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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Dalvik.h"
#include "HeapBitmap.h"
#include "clz.h"
#include <sys/mman.h> /* for PROT_* */
/*
* Initialize a HeapBitmap so that it points to a bitmap large
* enough to cover a heap at <base> of <maxSize> bytes, where
* objects are guaranteed to be HB_OBJECT_ALIGNMENT-aligned.
*/
bool
dvmHeapBitmapInit(HeapBitmap *hb, const void *base, size_t maxSize,
const char *name)
{
void *bits;
size_t bitsLen;
assert(hb != NULL);
assert(name != NULL);
bitsLen = HB_OFFSET_TO_INDEX(maxSize) * sizeof(*hb->bits);
bits = dvmAllocRegion(bitsLen, PROT_READ | PROT_WRITE, name);
if (bits == NULL) {
LOGE("Could not mmap %zd-byte ashmem region '%s'", bitsLen, name);
return false;
}
hb->bits = bits;
hb->bitsLen = hb->allocLen = bitsLen;
hb->base = (uintptr_t)base;
hb->max = hb->base - 1;
return true;
}
/*
* Clean up any resources associated with the bitmap.
*/
void
dvmHeapBitmapDelete(HeapBitmap *hb)
{
assert(hb != NULL);
if (hb->bits != NULL) {
munmap((char *)hb->bits, hb->allocLen);
}
memset(hb, 0, sizeof(*hb));
}
/*
* Fill the bitmap with zeroes. Returns the bitmap's memory to
* the system as a side-effect.
*/
void
dvmHeapBitmapZero(HeapBitmap *hb)
{
assert(hb != NULL);
if (hb->bits != NULL) {
/* This returns the memory to the system.
* Successive page faults will return zeroed memory.
*/
madvise(hb->bits, hb->bitsLen, MADV_DONTNEED);
hb->max = hb->base - 1;
}
}
/*
* Walk through the bitmaps in increasing address order, and find the
* object pointers that correspond to garbage objects. Call
* <callback> zero or more times with lists of these object pointers.
*
* The <finger> argument to the callback indicates the next-highest
* address that hasn't been visited yet; setting bits for objects whose
* addresses are less than <finger> are not guaranteed to be seen by
* the current walk.
*
* The callback is permitted to increase the bitmap's max; the walk
* will use the updated max as a terminating condition,
*
* <finger> will be set to some value beyond the bitmap max when the
* end of the bitmap is reached.
*/
void dvmHeapBitmapSweepWalk(const HeapBitmap *liveHb, const HeapBitmap *markHb,
BitmapCallback *callback, void *callbackArg)
{
static const size_t kPointerBufSize = 128;
void *pointerBuf[kPointerBufSize];
void **pb = pointerBuf;
size_t index;
size_t i;
#define FLUSH_POINTERBUF(finger_) \
do { \
(*callback)(pb - pointerBuf, (void **)pointerBuf, \
(void *)(finger_), callbackArg); \
pb = pointerBuf; \
} while (false)
#define DECODE_BITS(hb_, bits_, update_index_) \
do { \
if (UNLIKELY(bits_ != 0)) { \
static const unsigned long kHighBit = \
(unsigned long)1 << (HB_BITS_PER_WORD - 1); \
const uintptr_t ptrBase = HB_INDEX_TO_OFFSET(i) + hb_->base; \
/*TODO: hold onto ptrBase so we can shrink max later if possible */ \
/*TODO: see if this is likely or unlikely */ \
while (bits_ != 0) { \
const int rshift = CLZ(bits_); \
bits_ &= ~(kHighBit >> rshift); \
*pb++ = (void *)(ptrBase + rshift * HB_OBJECT_ALIGNMENT); \
} \
/* Make sure that there are always enough slots available */ \
/* for an entire word of 1s. */ \
if (kPointerBufSize - (pb - pointerBuf) < HB_BITS_PER_WORD) { \
FLUSH_POINTERBUF(ptrBase + \
HB_BITS_PER_WORD * HB_OBJECT_ALIGNMENT); \
if (update_index_) { \
/* The callback may have caused hb_->max to grow. */ \
index = HB_OFFSET_TO_INDEX(hb_->max - hb_->base); \
} \
} \
} \
} while (false)
assert(liveHb != NULL);
assert(liveHb->bits != NULL);
assert(markHb != NULL);
assert(markHb->bits != NULL);
assert(callback != NULL);
if (liveHb->base != markHb->base) {
LOGW("dvmHeapBitmapSweepWalk: bitmaps cover different heaps (%zd != %zd)",
liveHb->base, markHb->base);
return;
}
if (liveHb->bitsLen != markHb->bitsLen) {
LOGW("dvmHeapBitmapSweepWalk: size of bitmaps differ (%zd != %zd)",
liveHb->bitsLen, markHb->bitsLen);
return;
}
if (liveHb->max < liveHb->base && markHb->max < markHb->base) {
/* Easy case; both are obviously empty.
*/
return;
}
/* First, walk along the section of the bitmaps that may be the same.
*/
if (liveHb->max >= liveHb->base && markHb->max >= markHb->base) {
unsigned long *live, *mark;
uintptr_t offset;
offset = ((liveHb->max < markHb->max) ? liveHb->max : markHb->max) - liveHb->base;
//TODO: keep track of which (and whether) one is longer for later
index = HB_OFFSET_TO_INDEX(offset);
live = liveHb->bits;
mark = markHb->bits;
for (i = 0; i <= index; i++) {
//TODO: unroll this. pile up a few in locals?
unsigned long garbage = live[i] & ~mark[i];
DECODE_BITS(liveHb, garbage, false);
//BUG: if the callback was called, either max could have changed.
}
/* The next index to look at.
*/
index++;
} else {
/* One of the bitmaps is empty.
*/
index = 0;
}
/* If one bitmap's max is larger, walk through the rest of the
* set bits.
*/
const HeapBitmap *longHb;
unsigned long *p;
//TODO: may be the same size, in which case this is wasted work
longHb = (liveHb->max > markHb->max) ? liveHb : markHb;
i = index;
index = HB_OFFSET_TO_INDEX(longHb->max - longHb->base);
p = longHb->bits + i;
for (/* i = i */; i <= index; i++) {
//TODO: unroll this
unsigned long bits = *p++;
DECODE_BITS(longHb, bits, true);
}
if (pb > pointerBuf) {
/* Set the finger to the end of the heap (rather than
* longHb->max) so that the callback doesn't expect to be
* called again if it happens to change the current max.
*/
uintptr_t finalFinger = longHb->base + HB_MAX_OFFSET(longHb);
FLUSH_POINTERBUF(finalFinger);
assert(finalFinger > longHb->max);
}
#undef FLUSH_POINTERBUF
#undef DECODE_BITS
}
/*
* dvmHeapBitmapWalk is equivalent to dvmHeapBitmapSweepWalk with
* nothing marked.
*/
void dvmHeapBitmapWalk(const HeapBitmap *hb,
BitmapCallback *callback, void *callbackArg)
{
/* Create an empty bitmap with the same extent as <hb>.
* Don't actually allocate any memory.
*/
HeapBitmap emptyHb = *hb;
emptyHb.max = emptyHb.base - 1; // empty
emptyHb.bits = (void *)1; // non-NULL but intentionally bad
dvmHeapBitmapSweepWalk(hb, &emptyHb, callback, callbackArg);
}