blob: 1cc8aa74ae44f09eb40a394950481196ebe8d180 [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// MoreTeapotsRenderer.h
// Renderer for teapots
//--------------------------------------------------------------------------------
#ifndef _MoreTeapotsRenderer_H
#define _MoreTeapotsRenderer_H
//--------------------------------------------------------------------------------
// Include files
//--------------------------------------------------------------------------------
#include <jni.h>
#include <errno.h>
#include <vector>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <android/sensor.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#include <android/native_window_jni.h>
#include <cpu-features.h>
#define CLASS_NAME "android/app/NativeActivity"
#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication"
#include "NDKHelper.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
struct TEAPOT_VERTEX
{
float fPos[3];
float fNormal[3];
};
enum SHADER_ATTRIBUTES {
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV
};
struct SHADER_PARAMS
{
GLuint _program;
GLuint _uiLight0;
GLuint _uiMaterialDiffuse;
GLuint _uiMaterialAmbient;
GLuint _uiMaterialSpecular;
GLuint _uiMatrixP;
GLuint _uiMatrixView;
};
struct TEAPOT_MATERIALS
{
float specular_color[ 4 ];
float ambient_color[ 3 ];
};
class MoreTeapotsRenderer
{
int32_t _iNumIndices;
int32_t _iNumVertices;
GLuint _ibo;
GLuint _vbo;
GLuint _ubo;
SHADER_PARAMS _shaderParam;
bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh);
bool loadShadersES3(SHADER_PARAMS* params,
const char* strVsh, const char* strFsh,
std::map<std::string, std::string>&shaderParameters );
mat4 _mProjection;
mat4 _mView;
std::vector<mat4> _mModels;
std::vector<vec3> _mColors;
std::vector<vec2> _mVecRotation;
std::vector<vec2> _mCurrentRotation;
tapCamera* _camera;
int32_t _iX;
int32_t _iY;
int32_t _iZ;
int32_t _uboMatrixStride;
int32_t _uboVectorStride;
bool _bGeometryInstancingSupport;
bool _bARBSupport;
std::string toString( const int32_t i );
public:
MoreTeapotsRenderer();
virtual ~MoreTeapotsRenderer();
void init( const int32_t numX, const int32_t numY, const int32_t numZ );
void render();
void update(float dTime);
bool bind(tapCamera* camera);
void unload();
void updateViewport();
};
#endif