blob: 440c90d0b05f87238d6d47de4773460038fc0e2c [file] [log] [blame]
#version 300 es
precision mediump float;
uniform mediump vec4 vMaterialSpecular;
uniform highp vec3 vLight0;
in lowp vec4 colorDiffuse;
in vec3 position;
in vec3 normal;
out vec4 outColor;
void main()
{
mediump vec3 halfVector = normalize(-vLight0 + position);
mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
mediump float fPower = vMaterialSpecular.w;
mediump float specular = pow(NdotH, fPower);
lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
outColor = colorDiffuse + colorSpecular;
}