Methods [M]

These are rules about various specifics in methods, around parameters, method names, return types, and access specifiers.

Time

Prefer java.time.* types where possible

java.time.Duration, java.time.Instant and many other java.time.* types are available on all platform versions through desugaring and should be preferred when expressing time in API parameters or return values.

Libraries targeting SDK < 26 must not use java.time.* until the AAR format supports advertising core library desugaring requirements (see b/203113147).

Prefer exposing only variants of an API that accept or return java.time.Duration or java.time.Instant and omit primitive variants with the same functionality unless the API domain is one where object allocation in intended usage patterns would have a prohibitive performance impact.

Methods expressing durations should be named duration

If a time value expresses the duration of time involved, name the parameter “duration”, not “time”.

ValueAnimator.setTime(java.time.Duration);
ValueAnimator.setDuration(java.time.Duration);

Exceptions:

“timeout” is appropriate when the duration specifically applies to a timeout value.

“time” with a type of java.time.Instant is appropriate when referring to a specific point in time, not a duration.

Methods expressing durations or time as a primitive should be named with their time unit, and use long

Methods accepting or returning durations as a primitive should suffix the method name with the associated time units (e.g. Millis, Nanos, Seconds) to reserve the undecorated name for use with java.time.Duration. See Time.

Methods should also be annotated apporiately with their unit and time base:

  • @CurrentTimeMillisLong: Value is a non-negative timestamp measured as the number of milliseconds since 1970-01-01T00:00:00Z.
  • @CurrentTimeSecondsLong: Value is a non-negative timestamp measured as the number of seconds since 1970-01-01T00:00:00Z.
  • @DurationMillisLong: Value is a non-negative duration in milliseconds.
  • @ElapsedRealtimeLong: Value is a non-negative timestamp in the SystemClock.elapsedRealtime() time base.
  • @UptimeMillisLong: Value is a non-negative timestamp in theSystemClock.uptimeMillis() time base.

Primitive time parameters or return values should use long, not int.

ValueAnimator.setDuration(@DurationMillisLong long);
ValueAnimator.setDurationNanos(long);

Methods expressing units of time should prefer non-abbreviated shorthand for unit names

public void setIntervalNs(long intervalNs);

public void setTimeoutUs(long timeoutUs);
public void setIntervalNanos(long intervalNanos);

public void setTimeoutMicros(long timeoutMicros);

Annotate long time arguments

The platform includes several annotations to provide stronger typing for long-type time units:

  • @CurrentTimeMillisLong: Value is a non-negative timestamp measured as the number of milliseconds since 1970-01-01T00:00:00Z, e.g. in the System.currentTimeMillis() time base.
  • @CurrentTimeSecondsLong: Value is a non-negative timestamp measured as the number of seconds since 1970-01-01T00:00:00Z.
  • @DurationMillisLong: Value is a non-negative duration in milliseconds.
  • @ElapsedRealtimeLong: Value is a non-negative timestamp in the SystemClock#elapsedRealtime() time base.
  • @UptimeMillisLong: Value is a non-negative timestamp in the SystemClock#uptimeMillis() time base.

Units of measurement

For all methods expressing a unit of measurement other than time, prefer CamelCased SI unit prefixes.

public  long[] getFrequenciesKhz();

public  float getStreamVolumeDb();

Put optional parameters at end of overloads

If you have overloads of a method with optional parameters, keep those parameters at the end and keep consistent ordering with the other parameters:

public int doFoo(boolean flag);

public int doFoo(int id, boolean flag);
public int doFoo(boolean flag);

public int doFoo(boolean flag, int id);

When adding overloads for optional arguments, the behavior of the simpler methods should behave in exactly the same way as if default arguments had been provided to the more elaborate methods.

Corollary: Don’t overload methods other than to add optional arguments or to accept different types of arguments if the method is polymorphic. If the overloaded method does something fundamentally different, then give it a new name.

Note: The guideline on placement of single abstract method parameters (ex. Runnable, listeners) overrides this guideline. In cases where a developer could reasonably expected to write the body of a SAM class as a lambda, the SAM class parameter should be placed last.

Note: The guideline on use of Executors overrides this guideline, as it allows for an overload that omits an Executor, even though it is not the final argument in the parameter list.

Methods with default parameters must be annotated with @JvmOverloads (Kotlin only)

Methods and constructors with default parameters must be annotated with @JvmOverloads to ensure they maintain binary compatibility.

See Function overloads for defaults in the official Kotlin-Java interop guide for more details.

class Greeting @JvmOverloads constructor(
  loudness: Int = 5
) {
  @JvmOverloads
  fun sayHello(prefix: String = "Dr.", name: String) = // ...
}

Do not remove default parameter values (Kotlin only)

If a method has shipped with a parameter with a default value, removal of the default value is a source-breaking change.

The most distinctive and identifying method parameters should be first

If you have a method with multiple parameters, put the most relevant ones first. Parameters that specify flags and other options are less important than those that describe the object that is being acted upon. If there is a completion callback, put it last.

public void openFile(int flags, String name);

public void openFileAsync(OnFileOpenedListener listener, String name, int flags);

public void setFlags(int mask, int flags);
public void openFile(String name, int flags);

public void openFileAsync(String name, int flags, OnFileOpenedListener listener);

public void setFlags(int flags, int mask);

See also: Put optional parameters at end in overloads

Builders

The Builder pattern is recommended for creating complex Java objects, and is commonly used in Android for cases where:

  • The resulting object's properties should be immutable
  • There are a large number of required properties, e.g. many constructor arguments
  • There is a complex relationship between properties at construction time, e.g. a verification step is required. Note that this level of complexity often indicates problems with the API's usability.

Kotlin-sourced classes should prefer @JvmOverloads-annotated constructors with default arguments over Builders, but may choose to improve usabilty for Java clients by also providing Builders in the cases outlined above.

class Tone @JvmOverloads constructor(
  val duration: Long = 1000,
  val frequency: Int = 2600,
  val dtmfConfigs: List<DtmfConfig> = emptyList()
) {
  class Builder {
    // ...
  }
}

Builder classes must return the builder

Builder classes must enable method chaining by returning the Builder object (e.g. this) from every method except build(). Additional built objects should be passed as arguments -- do not return a different object’s builder. For example:

public static class Builder {
  public void setDuration(long);
  public void setFrequency(int);
  public DtmfConfigBuilder addDtmfConfig();
  public Tone build();
}
public class Tone {
  public static class Builder {
    public Builder setDuration(long);
    public Builder setFrequency(int);
    public Builder addDtmfConfig(DtmfConfig);
    public Tone build();
  }
}

In rare cases where a base builder class must support extension, use a generic return type:

public abstract class Builder<T extends Builder<T>> {
  abstract T setValue(int);
}

public class TypeBuilder<T extends TypeBuilder<T>> extends Builder<T> {
  T setValue(int);
  T setTypeSpecificValue(long);
}

Builder classes must be created through a constructor

To ensure consistent builder creation through Android API surface, all the builders must be created through a constructor and not a static creator method.

public class Tone {
  public static Builder builder();
  public static class Builder {
  }
}
public class Tone {
  public static class Builder {
    public Builder();
  }
}

All arguments to builder constructors must be required (e.g. @NonNull)

Optional, e.g. @Nullable, arguments should be moved to setter methods. The builder constructor should throw an NullPointerException (consider using Objects.requireNonNull) if any required arguments are not specified.

Builder classes should be final static inner classes of their built types

For the sake of logical organization within a package, builder classes should typically be exposed as final inner classes of their built types, ex. Tone.Builder rather than ToneBuilder.

Builders may include a constructor to create a new instance from an existing instance

Builders may include a copy constructor to create a new builder instance from an existing builder or built object. They should not provide alternative methods for creating builder instances from existing builders or build objects.

public class Tone {
  public static class Builder {
    public Builder clone();
  }

  public Builder toBuilder();
}
public class Tone {
  public static class Builder {
    public Builder(Builder original);
    public Builder(Tone original);
  }
}
Builder setters should take @Nullable arguments if the builder has copy constructor

Resetting is essential if a new instance of a builder may be created from an existing instance. If no copy constructor is available, then the builder may have either @Nullable or @NonNullable arguments.

public static class Builder {
  public Builder(Builder original);
  public Builder setObjectValue(@Nullable Object value);
}
Builder setters may take @Nullable arguments for optional properties

It's often simpler to use a nullable value for second-degree input, especially in Kotlin, which utilizes default arguments instead of builders and overloads.

Additionally, @Nullable setters will match them with their getters, which must be @Nullable for optional properties.

Value createValue(@Nullable OptionalValue optionalValue) {
  Value.Builder builder = new Value.Builder();
  if (optionalValue != null) {
    builder.setOptionalValue(optionalValue);
  }
  return builder.build();
}
Value createValue(@Nullable OptionalValue optionalValue) {
  return new Value.Builder()
    .setOptionalValue(optionalValue);
    .build();
}

// Or in other cases:

Value createValue() {
  return new Value.Builder()
    .setOptionalValue(condition ? new OptionalValue() : null);
    .build();
}

Common usage in Kotlin:

fun createValue(optionalValue: OptionalValue? = null) =
  Value.Builder()
    .apply { optionalValue?.let { setOptionalValue(it) } }
    .build()
fun createValue(optionalValue: OptionalValue? = null) =
  Value.Builder()
    .setOptionalValue(optionalValue)
    .build()

The default value (if the setter is not called), and the meaning of null, must be properlty documented in both the setter and the getter.

/**
 * ...
 *
 * <p>Defaults to {@code null}, which means the optional value will not be used.
 */

Builder setters may be provided for mutable properties where setters are available on the build class

If your class has mutable properties and needs a Builder class, first ask yourself whether your class should actually have mutable properties.

Next, if you're certain that you need mutable properties, decide which of the following scenarios works better for your expected use case:

  1. The built object should be immediately usable, thus setters should be provided for all relevant properties whether mutable or immutable.

    map.put(key, new Value.Builder(requiredValue)
        .setImmutableProperty(immutableValue)
        .setUsefulMutableProperty(usefulValue)
        .build());
    
  2. Some additional calls may need to be made before the built object can be useful, thus setters should not be provided for mutable properties.

    Value v = new Value.Builder(requiredValue)
        .setImmutableProperty(immutableValue)
        .build();
    v.setUsefulMutableProperty(usefulValue)
    Result r = v.performSomeAction();
    Key k = callSomeMethod(r);
    map.put(k, v);
    

Don't mix the two scenarios.

Value v = new Value.Builder(requiredValue)
    .setImmutableProperty(immutableValue)
    .setUsefulMutableProperty(usefulValue)
    .build();
Result r = v.performSomeAction();
Key k = callSomeMethod(r);
map.put(k, v);

Builders should not have getters

Getter should be on the built object, not the builder.

Builder setters must have corresponding getters on the built class

public class Tone {
  public static class Builder {
    public Builder setDuration(long);
    public Builder setFrequency(int);
    public Builder addDtmfConfig(DtmfConfig);
    public Tone build();
  }
}
public class Tone {
  public static class Builder {
    public Builder setDuration(long);
    public Builder setFrequency(int);
    public Builder addDtmfConfig(DtmfConfig);
    public Tone build();
  }

  public long getDuration();
  public int getFrequency();
  public @NonNull List<DtmfConfig> getDtmfConfigs();
}

Builder classes are expected to declare a build() method

Builder method naming

Builder methods names should use setFoo() / addFoo() / clearFoo() style.

Builder build() methods must return @NonNull objects

A builder's build() method is expected to return a non-null instance of the constructed object. In the event that the object cannot be created due to invalid parameters, validation can be deferred to the build method and an IllegalStateException should be thrown.

Do not expose internal locks

Methods in the public API should not use the synchronized keyword. This keyword causes your object/class to be used as the lock, and since it’s exposed to others, you may encounter unexpected side effects if other code outside your class starts using it for locking purposes.

Instead, perform any required locking against an internal, private object.

public synchronized void doThing() { ... }
private final Object mThingLock = new Object();

public void doThing() {
  synchronized (mThingLock) {
    ...
  }
}

Use is prefix for boolean accessor methods

This is the standard naming convention for boolean methods and fields in Java. Generally, boolean method and variable names should be written as questions that are answered by the return value.

Java boolean accessor methods should follow a set/is naming scheme and fields should prefer is, as in:

// Visibility is a direct property. The object "is" visible:
void setVisible(boolean visible);
boolean isVisible();

// Factory reset protection is an indirect property.
void setFactoryResetProtectionEnabled(boolean enabled);
boolean isFactoryResetProtectionEnabled();

final boolean isAvailable;

Using set/is for Java accessor methods or is for Java fields will allow them to be used as properties from Kotlin:

obj.isVisible = true
obj.isFactoryResetProtectionEnabled = false
if (!obj.isAvailable) return

Properties and accessor methods should generally use positive naming, e.g. Enabled rather than Disabled. Using negative terminology inverts the meaning of true and false and makes it more difficult to reason about behavior.

// Passing false here is a double-negative.
void setFactoryResetProtectionDisabled(boolean disabled);

In cases where the boolean describes inclusion or ownership of a property, you may use has rather than is; however, this will not work with Kotlin property syntax:

// Transient state is an indirect property used to track state
// related to the object. The object is not transient; rather,
// the object "has" transient state associated with it:
void setHasTransientState(boolean hasTransientState);
boolean hasTransientState();

Some alternative prefixes that may be more suitable include can and should:

// "Can" describes a behavior that the object may provide,
// and here is more concise than setRecordingEnabled or
// setRecordingAllowed. The object "can" record:
void setCanRecord(boolean canRecord);
boolean canRecord();

// "Should" describes a hint or property that is not strictly
// enforced, and here is more explicit than setFitWidthEnabled.
// The object "should" fit width:
void setShouldFitWidth(boolean shouldFitWidth);
boolean shouldFitWidth();

Methods that toggle behaviors or features may use the is prefix and Enabled suffix:

// "Enabled" describes the availability of a property, and is
// more appropriate here than "can use" or "should use" the
// property:
void setWiFiRoamingSettingEnabled(boolean enabled)
boolean isWiFiRoamingSettingEnabled()

Generally, method names should be written as questions that are answered by the return value.

Kotlin property methods

For a class property var foo: Foo Kotlin will autogenerate get/set methods using a simple rule: prepend get and uppercase the first character for the getter, and prepend set and uppercase the first character for the setter. The above declaration will produce methods named public Foo getFoo() and public void setFoo(Foo foo), respectively.

If the property is of type Boolean an additional rule applies in name generation: if the property name begins with is, then get is not prepended for the getter method name, the property name itself is used as the getter. Therefore, prefer naming Boolean properties with an is prefix in order to follow the naming guideline above:

var isVisible: Boolean

If your property is one of the aforementioned exceptions and begins with an appropriate prefix, use the @get:JvmName annotation on the property to manually specify the appropriate name:

@get:JvmName("hasTransientState")
var hasTransientState: Boolean

@get:JvmName("canRecord")
var canRecord: Boolean

@get:JvmName("shouldFitWidth")
var shouldFitWidth: Boolean

Bitmask accessors

See Use @IntDef for bitmask flags for API guidelines regarding defining bitmask flags.

Setters

Two setter methods should be provided: one that takes a full bitstring and overwrites all existing flags and another that takes a custom bitmask to allow more flexibility.

/**
 * Sets the state of all scroll indicators.
 * <p>
 * See {@link #setScrollIndicators(int, int)} for usage information.
 *
 * @param indicators a bitmask of indicators that should be enabled, or
 *                   {@code 0} to disable all indicators
 * @see #setScrollIndicators(int, int)
 * @see #getScrollIndicators()
 */
public void setScrollIndicators(@ScrollIndicators int indicators);

/**
 * Sets the state of the scroll indicators specified by the mask. To change
 * all scroll indicators at once, see {@link #setScrollIndicators(int)}.
 * <p>
 * When a scroll indicator is enabled, it will be displayed if the view
 * can scroll in the direction of the indicator.
 * <p>
 * Multiple indicator types may be enabled or disabled by passing the
 * logical OR of the desired types. If multiple types are specified, they
 * will all be set to the same enabled state.
 * <p>
 * For example, to enable the top scroll indicator:
 * {@code setScrollIndicators(SCROLL_INDICATOR_TOP, SCROLL_INDICATOR_TOP)}
 * <p>
 * To disable the top scroll indicator:
 * {@code setScrollIndicators(0, SCROLL_INDICATOR_TOP)}
 *
 * @param indicators a bitmask of values to set; may be a single flag,
 *                   the logical OR of multiple flags, or 0 to clear
 * @param mask a bitmask indicating which indicator flags to modify
 * @see #setScrollIndicators(int)
 * @see #getScrollIndicators()
 */
public void setScrollIndicators(@ScrollIndicators int indicators, @ScrollIndicators int mask);

Getters

One getter should be provided to obtain the full bitmask.

/**
 * Returns a bitmask representing the enabled scroll indicators.
 * <p>
 * For example, if the top and left scroll indicators are enabled and all
 * other indicators are disabled, the return value will be
 * {@code View.SCROLL_INDICATOR_TOP | View.SCROLL_INDICATOR_LEFT}.
 * <p>
 * To check whether the bottom scroll indicator is enabled, use the value
 * of {@code (getScrollIndicators() & View.SCROLL_INDICATOR_BOTTOM) != 0}.
 *
 * @return a bitmask representing the enabled scroll indicators
 */
@ScrollIndicators
public int getScrollIndicators();

Use public instead of protected

Always prefer public to protected in public API. Protected access ends up being painful in the long run, because implementers have to override to implement the functionality in cases where external access would have been just as good.

Remember that protected visibility does not prevent developers from calling an API -- it only makes it slightly more obnoxious.

Implement neither or both of equals() and hashCode()

If you override one, you must override the other.

Implement toString() for data classes

Data classes are encouraged to override toString(), to help developers debug their code.

Document whether the output is for program behavior or debugging

Decide whether you want program behavior to rely on your implementation or not. For example, UUID.toString() and File.toString() document their specific format for programs to use. If you are exposing information for debugging only, like Intent, simply inherit docs from the superclass.

Do not include extra information

All the information available from toString() should also be available through the public API of the object. Otherwise, you are encouraging developers to parse and rely on your toString() output, which will prevent future changes. A good practice is to implement toString() using only the object's public API.

Discourage reliance on debug output

While it's impossible to prevent developers from depending on debug output, including the System.identityHashCode of your object in its toString() output will make it very unlikely that two different objects will have equal toString() output.

@Override
public String toString() {
  return getClass().getSimpleName() + "@" + Integer.toHexString(System.identityHashCode(this)) + " {mFoo=" + mFoo + "}";
}

This can effectively discourage developers from writing test assertions like assertThat(a.toString()).isEqualTo(b.toString()) on your objects.

Use createFoo when returning newly created objects

Use the prefix create, not get or new, for methods that will create return values, e.g. by constructing new objects.

When the method will create an object to return, make that clear in the method name.

public FooThing getFooThing() {
  return new FooThing();
}
public FooThing createFooThing() {
  return new FooThing();
}

Methods accepting File objects should also accept streams

Data storage locations on Android are not always files on disk. For example, content passed across user boundaries is represented as content:// Uris. To enable processing of various data sources, APIs which accept File objects should also accept InputStream and/or OutputStream.

public void setDataSource(File file)
public void setDataSource(InputStream stream)

Take and return raw primitives instead of boxed versions

If you need to communicate missing or null values, consider using -1, Integer.MAX_VALUE, or Integer.MIN_VALUE.

public java.lang.Integer getLength()
public void setLength(java.lang.Integer)
public int getLength()
public void setLength(int value)

Avoiding class equivalents of primitive types avoids the memory overhead of these classes, method access to values, and, more importantly, autoboxing that comes from casting between primitive and object types. Avoiding these behaviors saves on memory and on temporary allocations that can lead to expensive and more frequent garbage collections.

Use annotations to clarify valid parameter and return values

Developer annotations were added to help clarify allowable values in various situations. This makes it easier for tools to help developers when they supply incorrect values (for example, passing an arbitrary int when the framework requires one of a specific set of constant values). Use any and all of the following annotations when appropriate:

Important: The invariants specified by the annotations are not automatically asserted at runtime and must be manually checked. The annotations are only an indication to developers and used by the documentation generator and Android Lint.

Nullability

Explicit nullabilty annotations are required for Java APIs, but the concept of nullability is part of the Kotlin language and nullability annotations should never be used in Kotlin APIs.

@Nullable: Indicates that a given return value, parameter, or field can be null:

@Nullable
public String getName()

public void setName(@Nullable String name)

@NonNull: Indicates that a given return value, parameter, or field cannot be null. Marking things as @Nullable is relatively new to Android, so most of Android's API methods are not consistently documented. Therefore we have a tri-state of “unknown, @Nullable, @NonNull” which is why @NonNull is part of the API guidelines.:

@NonNull
public String getName()

public void setName(@NonNull String name)

For Android platform docs, annotating your method parameters will automatically generate documentation in the form “This value may be null.” unless “null” is explicitly used elsewhere in the parameter doc.

Existing “not really nullable” methods: Existing methods in the API without a declared @Nullable annotation may be annotated @Nullable if the method can return null under specific, obvious circumstances (e.g. findViewById()). Companion @NotNull requireFoo() methods that throw IllegalArgumentException should be added for developers who do not want to null check.

Nullability enforcement { #nullability }

In Java, methods are recommended to perform input validation for @NonNull parameters via Objects.requireNonNull() and throw a NullPointerException when the parameters are null. This is automatically performed in Kotlin.

Resources

Resource identifiers: Integer parameters that denote ids for specific resources should be annotated with the appropriate resource-type definition. There is an annotation for every type of resource, such as @StringRes, @ColorRes, and @AnimRes, in addition to the catch-all @AnyRes. For example:

public void setTitle(@StringRes int resId)

@IntDef for constant sets

Magic constants: String and int parameters that are meant to receive one of a finite set of possible values denoted by public constants should be annotated appropriately with @StringDef or @IntDef. These annotations allow you to create a new annotation that you can use that works like a typedef for allowable parameters. For example:

/** @hide */
@IntDef(prefix = {“NAVIGATION_MODE_”}, value = {
  NAVIGATION_MODE_STANDARD,
  NAVIGATION_MODE_LIST,
  NAVIGATION_MODE_TABS
})
@Retention(RetentionPolicy.SOURCE)
public @interface NavigationMode {}

public static final int NAVIGATION_MODE_STANDARD = 0;
public static final int NAVIGATION_MODE_LIST = 1;
public static final int NAVIGATION_MODE_TABS = 2;

@NavigationMode
public int getNavigationMode();
public void setNavigationMode(@NavigationMode int mode);

Notice that the constants must be defined in the class that will use them, not in a subclass or interface.

Methods are recommended to check the validity of the annotated parameters and throw an IllegalArgumentException if the parameter is not part of the @IntDef

@IntDef for bitmask flags

The annotation can also specify that the constants are flags, and can be combined with & and I:

/** @hide */
@IntDef(flag = true, prefix = { FLAG_ }, value = {
  FLAG_USE_LOGO,
  FLAG_SHOW_HOME,
  FLAG_HOME_AS_UP,
});
@Retention(RetentionPolicy.SOURCE)
public @interface DisplayOptions {}

@StringDef for string constant sets

There is also the @StringDef annotation, which is exactly like @IntDef above, but for String constants. You can include multiple “prefix” values which are used to automatically emit documentation for all values.

@SdkConstant for SDK constants

@SdkConstant Annotate public fields when they are one of these SdkConstant values: ACTIVITY_INTENT_ACTION, BROADCAST_INTENT_ACTION, SERVICE_ACTION, INTENT_CATEGORY, FEATURE.

@SdkConstant(SdkConstantType.ACTIVITY_INTENT_ACTION)
public static final String ACTION_CALL = "android.intent.action.CALL";

Ensure overrides have compatible nullability

To ensure API compatibility, the nullability of overrides should be compatible with the current nullability of the parent. The table below represents the compatibility expectations. Plainly, overrides should only be as restrictive or more restrictive than the element they override.

typeparentchild
return typeunannotatedunannotated | non-null
return typenullablenullable | non-null
return typenon-nullnon-null
fun argumentunannotatedunannotated | nullable
fun argumentnullablenullable
fun argumentnon-nullnullable | non-null

Prefer non-Nullable (e.g. @NonNull) arguments where possible

When methods are overloaded, prefer that all arguments are non-null.

public void startActivity(@NonNull Component component) { ... }
public void startActivity(@NonNull Component component, @NonNull Bundle options) { ... }

This rule applies to overloaded property setters as well. The primary argument should be non-null and clearing the property should be implemented as a separate method. This prevents “nonsense” calls where the developer must set trailing parameters even though they are not required.

public void setTitleItem(@Nullable IconCompat icon, @ImageMode mode)
public void setTitleItem(@Nullable IconCompat icon, @ImageMode mode, boolean isLoading)

// Nonsense call to clear property
setTitleItem(null, MODE_RAW, false);
public void setTitleItem(@NonNull IconCompat icon, @ImageMode mode)
public void setTitleItem(@NonNull IconCompat icon, @ImageMode mode, boolean isLoading)
public void clearTitleItem()

Prefer non-Nullable (e.g. @NonNull) return types for containers

For container types -- Bundles, Collections, etc. -- return an empty (and immutable, where applicable) container. In cases where null would be used to distinguish availability of a container, consider providing a separate boolean method.

@NonNull
public Bundle getExtras() { ... }

Note: Intent.getExtras() returns a @Nullable Bundle and specifies a case where it returns null, but this was a mistake that should be avoided in future APIs.

Nullability annotations for get/set pairs must agree

Get/set method pairs for a single logical property should always agree in their nullability annotations. Failing to follow this guideline will defeat Kotlin's property syntax, and adding disagreeing nullability annotations to existing property methods is therefore a source-breaking change for Kotlin users.

@NonNull
public Bundle getExtras() { ... }
public void setExtras(@NonNull Bundle bundle) { ... }

Return value in failure / error conditions

All APIs should permit applications to react to errors. Returning false, -1, null, or other catch-all values of “something went wrong” do not tell a developer enough about the failure to set user expectations or accurately track reliability of their app in the field. When designing an API, imagine that you are building an application. If you encounter an error, does the API give you enough information to surface it to the user or react appropriately?

  1. It‘s fine (and encouraged) to include detailed information in an exception message, but developers shouldn’t have to parse it to handle the error appropriately. Verbose error codes or other information should be exposed as methods.
  2. Make sure your chosen error handling option gives you the flexibility to introduce new error types in the future. For @IntDef, that means including an OTHER or UNKNOWN value - when returning a new code, you can check the caller‘s targetSdkVersion to avoid returning an error code the application doesn’t know about. For exceptions, have a common superclass that your exceptions implement, so that any code that handles that type will also catch and handle subtypes.
  3. It should be difficult or impossible for a developer to accidentally ignore an error -- if your error is communicated by returning a value, annotate your method with @CheckResult.

Prefer throwing a ? extends RuntimeException when a failure or error condition is reached due to something that the developer did wrong, for example ignoring constraints on input parameters or failing to check observable state.

Setter or action (ex. perform) methods may return an integer status code if the action may fail as a result of asynchronously-updated state or conditions outside the developer’s control.

Status codes should be defined on the containing class as public static final fields, prefixed with ERROR_, and enumerated in an @hide @IntDef annotation.

Method names should always begin with the verb, not the subject

The name of the method should always begin with the verb (e.g. get, create, reload, etc.), not the object you’re acting on.

public void tableReload() {
  mTable.reload();
}
public void reloadTable() {
  mTable.reload();
}

Prefer Collection<T> types over arrays as return or parameter type

Generically-typed collection interfaces provide several advantages over arrays, including stronger API guarantees around uniqueness and ordering, support for generics, and a number of developer-friendly convenience methods.

Exception for primitives

If the elements are primitives, do prefer arrays instead, in order to avoid the cost of auto-boxing. See Take and return raw primitives instead of boxed versions

Exception for performance-sensitive code

In certain scenarios, where the API is used in performance-sensitive code (like graphics or other measure/layout/draw APIs), it is ok to use arrays instead of collections in order to reduce allocations and memory churn.

Exception for Kotlin

Kotlin arrays are invariant and the Kotlin language provides ample utility APIs around arrays, so arrays are on-par with List and Collection for Kotlin APIs intended to be accessed from Kotlin.

Prefer @NonNull collections

Always prefer @NonNull for collection objects. When returning an empty collection, use the appropriate Collections.empty method to return a low-cost, correctly-typed, and immutable collection object.

Where type annotations are supported, always prefer @NonNull for collection elements.

Collection mutability

Kotlin APIs should prefer read-only (e.g. not Mutable) return types for collections by default unless the API contract specifically requires a mutable return type.

Java APIs, however, should prefer mutable return types by default since the Android platform‘s implementation of Java APIs does not yet provide a convenient implementation of immutable collections. The exception to this rule is Collections.empty return types, which are immutable. In cases where mutability could be exploited by clients -- on purpose or by mistake -- to break the API’s intended usage pattern, Java APIs should return a shallow copy of the collection.

@Nullable
public PermissionInfo[] getGrantedPermissions() {
  return mPermissions;
}
@NonNull
public Set<PermissionInfo> getGrantedPermissions() {
  if (mPermissions == null) {
    return Collections.emptySet();
  }
  return new ArraySet<>(mPermissions);
}

Explicitly mutable return types

APIs that return collections should ideally not modify the returned collection object after returning. If the returned collection must change or be reused in some way, for example, an adapted view of a mutable data set, the precise behavior of when the contents of a previously returned collection can change must be documented and/or appeal to an appropriate established convention. For example:

/**
 * Returns a view of this object as a list of [Item]s.
 */
fun MyObject.asList(): List<Item> = MyObjectListWrapper(this)

The Kotlin .asFoo() convention is described below and permits the collection returned by .asList() to change if the original collection changes.

Use of vararg parameter type

Both Kotlin and Java APIs are encouraged to use vararg in cases where the developer would be likely to create an array at the call site for the sole purpose of passing multiple, related parameters of the same type.

public void setFeatures(Feature[] features) { ... }

// Developer code
setFeatures(new Feature[]{Features.A, Features.B, Features.C});
public void setFeatures(Feature... features) { ... }

// Developer code
setFeatures(Features.A, Features.B, Features.C);

Defensive copies

Both Java and Kotlin implementations of vararg parameters compile to the same array-backed bytecode and as a result may be called from Java code with a mutable array. API designers are strongly encouraged to create a defensive shallow copy of the array parameter in cases where it will be persisted to a field or anonymous inner class.

public void setValues(SomeObject... values) {
   this.values = Arrays.copyOf(values, values.length);
}

Note that creating a defensive copy does not provide any protection against concurrent modification between the initial method call and the creation of the copy, nor does it protect against mutation of the objects contained in the array.

Provide correct semantics with collection type parameters / returned types

List<Foo> is default option, but consider other types to provide additional meaning:

  • Use Set<Foo>, if your API is indifferent to the order of elements and it doesn’t allow duplicates or duplicates are meaningless.

  • Collection<Foo>, if your API is indifferent to the order and allows duplicates.

Note: Remember that Java Collections are mutable by default, so consider defensive copying for your return and parameter types. Another option for the return type is Collection.unmodifiable*.

Kotlin conversion functions

Kotlin frequently uses .toFoo() and .asFoo() to obtain an object of a different type from an existing object where Foo is the name of the conversion's return type. This is consistent with the familiar JDK Object.toString(). Kotlin takes this further by using it for primitive conversions such as 25.toFloat().

The distinction between conversions named .toFoo() and .asFoo() is significant:

Use .toFoo() when creating a new, independent object {.numbered}

Like .toString(), a “to” conversion returns a new, independent object. If the original object is modified later, the new object will not reflect those changes. Similarly, if the new object is modified later, the old object will not reflect those changes.

fun Foo.toBundle(): Bundle = Bundle().apply {
    putInt(FOO_VALUE_KEY, value)
}

Use .asFoo() when creating a dependent wrapper, decorated object, or cast {.numbered}

Casting in Kotlin is performed using the as keyword. It reflects a change in interface but not a change in identity. When used as a prefix in an extension function, .asFoo() decorates the receiver. A mutation in the original receiver object will be reflected in the object returned by asFoo(). A mutation in the new Foo object may be reflected in the original object.

fun <T> Flow<T>.asLiveData(): LiveData<T> = liveData {
    collect {
        emit(it)
    }
}

Conversion functions should be written as extensions {.numbered}

Writing conversion functions outside of both the receiver and the result class definitions reduces coupling between types. An ideal conversion needs only public API access to the original object. This proves by example that a developer can write analogous conversions to their own preferred types as well.

Throw appropriate specific exceptions

Methods must not throw generic exceptions such as java.lang.Exception or java.lang.Throwable, instead an appropriate specific exception has to be used like java.lang.NullPointerException to allow developers to handle exceptions without being overly broad.

Errors that are unrelated to the arguments provided directly to the publicly invoked method should throw java.lang.IllegalStateException instead of java.lang.IllegalArgumentException or java.lang.NullPointerException.

Listeners and Callbacks

These are the rules around the classes and methods used for listener/callback mechanisms.

Callback class names should be singular

Use MyObjectCallback instead of MyObjectCallbacks.

Callback method names should be of the format on<Something>

onFooEvent signifies that FooEvent is happening and that the callback should act in response.

Past vs. present tense should describe timing behavior

Callback methods regarding events should be named to indicate whether the event has already happened or is in the process of happening.

For example, if the method is called after a click action has been performed:

public void onClicked()

However, if the method is responsible for performing the click action:

public boolean onClick()

Registering/unregistering callbacks

When a listener or callback can be added or removed from an object, the associated methods should be named add/remove OR register/unregister. Be consistent with the existing convention used by the class or by other classes in the same package. When no such precedent exists, prefer add/remove.

Methods involving registering or unregistering callbacks should specify the whole name of the callback type.

public void addFooCallback(@NonNull FooCallback callback);
public void removeFooCallback(@NonNull FooCallback callback);
public void registerFooCallback(@NonNull FooCallback callback);
public void unregisterFooCallback(@NonNull FooCallback callback);

Avoid getters for callbacks

Do not add getFooCallback() methods. This is a tempting escape hatch for cases where developers may want to chain an existing callback together with their own replacement, but it is brittle and makes the current state difficult to reason about for component developers. For example,

  • Developer A calls setFooCallback(a)
  • Developer B calls setFooCallback(new B(getFooCallback()))
  • Developer A wishes to remove its callback a and has no way to do so without knowledge of B’s type, and B having been built to allow such modifications of its wrapped callback.

Accept Executors to control callback dispatch

When registering callbacks that have no explicit threading expectations (pretty much anywhere outside the UI toolkit), it is strongly encouraged to include an Executor parameter as part of registration to allow the developer to specify the thread upon which the callbacks will be invoked.

public void registerFooCallback(
    @NonNull @CallbackExecutor Executor executor,
    @NonNull FooCallback callback)

Note: Developers must provide a valid Executor. The new @CallbackExecutor annotation will add automatic documentation to tell developers about common default options. Also note that the callback argument is required to be last to enable idiomatic usage from Kotlin.

As an exception to our usual guidelines about optional parameters, it is ok to provide an overload omitting the Executor even though it is not the final argument in the parameter list. If the Executor is not provided, the callback should be invoked on the main thread using Looper.getMainLooper() and this should be documented on the associated overloaded method.

/**
 * ...
 * Note that the callback will be executed on the main thread using
 * {@link Looper.getMainLooper()}. To specify the execution thread, use
 * {@link registerFooCallback(Executor, FooCallback)}.
 * ...
 */
public void registerFooCallback(
    @NonNull FooCallback callback)

public void registerFooCallback(
    @NonNull @CallbackExecutor Executor executor,
    @NonNull FooCallback callback)

Executor implementation gotchas: Note that the following is a valid executor!

public class SynchronousExecutor implements Executor {
    @Override
    public void execute(Runnable r) {
        r.run();
    }
}

This means that when implementing APIs that take this form, your incoming binder object implementation on the app process side must call Binder.clearCallingIdentity() before invoking the app’s callback on the app-supplied Executor. This way any application code that uses Binder identity (e.g. Binder.getCallingUid()) for permission checks correctly attributes the code running to the application and not to the system process calling into the app. If users of your API want the UID / PID information of the caller then this should be an explicit part of your API surface, rather than implicit based on where the Executor they supplied ran.

The above should be supported by your API. In performance-critical cases apps may need to run code either immediately or synchronously with feedback from your API. Accepting an Executor permits this. Defensively creating an additional HandlerThread or similar to trampoline from defeats this desirable use case.

If an app is going to run expensive code somewhere in their own process, let them. The workarounds that app developers will find to overcome your restrictions will be much harder to support in the long term.

Exception for single callback: when the nature of the events being reported calls for only supporting a single callback instance, use the following style:

public void setFooCallback(
    @NonNull @CallbackExecutor Executor executor,
    @NonNull FooCallback callback)

public void clearFooCallback()

Why not Handler instead of Executor?

Android's Handler was used as a standard for redirecting callback execution to a specific Looper thread in the past. This standard was changed to prefer Executor as most app developers manage their own thread pools, making the main or UI thread the only Looper thread available to the app. Use Executor to give developers the control they need to reuse their existing/preferred execution contexts.

Modern concurrency libraries like kotlinx.coroutines or RxJava provide their own scheduling mechanisms that perform their own dispatch when needed, which makes it important to provide the ability to use a direct executor (e.g. Runnable::run) to avoid latency from double thread hops. (e.g. one hop to post to a Looper thread via a Handler followed by another hop from the app's concurrency framework.)

Exceptions to this guideline are rare. Common appeals for an exception include:

I have to use a Looper because I need a Looper to epoll for the event. This exception request is granted as the benefits of Executor described above cannot be realized in this situation.

I do not want app code to block my thread publishing the event. This exception request is typically not granted for code that runs in an app process. Apps that get this wrong are only hurting themselves, not impacting overall system health. Apps that get it right or use a common concurrency framework should not pay additional latency penalties.

Handler is locally consistent with other similar APIs in the same class. This exception request is granted situationally. Preference is for Executor-based overloads to be added, migrating Handler implementations to use the new Executor implementation. (myHandler::post is a valid Executor!) Depending on the size of the class, number of existing Handler methods, and likelihood that developers would need to use existing Handler based methods alongside the new method, an exception may be granted to add a new Handler-based method.

Symmetry in Registration

If there is a way to add or register something, there should also be a way to remove/unregister it. The method

registerThing(Thing)

should have a matching

unregisterThing(Thing)

Multiple-method callback objects

Multiple-method callbacks should prefer interface and use default methods when adding to previously-released interfaces. Previously, this guideline recommended abstract class due to the lack of default methods in Java 7.

public interface MostlyOptionalCallback {
  void onImportantAction();
  default void onOptionalInformation() {
    // Empty stub, this method is optional.
  }
}

NOTE: The Eclipse guide to Evolving Java-based APIs cautions against using default methods in cases where multiple inheritance is likely; however, this is rare for callbacks and in practice we have only seen method naming collisions on commonly-extended classes like Activity.

Prefer functional interfaces over creating new single abstract method (SAM) types

API level 24 added the java.util.function.* (reference docs) types, which offer generic SAM interfaces such as Consumer<T> that are suitable for use as callback lambdas. In many cases, creating new SAM interfaces provides little value in terms of type safety or communicating intent while unnecessarily expanding the Android API surface area.

Consider using these generic interfaces, rather than creating new ones:

Placement of SAM parameters

SAM parameters should be placed last to enable idiomatic usage from Kotlin, even if the method is being overloaded with additional parameters.

public void schedule(Runnable runnable)

public void schedule(int delay, Runnable runnable)