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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Dalvik's native call interface.
*
* You should follow the JNI function naming conventions, but prefix with
* "Dalvik_" instead of "Java_".
*/
#ifndef _DALVIK_NATIVE
#define _DALVIK_NATIVE
/*
* Method description; equivalent to a JNI struct.
*/
typedef struct DalvikNativeMethod {
const char* name;
const char* signature;
DalvikNativeFunc fnPtr;
} DalvikNativeMethod;
/*
* All methods for one class. The last "methodInfo" has a NULL "name".
*/
typedef struct DalvikNativeClass {
const char* classDescriptor;
const DalvikNativeMethod* methodInfo;
u4 classDescriptorHash; /* initialized at runtime */
} DalvikNativeClass;
/* init/shutdown */
bool dvmNativeStartup(void);
void dvmNativeShutdown(void);
/*
* Convert argc/argv into a function call. This is platform-specific.
*/
void dvmPlatformInvoke(void* pEnv, ClassObject* clazz, int argInfo, int argc,
const u4* argv, const char* signature, void* func, JValue* pResult);
/*
* Generate hints to speed native calls. This is platform specific.
*/
u4 dvmPlatformInvokeHints(const DexProto* proto);
/*
* Convert a short library name ("jpeg") to a system-dependent name
* ("libjpeg.so"). Returns a newly-allocated string.
*/
char* dvmCreateSystemLibraryName(char* libName);
//void dvmLoadNativeLibrary(StringObject* libNameObj, Object* classLoader);
bool dvmLoadNativeCode(const char* fileName, Object* classLoader);
/*
* Resolve a native method. This uses the same prototype as a
* DalvikBridgeFunc, because it takes the place of the actual function
* until the first time that it's invoked.
*
* Causes the method's class to be initialized.
*
* Throws an exception and returns NULL on failure.
*/
void dvmResolveNativeMethod(const u4* args, JValue* pResult,
const Method* method, struct Thread* self);
//#define GET_ARG_LONG(_args, _elem) (*(s8*)(&(_args)[_elem]))
#define GET_ARG_LONG(_args, _elem) dvmGetArgLong(_args, _elem)
/*
* Helpful function for accessing long integers in "u4* args".
*
* We can't just return *(s8*)(&args[elem]), because that breaks if our
* architecture requires 64-bit alignment of 64-bit values.
*
* Big/little endian shouldn't matter here -- ordering of words within a
* long seems consistent across our supported platforms.
*/
INLINE s8 dvmGetArgLong(const u4* args, int elem)
{
#if 0
union { u4 parts[2]; s8 whole; } conv;
conv.parts[0] = args[elem];
conv.parts[1] = args[elem+1];
return conv.whole;
#else
/* with gcc's optimizer, memcpy() turns into simpler assignments */
s8 val;
memcpy(&val, &args[elem], 8);
return val;
#endif
}
#endif /*_DALVIK_NATIVE*/