blob: b0e49cdb838a02fa8098310cbb464e26f80aa981 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef HAVE_MALLOC_H
#include <SDL.h>
#include <SDL_syswm.h>
#include <stdio.h>
#include <string.h>
#include "libOpenglRender/render_api.h"
#ifdef _WIN32
#include <winsock2.h>
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
#else
int main(int argc, char *argv[])
#endif
{
int portNum = 22468;
int winWidth = 320;
int winHeight = 480;
FBNativeWindowType windowId = NULL;
//
// Inialize SDL window
//
if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
return -1;
}
SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
if (surface == NULL) {
fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
return -1;
}
SDL_SysWMinfo wminfo;
memset(&wminfo, 0, sizeof(wminfo));
SDL_GetWMInfo(&wminfo);
#ifdef _WIN32
windowId = wminfo.window;
WSADATA wsaData;
int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
if (rc != 0) {
printf( "could not initialize Winsock\n" );
}
#elif __linux__
windowId = wminfo.info.x11.window;
#elif __APPLE__
windowId = wminfo.nsWindowPtr;
#endif
printf("initializing renderer process\n");
//
// initialize OpenGL renderer to render in our window
//
bool inited = initOpenGLRenderer(windowId, 0, 0,
winWidth, winHeight, portNum);
if (!inited) {
return -1;
}
printf("renderer process started\n");
// Just wait until the window is closed
SDL_Event ev;
while( SDL_WaitEvent(&ev) ) {
if (ev.type == SDL_QUIT) {
break;
}
}
//
// stop the renderer
//
printf("stopping the renderer process\n");
stopOpenGLRenderer();
return 0;
}