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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VEC2_H
#define VEC2_H
#include <assert.h>
#include <cmath>
// Implements a class to represent the location of a pixel.
template <class T>
class Vec2{
public:
Vec2(T inputX, T inputY) {
mX = inputX;
mY = inputY;
}
Vec2() {}
inline Vec2<T> operator+ (const Vec2<T> &param) const {
Vec2<T> temp(mX + param.x(), mY + param.y());
return temp;
}
inline Vec2<T> operator- (const Vec2<T> &param) const {
Vec2<T> temp(mX - param.x(), mY - param.y());
return temp;
}
inline Vec2<float> operator/ (const int param) const {
assert(param != 0);
return Vec2<float>(static_cast<float>(mX) / static_cast<float>(param),
static_cast<float>(mY) / static_cast<float>(param));
}
template <class U>
float squareDistance(const Vec2<U> &param) const {
int difference = 0.f;
difference = (static_cast<float>(mX) - static_cast<float>(param.x())) *
(static_cast<float>(mX) - static_cast<float>(param.x())) +
(static_cast<float>(mY) - static_cast<float>(param.y())) *
(static_cast<float>(mY) - static_cast<float>(param.y()));
return difference;
}
inline T x() const { return mX; }
inline T y() const { return mY; }
inline void set(const T inputX, const T inputY) {
mX = inputX;
mY = inputY;
}
private:
T mX;
T mY;
};
typedef Vec2<int> Vec2i;
typedef Vec2<float> Vec2f;
#endif