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 be passed in as the <code>-Xjniopts</code> argument.  For example:
 <pre>adb shell setprop dalvik.vm.jniopts forcecopy</pre>
 
-<p>For more information about JNI checks, see
-<a href="jni-tips.html">JNI Tips</a>.
-
 
 <h2><a name="assertions">Assertions</a></h2>
 
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-<html>
-  <head>
-    <title>Android JNI Tips</title>
-    <link rel=stylesheet href="android.css">
-  </head>
-
-  <body>
-    <h1><a name="JNI_Tips"></a>Android JNI Tips</h1>
-<p>
-</p><p>
-</p><ul>
-<li> <a href="#What_s_JNI_">What's JNI?</a>
-</li>
-<li> <a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a>
-</li>
-<li> <a href="#Threads">Threads</a>
-</li>
-<li> <a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a>
-</li>
-<li> <a href="#local_vs_global_references">Local vs. Global References</a>
-</li>
-<li> <a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a>
-</li>
-<li> <a href="#Arrays">Primitive Arrays</a>
-</li>
-<li> <a href="#RegionCalls">Region Calls</a>
-</li>
-<li> <a href="#Exceptions">Exceptions</a>
-</li>
-
-<li> <a href="#Extended_checking">Extended Checking</a>
-</li>
-<li> <a href="#Native_Libraries">Native Libraries</a>
-</li>
-<li> <a href="#64bit">64-bit Considerations</a>
-</li>
-
-<li> <a href="#Unsupported">Unsupported Features</a>
-</li>
-
-<li> <a href="#FAQUnsatisfied">FAQ: UnsatisfiedLinkError</a>
-</li>
-<li> <a href="#FAQFindClass">FAQ: FindClass didn't find my class</a>
-</li>
-<li> <a href="#FAQSharing">FAQ: Sharing raw data with native code</a>
-</li>
-
-</ul>
-<p>
-<noautolink>
-</noautolink></p><p>
-</p><h2><a name="What_s_JNI_"> </a> What's JNI? </h2>
-<p>
-
-JNI is the Java Native Interface.  It defines a way for code written in the
-Java programming language to interact with native
-code, e.g. functions written in C/C++.  It's VM-neutral, has support for loading code from
-dynamic shared libraries, and while cumbersome at times is reasonably efficient.
-</p><p>
-You really should read through the
-<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 1.6</a>
-to get a sense for how JNI works and what features are available.  Some
-aspects of the interface aren't immediately obvious on
-first reading, so you may find the next few sections handy.
-The more detailed <i>JNI Programmer's Guide and Specification</i> can be found
-<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>.
-</p><p>
-</p><p>
-</p><h2><a name="JavaVM_and_JNIEnv"> </a> JavaVM and JNIEnv </h2>
-<p>
-JNI defines two key data structures, "JavaVM" and "JNIEnv".  Both of these are essentially
-pointers to pointers to function tables.  (In the C++ version, it's a class whose sole member
-is a pointer to a function table.)  The JavaVM provides the "invocation interface" functions,
-which allow you to create and destroy the VM.  In theory you can have multiple VMs per process,
-but Android's VM only allows one.
-</p><p>
-The JNIEnv provides most of the JNI functions.  Your native functions all receive a JNIEnv as
-the first argument.
-</p><p>
-
-On some VMs, the JNIEnv is used for thread-local storage.  For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
-If a piece of code has no other way to get its JNIEnv, you should share
-the JavaVM, and use JavaVM-&gt;GetEnv to discover the thread's JNIEnv.
-</p><p>
-The C declarations of JNIEnv and JavaVM are different from the C++
-declarations.  "jni.h" provides different typedefs
-depending on whether it's included into ".c" or ".cpp".  For this reason it's a bad idea to
-include JNIEnv arguments in header files included by both languages.  (Put another way: if your
-header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in
-that header refers to JNIEnv.)
-
-</p><p>
-</p><h2><a name="Threads"> Threads </a></h2>
-<p>
-All VM threads are Linux threads, scheduled by the kernel.  They're usually
-started using Java language features (notably <code>Thread.start()</code>),
-but they can also be created elsewhere and then attached to the VM.  For
-example, a thread started with <code>pthread_create</code> can be attached
-with the JNI <code>AttachCurrentThread</code> or
-<code>AttachCurrentThreadAsDaemon</code> functions.  Until a thread is
-attached to the VM, it has no JNIEnv, and
-<strong>cannot make JNI calls</strong>.
-</p><p>
-Attaching a natively-created thread causes the VM to allocate and initialize
-a <code>Thread</code> object, add it to the "main" <code>ThreadGroup</code>,
-and add the thread to the set that is visible to the debugger.  Calling
-<code>AttachCurrentThread</code> on an already-attached thread is a no-op.
-</p><p>
-The Dalvik VM does not suspend threads executing native code.  If
-garbage collection is in progress, or the debugger has issued a suspend
-request, the VM will pause the thread the next time it makes a JNI call.
-</p><p>
-Threads attached through JNI <strong>must call
-<code>DetachCurrentThread</code> before they exit</strong>.
-If coding this directly is awkward, in Android &gt;= 2.0 you
-can use <code>pthread_key_create</code> to define a destructor
-function that will be called before the thread exits, and
-call <code>DetachCurrentThread</code> from there.  (Use that
-key with <code>pthread_setspecific</code> to store the JNIEnv in
-thread-local-storage; that way it'll be passed into your destructor as
-the argument.)
-
-
-</p><h2><a name="jclass_jmethodID_and_jfieldID"> jclass, jmethodID, and jfieldID </a></h2>
-<p>
-If you want to access an object's field from native code, you would do the following:
-</p><p>
-</p><ul>
-<li> Get the class object reference for the class with <code>FindClass</code>
-</li>
-<li> Get the field ID for the field with <code>GetFieldID</code>
-</li>
-<li> Get the contents of the field with something appropriate, e.g.
-<code>GetIntField</code>
-</li>
-</ul>
-<p>
-Similarly, to call a method, you'd first get a class object reference and then a method ID.  The IDs are often just
-pointers to internal VM data structures.  Looking them up may require several string
-comparisons, but once you have them the actual call to get the field or invoke the method
-is very quick.
-</p><p>
-If performance is important, it's useful to look the values up once and cache the results
-in your native code.  Because we are limiting ourselves to one VM per process, it's reasonable
-to store this data in a static local structure.
-</p><p>
-The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded.  Classes
-are only unloaded if all classes associated with a ClassLoader can be garbage collected,
-which is rare but will not be impossible in our system.  Note however that
-the <code>jclass</code>
-is a class reference and <strong>must be protected</strong> with a call
-to <code>NewGlobalRef</code> (see the next section).
-</p><p>
-If you would like to cache the IDs when a class is loaded, and automatically re-cache them
-if the class is ever unloaded and reloaded, the correct way to initialize
-the IDs is to add a piece of code that looks like this to the appropriate class:
-</p><p>
-
-</p><pre>    /*
-     * We use a class initializer to allow the native code to cache some
-     * field offsets.
-     */
-
-    /*
-     * A native function that looks up and caches interesting
-     * class/field/method IDs for this class.  Returns false on failure.
-     */
-    native private static boolean nativeClassInit();
-
-    /*
-     * Invoke the native initializer when the class is loaded.
-     */
-    static {
-        if (!nativeClassInit())
-            throw new RuntimeException("native init failed");
-    }
-</pre>
-<p>
-Create a nativeClassInit method in your C/C++ code that performs the ID lookups.  The code
-will be executed once, when the class is initialized.  If the class is ever unloaded and
-then reloaded, it will be executed again.  (See the implementation of java.io.FileDescriptor
-for an example in our source tree.)
-</p><p>
-</p><p>
-</p><p>
-</p><h2><a name="local_vs_global_references"> Local vs. Global References </a></h2>
-<p>
-Every object that JNI returns is a "local reference".  This means that it's valid for the
-duration of the current native method in the current thread.
-<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong>
-This applies to all sub-classes of <code>jobject</code>, including
-<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>.
-(Dalvik VM will warn you about most reference mis-uses when extended JNI
-checks are enabled.)
-</p><p>
-
-If you want to hold on to a reference for a longer period, you must use
-a "global" reference.  The <code>NewGlobalRef</code> function takes the
-local reference as an argument and returns a global one.
-The global reference is guaranteed to be valid until you call
-<code>DeleteGlobalRef</code>.
-
-</p><p>
-This pattern is commonly used when caching copies of class objects obtained
-from <code>FindClass</code>, e.g.:
-<p><pre>jclass* localClass = env-&gt;FindClass("MyClass");
-jclass* globalClass = (jclass*) env-&gt;NewGlobalRef(localClass);
-</pre>
-
-</p><p>
-All JNI methods accept both local and global references as arguments.
-It's possible for references to the same object to have different values;
-for example, the return values from consecutive calls to
-<code>NewGlobalRef</code> on the same object may be different.
-<strong>To see if two references refer to the same object,
-you must use the <code>IsSameObject</code> function.</strong>  Never compare
-references with "==" in native code.
-</p><p>
-One consequence of this is that you
-<strong>must not assume object references are constant or unique</strong>
-in native code.  The 32-bit value representing an object may be different
-from one invocation of a method to the next, and it's possible that two
-different objects could have the same 32-bit value on consecutive calls.  Do
-not use <code>jobject</code> values as keys.
-</p><p>
-Programmers are required to "not excessively allocate" local references.  In practical terms this means
-that if you're creating large numbers of local references, perhaps while running through an array of
-Objects, you should free them manually with
-<code>DeleteLocalRef</code> instead of letting JNI do it for you.  The
-VM is only required to reserve slots for
-16 local references, so if you need more than that you should either delete as you go or use
-<code>EnsureLocalCapacity</code> to reserve more.
-</p><p>
-Note: method and field IDs are just 32-bit identifiers, not object
-references, and should not be passed to <code>NewGlobalRef</code>.  The raw data
-pointers returned by functions like <code>GetStringUTFChars</code>
-and <code>GetByteArrayElements</code> are also not objects.
-</p><p>
-One unusual case deserves separate mention.  If you attach a native
-thread to the VM with AttachCurrentThread, the code you are running will
-never "return" to the VM until the thread detaches from the VM.  Any local
-references you create will have to be deleted manually unless you're going
-to detach the thread soon.
-</p><p>
-</p><p>
-</p><p>
-</p><h2><a name="UTF_8_and_UTF_16_strings"> </a> UTF-8 and UTF-16 Strings </h2>
-<p>
-The Java programming language uses UTF-16.  For convenience, JNI provides methods that work with "modified UTF-8" encoding
-as well.  (Some VMs use the modified UTF-8 internally to store strings; ours do not.)  The
-modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding.
-The nice thing about it is that you can count on having C-style zero-terminated strings,
-suitable for use with standard libc string functions.  The down side is that you cannot pass
-arbitrary UTF-8 data into the VM and expect it to work correctly.
-</p><p>
-It's usually best to operate with UTF-16 strings.  With our current VMs, the
-<code>GetStringChars</code> method
-does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion.  Note that
-<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
-so you need to hang on to the string length as well as
-the string pointer.
-
-</p><p>
-<strong>Don't forget to Release the strings you Get</strong>.  The
-string functions return <code>jchar*</code> or <code>jbyte*</code>, which
-are C-style pointers to primitive data rather than local references.  They
-are guaranteed valid until Release is called, which means they are not
-released when the native method returns.
-</p><p>
-<strong>Data passed to NewStringUTF must be in "modified" UTF-8 format</strong>.  A
-common mistake is reading character data from a file or network stream
-and handing it to <code>NewStringUTF</code> without filtering it.
-Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
-characters or convert them to proper "modified" UTF-8 form.  If you don't,
-the UTF-16 conversion will likely not be what you expect.  The extended
-JNI checks will scan strings and warn you about invalid data, but they
-won't catch everything.
-</p><p>
-</p><p>
-
-
-</p><h2><a name="Arrays"> </a> Primitive Arrays </h2>
-<p>
-JNI provides functions for accessing the contents of array objects.
-While arrays of objects must be accessed one entry at a time, arrays of
-primitives can be read and written directly as if they were declared in C.
-</p><p>
-To make the interface as efficient as possible without constraining
-the VM implementation,
-the <code>Get&lt;PrimitiveType&gt;ArrayElements</code> family of calls
-allows the VM to either return a pointer to the actual elements, or
-allocate some memory and make a copy.  Either way, the raw pointer returned
-is guaranteed to be valid until the corresponding <code>Release</code> call
-is issued (which implies that, if the data wasn't copied, the array object
-will be pinned down and can't be relocated as part of compacting the heap).
-<strong>You must Release every array you Get.</strong>  Also, if the Get
-call fails, you must ensure that your code doesn't try to Release a NULL
-pointer later.
-</p><p>
-You can determine whether or not the data was copied by passing in a
-non-NULL pointer for the <code>isCopy</code> argument.  This is rarely
-useful.
-</p><p>
-The <code>Release</code> call takes a <code>mode</code> argument that can
-have one of three values.  The actions performed by the VM depend upon
-whether it returned a pointer to the actual data or a copy of it:
-<ul>
-    <li><code>0</code>
-    <ul>
-        <li>Actual: the array object is un-pinned.
-        <li>Copy: data is copied back.  The buffer with the copy is freed.
-    </ul>
-    <li><code>JNI_COMMIT</code>
-    <ul>
-        <li>Actual: does nothing.
-        <li>Copy: data is copied back.  The buffer with the copy
-        <strong>is not freed</strong>.
-    </ul>
-    <li><code>JNI_ABORT</code>
-    <ul>
-        <li>Actual: the array object is un-pinned.  Earlier
-        writes are <strong>not</strong> aborted.
-        <li>Copy: the buffer with the copy is freed; any changes to it are lost.
-    </ul>
-</ul>
-</p><p>
-One reason for checking the <code>isCopy</code> flag is to know if
-you need to call <code>Release</code> with <code>JNI_COMMIT</code>
-after making changes to an array &mdash; if you're alternating between making
-changes and executing code that uses the contents of the array, you may be
-able to
-skip the no-op commit.  Another possible reason for checking the flag is for
-efficient handling of <code>JNI_ABORT</code>.  For example, you might want
-to get an array, modify it in place, pass pieces to other functions, and
-then discard the changes.  If you know that JNI is making a new copy for
-you, there's no need to create another "editable" copy.  If JNI is passing
-you the original, then you do need to make your own copy.
-</p><p>
-Some have asserted that you can skip the <code>Release</code> call if
-<code>*isCopy</code> is false.  This is not the case.  If no copy buffer was
-allocated, then the original memory must be pinned down and can't be moved by
-the garbage collector.
-</p><p>
-Also note that the <code>JNI_COMMIT</code> flag does NOT release the array,
-and you will need to call <code>Release</code> again with a different flag
-eventually.
-</p><p>
-</p><p>
-
-
-</p><h2><a name="RegionCalls"> Region Calls </a></h2>
-
-<p>
-There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
-and <code>GetStringChars</code> that may be very helpful when all you want
-to do is copy data in or out.  Consider the following:
-<pre>
-    jbyte* data = env->GetByteArrayElements(array, NULL);
-    if (data != NULL) {
-        memcpy(buffer, data, len);
-        env->ReleaseByteArrayElements(array, data, JNI_ABORT);
-    }
-</pre>
-<p>
-This grabs the array, copies the first <code>len</code> byte
-elements out of it, and then releases the array.  Depending upon the VM
-policies the <code>Get</code> call will either pin or copy the array contents.
-We copy the data (for perhaps a second time), then call Release; in this case
-we use <code>JNI_ABORT</code> so there's no chance of a third copy.
-</p><p>
-We can accomplish the same thing with this:
-<pre>
-    env->GetByteArrayRegion(array, 0, len, buffer);
-</pre>
-</p><p>
-This has several advantages:
-<ul>
-    <li>Requires one JNI call instead of 2, reducing overhead.
-    <li>Doesn't require pinning or extra data copies.
-    <li>Reduces the risk of programmer error &mdash; no risk of forgetting
-    to call <code>Release</code> after something fails.
-</ul>
-</p><p>
-Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
-to copy data into an array, and <code>GetStringRegion</code> or
-<code>GetStringUTFRegion</code> to copy characters out of a
-<code>String</code>.
-
-
-</p><h2><a name="Exceptions"> Exceptions </a></h2>
-<p>
-<strong>You may not call most JNI functions while an exception is pending.</strong>
-Your code is expected to notice the exception (via the function's return value,
-<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return,
-or clear the exception and handle it.
-</p><p>
-The only JNI functions that you are allowed to call while an exception is
-pending are:
-<font size="-1"><ul>
-    <li>DeleteGlobalRef
-    <li>DeleteLocalRef
-    <li>DeleteWeakGlobalRef
-    <li>ExceptionCheck
-    <li>ExceptionClear
-    <li>ExceptionDescribe
-    <li>ExceptionOccurred
-    <li>MonitorExit
-    <li>PopLocalFrame
-    <li>PushLocalFrame
-    <li>Release&lt;PrimitiveType&gt;ArrayElements
-    <li>ReleasePrimitiveArrayCritical
-    <li>ReleaseStringChars
-    <li>ReleaseStringCritical
-    <li>ReleaseStringUTFChars
-</ul></font>
-</p><p>
-Many JNI calls can throw an exception, but often provide a simpler way
-of checking for failure.  For example, if <code>NewString</code> returns
-a non-NULL value, you don't need to check for an exception.  However, if
-you call a method (using a function like <code>CallObjectMethod</code>),
-you must always check for an exception, because the return value is not
-going to be valid if an exception was thrown.
-</p><p>
-Note that exceptions thrown by interpreted code do not "leap over" native code,
-and C++ exceptions thrown by native code are not handled by Dalvik.
-The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
-set an exception pointer in the current thread.  Upon returning to the VM from
-native code, the exception will be noted and handled appropriately.
-</p><p>
-Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
-<code>ExceptionOccurred</code>, and clear it with
-<code>ExceptionClear</code>.  As usual,
-discarding exceptions without handling them can lead to problems.
-</p><p>
-There are no built-in functions for manipulating the Throwable object
-itself, so if you want to (say) get the exception string you will need to
-find the Throwable class, look up the method ID for
-<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
-is non-NULL use <code>GetStringUTFChars</code> to get something you can
-hand to printf or a LOG macro.
-
-</p><p>
-</p><p>
-</p><h2><a name="Extended_checking"> Extended Checking </a></h2>
-<p>
-JNI does very little error checking.  Calling <code>SetIntField</code>
-on an Object field will succeed, even if the field is marked
-<code>private</code> and <code>final</code>.  The
-goal is to minimize the overhead on the assumption that, if you've written it in native code,
-you probably did it for performance reasons.
-</p><p>
-In Dalvik, you can enable additional checks by setting the
-"<code>-Xcheck:jni</code>" flag.  If the flag is set, the VM directs
-the JavaVM and JNIEnv pointers to a different table of functions.
-These functions perform an extended series of checks before calling the
-standard implementation.
-
-</p><p>
-The additional tests include:
-</p><p>
-</p>
-<ul>
-<li> Check for null pointers where not allowed.
-</li>
-<li> Verify argument type correctness (jclass is a class object,
-jfieldID points to field data, jstring is a java.lang.String).
-</li>
-<li> Field type correctness, e.g. don't store a HashMap in a String field.
-</li>
-<li> Ensure jmethodID is appropriate when making a static or virtual
-method call.
-</li>
-<li> Check to see if an exception is pending on calls where pending exceptions are not legal.
-</li>
-<li> Check for calls to inappropriate functions between Critical get/release calls.
-</li>
-<li> Check that JNIEnv structs aren't being shared between threads.
-
-</li>
-<li> Make sure local references aren't used outside their allowed lifespan.
-</li>
-<li> UTF-8 strings contain only valid "modified UTF-8" data.
-</li>
-</ul>
-<p>Accessibility of methods and fields (i.e. public vs. private) is not
-checked.
-<p>
-For a description of how to enable CheckJNI for Android apps, see
-<a href="embedded-vm-control.html">Controlling the Embedded VM</a>.
-It's currently enabled by default in the Android emulator and on
-"engineering" device builds.
-
-</p><p>
-JNI checks can be modified with the <code>-Xjniopts</code> command-line
-flag.  Currently supported values include:
-</p>
-<blockquote><dl>
-<dt>forcecopy
-<dd>When set, any function that can return a copy of the original data
-(array of primitive values, UTF-16 chars) will always do so.  The buffers
-are over-allocated and surrounded with a guard pattern to help identify
-code writing outside the buffer, and the contents are erased before the
-storage is freed to trip up code that uses the data after calling Release.
-This will have a noticeable performance impact on some applications.
-<dt>warnonly
-<dd>By default, JNI "warnings" cause the VM to abort.  With this flag
-it continues on.
-</dl></blockquote>
-
-
-</p><p>
-</p><h2><a name="Native_Libraries"> Native Libraries </a></h2>
-<p>
-You can load native code from shared libraries with the standard
-<code>System.loadLibrary()</code> call.  The
-preferred way to get at your native code is:
-</p><p>
-</p><ul>
-<li> Call <code>System.loadLibrary()</code> from a static class
-initializer.  (See the earlier example, where one is used to call
-<code>nativeClassInit()</code>.)  The argument is the "undecorated"
-library name, e.g. to load "libfubar.so" you would pass in "fubar".
-
-</li>
-<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code>
-</li>
-<li>In <code>JNI_OnLoad</code>, register all of your native methods.  You
-should declare
-the methods "static" so the names don't take up space in the symbol table
-on the device.
-</li>
-</ul>
-<p>
-The <code>JNI_OnLoad</code> function should look something like this if
-written in C:
-</p><blockquote><pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
-{
-    JNIEnv* env;
-    if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_6) != JNI_OK)
-        return -1;
-
-    /* get class with (*env)->FindClass */
-    /* register methods with (*env)->RegisterNatives */
-
-    return JNI_VERSION_1_6;
-}
-</pre></blockquote>
-</p><p>
-You can also call <code>System.load()</code> with the full path name of the
-shared library.  For Android apps, you may find it useful to get the full
-path to the application's private data storage area from the context object.
-</p><p>
-This is the recommended approach, but not the only approach.  The VM does
-not require explicit registration, nor that you provide a
-<code>JNI_OnLoad</code> function.
-You can instead use "discovery" of native methods that are named in a
-specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">
-    the JNI spec</a> for details), though this is less desirable.
-It requires more space in the shared object symbol table,
-loading is slower because it requires string searches through all of the
-loaded shared libraries, and if a method signature is wrong you won't know
-about it until the first time the method is actually used.
-</p><p>
-One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code>
-calls you make from there will happen in the context of the class loader
-that was used to load the shared library.  Normally <code>FindClass</code>
-uses the loader associated with the method at the top of the interpreted
-stack, or if there isn't one (because the thread was just attached to
-the VM) it uses the "system" class loader.  This makes
-<code>JNI_OnLoad</code> a convenient place to look up and cache class
-object references.
-</p><p>
-
-
-</p><h2><a name="64bit"> 64-bit Considerations </a></h2>
-
-<p>
-Android is currently expected to run on 32-bit platforms.  In theory it
-could be built for a 64-bit system, but that is not a goal at this time.
-For the most part this isn't something that you will need to worry about
-when interacting with native code,
-but it becomes significant if you plan to store pointers to native
-structures in integer fields in an object.  To support architectures
-that use 64-bit pointers, <strong>you need to stash your native pointers in a
-<code>long</code> field rather than an <code>int</code></strong>.
-
-
-</p><h2><a name="Unsupported"> Unsupported Features </a></h2>
-<p>All JNI 1.6 features are supported, with the following exceptions:
-<ul>
-    <li><code>DefineClass</code> is not implemented.  Dalvik does not use
-    Java bytecodes or class files, so passing in binary class data
-    doesn't work.  Translation facilities may be added in a future
-    version of the VM.</li>
-    <li>"Weak global" references are implemented, but may only be passed
-    to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and
-    <code>DeleteWeakGlobalRef</code>.  (The spec strongly encourages
-    programmers to create hard references to weak globals before doing
-    anything with them, so this should not be at all limiting.)</li>
-    <li><code>GetObjectRefType</code> (new in 1.6) is implemented but not fully
-    functional &mdash; it can't always tell the difference between "local" and
-    "global" references.</li>
-</ul>
-
-<p>For backward compatibility, you may need to be aware of:
-<ul>
-    <li>Until 2.0 ("Eclair"), the '$' character was not properly
-    converted to "_00024" during searches for method names.  Working
-    around this requires using explicit registration or moving the
-    native methods out of inner classes.
-    <li>Until 2.0, it was not possible to use a <code>pthread_key_create</code>
-    destructor function to avoid the VM's "thread must be detached before
-    exit" check.  (The VM also uses a pthread key destructor function,
-    so it'd be a race to see which gets called first.)
-    <li>"Weak global" references were not implemented until 2.2 ("Froyo").
-    Older VMs will vigorously reject attempts to use them.  You can use
-    the Android platform version constants to test for support.
-</ul>
-
-
-</p><h2><a name="FAQUnsatisfied"> FAQ: UnsatisfiedLinkError </a></h2>
-<p>
-When working on native code it's not uncommon to see a failure like this:
-<pre>java.lang.UnsatisfiedLinkError: Library foo not found</pre>
-<p>
-In some cases it means what it says &mdash; the library wasn't found.  In
-other cases the library exists but couldn't be opened by dlopen(), and
-the details of the failure can be found in the exception's detail message.
-<p>
-Common reasons why you might encounter "library not found" exceptions:
-<ul>
-    <li>The library doesn't exist or isn't accessible to the app.  Use
-    <code>adb shell ls -l &lt;path&gt;</code> to check its presence
-    and permissions.
-    <li>The library wasn't built with the NDK.  This can result in
-    dependencies on functions or libraries that don't exist on the device.
-</ul>
-</p><p>
-Another class of <code>UnsatisfiedLinkError</code> failures looks like:
-<pre>java.lang.UnsatisfiedLinkError: myfunc
-        at Foo.myfunc(Native Method)
-        at Foo.main(Foo.java:10)</pre>
-<p>
-In logcat, you'll see:
-<pre>W/dalvikvm(  880): No implementation found for native LFoo;.myfunc ()V</pre>
-<p>
-This means that the VM tried to find a matching method but was unsuccessful.
-Some common reasons for this are:
-<ul>
-    <li>The library isn't getting loaded.  Check the logcat output for
-    messages about library loading.
-    <li>The method isn't being found due to a name or signature mismatch.  This
-    is commonly caused by:
-    <ul>
-        <li>For lazy method lookup, failing to declare C++ functions
-        with <code>extern C</code>.  You can use <code>arm-eabi-nm</code>
-        to see the symbols as they appear in the library; if they look
-        mangled (e.g. <code>_Z15Java_Foo_myfuncP7_JNIEnvP7_jclass</code>
-        rather than <code>Java_Foo_myfunc</code>) then you need to
-        adjust the declaration.
-        <li>For explicit registration, minor errors when entering the
-        method signature.  Make sure that what you're passing to the
-        registration call matches the signature in the log file.
-        Remember that 'B' is <code>byte</code> and 'Z' is <code>boolean</code>.
-        Class name components in signatures start with 'L', end with ';',
-        use '/' to separate package/class names, and use '$' to separate
-        inner-class names
-        (e.g. <code>Ljava/util/Map$Entry;</code>).
-    </ul>
-</ul>
-<p>
-Using <code>javah</code> to automatically generate JNI headers may help
-avoid some problems.
-
-
-</p><h2><a name="FAQFindClass"> FAQ: FindClass didn't find my class </a></h2>
-<p>
-Make sure that the class name string has the correct format.  JNI class
-names start with the package name and are separated with slashes,
-e.g. <code>java/lang/String</code>.  If you're looking up an array class,
-you need to start with the appropriate number of square brackets and
-must also wrap the class with 'L' and ';', so a one-dimensional array of
-<code>String</code> would be <code>[Ljava/lang/String;</code>.
-</p><p>
-If the class name looks right, you could be running into a class loader
-issue.  <code>FindClass</code> wants to start the class search in the
-class loader associated with your code.  It examines the VM call stack,
-which will look something like:
-<pre>    Foo.myfunc(Native Method)
-    Foo.main(Foo.java:10)
-    dalvik.system.NativeStart.main(Native Method)</pre>
-<p>
-The topmost method is <code>Foo.myfunc</code>.  <code>FindClass</code>
-finds the <code>ClassLoader</code> object associated with the <code>Foo</code>
-class and uses that.
-</p><p>
-This usually does what you want.  You can get into trouble if you
-create a thread outside the VM (perhaps by calling <code>pthread_create</code>
-and then attaching it to the VM with <code>AttachCurrentThread</code>).
-Now the stack trace looks like this:
-<pre>    dalvik.system.NativeStart.run(Native Method)</pre>
-<p>
-The topmost method is <code>NativeStart.run</code>, which isn't part of
-your application.  If you call <code>FindClass</code> from this thread, the
-VM will start in the "system" class loader instead of the one associated
-with your application, so attempts to find app-specific classes will fail.
-</p><p>
-There are a few ways to work around this:
-<ul>
-    <li>Do your <code>FindClass</code> lookups once, in
-    <code>JNI_OnLoad</code>, and cache the class references for later
-    use.  Any <code>FindClass</code> calls made as part of executing
-    <code>JNI_OnLoad</code> will use the class loader associated with
-    the function that called <code>System.loadLibrary</code> (this is a
-    special rule, provided to make library initialization more convenient).
-    If your app code is loading the library, <code>FindClass</code>
-    will use the correct class loader.
-    <li>Pass an instance of the class into the functions that need
-    it, e.g. declare your native method to take a Class argument and
-    then pass <code>Foo.class</code> in.
-    <li>Cache a reference to the <code>ClassLoader</code> object somewhere
-    handy, and issue <code>loadClass</code> calls directly.  This requires
-    some effort.
-</ul>
-
-</p><p>
-
-
-</p><h2><a name="FAQSharing"> FAQ: Sharing raw data with native code </a></h2>
-<p>
-You may find yourself in a situation where you need to access a large
-buffer of raw data from code written in Java and C/C++.  Common examples
-include manipulation of bitmaps or sound samples.  There are two
-basic approaches.
-</p><p>
-You can store the data in a <code>byte[]</code>.  This allows very fast
-access from code written in Java.  On the native side, however, you're
-not guaranteed to be able to access the data without having to copy it.  In
-some implementations, <code>GetByteArrayElements</code> and
-<code>GetPrimitiveArrayCritical</code> will return actual pointers to the
-raw data in the managed heap, but in others it will allocate a buffer
-on the native heap and copy the data over.
-</p><p>
-The alternative is to store the data in a direct byte buffer.  These
-can be created with <code>java.nio.ByteBuffer.allocateDirect</code>, or
-the JNI <code>NewDirectByteBuffer</code> function.  Unlike regular
-byte buffers, the storage is not allocated on the managed heap, and can
-always be accessed directly from native code (get the address
-with <code>GetDirectBufferAddress</code>).  Depending on how direct
-byte buffer access is implemented in the VM, accessing the data from code
-written in Java can be very slow.
-</p><p>
-The choice of which to use depends on two factors:
-<ol>
-    <li>Will most of the data accesses happen from code written in Java
-    or in C/C++?
-    <li>If the data is eventually being passed to a system API, what form
-    must it be in?  (For example, if the data is eventually passed to a
-    function that takes a byte[], doing processing in a direct
-    <code>ByteBuffer</code> might be unwise.)
-</ol>
-If there's no clear winner, use a direct byte buffer.  Support for them
-is built directly into JNI, and access to them from code written in
-Java can be made faster with VM improvements.
-</p>
-
-<address>Copyright &copy; 2008 The Android Open Source Project</address>
-
-  </body>
-</html>