blob: a057637e82a403bcf90f97efa081d728bbbaa686 [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<sample>
<name>MediaRecorder</name>
<group>Media</group>
<package>com.example.android.mediarecorder</package>
<minSdk>16</minSdk>
<strings>
<intro>
<![CDATA[
This sample uses the camera/camcorder as the A/V source for the MediaRecorder API.
A TextureView is used as the camera preview which limits the code to API 14+. This
can be easily replaced with a SurfaceView to run on older devices.
]]>
</intro>
</strings>
<template src="base"/>
<common src="media"/>
<metadata>
<status>PUBLISHED</status>
<categories>Media</categories>
<technologies>Android</technologies>
<languages>Java</languages>
<solutions>Mobile</solutions>
<level>ADVANCED</level>
<icon>screenshots/big_icon.png</icon>
<screenshots>
<img>screenshots/screenshot1.png</img>
<img>screenshots/screenshot2.png</img>
</screenshots>
<api_refs>
<android>android.hardware.Camera</android>
<android>android.media.CamcorderProfile</android>
<android>android.media.MediaRecorder</android>
<android>android.view.TextureView</android>
</api_refs>
<description>
<![CDATA[
This sample uses the camera/camcorder as the A/V source for the MediaRecorder API.
A TextureView is used as the camera preview which limits the code to API 14+. This
can be easily replaced with a SurfaceView to run on older devices.
]]>
</description>
<intro>
<![CDATA[
This sample shows how to use the [MediaRecorder][1] API.
It uses the [Camera][2] as input source and displays a preview on a [TextureView][3]
The sample features a button to capture the input and stop capturing afterwards.
It demonstrates how to correctly gain control and release the camera.
The sample also shows how to save the captured audio and video to persistant storage
and basic error handling.
[1]: https://developer.android.com/reference/android/media/MediaRecorder.html
[2]: https://developer.android.com/reference/android/graphics/Camera.html
[3]: https://developer.android.com/reference/android/view/TextureView.html
]]>
</intro>
</metadata>
</sample>