( GLenum mode) {
GET_CTX()
ctx->dispatcher().glMatrixMode(mode);
}
GL_API void GL_APIENTRY glMultMatrixf( const GLfloat *m) {
GET_CTX()
ctx->dispatcher().glMultMatrixf(m);
}
GL_API void GL_APIENTRY glMultMatrixx( const GLfixed *m) {
GET_CTX()
GLfloat mat[16];
for(int i=0; i< 16 ; i++) {
mat[i] = X2F(m[i]);
}
ctx->dispatcher().glMultMatrixf(mat);
}
GL_API void GL_APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
GET_CTX_CM()
SET_ERROR_IF(!GLEScmValidate::textureEnum(target,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->dispatcher().glMultiTexCoord4f(target,s,t,r,q);
}
GL_API void GL_APIENTRY glMultiTexCoord4x( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
GET_CTX_CM()
SET_ERROR_IF(!GLEScmValidate::textureEnum(target,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->dispatcher().glMultiTexCoord4f(target,X2F(s),X2F(t),X2F(r),X2F(q));
}
GL_API void GL_APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz) {
GET_CTX()
ctx->dispatcher().glNormal3f(nx,ny,nz);
}
GL_API void GL_APIENTRY glNormal3x( GLfixed nx, GLfixed ny, GLfixed nz) {
GET_CTX()
ctx->dispatcher().glNormal3f(X2F(nx),X2F(ny),X2F(nz));
}
GL_API void GL_APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::normalPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_NORMAL_ARRAY,3,type,stride,pointer);//3 normal verctor
}
GL_API void GL_APIENTRY glOrthof( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
GET_CTX()
ctx->dispatcher().glOrtho(left,right,bottom,top,zNear,zFar);
}
GL_API void GL_APIENTRY glOrthox( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
GET_CTX()
ctx->dispatcher().glOrtho(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
}
GL_API void GL_APIENTRY glPixelStorei( GLenum pname, GLint param) {
GET_CTX()
SET_ERROR_IF(!(pname == GL_PACK_ALIGNMENT || pname == GL_UNPACK_ALIGNMENT),GL_INVALID_ENUM);
SET_ERROR_IF(!((param==1)||(param==2)||(param==4)||(param==8)), GL_INVALID_VALUE);
ctx->setUnpackAlignment(param);
ctx->dispatcher().glPixelStorei(pname,param);
}
GL_API void GL_APIENTRY glPointParameterf( GLenum pname, GLfloat param) {
GET_CTX()
ctx->dispatcher().glPointParameterf(pname,param);
}
GL_API void GL_APIENTRY glPointParameterfv( GLenum pname, const GLfloat *params) {
GET_CTX()
ctx->dispatcher().glPointParameterfv(pname,params);
}
GL_API void GL_APIENTRY glPointParameterx( GLenum pname, GLfixed param)
{
GET_CTX()
ctx->dispatcher().glPointParameterf(pname,X2F(param));
}
GL_API void GL_APIENTRY glPointParameterxv( GLenum pname, const GLfixed *params) {
GET_CTX()
GLfloat tmpParam = X2F(*params) ;
ctx->dispatcher().glPointParameterfv(pname,&tmpParam);
}
GL_API void GL_APIENTRY glPointSize( GLfloat size) {
GET_CTX()
ctx->dispatcher().glPointSize(size);
}
GL_API void GL_APIENTRY glPointSizePointerOES( GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::pointPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_POINT_SIZE_ARRAY_OES,1,type,stride,pointer);
}
GL_API void GL_APIENTRY glPointSizex( GLfixed size) {
GET_CTX()
ctx->dispatcher().glPointSize(X2F(size));
}
GL_API void GL_APIENTRY glPolygonOffset( GLfloat factor, GLfloat units) {
GET_CTX()
ctx->dispatcher().glPolygonOffset(factor,units);
}
GL_API void GL_APIENTRY glPolygonOffsetx( GLfixed factor, GLfixed units) {
GET_CTX()
ctx->dispatcher().glPolygonOffset(X2F(factor),X2F(units));
}
GL_API void GL_APIENTRY glPopMatrix(void) {
GET_CTX()
ctx->dispatcher().glPopMatrix();
}
GL_API void GL_APIENTRY glPushMatrix(void) {
GET_CTX()
ctx->dispatcher().glPushMatrix();
}
GL_API void GL_APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::pixelFrmt(ctx,format) && GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!(GLEScmValidate::pixelOp(format,type)),GL_INVALID_OPERATION);
ctx->dispatcher().glReadPixels(x,y,width,height,format,type,pixels);
}
GL_API void GL_APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
GET_CTX()
ctx->dispatcher().glRotatef(angle,x,y,z);
}
GL_API void GL_APIENTRY glRotatex( GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
GET_CTX()
ctx->dispatcher().glRotatef(angle,X2F(x),X2F(y),X2F(z));
}
GL_API void GL_APIENTRY glSampleCoverage( GLclampf value, GLboolean invert) {
GET_CTX()
ctx->dispatcher().glSampleCoverage(value,invert);
}
GL_API void GL_APIENTRY glSampleCoveragex( GLclampx value, GLboolean invert) {
GET_CTX()
ctx->dispatcher().glSampleCoverage(X2F(value),invert);
}
GL_API void GL_APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z) {
GET_CTX()
ctx->dispatcher().glScalef(x,y,z);
}
GL_API void GL_APIENTRY glScalex( GLfixed x, GLfixed y, GLfixed z) {
GET_CTX()
ctx->dispatcher().glScalef(X2F(x),X2F(y),X2F(z));
}
GL_API void GL_APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height) {
GET_CTX()
ctx->dispatcher().glScissor(x,y,width,height);
}
GL_API void GL_APIENTRY glShadeModel( GLenum mode) {
GET_CTX()
ctx->dispatcher().glShadeModel(mode);
}
GL_API void GL_APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask) {
GET_CTX()
ctx->dispatcher().glStencilFunc(func,ref,mask);
}
GL_API void GL_APIENTRY glStencilMask( GLuint mask) {
GET_CTX()
ctx->dispatcher().glStencilMask(mask);
}
GL_API void GL_APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::stencilOp(fail) && GLEScmValidate::stencilOp(zfail) && GLEScmValidate::stencilOp(zpass)),GL_INVALID_ENUM);
ctx->dispatcher().glStencilOp(fail,zfail,zpass);
}
GL_API void GL_APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texCoordPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::texCoordPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_TEXTURE_COORD_ARRAY,size,type,stride,pointer);
}
GL_API void GL_APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->dispatcher().glTexEnvf(target,pname,param);
}
GL_API void GL_APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->dispatcher().glTexEnvfv(target,pname,params);
}
GL_API void GL_APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->dispatcher().glTexEnvi(target,pname,param);
}
GL_API void GL_APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->dispatcher().glTexEnviv(target,pname,params);
}
GL_API void GL_APIENTRY glTexEnvx( GLenum target, GLenum pname, GLfixed param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
GLfloat tmpParam = static_cast<GLfloat>(param);
ctx->dispatcher().glTexEnvf(target,pname,tmpParam);
}
GL_API void GL_APIENTRY glTexEnvxv( GLenum target, GLenum pname, const GLfixed *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
GLfloat tmpParams[4];
if(pname == GL_TEXTURE_ENV_COLOR) {
for(int i =0;i<4;i++) {
tmpParams[i] = X2F(params[i]);
}
} else {
tmpParams[0] = static_cast<GLfloat>(params[0]);
}
ctx->dispatcher().glTexEnvfv(target,pname,tmpParams);
}
GL_API void GL_APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::textureTargetEx(target) &&
GLEScmValidate::pixelFrmt(ctx,internalformat) &&
GLEScmValidate::pixelFrmt(ctx,format) &&
GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!(GLEScmValidate::pixelOp(format,type) && internalformat == ((GLint)format)),GL_INVALID_OPERATION);
bool needAutoMipmap = false;
if (ctx->shareGroup().Ptr()){
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
if(texData) {
texData->width = width;
texData->height = height;
texData->border = border;
texData->internalFormat = internalformat;
texData->target = target;
if (texData->sourceEGLImage != 0) {
//
// This texture was a target of EGLImage,
// but now it is re-defined so we need to detach
// from the EGLImage and re-generate global texture name
// for it.
//
if (texData->eglImageDetach) {
(*texData->eglImageDetach)(texData->sourceEGLImage);
}
unsigned int tex = ctx->getBindedTexture(target);
ctx->shareGroup()->replaceGlobalName(TEXTURE,
tex,
texData->oldGlobal);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, texData->oldGlobal);
texData->sourceEGLImage = 0;
texData->oldGlobal = 0;
}
needAutoMipmap = texData->requiresAutoMipmap;
}
}
ctx->dispatcher().glTexImage2D(target,level,
internalformat,width,height,
border,format,type,pixels);
if(needAutoMipmap)
{
ctx->dispatcher().glGenerateMipmapEXT(target);
}
}
static bool handleMipmapGeneration(GLenum target, GLenum pname, bool param)
{
GET_CTX_RET(false)
if(pname == GL_GENERATE_MIPMAP && !ctx->isAutoMipmapSupported())
{
TextureData *texData = getTextureTargetData(target);
if(texData)
{
texData->requiresAutoMipmap = param;
}
return true;
}
return false;
}
GL_API void GL_APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)param))
return;
ctx->dispatcher().glTexParameterf(target,pname,param);
}
GL_API void GL_APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)(*params)))
return;
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
texData->crop_rect[i] = params[i];
}
else {
ctx->dispatcher().glTexParameterfv(target,pname,params);
}
}
GL_API void GL_APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)param))
return;
ctx->dispatcher().glTexParameteri(target,pname,param);
}
GL_API void GL_APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)(*params)))
return;
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
texData->crop_rect[i] = params[i];
}
else {
ctx->dispatcher().glTexParameteriv(target,pname,params);
}
}
GL_API void GL_APIENTRY glTexParameterx( GLenum target, GLenum pname, GLfixed param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)param))
return;
ctx->dispatcher().glTexParameterf(target,pname,static_cast<GLfloat>(param));
}
GL_API void GL_APIENTRY glTexParameterxv( GLenum target, GLenum pname, const GLfixed *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)(*params)))
return;
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
texData->crop_rect[i] = X2F(params[i]);
}
else {
GLfloat param = static_cast<GLfloat>(params[0]);
ctx->dispatcher().glTexParameterfv(target,pname,&param);
}
}
GL_API void GL_APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::textureTargetEx(target) &&
GLEScmValidate::pixelFrmt(ctx,format)&&
GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!GLEScmValidate::pixelOp(format,type),GL_INVALID_OPERATION);
ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
if (ctx->shareGroup().Ptr()){
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
if(texData && texData->requiresAutoMipmap)
{
ctx->dispatcher().glGenerateMipmapEXT(target);
}
}
}
GL_API void GL_APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z) {
GET_CTX()
ctx->dispatcher().glTranslatef(x,y,z);
}
GL_API void GL_APIENTRY glTranslatex( GLfixed x, GLfixed y, GLfixed z) {
GET_CTX()
ctx->dispatcher().glTranslatef(X2F(x),X2F(y),X2F(z));
}
GL_API void GL_APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::vertexPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::vertexPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_VERTEX_ARRAY,size,type,stride,pointer);
}
GL_API void GL_APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height) {
GET_CTX()
ctx->dispatcher().glViewport(x,y,width,height);
}
GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
GET_CTX();
SET_ERROR_IF(!GLEScmValidate::textureTargetLimited(target),GL_INVALID_ENUM);
EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image);
if (img) {
// Create the texture object in the underlying EGL implementation,
// flag to the OpenGL layer to skip the image creation and map the
// current binded texture object to the existing global object.
if (ctx->shareGroup().Ptr()) {
ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target));
unsigned int oldGlobal = ctx->shareGroup()->getGlobalName(TEXTURE, tex);
// Delete old texture object but only if it is not a target of a EGLImage
if (oldGlobal) {
TextureData* oldTexData = getTextureData(tex);
if (!oldTexData || oldTexData->sourceEGLImage == 0) {
ctx->dispatcher().glDeleteTextures(1, &oldGlobal);
}
}
// replace mapping and bind the new global object
ctx->shareGroup()->replaceGlobalName(TEXTURE, tex,img->globalTexName);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, img->globalTexName);
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
texData->width = img->width;
texData->height = img->height;
texData->border = img->border;
texData->internalFormat = img->internalFormat;
texData->sourceEGLImage = (unsigned int)image;
texData->eglImageDetach = s_eglIface->eglDetachEGLImage;
texData->oldGlobal = oldGlobal;
}
}
}
GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
GET_CTX();
SET_ERROR_IF(target != GL_RENDERBUFFER_OES,GL_INVALID_ENUM);
EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image);
SET_ERROR_IF(!img,GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->shareGroup().Ptr(),GL_INVALID_OPERATION);
// Get current bounded renderbuffer
// raise INVALID_OPERATIOn if no renderbuffer is bounded
GLuint rb = ctx->getRenderbufferBinding();
SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION);
ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb);
RenderbufferData *rbData = (RenderbufferData *)objData.Ptr();
SET_ERROR_IF(!rbData,GL_INVALID_OPERATION);
//
// flag in the renderbufferData that it is an eglImage target
//
rbData->sourceEGLImage = (unsigned int)image;
rbData->eglImageDetach = s_eglIface->eglDetachEGLImage;
rbData->eglImageGlobalTexName = img->globalTexName;
//
// if the renderbuffer is attached to a framebuffer
// change the framebuffer attachment in the undelying OpenGL
// to point to the eglImage texture object.
//
if (rbData->attachedFB) {
// update the framebuffer attachment point to the
// underlying texture of the img
GLuint prevFB = ctx->getFramebufferBinding();
if (prevFB != rbData->attachedFB) {
ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,
rbData->attachedFB);
}
ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
rbData->attachedPoint,
GL_TEXTURE_2D,
img->globalTexName,0);
if (prevFB != rbData->attachedFB) {
ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,
prevFB);
}
}
}
/* GL_OES_blend_subtract*/
GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::blendEquationMode(mode)), GL_INVALID_ENUM);
ctx->dispatcher().glBlendEquation(mode);
}
/* GL_OES_blend_equation_separate */
GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha) {
GET_CTX()
SET_ERROR_IF(!(GLEScmValidate::blendEquationMode(modeRGB) && GLEScmValidate::blendEquationMode(modeAlpha)), GL_INVALID_ENUM);
ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha);
}
/* GL_OES_blend_func_separate */
GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::blendSrc(srcRGB) || !GLEScmValidate::blendDst(dstRGB) ||
!GLEScmValidate::blendSrc(srcAlpha) || ! GLEScmValidate::blendDst(dstAlpha) ,GL_INVALID_ENUM);
ctx->dispatcher().glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
}
/* GL_OES_framebuffer_object */
GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) {
GET_CTX_RET(GL_FALSE)
RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE);
if(renderbuffer && ctx->shareGroup().Ptr()){
return ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer) ? GL_TRUE :GL_FALSE;
}
return ctx->dispatcher().glIsRenderbufferEXT(renderbuffer);
}
GL_API void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target),GL_INVALID_ENUM);
//if buffer wasn't generated before,generate one
if(renderbuffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer)){
ctx->shareGroup()->genName(RENDERBUFFER,renderbuffer);
ctx->shareGroup()->setObjectData(RENDERBUFFER,
renderbuffer,
ObjectDataPtr(new RenderbufferData()));
}
int globalBufferName = (renderbuffer != 0) ? ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer) : 0;
ctx->dispatcher().glBindRenderbufferEXT(target,globalBufferName);
// update renderbuffer binding state
ctx->setRenderbufferBinding(renderbuffer);
}
GL_API void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
for (int i=0;i<n;++i) {
GLuint globalBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffers[i]);
ctx->dispatcher().glDeleteRenderbuffersEXT(1,&globalBufferName);
}
}
GL_API void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().Ptr()) {
for(int i=0; i<n ;i++) {
renderbuffers[i] = ctx->shareGroup()->genName(RENDERBUFFER, 0, true);
ctx->shareGroup()->setObjectData(RENDERBUFFER,
renderbuffers[i],
ObjectDataPtr(new RenderbufferData()));
}
}
}
GL_API void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target) || !GLEScmValidate::renderbufferInternalFrmt(ctx,internalformat) ,GL_INVALID_ENUM);
if (internalformat==GL_RGB565_OES) //RGB565 not supported by GL
internalformat = GL_RGB8_OES;
// Get current bounded renderbuffer
// raise INVALID_OPERATIOn if no renderbuffer is bounded
GLuint rb = ctx->getRenderbufferBinding();
SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION);
ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb);
RenderbufferData *rbData = (RenderbufferData *)objData.Ptr();
SET_ERROR_IF(!rbData,GL_INVALID_OPERATION);
//
// if the renderbuffer was an eglImage target, detach from
// the eglImage.
//
if (rbData->sourceEGLImage != 0) {
if (rbData->eglImageDetach) {
(*rbData->eglImageDetach)(rbData->sourceEGLImage);
}
rbData->sourceEGLImage = 0;
rbData->eglImageGlobalTexName = 0;
}
ctx->dispatcher().glRenderbufferStorageEXT(target,internalformat,width,height);
}
GL_API void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target) || !GLEScmValidate::renderbufferParams(pname) ,GL_INVALID_ENUM);
//
// If this is a renderbuffer which is eglimage's target, we
// should query the underlying eglimage's texture object instead.
//
GLuint rb = ctx->getRenderbufferBinding();
if (rb) {
ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb);
RenderbufferData *rbData = (RenderbufferData *)objData.Ptr();
if (rbData && rbData->sourceEGLImage != 0) {
GLenum texPname;
switch(pname) {
case GL_RENDERBUFFER_WIDTH_OES:
texPname = GL_TEXTURE_WIDTH;
break;
case GL_RENDERBUFFER_HEIGHT_OES:
texPname = GL_TEXTURE_HEIGHT;
break;
case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
texPname = GL_TEXTURE_INTERNAL_FORMAT;
break;
case GL_RENDERBUFFER_RED_SIZE_OES:
texPname = GL_TEXTURE_RED_SIZE;
break;
case GL_RENDERBUFFER_GREEN_SIZE_OES:
texPname = GL_TEXTURE_GREEN_SIZE;
break;
case GL_RENDERBUFFER_BLUE_SIZE_OES:
texPname = GL_TEXTURE_BLUE_SIZE;
break;
case GL_RENDERBUFFER_ALPHA_SIZE_OES:
texPname = GL_TEXTURE_ALPHA_SIZE;
break;
case GL_RENDERBUFFER_DEPTH_SIZE_OES:
texPname = GL_TEXTURE_DEPTH_SIZE;
break;
case GL_RENDERBUFFER_STENCIL_SIZE_OES:
default:
*params = 0; //XXX
return;
break;
}
GLint prevTex;
ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D,
rbData->eglImageGlobalTexName);
ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
texPname,
params);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex);
return;
}
}
ctx->dispatcher().glGetRenderbufferParameterivEXT(target,pname,params);
}
GL_API GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer) {
GET_CTX_RET(GL_FALSE)
RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE);
if (framebuffer && ctx->shareGroup().Ptr()) {
return ctx->shareGroup()->isObject(FRAMEBUFFER,framebuffer) ? GL_TRUE : GL_FALSE;
}
return ctx->dispatcher().glIsFramebufferEXT(framebuffer);
}
GL_API void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM);
if (framebuffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(FRAMEBUFFER,framebuffer)) {
ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer);
ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer,
ObjectDataPtr(new FramebufferData(framebuffer)));
}
int globalBufferName = (framebuffer!=0) ? ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer) : 0;
ctx->dispatcher().glBindFramebufferEXT(target,globalBufferName);
// update framebuffer binding state
ctx->setFramebufferBinding(framebuffer);
}
GL_API void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
for (int i=0;i<n;++i) {
GLuint globalBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffers[i]);
ctx->dispatcher().glDeleteFramebuffersEXT(1,&globalBufferName);
}
}
GL_API void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if (ctx->shareGroup().Ptr()) {
for (int i=0;i<n;i++) {
framebuffers[i] = ctx->shareGroup()->genName(FRAMEBUFFER, 0, true);
ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffers[i],
ObjectDataPtr(new FramebufferData(framebuffers[i])));
}
}
}
GL_API GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target) {
GET_CTX_RET(0)
RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,0);
RET_AND_SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM,0);
return ctx->dispatcher().glCheckFramebufferStatusEXT(target);
}
GL_API void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(attachment) ||
!GLEScmValidate::textureTargetEx(textarget),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->shareGroup().Ptr(), GL_INVALID_OPERATION);
GLuint globalTexName = 0;
if(texture) {
if (!ctx->shareGroup()->isObject(TEXTURE,texture)) {
ctx->shareGroup()->genName(TEXTURE,texture);
}
ObjectLocalName texname = TextureLocalName(textarget,texture);
globalTexName = ctx->shareGroup()->getGlobalName(TEXTURE,texname);
}
ctx->dispatcher().glFramebufferTexture2DEXT(target,attachment,textarget,globalTexName,level);
// Update the the current framebuffer object attachment state
GLuint fbName = ctx->getFramebufferBinding();
ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName);
if (fbObj.Ptr() != NULL) {
FramebufferData *fbData = (FramebufferData *)fbObj.Ptr();
fbData->setAttachment(attachment, textarget,
texture, ObjectDataPtr(NULL));
}
}
GL_API void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment,GLenum renderbuffertarget, GLuint renderbuffer) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ||
!GLEScmValidate::framebufferAttachment(attachment) ||
!GLEScmValidate::renderbufferTarget(renderbuffertarget), GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->shareGroup().Ptr(), GL_INVALID_OPERATION);
GLuint globalBufferName = 0;
ObjectDataPtr obj;
// generate the renderbuffer object if not yet exist
if (renderbuffer) {
if (!ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer)) {
ctx->shareGroup()->genName(RENDERBUFFER,renderbuffer);
obj = ObjectDataPtr(new RenderbufferData());
ctx->shareGroup()->setObjectData(RENDERBUFFER,
renderbuffer,
ObjectDataPtr(new RenderbufferData()));
}
else {
obj = ctx->shareGroup()->getObjectData(RENDERBUFFER,renderbuffer);
}
globalBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer);
}
// Update the the current framebuffer object attachment state
GLuint fbName = ctx->getFramebufferBinding();
ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName);
if (fbObj.Ptr() != NULL) {
FramebufferData *fbData = (FramebufferData *)fbObj.Ptr();
fbData->setAttachment(attachment, renderbuffertarget, renderbuffer, obj);
}
if (renderbuffer && obj.Ptr() != NULL) {
RenderbufferData *rbData = (RenderbufferData *)obj.Ptr();
if (rbData->sourceEGLImage != 0) {
//
// This renderbuffer object is an eglImage target
// attach the eglimage's texture instead the renderbuffer.
//
ctx->dispatcher().glFramebufferTexture2DEXT(target,
attachment,
GL_TEXTURE_2D,
rbData->eglImageGlobalTexName,0);
return;
}
}
ctx->dispatcher().glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,globalBufferName);
}
GL_API void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(attachment) ||
!GLEScmValidate::framebufferAttachmentParams(pname), GL_INVALID_ENUM);
//
// Take the attachment attribute from our state - if available
//
GLuint fbName = ctx->getFramebufferBinding();
if (fbName) {
ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName);
if (fbObj.Ptr() != NULL) {
FramebufferData *fbData = (FramebufferData *)fbObj.Ptr();
GLenum target;
GLuint name = fbData->getAttachment(attachment, &target, NULL);
if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) {
*params = target;
return;
}
else if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) {
*params = name;
return;
}
}
}
ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params);
}
GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target) {
GET_CTX()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::textureTargetLimited(target),GL_INVALID_ENUM);
ctx->dispatcher().glGenerateMipmapEXT(target);
}
GL_API void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint index) {
GET_CTX()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
ctx->dispatcher().glCurrentPaletteMatrixARB(index);
}
GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() {
GET_CTX()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
GLint matrix[16];
ctx->dispatcher().glGetIntegerv(GL_MODELVIEW_MATRIX,matrix);
ctx->dispatcher().glMatrixIndexuivARB(1,(GLuint*)matrix);
}
GL_API void GL_APIENTRY glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
ctx->dispatcher().glMatrixIndexPointerARB(size,type,stride,pointer);
}
GL_API void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
ctx->dispatcher().glWeightPointerARB(size,type,stride,pointer);
}
GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGenf(GL_S,pname,param);
ctx->dispatcher().glTexGenf(GL_T,pname,param);
ctx->dispatcher().glTexGenf(GL_R,pname,param);
}
else
ctx->dispatcher().glTexGenf(coord,pname,param);
}
GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGenfv(GL_S,pname,params);
ctx->dispatcher().glTexGenfv(GL_T,pname,params);
ctx->dispatcher().glTexGenfv(GL_R,pname,params);
}
else
ctx->dispatcher().glTexGenfv(coord,pname,params);
}
GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGeni(GL_S,pname,param);
ctx->dispatcher().glTexGeni(GL_T,pname,param);
ctx->dispatcher().glTexGeni(GL_R,pname,param);
}
else
ctx->dispatcher().glTexGeni(coord,pname,param);
}
GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGeniv(GL_S,pname,params);
ctx->dispatcher().glTexGeniv(GL_T,pname,params);
ctx->dispatcher().glTexGeniv(GL_R,pname,params);
}
else
ctx->dispatcher().glTexGeniv(coord,pname,params);
}
GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param) {
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGenf(GL_S,pname,X2F(param));
ctx->dispatcher().glTexGenf(GL_T,pname,X2F(param));
ctx->dispatcher().glTexGenf(GL_R,pname,X2F(param));
}
else
ctx->dispatcher().glTexGenf(coord,pname,X2F(param));
}
GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params) {
GLfloat tmpParams[1];
GET_CTX()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
tmpParams[0] = X2F(params[0]);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGenfv(GL_S,pname,tmpParams);
ctx->dispatcher().glTexGenfv(GL_T,pname,tmpParams);
ctx->dispatcher().glTexGenfv(GL_R,pname,tmpParams);
}
else
ctx->dispatcher().glTexGenfv(coord,pname,tmpParams);
}
GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params) {
GET_CTX()
if (coord == GL_TEXTURE_GEN_STR_OES)
{
GLfloat state_s = GL_FALSE;
GLfloat state_t = GL_FALSE;
GLfloat state_r = GL_FALSE;
ctx->dispatcher().glGetTexGenfv(GL_S,pname,&state_s);
ctx->dispatcher().glGetTexGenfv(GL_T,pname,&state_t);
ctx->dispatcher().glGetTexGenfv(GL_R,pname,&state_r);
*params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
}
else
ctx->dispatcher().glGetTexGenfv(coord,pname,params);
}
GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params) {
GET_CTX()
if (coord == GL_TEXTURE_GEN_STR_OES)
{
GLint state_s = GL_FALSE;
GLint state_t = GL_FALSE;
GLint state_r = GL_FALSE;
ctx->dispatcher().glGetTexGeniv(GL_S,pname,&state_s);
ctx->dispatcher().glGetTexGeniv(GL_T,pname,&state_t);
ctx->dispatcher().glGetTexGeniv(GL_R,pname,&state_r);
*params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
}
else
ctx->dispatcher().glGetTexGeniv(coord,pname,params);
}
GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params) {
GET_CTX()
GLfloat tmpParams[1];
if (coord == GL_TEXTURE_GEN_STR_OES)
{
GLfloat state_s = GL_FALSE;
GLfloat state_t = GL_FALSE;
GLfloat state_r = GL_FALSE;
ctx->dispatcher().glGetTexGenfv(GL_TEXTURE_GEN_S,pname,&state_s);
ctx->dispatcher().glGetTexGenfv(GL_TEXTURE_GEN_T,pname,&state_t);
ctx->dispatcher().glGetTexGenfv(GL_TEXTURE_GEN_R,pname,&state_r);
tmpParams[0] = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
}
else
ctx->dispatcher().glGetTexGenfv(coord,pname,tmpParams);
params[0] = F2X(tmpParams[1]);
}
template <class T, GLenum TypeName>
void glDrawTexOES (T x, T y, T z, T width, T height) {
GET_CTX()
SET_ERROR_IF((width<=0 || height<=0),GL_INVALID_VALUE);
ctx->drawValidate();
int numClipPlanes;
GLint viewport[4];
z = (z>1 ? 1 : (z<0 ? 0 : z));
T vertices[4*3] = {x , y, z,
x , y+height, z,
x+width, y+height, z,
x+width, y, z};
GLfloat texels[ctx->getMaxTexUnits()][4*2];
memset((void*)texels, 0, ctx->getMaxTexUnits()*4*2*sizeof(GLfloat));
ctx->dispatcher().glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
ctx->dispatcher().glPushAttrib(GL_TRANSFORM_BIT);
//setup projection matrix to draw in viewport aligned coordinates
ctx->dispatcher().glMatrixMode(GL_PROJECTION);
ctx->dispatcher().glPushMatrix();
ctx->dispatcher().glLoadIdentity();
ctx->dispatcher().glGetIntegerv(GL_VIEWPORT,viewport);
ctx->dispatcher().glOrtho(viewport[0],viewport[0] + viewport[2],viewport[1],viewport[1]+viewport[3],0,-1);
//setup texture matrix
ctx->dispatcher().glMatrixMode(GL_TEXTURE);
ctx->dispatcher().glPushMatrix();
ctx->dispatcher().glLoadIdentity();
//setup modelview matrix
ctx->dispatcher().glMatrixMode(GL_MODELVIEW);
ctx->dispatcher().glPushMatrix();
ctx->dispatcher().glLoadIdentity();
//backup vbo's
int array_buffer,element_array_buffer;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING,&array_buffer);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,&element_array_buffer);
ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,0);
ctx->dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
//disable clip planes
ctx->dispatcher().glGetIntegerv(GL_MAX_CLIP_PLANES,&numClipPlanes);
for (int i=0;i<numClipPlanes;++i)
ctx->dispatcher().glDisable(GL_CLIP_PLANE0+i);
int nTexPtrs = 0;
for (int i=0;i<ctx->getMaxTexUnits();++i) {
if (ctx->isTextureUnitEnabled(GL_TEXTURE0+i)) {
TextureData * texData = NULL;
unsigned int texname = ctx->getBindedTexture(GL_TEXTURE0+i,GL_TEXTURE_2D);
ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname);
ctx->dispatcher().glClientActiveTexture(GL_TEXTURE0+i);
ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex);
if (objData.Ptr()) {
texData = (TextureData*)objData.Ptr();
//calculate texels
texels[i][0] = (float)(texData->crop_rect[0])/(float)(texData->width);
texels[i][1] = (float)(texData->crop_rect[1])/(float)(texData->height);
texels[i][2] = (float)(texData->crop_rect[0])/(float)(texData->width);
texels[i][3] = (float)(texData->crop_rect[3]+texData->crop_rect[1])/(float)(texData->height);
texels[i][4] = (float)(texData->crop_rect[2]+texData->crop_rect[0])/(float)(texData->width);
texels[i][5] = (float)(texData->crop_rect[3]+texData->crop_rect[1])/(float)(texData->height);
texels[i][6] = (float)(texData->crop_rect[2]+texData->crop_rect[0])/(float)(texData->width);
texels[i][7] = (float)(texData->crop_rect[1])/(float)(texData->height);
ctx->dispatcher().glTexCoordPointer(2,GL_FLOAT,0,texels[i]);
nTexPtrs++;
}
}
}
if (nTexPtrs>0) {
//draw rectangle - only if we have some textures enabled & ready
ctx->dispatcher().glEnableClientState(GL_VERTEX_ARRAY);
ctx->dispatcher().glVertexPointer(3,TypeName,0,vertices);
ctx->dispatcher().glEnableClientState(GL_TEXTURE_COORD_ARRAY);
ctx->dispatcher().glDrawArrays(GL_TRIANGLE_FAN,0,4);
}
//restore vbo's
ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,array_buffer);
ctx->dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,element_array_buffer);
//restore matrix state
ctx->dispatcher().glMatrixMode(GL_MODELVIEW);
ctx->dispatcher().glPopMatrix();
ctx->dispatcher().glMatrixMode(GL_TEXTURE);
ctx->dispatcher().glPopMatrix();
ctx->dispatcher().glMatrixMode(GL_PROJECTION);
ctx->dispatcher().glPopMatrix();
ctx->dispatcher().glPopAttrib();
ctx->dispatcher().glPopClientAttrib();
}
GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
glDrawTexOES<GLshort,GL_SHORT>(x,y,z,width,height);
}
GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height) {
glDrawTexOES<GLint,GL_INT>(x,y,z,width,height);
}
GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
glDrawTexOES<GLfloat,GL_FLOAT>(x,y,z,width,height);
}
GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
glDrawTexOES<GLfloat,GL_FLOAT>(X2F(x),X2F(y),X2F(z),X2F(width),X2F(height));
}
GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort * coords) {
glDrawTexOES<GLshort,GL_SHORT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
}
GL_API void GL_APIENTRY glDrawTexivOES (const GLint * coords) {
glDrawTexOES<GLint,GL_INT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
}
GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat * coords) {
glDrawTexOES<GLfloat,GL_FLOAT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
}
GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed * coords) {
glDrawTexOES<GLfloat,GL_FLOAT>(X2F(coords[0]),X2F(coords[1]),X2F(coords[2]),X2F(coords[3]),X2F(coords[4]));
}